Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 месяцев назад
.github b33072a48f Merge pull request #104307 from akien-mga/ci-macos-vulkan-sdk-optional 4 месяцев назад
core bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 месяцев назад
doc 1ba856565d Merge pull request #104524 from wheatear-dev/disable-colors-doc-option 4 месяцев назад
drivers f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 месяцев назад
editor bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 месяцев назад
main 3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 4 месяцев назад
misc d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 4 месяцев назад
modules bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 месяцев назад
platform 698ff2a192 [macOS] Fix cleanup with some command line tools. 4 месяцев назад
scene bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 месяцев назад
servers b7632687f4 Merge pull request #104334 from ztc0611/fix-movie-writer-viewport 4 месяцев назад
tests f810c74c19 Merge pull request #104221 from Teschnique/fix-issue-100590 4 месяцев назад
thirdparty d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45 4 месяцев назад
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 месяцев назад
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 месяцев назад
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 месяцев назад
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines 5 месяцев назад
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 месяцев назад
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 месяцев назад
.gitignore 89ea5b3d00 Update to latest version of Swappy 5 месяцев назад
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 месяцев назад
.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) 4 месяцев назад
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 месяцев назад
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 месяцев назад
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 год назад
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 5 месяцев назад
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 месяцев назад
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 лет назад
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 год назад
README.md dff6752ac8 Cleanup various repository documentation files 1 год назад
SConstruct b6e947ddba Merge pull request #104148 from YeldhamDev/scons_move_env_checks 4 месяцев назад
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 месяцев назад
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 месяцев назад
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 месяцев назад
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 месяцев назад
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 месяцев назад
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 месяцев назад
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 лет назад
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 месяцев назад
methods.py 10ed66f28c SCons: Add emitter to declutter build objects 4 месяцев назад
platform_methods.py e0693f8ad8 Add loongarch64 support 8 месяцев назад
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 месяцев назад
scu_builders.py aea559b39a Allow to compile the engine without XR support 5 месяцев назад
version.py 1c35a31b9e Bump version to 4.5-dev 5 месяцев назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs