context_gl_win.h 3.1 KB

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  1. /*************************************************************************/
  2. /* context_gl_win.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
  30. //
  31. // C++ Interface: context_gl_x11
  32. //
  33. // Description:
  34. //
  35. //
  36. // Author: Juan Linietsky <[email protected]>, (C) 2008
  37. //
  38. // Copyright: See COPYING file that comes with this distribution
  39. //
  40. //
  41. #ifndef CONTEXT_GL_WIN_H
  42. #define CONTEXT_GL_WIN_H
  43. #include "os/os.h"
  44. #include "drivers/gl_context/context_gl.h"
  45. #include "error_list.h"
  46. #include <windows.h>
  47. typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
  48. class ContextGL_Win : public ContextGL {
  49. HDC hDC;
  50. HGLRC hRC;
  51. unsigned int pixel_format;
  52. HWND hWnd;
  53. bool opengl_3_context;
  54. bool use_vsync;
  55. PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
  56. public:
  57. virtual void release_current();
  58. virtual void make_current();
  59. virtual int get_window_width();
  60. virtual int get_window_height();
  61. virtual void swap_buffers();
  62. virtual Error initialize();
  63. virtual void set_use_vsync(bool p_use);
  64. virtual bool is_using_vsync() const;
  65. ContextGL_Win(HWND hwnd,bool p_opengl_3_context);
  66. ~ContextGL_Win();
  67. };
  68. #endif
  69. #endif