| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184 | /*************************************************************************//*  project_settings.cpp                                                 *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "project_settings.h"#include "core/bind/core_bind.h"#include "core/core_string_names.h"#include "core/io/file_access_network.h"#include "core/io/file_access_pack.h"#include "core/io/marshalls.h"#include "core/os/dir_access.h"#include "core/os/file_access.h"#include "core/os/keyboard.h"#include "core/os/os.h"#include "core/variant_parser.h"#include <zlib.h>ProjectSettings *ProjectSettings::singleton = nullptr;ProjectSettings *ProjectSettings::get_singleton() {	return singleton;}String ProjectSettings::get_resource_path() const {	return resource_path;}String ProjectSettings::localize_path(const String &p_path) const {	if (resource_path == "") {		return p_path; //not initialized yet	}	if (p_path.begins_with("res://") || p_path.begins_with("user://") ||			(p_path.is_abs_path() && !p_path.begins_with(resource_path))) {		return p_path.simplify_path();	}	DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);	String path = p_path.replace("\\", "/").simplify_path();	if (dir->change_dir(path) == OK) {		String cwd = dir->get_current_dir();		cwd = cwd.replace("\\", "/");		memdelete(dir);		// Ensure that we end with a '/'.		// This is important to ensure that we do not wrongly localize the resource path		// in an absolute path that just happens to contain this string but points to a		// different folder (e.g. "/my/project" as resource_path would be contained in		// "/my/project_data", even though the latter is not part of res://.		// `plus_file("")` is an easy way to ensure we have a trailing '/'.		const String res_path = resource_path.plus_file("");		// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',		// so we must make sure we have it as well in order to compare with 'res_path'.		cwd = cwd.plus_file("");		if (!cwd.begins_with(res_path)) {			return p_path;		}		return cwd.replace_first(res_path, "res://");	} else {		memdelete(dir);		int sep = path.rfind("/");		if (sep == -1) {			return "res://" + path;		}		String parent = path.substr(0, sep);		String plocal = localize_path(parent);		if (plocal == "") {			return "";		}		// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'		if (plocal[plocal.length() - 1] == '/') {			sep += 1;		}		return plocal + path.substr(sep, path.size() - sep);	}}void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");	props[p_name].initial = p_value;}void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");	props[p_name].restart_if_changed = p_restart;}String ProjectSettings::globalize_path(const String &p_path) const {	if (p_path.begins_with("res://")) {		if (resource_path != "") {			return p_path.replace("res:/", resource_path);		}		return p_path.replace("res://", "");	} else if (p_path.begins_with("user://")) {		String data_dir = OS::get_singleton()->get_user_data_dir();		if (data_dir != "") {			return p_path.replace("user:/", data_dir);		}		return p_path.replace("user://", "");	}	return p_path;}bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {	_THREAD_SAFE_METHOD_	if (p_value.get_type() == Variant::NIL) {		props.erase(p_name);	} else {		if (p_name == CoreStringNames::get_singleton()->_custom_features) {			Vector<String> custom_feature_array = String(p_value).split(",");			for (int i = 0; i < custom_feature_array.size(); i++) {				custom_features.insert(custom_feature_array[i]);			}			return true;		}		if (!disable_feature_overrides) {			int dot = p_name.operator String().find(".");			if (dot != -1) {				Vector<String> s = p_name.operator String().split(".");				bool override_valid = false;				for (int i = 1; i < s.size(); i++) {					String feature = s[i].strip_edges();					if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {						override_valid = true;						break;					}				}				if (override_valid) {					feature_overrides[s[0]] = p_name;				}			}		}		if (props.has(p_name)) {			if (!props[p_name].overridden) {				props[p_name].variant = p_value;			}		} else {			props[p_name] = VariantContainer(p_value, last_order++);		}	}	return true;}bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {	_THREAD_SAFE_METHOD_	StringName name = p_name;	if (!disable_feature_overrides && feature_overrides.has(name)) {		name = feature_overrides[name];	}	if (!props.has(name)) {		WARN_PRINT("Property not found: " + String(name));		return false;	}	r_ret = props[name].variant;	return true;}struct _VCSort {	String name;	Variant::Type type;	int order;	int flags;	bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }};void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {	_THREAD_SAFE_METHOD_	Set<_VCSort> vclist;	for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {		const VariantContainer *v = &E->get();		if (v->hide_from_editor) {			continue;		}		_VCSort vc;		vc.name = E->key();		vc.order = v->order;		vc.type = v->variant.get_type();		if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) {			