Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

skyace65 bcc4d26c48 Add more information on triangulate polygon 3 年之前
.github 992794e44a CI: Force invalidate macOS cache 3 年之前
core eac1883791 Merge pull request #57657 from lawnjelly/err_macros_flush 3 年之前
doc bcc4d26c48 Add more information on triangulate polygon 3 年之前
drivers 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
editor aecff478b7 Merge pull request #48006 from KoBeWi/incognito_layer 3 年之前
main f8f19b313d Merge pull request #57562 from AnilBK/string-add-contains 3 年之前
misc 969780cd2d Merge pull request #57203 from bruvzg/ios_export_fix 3 年之前
modules 419b342a9a Faster CVTT by reducing quality. 3 年之前
platform 225a3b2545 Merge pull request #57341 from bruvzg/win_multiwin_fs 3 年之前
scene aecff478b7 Merge pull request #48006 from KoBeWi/incognito_layer 3 年之前
servers 74adf0bf2e Remove RID_Owner.get_rid_by_index 3 年之前
tests a0c87d4c11 Merge pull request #57620 from Haydoggo/expression-exp-fix 3 年之前
thirdparty 419b342a9a Faster CVTT by reducing quality. 3 年之前
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 年之前
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CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 年之前
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LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 年之前
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py 2b61d02f7e Bump version to 4.0-alpha 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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