physics_2d_server.h 22 KB

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  1. /*************************************************************************/
  2. /* physics_2d_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PHYSICS_2D_SERVER_H
  30. #define PHYSICS_2D_SERVER_H
  31. #include "object.h"
  32. #include "reference.h"
  33. #include "resource.h"
  34. class Physics2DDirectSpaceState;
  35. class Physics2DDirectBodyState : public Object {
  36. OBJ_TYPE( Physics2DDirectBodyState, Object );
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. virtual Vector2 get_total_gravity() const=0; // get gravity vector working on this body space/area
  41. virtual float get_total_linear_damp() const=0; // get density of this body space/area
  42. virtual float get_total_angular_damp() const=0; // get density of this body space/area
  43. virtual float get_inverse_mass() const=0; // get the mass
  44. virtual real_t get_inverse_inertia() const=0; // get density of this body space
  45. virtual void set_linear_velocity(const Vector2& p_velocity)=0;
  46. virtual Vector2 get_linear_velocity() const=0;
  47. virtual void set_angular_velocity(real_t p_velocity)=0;
  48. virtual real_t get_angular_velocity() const=0;
  49. virtual void set_transform(const Matrix32& p_transform)=0;
  50. virtual Matrix32 get_transform() const=0;
  51. virtual void set_sleep_state(bool p_enable)=0;
  52. virtual bool is_sleeping() const=0;
  53. virtual int get_contact_count() const=0;
  54. virtual Vector2 get_contact_local_pos(int p_contact_idx) const=0;
  55. virtual Vector2 get_contact_local_normal(int p_contact_idx) const=0;
  56. virtual int get_contact_local_shape(int p_contact_idx) const=0;
  57. virtual RID get_contact_collider(int p_contact_idx) const=0;
  58. virtual Vector2 get_contact_collider_pos(int p_contact_idx) const=0;
  59. virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
  60. virtual Object* get_contact_collider_object(int p_contact_idx) const;
  61. virtual int get_contact_collider_shape(int p_contact_idx) const=0;
  62. virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
  63. virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
  64. virtual real_t get_step() const=0;
  65. virtual void integrate_forces();
  66. virtual Physics2DDirectSpaceState* get_space_state()=0;
  67. Physics2DDirectBodyState();
  68. };
  69. class Physics2DShapeQueryResult;
  70. //used for script
  71. class Physics2DShapeQueryParameters : public Reference {
  72. OBJ_TYPE(Physics2DShapeQueryParameters, Reference);
  73. friend class Physics2DDirectSpaceState;
  74. RID shape;
  75. Matrix32 transform;
  76. Vector2 motion;
  77. float margin;
  78. Set<RID> exclude;
  79. uint32_t layer_mask;
  80. uint32_t object_type_mask;
  81. protected:
  82. static void _bind_methods();
  83. public:
  84. void set_shape(const RES& p_shape);
  85. void set_shape_rid(const RID& p_shape);
  86. RID get_shape_rid() const;
  87. void set_transform(const Matrix32& p_transform);
  88. Matrix32 get_transform() const;
  89. void set_motion(const Vector2& p_motion);
  90. Vector2 get_motion() const;
  91. void set_margin(float p_margin);
  92. float get_margin() const;
  93. void set_layer_mask(int p_layer_mask);
  94. int get_layer_mask() const;
  95. void set_object_type_mask(int p_object_type_mask);
  96. int get_object_type_mask() const;
  97. void set_exclude(const Vector<RID>& p_exclude);
  98. Vector<RID> get_exclude() const;
  99. Physics2DShapeQueryParameters();
  100. };
  101. class Physics2DDirectSpaceState : public Object {
  102. OBJ_TYPE( Physics2DDirectSpaceState, Object );
  103. Dictionary _intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
  104. Array _intersect_point(const Vector2& p_point,int p_max_results=32,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
  105. Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
  106. Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
  107. Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
  108. Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
  109. protected:
  110. static void _bind_methods();
  111. public:
  112. enum ObjectTypeMask {
  113. TYPE_MASK_STATIC_BODY=1<<0,
  114. TYPE_MASK_KINEMATIC_BODY=1<<1,
  115. TYPE_MASK_RIGID_BODY=1<<2,
