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Juan Linietsky c6e3394d55 Fix bug leading to crashes in CSG due to bug in OAHashMap, closes #20403 7 anni fa
core c6e3394d55 Fix bug leading to crashes in CSG due to bug in OAHashMap, closes #20403 7 anni fa
doc 4ea3e4f551 doc: Sync classref with current source 7 anni fa
drivers 52466d57e9 Make some debug prints verbose-only, remove others 7 anni fa
editor 571dab7d1e Merge pull request #21356 from akien-mga/drop-shadergraph 7 anni fa
main 52466d57e9 Make some debug prints verbose-only, remove others 7 anni fa
misc cef310e0ea Merge pull request #21336 from eska014/html5-new-presentation 7 anni fa
modules 52466d57e9 Make some debug prints verbose-only, remove others 7 anni fa
platform 52466d57e9 Make some debug prints verbose-only, remove others 7 anni fa
scene 571dab7d1e Merge pull request #21356 from akien-mga/drop-shadergraph 7 anni fa
servers 52466d57e9 Make some debug prints verbose-only, remove others 7 anni fa
thirdparty 3573d5f4ae Merge pull request #21281 from elasota/fix-squish-sse 7 anni fa
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 anni fa
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 anni fa
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 anni fa
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 anni fa
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 anni fa
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 anni fa
.travis.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 anni fa
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list 7 anni fa
CHANGELOG.md f00b2dfc55 Add a project changelog 7 anni fa
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 anni fa
CONTRIBUTING.md efe2558519 fix some typos 7 anni fa
COPYRIGHT.txt 35f6ba5c5d BPTC support 7 anni fa
DONORS.md 284b56f2fb Update AUTHORS and DONORS list 7 anni fa
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 anni fa
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 anni fa
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anni fa
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 anni fa
SConstruct c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 anni fa
compat.py 27310974e0 fixed building using scons with python3 7 anni fa
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 anni fa
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anni fa
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anni fa
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
methods.py 8fd337e2df fix windows build using python 3.7 7 anni fa
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 anni fa
version.py 9f3138eea9 Bump version to 3.1-dev 7 anni fa

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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