vc.flags = PROPERTY_USAGE_STORAGE;		} else {			vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;		}		if (v->restart_if_changed) {			vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;		}		vclist.insert(vc);	}	for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {		String prop_info_name = E->get().name;		int dot = prop_info_name.find(".");		if (dot != -1) {			prop_info_name = prop_info_name.substr(0, dot);		}		if (custom_prop_info.has(prop_info_name)) {			PropertyInfo pi = custom_prop_info[prop_info_name];			pi.name = E->get().name;			pi.usage = E->get().flags;			p_list->push_back(pi);		} else {			p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));		}	}}bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) {	if (PackedData::get_singleton()->is_disabled()) {		return false;	}	bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK;	if (!ok) {		return false;	}	//if data.pck is found, all directory access will be from here	DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);	using_datapack = true;	return true;}void ProjectSettings::_convert_to_last_version(int p_from_version) {	if (p_from_version <= 3) {		// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)		for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {			Variant value = E->get().variant;			if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {				Array array = value;				Dictionary action;				action["deadzone"] = Variant(0.5f);				action["events"] = array;				E->get().variant = action;			}		}	}}/* * This method is responsible for loading a project.godot file and/or data file * using the following merit order: *  - If using NetworkClient, try to lookup project file or fail. *  - If --main-pack was passed by the user (`p_main_pack`), load it or fail. *  - Search for project PCKs automatically. For each step we try loading a potential *    PCK, and if it doesn't work, we proceed to the next step. If any step succeeds, *    we try loading the project settings, and abort if it fails. Steps: *    o Bundled PCK in the executable. *    o [macOS only] PCK with same basename as the binary in the .app resource dir. *    o PCK with same basename as the binary in the binary's directory. We handle both *      changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and *      appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck'). *    o PCK with the same basename as the binary in the current working directory. *      Same as above for the two possible PCK file names. *  - On relevant platforms (Android/iOS), lookup project file in OS resource path. *    If found, load it or fail. *  - Lookup project file in passed `p_path` (--path passed by the user), i.e. we *    are running from source code. *    If not found and `p_upwards` is true (--upwards passed by the user), look for *    project files in parent folders up to the system root (used to run a game *    from command line while in a subfolder). *    If a project file is found, load it or fail. *    If nothing was found, error out. */Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {	// If looking for files in a network client, use it directly	if (FileAccessNetworkClient::get_singleton()) {		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");		if (err == OK) {			// Optional, we don't mind if it fails			_load_settings_text("res://override.cfg");		}		return err;	}	// Attempt with a user-defined main pack first	if (p_main_pack != "") {		bool ok = _load_resource_pack(p_main_pack);		ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");		if (err == OK) {			// Load override from location of the main pack			// Optional, we don't mind if it fails			_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));		}		return err;	}	String exec_path = OS::get_singleton()->get_executable_path();	if (exec_path != "") {		// We do several tests sequentially until one succeeds to find a PCK,		// and if so we attempt loading it at the end.		// Attempt with PCK bundled into executable.		bool found = _load_resource_pack(exec_path);		// Attempt with exec_name.pck.		// (This is the usual case when distributing a Godot game.)		String exec_dir = exec_path.get_base_dir();		String exec_filename = exec_path.get_file();		String exec_basename = exec_filename.get_basename();		// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)		// or the exec path's basename + '.pck' (Windows).		// We need to test both possibilities as extensions for Linux binaries are optional		// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').#ifdef OSX_ENABLED		if (!found) {			// Attempt to load PCK from macOS .app bundle resources.			found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"));		}#endif		if (!found) {			// Try to load data pack at the location of the executable.			// As mentioned above, we have two potential names to attempt.			found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"));		}		if (!found) {			// If we couldn't find them next to the executable, we attempt			// the current working directory. Same story, two tests.			