Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Karroffel c6645d6a40 [DLScript] removed unused import 8 år sedan
core 2c4e4432af Merge pull request #8214 from tagcup/bounce_reflect_slide 8 år sedan
doc 4989cc3617 Fix URLs to moved docs pages 8 år sedan
drivers 46bc14e66f Merge pull request #8246 from GodotNativeTools/dlscript-module 8 år sedan
editor 9aa60ff15f Fix typo which caused popup to display on incorrect coordinates. 8 år sedan
main 58cd4461d1 Fix warped mouse panning on Linux 8 år sedan
misc 000e873008 Merge pull request #8191 from eska014/webgl2-export 8 år sedan
modules c6645d6a40 [DLScript] removed unused import 8 år sedan
platform 46bc14e66f Merge pull request #8246 from GodotNativeTools/dlscript-module 8 år sedan
scene 5b5a825c7f Fixer looping timer accumulation in _process 8 år sedan
servers debeee56f7 Fix typos in source code using codespell 8 år sedan
thirdparty 0450e6539e ENet code cleanup and changes from review. 8 år sedan
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 år sedan
.editorconfig 956e0a8564 Add .editorconfig 10 år sedan
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 år sedan
.gitignore 49c065d29c Refactoring: rename tools/editor/ to editor/ 8 år sedan
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 år sedan
CONTRIBUTING.md debeee56f7 Fix typos in source code using codespell 8 år sedan
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 år sedan
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 8 år sedan
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 år sedan
README.md 4989cc3617 Fix URLs to moved docs pages 8 år sedan
SConstruct d8f32637be SCons: Add option to toggle warnings (on by default) 8 år sedan
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 år sedan
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 år sedan
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 år sedan
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 år sedan
methods.py debeee56f7 Fix typos in source code using codespell 8 år sedan
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 år sedan
version.py 45c5c89de9 Bump version to 3.0-alpha 8 år sedan

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge