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Rémi Verschelde c25e23317c Rename ScrollBar's drag_slave to drag_node vor 7 Jahren
core c9df3fbfdb Merge pull request #21954 from isaacremnant/fix_inputs vor 7 Jahren
doc 585ad5c8ea Expose "get_modal_stack_top()" to GDScript vor 7 Jahren
drivers 909c06ee0f Merge pull request #21806 from JFonS/inspector_uniform_defaults vor 7 Jahren
editor d934cbcbc9 Set default CanvasItemEditor zoom shortcut to KEY_EQUAL vor 7 Jahren
main de644a628d Make boot splash background color always configurable vor 7 Jahren
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders vor 7 Jahren
modules 5961a6da03 Merge pull request #21717 from willnationsdev/edicon-refactor vor 7 Jahren
platform 01c3c1a07b Properly initialize Winsock on startup vor 7 Jahren
scene c25e23317c Rename ScrollBar's drag_slave to drag_node vor 7 Jahren
servers 3cedec5f75 Set uniform default values in inspector vor 7 Jahren
thirdparty f12a1b8863 Add SimplexNoise and NoiseTexture as new resources vor 7 Jahren
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor vor 7 Jahren
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 vor 7 Jahren
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. vor 7 Jahren
.gitattributes 26a0cecdc7 Add .xml to .gitattributes vor 8 Jahren
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.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY vor 7 Jahren
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AUTHORS.md bf286ed182 Update AUTHORS and DONORS list vor 7 Jahren
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CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS vor 7 Jahren
CONTRIBUTING.md efe2558519 fix some typos vor 7 Jahren
COPYRIGHT.txt 9b31d2da1c Document provenance of Penner easing equations in Tween vor 7 Jahren
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments vor 7 Jahren
LICENSE.txt b50a9114b1 Update copyright statements to 2018 vor 7 Jahren
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets vor 8 Jahren
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) vor 7 Jahren
SConstruct 277b24dfb7 Make core/ includes absolute, remove subfolders from include path vor 7 Jahren
compat.py 27310974e0 fixed building using scons with python3 vor 7 Jahren
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows vor 7 Jahren
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` vor 7 Jahren
icon.svg 519df0d34d Use new Godot icon consistently everywhere vor 8 Jahren
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` vor 7 Jahren
logo.svg 519df0d34d Use new Godot icon consistently everywhere vor 8 Jahren
methods.py 35e5ba84d3 Fix #17843 inability to generate vs projects without being in a MSVC command prompt by guessing variables. vor 7 Jahren
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms vor 7 Jahren
version.py 79c6a83c99 Bump version to 3.1-alpha vor 7 Jahren

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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