  116. TYPE_MASK_CHARACTER_BODY=1<<3,
  117. TYPE_MASK_AREA=1<<4,
  118. TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
  119. };
  120. struct RayResult {
  121. Vector2 position;
  122. Vector2 normal;
  123. RID rid;
  124. ObjectID collider_id;
  125. Object *collider;
  126. int shape;
  127. Variant metadata;
  128. };
  129. virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
  130. struct ShapeResult {
  131. RID rid;
  132. ObjectID collider_id;
  133. Object *collider;
  134. int shape;
  135. Variant metadata;
  136. };
  137. virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_point=false)=0;
  138. virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
  139. virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
  140. virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
  141. struct ShapeRestInfo {
  142. Vector2 point;
  143. Vector2 normal;
  144. RID rid;
  145. ObjectID collider_id;
  146. int shape;
  147. Vector2 linear_velocity; //velocity at contact point
  148. Variant metadata;
  149. };
  150. virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
  151. Physics2DDirectSpaceState();
  152. };
  153. class Physics2DShapeQueryResult : public Reference {
  154. OBJ_TYPE( Physics2DShapeQueryResult, Reference );
  155. Vector<Physics2DDirectSpaceState::ShapeResult> result;
  156. friend class Physics2DDirectSpaceState;
  157. protected:
  158. static void _bind_methods();
  159. public:
  160. int get_result_count() const;
  161. RID get_result_rid(int p_idx) const;
  162. ObjectID get_result_object_id(int p_idx) const;
  163. Object* get_result_object(int p_idx) const;
  164. int get_result_object_shape(int p_idx) const;
  165. Physics2DShapeQueryResult();
  166. };
  167. class Physics2DTestMotionResult;
  168. class Physics2DServer : public Object {
  169. OBJ_TYPE( Physics2DServer, Object );
  170. static Physics2DServer * singleton;
  171. virtual bool _body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
  172. protected:
  173. static void _bind_methods();
  174. public:
  175. static Physics2DServer * get_singleton();
  176. enum ShapeType {
  177. SHAPE_LINE, ///< plane:"plane"
  178. SHAPE_RAY, ///< float:"length"
  179. SHAPE_SEGMENT, ///< float:"length"
  180. SHAPE_CIRCLE, ///< float:"radius"
  181. SHAPE_RECTANGLE, ///< vec3:"extents"
  182. SHAPE_CAPSULE,
  183. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  184. SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
  185. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  186. };
  187. virtual RID shape_create(ShapeType p_shape)=0;
  188. virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
  189. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
  190. virtual ShapeType shape_get_type(RID p_shape) const=0;
  191. virtual Variant shape_get_data(RID p_shape) const=0;
  192. virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
  193. //these work well, but should be used from the main thread only
  194. virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
  195. /* SPACE API */
  196. virtual RID space_create()=0;
  197. virtual void space_set_active(RID p_space,bool p_active)=0;
  198. virtual bool space_is_active(RID p_space) const=0;
  199. enum SpaceParameter {
  200. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  201. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  202. SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
  203. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
  204. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
  205. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  206. SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
  207. };
  208. virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
  209. virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
  210. // this function only works on fixed process, errors and returns null otherwise
  211. virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
  212. virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
  213. virtual Vector<Vector2> space_get_contacts(RID p_space) const=0;
  214. virtual int space_get_contact_count(RID p_space) const=0;
  215. //missing space parameters
  216. /* AREA API */
  217. //missing attenuation? missing better override?
