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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

D00T24 bcc0493a4a changed max point limit to 1 instead of 2 5 жил өмнө
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drivers 15358b808b Fix shader crash if using multiple underscores in identifier names 5 жил өмнө
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platform 90f00c0813 Restores correct window position after fullscreen toggling off on Linux 5 жил өмнө
scene bcc0493a4a changed max point limit to 1 instead of 2 5 жил өмнө
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CHANGELOG.md 4e7d75ccd3 Bump version to 3.2-stable \o/ 5 жил өмнө
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 жил өмнө
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SConstruct 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python 5 жил өмнө
compat.py 27310974e0 fixed building using scons with python3 7 жил өмнө
gles_builders.py 173b342ca7 Remove trailing whitespace 6 жил өмнө
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
methods.py dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic 5 жил өмнө
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 жил өмнө
version.py 9823dab954 Bump version to 4.0-dev 5 жил өмнө

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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