editor_debugger_node.cpp 31 KB

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  1. /**************************************************************************/
  2. /* editor_debugger_node.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_debugger_node.h"
  31. #include "core/object/undo_redo.h"
  32. #include "editor/debugger/editor_debugger_tree.h"
  33. #include "editor/debugger/script_editor_debugger.h"
  34. #include "editor/editor_log.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_string_names.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/gui/editor_run_bar.h"
  40. #include "editor/inspector_dock.h"
  41. #include "editor/plugins/editor_debugger_plugin.h"
  42. #include "editor/plugins/script_editor_plugin.h"
  43. #include "editor/scene_tree_dock.h"
  44. #include "scene/gui/menu_button.h"
  45. #include "scene/gui/tab_container.h"
  46. #include "scene/resources/packed_scene.h"
  47. template <typename Func>
  48. void _for_all(TabContainer *p_node, const Func &p_func) {
  49. for (int i = 0; i < p_node->get_tab_count(); i++) {
  50. ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
  51. ERR_FAIL_NULL(dbg);
  52. p_func(dbg);
  53. }
  54. }
  55. EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr;
  56. EditorDebuggerNode::EditorDebuggerNode() {
  57. if (!singleton) {
  58. singleton = this;
  59. }
  60. add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
  61. add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
  62. tabs = memnew(TabContainer);
  63. tabs->set_tabs_visible(false);
  64. tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
  65. add_child(tabs);
  66. Ref<StyleBoxEmpty> empty;
  67. empty.instantiate();
  68. tabs->add_theme_style_override("panel", empty);
  69. auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
  70. _add_debugger();
  71. // Remote scene tree
  72. remote_scene_tree = memnew(EditorDebuggerTree);
  73. remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
  74. remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
  75. remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed));
  76. SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
  77. SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
  78. remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
  79. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  80. EditorRunBar::get_singleton()->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
  81. }
  82. ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
  83. ScriptEditorDebugger *node = memnew(ScriptEditorDebugger);
  84. int id = tabs->get_tab_count();
  85. node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop).bind(id));
  86. node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped).bind(id));
  87. node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected).bind(id));
  88. node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
  89. node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
  90. node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
  91. node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
  92. node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
  93. node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
  94. node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
  95. node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested).bind(id));
  96. node->connect("set_breakpoint", callable_mp(this, &EditorDebuggerNode::_breakpoint_set_in_tree).bind(id));
  97. node->connect("clear_breakpoints", callable_mp(this, &EditorDebuggerNode::_breakpoints_cleared_in_tree).bind(id));
  98. node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
  99. if (tabs->get_tab_count() > 0) {
  100. get_debugger(0)->clear_style();
  101. }
  102. tabs->add_child(node);
  103. node->set_name("Session " + itos(tabs->get_tab_count()));
  104. if (tabs->get_tab_count() > 1) {
  105. node->clear_style();
  106. tabs->set_tabs_visible(true);
  107. tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("DebuggerPanel"), EditorStringName(EditorStyles)));
  108. }
  109. if (!debugger_plugins.is_empty()) {
  110. for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
  111. plugin->create_session(node);
  112. }
  113. }
  114. return node;
  115. }
  116. void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
  117. const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
  118. ERR_FAIL_NULL(dbg);
  119. if (dbg != get_current_debugger()) {
  120. return;
  121. }
  122. _text_editor_stack_goto(dbg);
  123. }
  124. void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
  125. Ref<Script> s = ResourceLoader::load(p_file);
  126. emit_signal(SNAME("goto_script_line"), s, p_line - 1);
  127. }
  128. void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
  129. String file = p_debugger->get_stack_script_file();
  130. if (file.is_empty()) {
  131. return;
  132. }
  133. if (file.is_resource_file()) {
  134. stack_script = ResourceLoader::load(file);
  135. } else {
  136. // If the script is built-in, it can be opened only if the scene is loaded in memory.