  218. enum AreaParameter {
  219. AREA_PARAM_GRAVITY,
  220. AREA_PARAM_GRAVITY_VECTOR,
  221. AREA_PARAM_GRAVITY_IS_POINT,
  222. AREA_PARAM_GRAVITY_DISTANCE_SCALE,
  223. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  224. AREA_PARAM_LINEAR_DAMP,
  225. AREA_PARAM_ANGULAR_DAMP,
  226. AREA_PARAM_PRIORITY
  227. };
  228. virtual RID area_create()=0;
  229. virtual void area_set_space(RID p_area, RID p_space)=0;
  230. virtual RID area_get_space(RID p_area) const=0;
  231. enum AreaSpaceOverrideMode {
  232. AREA_SPACE_OVERRIDE_DISABLED,
  233. AREA_SPACE_OVERRIDE_COMBINE,
  234. AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations
  235. AREA_SPACE_OVERRIDE_REPLACE,
  236. AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
  237. };
  238. virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
  239. virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
  240. virtual void area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
  241. virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
  242. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform)=0;
  243. virtual int area_get_shape_count(RID p_area) const=0;
  244. virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
  245. virtual Matrix32 area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
  246. virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
  247. virtual void area_clear_shapes(RID p_area)=0;
  248. virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
  249. virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
  250. virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
  251. virtual void area_set_transform(RID p_area, const Matrix32& p_transform)=0;
  252. virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
  253. virtual Matrix32 area_get_transform(RID p_area) const=0;
  254. virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
  255. virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
  256. virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
  257. virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
  258. virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
  259. virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
  260. /* BODY API */
  261. //missing ccd?
  262. enum BodyMode {
  263. BODY_MODE_STATIC,
  264. BODY_MODE_KINEMATIC,
  265. BODY_MODE_RIGID,
  266. BODY_MODE_CHARACTER
  267. //BODY_MODE_SOFT ??
  268. };
  269. virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
  270. virtual void body_set_space(RID p_body, RID p_space)=0;
  271. virtual RID body_get_space(RID p_body) const=0;
  272. virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
  273. virtual BodyMode body_get_mode(RID p_body) const=0;
  274. virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
  275. virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
  276. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform)=0;
  277. virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
  278. virtual int body_get_shape_count(RID p_body) const=0;
  279. virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
  280. virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
  281. virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
  282. virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
  283. virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
  284. virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
  285. virtual void body_clear_shapes(RID p_body)=0;
  286. virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
  287. virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
  288. enum CCDMode {
  289. CCD_MODE_DISABLED,
  290. CCD_MODE_CAST_RAY,
  291. CCD_MODE_CAST_SHAPE,
  292. };
  293. virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
  294. virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
  295. virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
  296. virtual uint32_t body_get_layer_mask(RID p_body) const=0;
  297. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
  298. virtual uint32_t body_get_collision_mask(RID p_body) const=0;
  299. // common body variables
  300. enum BodyParameter {
  301. BODY_PARAM_BOUNCE,
  302. BODY_PARAM_FRICTION,
  303. BODY_PARAM_MASS, ///< unused for static, always infinite
  304. BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
  305. BODY_PARAM_GRAVITY_SCALE,
  306. BODY_PARAM_LINEAR_DAMP,
  307. BODY_PARAM_ANGULAR_DAMP,
  308. BODY_PARAM_MAX,
  309. };
  310. virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
  311. virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
  312. //state
  313. enum BodyState {
  314. BODY_STATE_TRANSFORM,
  315. BODY_STATE_LINEAR_VELOCITY,
  316. BODY_STATE_ANGULAR_VELOCITY,
  317. BODY_STATE_SLEEPING,
  318. BODY_STATE_CAN_SLEEP,
  319. };
  320. virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
  321. virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
  322. //do something about it
  323. virtual void body_set_applied_force(RID p_body, const Vector2& p_force)=0;
  324. virtual Vector2 body_get_applied_force(RID p_body) const=0;
  325. virtual void body_set_applied_torque(RID p_body, float p_torque)=0;
  326. virtual float body_get_applied_torque(RID p_body) const=0;
