Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

skyace65 bcc4d26c48 Add more information on triangulate polygon 3 gadi atpakaļ
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core eac1883791 Merge pull request #57657 from lawnjelly/err_macros_flush 3 gadi atpakaļ
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modules 419b342a9a Faster CVTT by reducing quality. 3 gadi atpakaļ
platform 225a3b2545 Merge pull request #57341 from bruvzg/win_multiwin_fs 3 gadi atpakaļ
scene aecff478b7 Merge pull request #48006 from KoBeWi/incognito_layer 3 gadi atpakaļ
servers 74adf0bf2e Remove RID_Owner.get_rid_by_index 3 gadi atpakaļ
tests a0c87d4c11 Merge pull request #57620 from Haydoggo/expression-exp-fix 3 gadi atpakaļ
thirdparty 419b342a9a Faster CVTT by reducing quality. 3 gadi atpakaļ
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LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 gadi atpakaļ
README.md 0f1ace5b6a README updates and improvements, link license page 3 gadi atpakaļ
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gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 gadi atpakaļ
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 gadi atpakaļ
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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