  137. int i = file.find("::");
  138. int j = file.rfind("(", i);
  139. if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
  140. file = file.substr(j + 1, file.find(")", i) - j - 1);
  141. }
  142. Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
  143. stack_script = ResourceLoader::load(file);
  144. }
  145. const int line = p_debugger->get_stack_script_line() - 1;
  146. emit_signal(SNAME("goto_script_line"), stack_script, line);
  147. emit_signal(SNAME("set_execution"), stack_script, line);
  148. stack_script.unref(); // Why?!?
  149. }
  150. void EditorDebuggerNode::_text_editor_stack_clear(const ScriptEditorDebugger *p_debugger) {
  151. String file = p_debugger->get_stack_script_file();
  152. if (file.is_empty()) {
  153. return;
  154. }
  155. if (file.is_resource_file()) {
  156. stack_script = ResourceLoader::load(file);
  157. } else {
  158. // If the script is built-in, it can be opened only if the scene is loaded in memory.
  159. int i = file.find("::");
  160. int j = file.rfind("(", i);
  161. if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
  162. file = file.substr(j + 1, file.find(")", i) - j - 1);
  163. }
  164. Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
  165. stack_script = ResourceLoader::load(file);
  166. }
  167. emit_signal(SNAME("clear_execution"), stack_script);
  168. stack_script.unref(); // Why?!?
  169. }
  170. void EditorDebuggerNode::_bind_methods() {
  171. // LiveDebug.
  172. ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
  173. ClassDB::bind_method("live_debug_instantiate_node", &EditorDebuggerNode::live_debug_instantiate_node);
  174. ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
  175. ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
  176. ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
  177. ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
  178. ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
  179. ADD_SIGNAL(MethodInfo("goto_script_line"));
  180. ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
  181. ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
  182. ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
  183. ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
  184. ADD_SIGNAL(MethodInfo("breakpoint_set_in_tree", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled"), PropertyInfo(Variant::INT, "debugger")));
  185. ADD_SIGNAL(MethodInfo("breakpoints_cleared_in_tree", PropertyInfo(Variant::INT, "debugger")));
  186. }
  187. void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) {
  188. p_undo_redo->set_method_notify_callback(_method_changeds, this);
  189. p_undo_redo->set_property_notify_callback(_property_changeds, this);
  190. }
  191. EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
  192. return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current()));
  193. }
  194. ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
  195. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
  196. }
  197. ScriptEditorDebugger *EditorDebuggerNode::get_previous_debugger() const {
  198. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_previous_tab()));
  199. }
  200. ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
  201. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
  202. }
  203. ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
  204. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
  205. }
  206. String EditorDebuggerNode::get_server_uri() const {
  207. ERR_FAIL_COND_V(server.is_null(), "");
  208. return server->get_uri();
  209. }
  210. void EditorDebuggerNode::set_keep_open(bool p_keep_open) {
  211. keep_open = p_keep_open;
  212. if (keep_open) {
  213. if (server.is_null() || !server->is_active()) {
  214. start();
  215. }
  216. } else {
  217. bool found = false;
  218. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  219. if (p_debugger->is_session_active()) {
  220. found = true;
  221. }
  222. });
  223. if (!found) {
  224. stop();
  225. }
  226. }
  227. }
  228. Error EditorDebuggerNode::start(const String &p_uri) {
  229. ERR_FAIL_COND_V(p_uri.find("://") < 0, ERR_INVALID_PARAMETER);
  230. if (keep_open && current_uri == p_uri && server.is_valid()) {
  231. return OK;
  232. }
  233. stop(true);
  234. current_uri = p_uri;
  235. if (EDITOR_GET("run/output/always_open_output_on_play")) {
  236. EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
  237. } else {
  238. EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
  239. }
  240. server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
  241. const Error err = server->start(p_uri);
  242. if (err != OK) {
  243. return err;
  244. }
  245. set_process(true);
  246. EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
  247. return OK;
  248. }
  249. void EditorDebuggerNode::stop(bool p_force) {
  250. if (keep_open && !p_force) {
  251. return;
  252. }
  253. current_uri.clear();
  254. if (server.is_valid()) {
  255. server->stop();
  256. EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
  257. if (EditorRunBar::get_singleton()->is_movie_maker_enabled()) {
  258. // Request attention in case the user was doing something else when movie recording is finished.