  327. virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force)=0;
  328. virtual void body_apply_impulse(RID p_body, const Vector2& p_offset, const Vector2& p_impulse)=0;
  329. virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity)=0;
  330. //fix
  331. virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
  332. virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
  333. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
  334. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
  335. virtual int body_get_max_contacts_reported(RID p_body) const=0;
  336. virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
  337. virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
  338. virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
  339. virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
  340. //missing remove
  341. virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
  342. virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
  343. virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
  344. virtual bool body_is_omitting_force_integration(RID p_body) const=0;
  345. virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
  346. virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
  347. virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
  348. struct MotionResult {
  349. Vector2 motion;
  350. Vector2 remainder;
  351. Vector2 collision_point;
  352. Vector2 collision_normal;
  353. Vector2 collider_velocity;
  354. ObjectID collider_id;
  355. RID collider;
  356. int collider_shape;
  357. Variant collider_metadata;
  358. };
  359. virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0;
  360. /* JOINT API */
  361. enum JointType {
  362. JOINT_PIN,
  363. JOINT_GROOVE,
  364. JOINT_DAMPED_SPRING
  365. };
  366. enum JointParam {
  367. JOINT_PARAM_BIAS,
  368. JOINT_PARAM_MAX_BIAS,
  369. JOINT_PARAM_MAX_FORCE,
  370. };
  371. virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0;
  372. virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0;
  373. virtual RID pin_joint_create(const Vector2& p_anchor,RID p_body_a,RID p_body_b=RID())=0;
  374. virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b)=0;
  375. virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
  376. enum PinJointParam {
  377. PIN_JOINT_SOFTNESS
  378. };
  379. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value)=0;
  380. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const=0;
  381. enum DampedStringParam {
  382. DAMPED_STRING_REST_LENGTH,
  383. DAMPED_STRING_STIFFNESS,
  384. DAMPED_STRING_DAMPING
  385. };
  386. virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
  387. virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
  388. virtual JointType joint_get_type(RID p_joint) const=0;
  389. /* QUERY API */
  390. enum AreaBodyStatus {
  391. AREA_BODY_ADDED,
  392. AREA_BODY_REMOVED
  393. };
  394. /* MISC */
  395. virtual void free(RID p_rid)=0;
  396. virtual void set_active(bool p_active)=0;
  397. virtual void init()=0;
  398. virtual void step(float p_step)=0;
  399. virtual void sync()=0;
  400. virtual void flush_queries()=0;
  401. virtual void end_sync()=0;
  402. virtual void finish()=0;
  403. enum ProcessInfo {
  404. INFO_ACTIVE_OBJECTS,
  405. INFO_COLLISION_PAIRS,
  406. INFO_ISLAND_COUNT,
  407. INFO_STEP_TIME,
  408. INFO_BROAD_PHASE_TIME
  409. };
  410. virtual int get_process_info(ProcessInfo p_info)=0;
  411. Physics2DServer();
  412. ~Physics2DServer();
  413. };
  414. class Physics2DTestMotionResult : public Reference {
  415. OBJ_TYPE( Physics2DTestMotionResult, Reference );
  416. Physics2DServer::MotionResult result;
  417. bool colliding;
  418. friend class Physics2DServer;
  419. protected:
  420. static void _bind_methods();
  421. public:
  422. Physics2DServer::MotionResult* get_result_ptr() const { return const_cast<Physics2DServer::MotionResult*>(&result); }
  423. //bool is_colliding() const;
  424. Vector2 get_motion() const;
  425. Vector2 get_motion_remainder() const;
  426. Vector2 get_collision_point() const;
  427. Vector2 get_collision_normal() const;
  428. Vector2 get_collider_velocity() const;
  429. ObjectID get_collider_id() const;
  430. RID get_collider_rid() const;
  431. Object* get_collider() const;
  432. int get_collider_shape() const;
  433. Physics2DTestMotionResult();
  434. };
  435. VARIANT_ENUM_CAST( Physics2DServer::ShapeType );
  436. VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter );
  437. VARIANT_ENUM_CAST( Physics2DServer::AreaParameter );
  438. VARIANT_ENUM_CAST( Physics2DServer::AreaSpaceOverrideMode );
  439. VARIANT_ENUM_CAST( Physics2DServer::BodyMode );
  440. VARIANT_ENUM_CAST( Physics2DServer::BodyParameter );
  441. VARIANT_ENUM_CAST( Physics2DServer::BodyState );
  442. VARIANT_ENUM_CAST( Physics2DServer::CCDMode );
  443. VARIANT_ENUM_CAST( Physics2DServer::JointParam );
  444. VARIANT_ENUM_CAST( Physics2DServer::JointType );
  445. VARIANT_ENUM_CAST( Physics2DServer::DampedStringParam );
  446. //VARIANT_ENUM_CAST( Physics2DServer::ObjectType );
  447. VARIANT_ENUM_CAST( Physics2DServer::AreaBodyStatus );
  448. VARIANT_ENUM_CAST( Physics2DServer::ProcessInfo );
  449. #endif