Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde c2d410a19e Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes пре 1 година
.github 261fef72ad CI: Workaround recently broken add-apt-repository on GHA пре 1 година
core 51f81e1c88 Merge pull request #82957 from bruvzg/fs_case_check пре 1 година
doc 1d3854665f Merge pull request #83273 from groud/disable_tilemap_navigation пре 1 година
drivers 348c1ff96b Merge pull request #83266 from bruvzg/linux_case_check пре 1 година
editor c2d410a19e Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes пре 1 година
main fee3b85a2b Fix missing editor singletons when dump extension api пре 1 година
misc 55282ddc10 Merge pull request #79527 from QbieShay/qbe/particles-rework пре 1 година
modules a574c0296b Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix пре 1 година
platform 8eb32f9aad Fix unused variables warning when `touch` is disabled пре 1 година
scene 7c088f246e Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders пре 1 година
servers 135fa1ef5d Merge pull request #83179 from clayjohn/tangents-sanitize пре 1 година
tests 897ff71156 Merge pull request #76244 from kgrubbs22/variant-test-updates пре 1 година
thirdparty dff6752ac8 Cleanup various repository documentation files пре 1 година
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions пре 3 година
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` пре 3 година
.editorconfig b1eb737719 GDScript: Fix some lambda bugs пре 2 година
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) пре 3 година
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` пре 3 година
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` пре 2 година
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. пре 5 година
.mailmap 2930fbeecd Update AUTHORS and DONORS list пре 2 година
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list пре 2 година
CHANGELOG.md f567af413a Clarify return value of get_dependencies() пре 2 година
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files пре 1 година
COPYRIGHT.txt dff6752ac8 Cleanup various repository documentation files пре 1 година
DONORS.md 2930fbeecd Update AUTHORS and DONORS list пре 2 година
LICENSE.txt d95794ec8a One Copyright Update to rule them all пре 2 година
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files пре 1 година
README.md dff6752ac8 Cleanup various repository documentation files пре 1 година
SConstruct a1e5ab6644 Add object_prefix scons option пре 1 година
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. пре 1 година
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 пре 2 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon.svg a8412c12da Standardize and Optimize blue robot SVG пре 2 година
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG пре 2 година
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo.svg a8412c12da Standardize and Optimize blue robot SVG пре 2 година
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths пре 2 година
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG пре 2 година
methods.py 89b568c2b0 Fix compiler detection. пре 2 година
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder пре 2 година
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x пре 2 година
version.py 1ff9123f21 Bump version to 4.2-beta пре 1 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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