  259. DisplayServer::get_singleton()->window_request_attention();
  260. }
  261. server.unref();
  262. }
  263. // Also close all debugging sessions.
  264. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  265. if (dbg->is_session_active()) {
  266. dbg->_stop_and_notify();
  267. }
  268. });
  269. _break_state_changed();
  270. breakpoints.clear();
  271. EditorUndoRedoManager::get_singleton()->clear_history(false, EditorUndoRedoManager::REMOTE_HISTORY);
  272. set_process(false);
  273. }
  274. void EditorDebuggerNode::_notification(int p_what) {
  275. switch (p_what) {
  276. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  277. if (tabs->get_tab_count() > 1) {
  278. add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
  279. add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
  280. tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("DebuggerPanel"), EditorStringName(EditorStyles)));
  281. }
  282. } break;
  283. case NOTIFICATION_READY: {
  284. _update_debug_options();
  285. } break;
  286. case NOTIFICATION_PROCESS: {
  287. if (!server.is_valid()) {
  288. return;
  289. }
  290. if (!server->is_active()) {
  291. stop();
  292. return;
  293. }
  294. server->poll();
  295. _update_errors();
  296. // Remote scene tree update
  297. remote_scene_tree_timeout -= get_process_delta_time();
  298. if (remote_scene_tree_timeout < 0) {
  299. remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
  300. if (remote_scene_tree->is_visible_in_tree()) {
  301. get_current_debugger()->request_remote_tree();
  302. }
  303. }
  304. // Remote inspector update
  305. inspect_edited_object_timeout -= get_process_delta_time();
  306. if (inspect_edited_object_timeout < 0) {
  307. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  308. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  309. get_current_debugger()->request_remote_object(obj->remote_object_id);
  310. }
  311. }
  312. // Take connections.
  313. if (server->is_connection_available()) {
  314. ScriptEditorDebugger *debugger = nullptr;
  315. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  316. if (debugger || dbg->is_session_active()) {
  317. return;
  318. }
  319. debugger = dbg;
  320. });
  321. if (debugger == nullptr) {
  322. if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
  323. debugger = _add_debugger();
  324. } else {
  325. // We already have too many sessions, disconnecting new clients to prevent them from hanging.
  326. server->take_connection()->close();
  327. return; // Can't add, stop here.
  328. }
  329. }
  330. EditorRunBar::get_singleton()->get_pause_button()->set_disabled(false);
  331. // Switch to remote tree view if so desired.
  332. auto_switch_remote_scene_tree = (bool)EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
  333. if (auto_switch_remote_scene_tree) {
  334. SceneTreeDock::get_singleton()->show_remote_tree();
  335. }
  336. // Good to go.
  337. SceneTreeDock::get_singleton()->show_tab_buttons();
  338. debugger->set_editor_remote_tree(remote_scene_tree);
  339. debugger->start(server->take_connection());
  340. // Send breakpoints.
  341. for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
  342. const Breakpoint &bp = E.key;
  343. debugger->set_breakpoint(bp.source, bp.line, E.value);
  344. } // Will arrive too late, how does the regular run work?
  345. debugger->update_live_edit_root();
  346. }
  347. } break;
  348. }
  349. }
  350. void EditorDebuggerNode::_update_errors() {
  351. int error_count = 0;
  352. int warning_count = 0;
  353. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  354. error_count += dbg->get_error_count();
  355. warning_count += dbg->get_warning_count();
  356. });
  357. if (error_count != last_error_count || warning_count != last_warning_count) {
  358. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  359. dbg->update_tabs();
  360. });
  361. if (error_count == 0 && warning_count == 0) {
  362. debugger_button->set_text(TTR("Debugger"));
  363. debugger_button->remove_theme_color_override("font_color");
  364. debugger_button->set_icon(Ref<Texture2D>());
  365. } else {
  366. debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
  367. if (error_count >= 1 && warning_count >= 1) {
  368. debugger_button->set_icon(get_editor_theme_icon(SNAME("ErrorWarning")));
  369. // Use error color to represent the highest level of severity reported.
