Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b573994730 Merge pull request #97045 from Calinou/doc-scenemultiplayer-auth-timeout 1 tahun lalu
.github 7174e2192b Merge pull request #96967 from m4gr3d/update_android_editor_flavors 1 tahun lalu
core 46d9db565b Merge pull request #96904 from RandomShaper/fix_previewer_deadlock 1 tahun lalu
doc c86fcccf68 Merge pull request #97033 from Daylily-Zeleen/daylily-zeleen/fix_sort_custom_description 1 tahun lalu
drivers 8c6210a3eb Merge pull request #92290 from clayjohn/LOD-fixes 1 tahun lalu
editor 2b9ea12068 Merge pull request #97037 from aaronfranke/epnp-4d 1 tahun lalu
main 30a63396e5 Fix launching XR apps from the Android editor 1 tahun lalu
misc 10f3c1f587 Add support for non-blocking IO mode to `OS.execute_with_pipe`. 1 tahun lalu
modules b573994730 Merge pull request #97045 from Calinou/doc-scenemultiplayer-auth-timeout 1 tahun lalu
platform f91c1a7b88 Merge pull request #97000 from Hilderin/fix-editor-doc-cache-locked-on-editor-startup 1 tahun lalu
scene a90660f5e2 Merge pull request #97018 from TokageItLab/add-quart-anim-cap 1 tahun lalu
servers 67c9708eb8 Merge pull request #95915 from BlueCube3310/betsy-bc1 1 tahun lalu
tests f7daa0fb2f Merge pull request #96856 from RandomShaper/selfdestruct_correctness 1 tahun lalu
thirdparty 606eedb0c9 Betsy: Add caching and BC1 compression support 1 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 tahun lalu
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 tahun lalu
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 tahun lalu
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 tahun lalu
.gitignore 078fe1aa84 Ignore Kate's build file 1 tahun lalu
.mailmap 404fe05d2b Update AUTHORS and DONORS list 1 tahun lalu
.pre-commit-config.yaml 41a81f5360 Style: Format yaml files 1 tahun lalu
AUTHORS.md 404fe05d2b Update AUTHORS and DONORS list 1 tahun lalu
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 tahun lalu
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 tahun lalu
COPYRIGHT.txt a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks 1 tahun lalu
DONORS.md 404fe05d2b Update AUTHORS and DONORS list 1 tahun lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct df29cc696f [Core] Optionally delete `Ref` `nullptr` comparisons 1 tahun lalu
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 tahun lalu
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 tahun lalu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
methods.py acffc53e01 [Buildsystem] Improve cache handling 1 tahun lalu
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 tahun lalu
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 tahun lalu
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 tahun lalu
version.py c2a4942850 Bump version to 4.4-dev 1 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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