found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");		}		// If we opened our package, try and load our project.		if (found) {			Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");			if (err == OK) {				// Load override from location of the executable.				// Optional, we don't mind if it fails.				_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));			}			return err;		}	}	// Try to use the filesystem for files, according to OS.	// (Only Android -when reading from pck- and iOS use this.)	if (OS::get_singleton()->get_resource_dir() != "") {		// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!		// If the OS would rather use a specific location, then it will not be empty.		resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");		if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {			resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.		}		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");		if (err == OK) {			// Optional, we don't mind if it fails.			_load_settings_text("res://override.cfg");		}		return err;	}	// Nothing was found, try to find a project file in provided path (`p_path`)	// or, if requested (`p_upwards`) in parent directories.	DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);	ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");	d->change_dir(p_path);	String current_dir = d->get_current_dir();	String candidate = current_dir;	bool found = false;	Error err;	while (true) {		err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));		if (err == OK) {			// Optional, we don't mind if it fails.			_load_settings_text(current_dir.plus_file("override.cfg"));			candidate = current_dir;			found = true;			break;		}		if (p_upwards) {			// Try to load settings ascending through parent directories			d->change_dir("..");			if (d->get_current_dir() == current_dir) {				break; // not doing anything useful			}			current_dir = d->get_current_dir();		} else {			break;		}	}	resource_path = candidate;	resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.	memdelete(d);	if (!found) {		return err;	}	if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {		resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.	}	return OK;}Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {	Error err = _setup(p_path, p_main_pack, p_upwards);	if (err == OK) {		String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");		if (custom_settings != "") {			_load_settings_text(custom_settings);		}	}	return err;}bool ProjectSettings::has_setting(String p_var) const {	_THREAD_SAFE_METHOD_	return props.has(p_var);}void ProjectSettings::set_registering_order(bool p_enable) {	registering_order = p_enable;}Error ProjectSettings::_load_settings_binary(const String &p_path) {	Error err;	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err != OK) {		return err;	}	uint8_t hdr[4];	f->get_buffer(hdr, 4);	if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {		memdelete(f);		ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");	}	uint32_t count = f->get_32();	for (uint32_t i = 0; i < count; i++) {		uint32_t slen = f->get_32();		CharString cs;		cs.resize(slen + 1);		cs[slen] = 0;		f->get_buffer((uint8_t *)cs.ptr(), slen);		String key;		key.parse_utf8(cs.ptr());		uint32_t vlen = f->get_32();		Vector<uint8_t> d;		d.resize(vlen);		f->get_buffer(d.ptrw(), vlen);		Variant value;		err = decode_variant(value, d.ptr(), d.size(), nullptr, true);		ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");		set(key, value);	}	f->close();	memdelete(f);	return OK;}Error ProjectSettings::_load_settings_text(const String &p_path) {	Error err;	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);	if (!f) {		// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing		// This needs to be streamlined if we want decent error reporting		return ERR_FILE_NOT_FOUND;	}	VariantParser::StreamFile stream;	stream.f = f;	String assign;	Variant value;	VariantParser::Tag next_tag;	int lines = 0;	String error_text;	String section;	int config_version = 0;	while (true) {		assign = Variant();		next_tag.fields.clear();		next_tag.name = String();		err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);		if (err == ERR_FILE_EOF) {			memdelete(f);			// If we're loading a project.godot from source code, we can operate some			// ProjectSettings conversions if need be.			_convert_to_last_version(config_version);			return OK;		} else if (err != OK) {			ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");			memdelete(f);			return err;		}		if (assign != String()) {			if (section == String() && assign == "config_version") {				config_version = value;				if (config_version > CONFIG_VERSION) {					memdelete(f);					ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));				}			} else {				if (section == String()) {					set(assign, value);				} else {					set(section + "/" + assign, value);				}			}		} else if (next_tag.name != String()) {			section = next_tag.name;		}	}}Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {	// Attempt first to load the text-based project.godot file	Error err_text = _load_settings_text(p_text_path);	if (err_text == OK) {		return OK;	} else if (err_text != ERR_FILE_NOT_FOUND) {		// If the text-based file exists but can't be loaded, we want to know it		ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err_text) + ".");		return err_text;	}	// Fallback to binary project.binary file if text-based was not found	Error err_bin = _load_settings_binary(p_bin_path);	return err_bin;}int ProjectSettings::get_order(const String &p_name) const {	ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");	return props[p_name].order;}void ProjectSettings::set_order(const String &p_name, int p_order) {	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");	props[p_name].order = p_order;}void ProjectSettings::set_builtin_order(const String &p_name) {	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");	if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {		props[p_name].order = last_builtin_order++;	}}void ProjectSettings::clear(const String &p_name) {	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");	props.erase(p_name);}Error ProjectSettings::save() {	return save_custom(get_resource_path().plus_file("project.godot"));}Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {	Error err;	FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);	ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");	uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };	file->store_buffer(hdr, 4);	int count = 0;	for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {		for (List<String>::Element *F = E->get().front(); F; F = F->next()) {			count++;		}	}	if (p_custom_features != String()) {		file->store_32(count + 1);		//store how many properties are saved, add one for custom featuers, which must always go first		String key = CoreStringNames::get_singleton()->_custom_features;		file->store_32(key.length());		file->store_string(key);		int len;		err = encode_variant(p_custom_features, nullptr, len, false);		if (err != OK) {			memdelete(file);			ERR_FAIL_V(err);		}		Vector<uint8_t> buff;		buff.resize(len);		err = encode_variant(p_custom_features, buff.ptrw(), len, false);		if (err != OK) {			memdelete(file);			ERR_FAIL_V(err);		}		file->store_32(len);		file->store_buffer(buff.ptr(), buff.size());	} else {		file->store_32(count); //store how many properties are saved	}	for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {		for (List<String>::Element *F = E->get().front(); F; F = F->next()) {			String key = F->get();			if (E->key() != "") {				key = E->key() + "/" + key;			}			Variant value;			if (p_custom.has(key)) {				value = p_custom[key];			} else {				value = get(key);			}			file->store_32(key.length());			file->store_string(key);			int len;			err = encode_variant(value, nullptr, len, true);			if (err != OK) {				memdelete(file);			}			ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");			Vector<uint8_t> buff;			buff.resize(len);			err = encode_variant(value, buff.ptrw(), len, true);			if (err != OK) {				memdelete(file);			}			ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");			file->store_32(len);			file->store_buffer(buff.ptr(), buff.size());		}	}	file->close();	memdelete(file);	return OK;}Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {	Error err;	FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);	ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");	file->store_line("; Engine configuration file.");	file->store_line("; It's best edited using the editor UI and not directly,");	file->store_line("; since the parameters that go here are not all obvious.");	file->store_line(";");	file->store_line("; Format:");	file->store_line(";   [section] ; section goes between []");	file->store_line(";   param=value ; assign values to parameters");	file->store_line("");	file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");	if (p_custom_features != String()) {		file->store_string("custom_features=\"" + p_custom_features + "\"\n");	}	file->store_string("\n");	for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {		if (E != props.front()) {			file->store_string("\n");		}		if (E->key() != "") {			file->store_string("[" + E->key() + "]\n\n");		}		for (List<String>::Element *F = E->get().front(); F; F = F->next()) {			String key = F->get();			if (E->key() != "") {				key = E->key() + "/" + key;			}			Variant value;			if (p_custom.has(key)) {				value = p_custom[key];			} else {				value = get(key);			}			String vstr;			VariantWriter::write_to_string(value, vstr);			file->store_string(F->get().property_name_encode() + "=" + vstr + "\n");		}	}	file->close();	memdelete(file);	return OK;}Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?	