  370. debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  371. } else if (error_count >= 1) {
  372. debugger_button->set_icon(get_editor_theme_icon(SNAME("Error")));
  373. debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  374. } else {
  375. debugger_button->set_icon(get_editor_theme_icon(SNAME("Warning")));
  376. debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  377. }
  378. }
  379. last_error_count = error_count;
  380. last_warning_count = warning_count;
  381. }
  382. }
  383. void EditorDebuggerNode::_debugger_stopped(int p_id) {
  384. ScriptEditorDebugger *dbg = get_debugger(p_id);
  385. ERR_FAIL_NULL(dbg);
  386. bool found = false;
  387. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  388. if (p_debugger->is_session_active()) {
  389. found = true;
  390. }
  391. });
  392. if (!found) {
  393. EditorRunBar::get_singleton()->get_pause_button()->set_pressed(false);
  394. EditorRunBar::get_singleton()->get_pause_button()->set_disabled(true);
  395. SceneTreeDock::get_singleton()->hide_remote_tree();
  396. SceneTreeDock::get_singleton()->hide_tab_buttons();
  397. EditorNode::get_singleton()->notify_all_debug_sessions_exited();
  398. }
  399. }
  400. void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
  401. // Ask editor to kill PID.
  402. int pid = get_debugger(p_id)->get_remote_pid();
  403. if (pid) {
  404. EditorNode::get_singleton()->call_deferred(SNAME("stop_child_process"), pid);
  405. }
  406. }
  407. void EditorDebuggerNode::_debugger_changed(int p_tab) {
  408. if (get_inspected_remote_object()) {
  409. // Clear inspected object, you can only inspect objects in selected debugger.
  410. // Hopefully, in the future, we will have one inspector per debugger.
  411. EditorNode::get_singleton()->push_item(nullptr);
  412. }
  413. if (get_previous_debugger()) {
  414. _text_editor_stack_clear(get_previous_debugger());
  415. }
  416. if (remote_scene_tree->is_visible_in_tree()) {
  417. get_current_debugger()->request_remote_tree();
  418. }
  419. if (get_current_debugger()->is_breaked()) {
  420. _text_editor_stack_goto(get_current_debugger());
  421. }
  422. _break_state_changed();
  423. }
  424. void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
  425. script_menu = p_button;
  426. script_menu->set_text(TTR("Debug"));
  427. script_menu->set_switch_on_hover(true);
  428. PopupMenu *p = script_menu->get_popup();
  429. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
  430. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
  431. p->add_separator();
  432. p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
  433. p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
  434. p->add_separator();
  435. p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
  436. p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
  437. _break_state_changed();
  438. script_menu->show();
  439. }
  440. void EditorDebuggerNode::_break_state_changed() {
  441. const bool breaked = get_current_debugger()->is_breaked();
  442. const bool can_debug = get_current_debugger()->is_debuggable();
  443. if (breaked) { // Show debugger.
  444. EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
  445. }
  446. // Update script menu.
