Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde c17af2c5a3 Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit 3 éve
.github b2462cfd8a [macOS] Use statically linked MoltenVK by default, automatically detect MoltenVK SDK install (only in the default location). 3 éve
core d2900429e8 Add static methods for creating Image and ImageTexture 3 éve
doc b942c1ffe3 Merge pull request #62827 from fire-forge/ok-cancel 3 éve
drivers 0c5431644d Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 3 éve
editor 9b29f18631 Merge pull request #59680 from fire-forge/property-help 3 éve
main 42537daeb1 Merge pull request #41833 from dalexeev/splash_delay 3 éve
misc 28a702d580 Add a script to install the Vulkan SDK on macOS 3 éve
modules b942c1ffe3 Merge pull request #62827 from fire-forge/ok-cancel 3 éve
platform 19b10e2784 Merge pull request #62824 from MinusKube/haunted-editor-bug 3 éve
scene c17af2c5a3 Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit 3 éve
servers 0f18bd244e Fix dead link in TAA resolve shader comment 3 éve
tests 1e553e34fb Merge pull request #62108 from bruvzg/font_config_v3 3 éve
thirdparty 6c27d9d624 HarfBuzz: Update to version 4.4.1 3 éve
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 éve
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 éve
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 éve
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 éve
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 éve
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 éve
.mailmap f8d3388d9b Update AUTHORS and DONORS list 3 éve
AUTHORS.md f8d3388d9b Update AUTHORS and DONORS list 3 éve
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 éve
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 éve
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 éve
DONORS.md f8d3388d9b Update AUTHORS and DONORS list 3 éve
LICENSE.txt fe52458154 Update copyright statements to 2022 3 éve
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 0f1ace5b6a README updates and improvements, link license page 3 éve
SConstruct 2efe9a89bb Only include editor/SCsub when building the editor: tools=yes 3 éve
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" 3 éve
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
methods.py de0ca3b999 Refactor module initialization 3 éve
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 éve
version.py 2b61d02f7e Bump version to 4.0-alpha 3 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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