return save_custom(p_file);}Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {	ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");	Set<_VCSort> vclist;	if (p_merge_with_current) {		for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {			const VariantContainer *v = &G->get();			if (v->hide_from_editor) {				continue;			}			if (p_custom.has(G->key())) {				continue;			}			_VCSort vc;			vc.name = G->key(); //*k;			vc.order = v->order;			vc.type = v->variant.get_type();			vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;			if (v->variant == v->initial) {				continue;			}			vclist.insert(vc);		}	}	for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {		// Lookup global prop to store in the same order		Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());		_VCSort vc;		vc.name = E->key();		vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;		vc.type = E->get().get_type();		vc.flags = PROPERTY_USAGE_STORAGE;		vclist.insert(vc);	}	Map<String, List<String>> props;	for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {		String category = E->get().name;		String name = E->get().name;		int div = category.find("/");		if (div < 0) {			category = "";		} else {			category = category.substr(0, div);			name = name.substr(div + 1, name.size());		}		props[category].push_back(name);	}	String custom_features;	for (int i = 0; i < p_custom_features.size(); i++) {		if (i > 0) {			custom_features += ",";		}		String f = p_custom_features[i].strip_edges().replace("\"", "");		custom_features += f;	}	if (p_path.ends_with(".godot")) {		return _save_settings_text(p_path, props, p_custom, custom_features);	} else if (p_path.ends_with(".binary")) {		return _save_settings_binary(p_path, props, p_custom, custom_features);	} else {		ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");	}}Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {	Variant ret;	if (!ProjectSettings::get_singleton()->has_setting(p_var)) {		ProjectSettings::get_singleton()->set(p_var, p_default);	}	ret = ProjectSettings::get_singleton()->get(p_var);	ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);	ProjectSettings::get_singleton()->set_builtin_order(p_var);	ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);	return ret;}Vector<String> ProjectSettings::get_optimizer_presets() const {	List<PropertyInfo> pi;	ProjectSettings::get_singleton()->get_property_list(&pi);	Vector<String> names;	for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {		if (!E->get().name.begins_with("optimizer_presets/")) {			continue;		}		names.push_back(E->get().name.get_slicec('/', 1));	}	names.sort();	return names;}void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {	ERR_FAIL_COND(!p_info.has("name"));	ERR_FAIL_COND(!p_info.has("type"));	PropertyInfo pinfo;	pinfo.name = p_info["name"];	ERR_FAIL_COND(!props.has(pinfo.name));	pinfo.type = Variant::Type(p_info["type"].operator int());	ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);	if (p_info.has("hint")) {		pinfo.hint = PropertyHint(p_info["hint"].operator int());	}	if (p_info.has("hint_string")) {		pinfo.hint_string = p_info["hint_string"];	}	set_custom_property_info(pinfo.name, pinfo);}void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {	ERR_FAIL_COND(!props.has(p_prop));	custom_prop_info[p_prop] = p_info;	custom_prop_info[p_prop].name = p_prop;}const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {	return custom_prop_info;}void ProjectSettings::set_disable_feature_overrides(bool p_disable) {	disable_feature_overrides = p_disable;}bool ProjectSettings::is_using_datapack() const {	return using_datapack;}bool ProjectSettings::property_can_revert(const String &p_name) {	if (!props.has(p_name)) {		return false;	}	return props[p_name].initial != props[p_name].variant;}Variant ProjectSettings::property_get_revert(const String &p_name) {	if (!props.has(p_name)) {		return Variant();	}	return props[p_name].initial;}void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {	set(p_setting, p_value);}Variant ProjectSettings::get_setting(const String &p_setting) const {	return get(p_setting);}bool ProjectSettings::has_custom_feature(const String &p_feature) const {	return custom_features.has(p_feature);}void ProjectSettings::_bind_methods() {	ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);	ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);	ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);	ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);	ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);	ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);	ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);	ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);	ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);	ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);	ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);	ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true));	ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);	ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);	ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);}ProjectSettings::ProjectSettings() {	singleton = this;	Array events;	Dictionary action;	Ref<InputEventKey> key;	Ref<InputEventJoypadButton> joyb;	GLOBAL_DEF("application/config/name", "");	GLOBAL_DEF("application/config/description", "");	custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);	GLOBAL_DEF("application/run/main_scene", "");	custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");	