  447. if (!script_menu) {
  448. return;
  449. }
  450. PopupMenu *p = script_menu->get_popup();
  451. p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
  452. p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
  453. p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
  454. p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
  455. }
  456. void EditorDebuggerNode::_menu_option(int p_id) {
  457. switch (p_id) {
  458. case DEBUG_NEXT: {
  459. debug_next();
  460. } break;
  461. case DEBUG_STEP: {
  462. debug_step();
  463. } break;
  464. case DEBUG_BREAK: {
  465. debug_break();
  466. } break;
  467. case DEBUG_CONTINUE: {
  468. debug_continue();
  469. } break;
  470. case DEBUG_WITH_EXTERNAL_EDITOR: {
  471. bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
  472. debug_with_external_editor = !ischecked;
  473. script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), !ischecked);
  474. EditorSettings::get_singleton()->set_project_metadata("debug_options", "debug_with_external_editor", !ischecked);
  475. } break;
  476. }
  477. }
  478. void EditorDebuggerNode::_update_debug_options() {
  479. if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false).operator bool()) {
  480. _menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
  481. }
  482. }
  483. void EditorDebuggerNode::_paused() {
  484. const bool paused = EditorRunBar::get_singleton()->get_pause_button()->is_pressed();
  485. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  486. if (paused && !dbg->is_breaked()) {
  487. dbg->debug_break();
  488. } else if (!paused && dbg->is_breaked()) {
  489. dbg->debug_continue();
  490. }
  491. });
  492. }
  493. void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, String p_message, bool p_has_stackdump, int p_debugger) {
  494. if (get_current_debugger() != get_debugger(p_debugger)) {
  495. if (!p_breaked) {
  496. return;
  497. }
  498. tabs->set_current_tab(p_debugger);
  499. }
  500. _break_state_changed();
  501. EditorRunBar::get_singleton()->get_pause_button()->set_pressed(p_breaked);
  502. emit_signal(SNAME("breaked"), p_breaked, p_can_debug);
  503. }
  504. bool EditorDebuggerNode::is_skip_breakpoints() const {
  505. return get_current_debugger()->is_skip_breakpoints();
  506. }
  507. void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
  508. breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
  509. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  510. dbg->set_breakpoint(p_path, p_line, p_enabled);
  511. });
  512. emit_signal(SNAME("breakpoint_toggled"), p_path, p_line, p_enabled);
  513. }
  514. void EditorDebuggerNode::set_breakpoints(const String &p_path, Array p_lines) {
  515. for (int i = 0; i < p_lines.size(); i++) {
  516. set_breakpoint(p_path, p_lines[i], true);
  517. }
  518. for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
  519. Breakpoint b = E.key;
  520. if (b.source == p_path && !p_lines.has(b.line)) {
  521. set_breakpoint(p_path, b.line, false);
  522. }
  523. }
  524. }
  525. void EditorDebuggerNode::reload_scripts() {
  526. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  527. dbg->reload_scripts();
  528. });
  529. }
  530. void EditorDebuggerNode::debug_next() {
  531. get_current_debugger()->debug_next();
  532. }
  533. void EditorDebuggerNode::debug_step() {
  534. get_current_debugger()->debug_step();
  535. }
  536. void EditorDebuggerNode::debug_break() {
  537. get_current_debugger()->debug_break();
  538. }
  539. void EditorDebuggerNode::debug_continue() {
  540. get_current_debugger()->debug_continue();
  541. }
  542. String EditorDebuggerNode::get_var_value(const String &p_var) const {
  543. return get_current_debugger()->get_var_value(p_var);
  544. }
  545. // LiveEdit/Inspector
  546. void EditorDebuggerNode::request_remote_tree() {
  547. get_current_debugger()->request_remote_tree();
  548. }
  549. void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
  550. if (p_debugger != tabs->get_current_tab()) {
  551. return;
  552. }
  553. remote_scene_tree->clear();
  554. remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
  555. }
  556. void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  557. if (p_button != MouseButton::LEFT) {
  558. return;
  559. }
  560. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  561. ERR_FAIL_NULL(item);
  562. if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
  563. remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
  564. } else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) {
  565. ObjectID obj_id = item->get_metadata(0);
  566. ERR_FAIL_COND(obj_id.is_null());
  567. get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible"));
  568. get_current_debugger()->request_remote_tree();
  569. }
  570. }
  571. void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
  572. if (p_debugger != tabs->get_current_tab()) {
  573. return;
  574. }
  575. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  576. if (obj->remote_object_id == p_id) {
  577. return; // Already being edited
  578. }
  579. }
  580. EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
  581. }
  582. void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
  583. if (p_debugger != tabs->get_current_tab()) {
  584. return;
  585. }
  586. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  587. if (obj->remote_object_id != p_id) {
  588. return;
  589. }
  590. InspectorDock::get_inspector_singleton()->update_property(p_property);
  591. }
  592. }
  593. void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
  594. if (p_debugger != tabs->get_current_tab()) {
  595. return;
  596. }
  597. inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
  598. get_current_debugger()->request_remote_object(p_id);
  599. }
  600. void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
  601. if (p_debugger != tabs->get_current_tab()) {
  602. return;
  603. }
  604. get_current_debugger()->save_node(p_id, p_file);
  605. }
  606. void EditorDebuggerNode::_breakpoint_set_in_tree(Ref<RefCounted> p_script, int p_line, bool p_enabled, int p_debugger) {
  607. if (p_debugger != tabs->get_current_tab()) {
  608. return;
  609. }
  610. emit_signal(SNAME("breakpoint_set_in_tree"), p_script, p_line, p_enabled);
  611. }
  612. void EditorDebuggerNode::_breakpoints_cleared_in_tree(int p_debugger) {
  613. if (p_debugger != tabs->get_current_tab()) {
  614. return;
  615. }
  616. emit_signal(SNAME("breakpoints_cleared_in_tree"));
  617. }
  618. // Remote inspector/edit.
