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drivers 5bf810b5db -Added proper access to depth texture from shader 8 年之前
editor 7a3d557622 Merge pull request #9089 from nunodonato/autoopennew 8 年之前
main a3c90b0293 renamed all Rect2.pos to Rect2.position 8 年之前
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modules 871ceeb0fe TGA support based on SaracenOne's work. 8 年之前
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servers 5bf810b5db -Added proper access to depth texture from shader 8 年之前
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.gitattributes 5c2ddb299b Formatting of mm files 8 年之前
.gitignore db439308e6 About: add contributors list 8 年之前
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AUTHORS.md afda71a2a6 Add recent contributors to AUTHORS 8 年之前
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COPYRIGHT.txt ce8bf1592a TinyEXR: Document licensing and copyright 8 年之前
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 年之前
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 519df0d34d Use new Godot icon consistently everywhere 8 年之前
SConstruct d46e246d0f Rework warning levels 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 8b01f9d28f Fix a few issues compiling windows and using VS2015 and earlier 8 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 8 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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