GLOBAL_DEF("application/run/disable_stdout", false);	GLOBAL_DEF("application/run/disable_stderr", false);	GLOBAL_DEF("application/config/use_custom_user_dir", false);	GLOBAL_DEF("application/config/custom_user_dir_name", "");	GLOBAL_DEF("application/config/project_settings_override", "");	GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");	custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");	PackedStringArray extensions = PackedStringArray();	extensions.push_back("gd");	if (Engine::get_singleton()->has_singleton("GodotSharp")) {		extensions.push_back("cs");	}	extensions.push_back("shader");	GLOBAL_DEF("editor/search_in_file_extensions", extensions);	custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/search_in_file_extensions");	GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");	custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_ENTER);	events.push_back(key);	key.instance();	key->set_keycode(KEY_KP_ENTER);	events.push_back(key);	key.instance();	key->set_keycode(KEY_SPACE);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_A);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_accept", action);	input_presets.push_back("input/ui_accept");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_SPACE);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_Y);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_select", action);	input_presets.push_back("input/ui_select");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_ESCAPE);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_B);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_cancel", action);	input_presets.push_back("input/ui_cancel");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_TAB);	events.push_back(key);	action["events"] = events;	GLOBAL_DEF("input/ui_focus_next", action);	input_presets.push_back("input/ui_focus_next");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_TAB);	key->set_shift(true);	events.push_back(key);	action["events"] = events;	GLOBAL_DEF("input/ui_focus_prev", action);	input_presets.push_back("input/ui_focus_prev");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_LEFT);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_DPAD_LEFT);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_left", action);	input_presets.push_back("input/ui_left");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_RIGHT);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_DPAD_RIGHT);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_right", action);	input_presets.push_back("input/ui_right");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_UP);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_DPAD_UP);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_up", action);	input_presets.push_back("input/ui_up");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_DOWN);	events.push_back(key);	joyb.instance();	joyb->set_button_index(JOY_BUTTON_DPAD_DOWN);	events.push_back(joyb);	action["events"] = events;	GLOBAL_DEF("input/ui_down", action);	input_presets.push_back("input/ui_down");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_PAGEUP);	events.push_back(key);	action["events"] = events;	GLOBAL_DEF("input/ui_page_up", action);	input_presets.push_back("input/ui_page_up");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_PAGEDOWN);	events.push_back(key);	action["events"] = events;	GLOBAL_DEF("input/ui_page_down", action);	input_presets.push_back("input/ui_page_down");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_HOME);	events.push_back(key);	action["events"] = events;	GLOBAL_DEF("input/ui_home", action);	input_presets.push_back("input/ui_home");	action = Dictionary();	action["deadzone"] = Variant(0.5f);	events = Array();	key.instance();	key->set_keycode(KEY_END);	events.push_back(key);	action["events"] = events;	GLOBAL_DEF("input/ui_end", action);	input_presets.push_back("input/ui_end");	custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");	custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");	custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");	custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");	GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);	custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");	//assigning here, because using GLOBAL_GET on every block for compressing can be slow	Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);	custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");	Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);	custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");	Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27);	custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");	Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);	custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");	Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);	custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");}ProjectSettings::~ProjectSettings() {	singleton = nullptr;}
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