  619. void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {
  620. if (!singleton) {
  621. return;
  622. }
  623. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  624. dbg->_method_changed(p_base, p_name, p_args, p_argcount);
  625. });
  626. }
  627. void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
  628. if (!singleton) {
  629. return;
  630. }
  631. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  632. dbg->_property_changed(p_base, p_property, p_value);
  633. });
  634. }
  635. // LiveDebug
  636. void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
  637. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  638. dbg->set_live_debugging(p_enabled);
  639. });
  640. }
  641. void EditorDebuggerNode::update_live_edit_root() {
  642. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  643. dbg->update_live_edit_root();
  644. });
  645. }
  646. void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
  647. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  648. dbg->live_debug_create_node(p_parent, p_type, p_name);
  649. });
  650. }
  651. void EditorDebuggerNode::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
  652. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  653. dbg->live_debug_instantiate_node(p_parent, p_path, p_name);
  654. });
  655. }
  656. void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
  657. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  658. dbg->live_debug_remove_node(p_at);
  659. });
  660. }
  661. void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
  662. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  663. dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
  664. });
  665. }
  666. void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
  667. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  668. dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
  669. });
  670. }
  671. void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
  672. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  673. dbg->live_debug_duplicate_node(p_at, p_new_name);
  674. });
  675. }
  676. void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
  677. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  678. dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
  679. });
  680. }
  681. void EditorDebuggerNode::set_camera_override(CameraOverride p_override) {
  682. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  683. dbg->set_camera_override(p_override);
  684. });
  685. camera_override = p_override;
  686. }
  687. EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() {
  688. return camera_override;
  689. }
  690. void EditorDebuggerNode::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
  691. ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
  692. ERR_FAIL_COND_MSG(debugger_plugins.has(p_plugin), "Debugger plugin already exists.");
  693. debugger_plugins.insert(p_plugin);
  694. Ref<EditorDebuggerPlugin> plugin = p_plugin;
  695. for (int i = 0; get_debugger(i); i++) {
  696. plugin->create_session(get_debugger(i));
  697. }
  698. }
  699. void EditorDebuggerNode::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
  700. ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
  701. ERR_FAIL_COND_MSG(!debugger_plugins.has(p_plugin), "Debugger plugin doesn't exists.");
  702. debugger_plugins.erase(p_plugin);
  703. Ref<EditorDebuggerPlugin>(p_plugin)->clear();
  704. }
  705. bool EditorDebuggerNode::plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data) {
  706. int session_index = tabs->get_tab_idx_from_control(p_debugger);
  707. ERR_FAIL_COND_V(session_index < 0, false);
  708. int colon_index = p_message.find_char(':');
  709. ERR_FAIL_COND_V_MSG(colon_index < 1, false, "Invalid message received.");
  710. const String cap = p_message.substr(0, colon_index);
  711. bool parsed = false;
  712. for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
  713. if (plugin->has_capture(cap)) {
  714. parsed |= plugin->capture(p_message, p_data, session_index);
  715. }
  716. }
  717. return parsed;
  718. }