Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde c8088c100f Merge pull request #90038 from AThousandShips/load_path 1 vuosi sitten
.github 950743c3d8 [CI] Improve fetching of changed files 1 vuosi sitten
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scene 0df9c16d81 Merge pull request #89993 from Sauermann/fix-textedit-clip-contents 1 vuosi sitten
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thirdparty c43eab55a4 embree: Update to 4.3.1 1 vuosi sitten
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.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 vuotta sitten
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 vuotta sitten
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 vuotta sitten
.gitignore 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 vuosi sitten
.mailmap 9272f7b53d Update AUTHORS and DONORS list 1 vuosi sitten
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files 1 vuosi sitten
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 vuosi sitten
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 vuosi sitten
COPYRIGHT.txt dab95993c6 pcre2: Update to 10.43 1 vuosi sitten
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
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SConstruct 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 vuosi sitten
gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 vuosi sitten
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 vuosi sitten
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 vuosi sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
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icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 vuotta sitten
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
methods.py 7fa97f37fb Merge pull request #89452 from Riteo/name-a-better-duo 1 vuosi sitten
platform_methods.py 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 vuosi sitten
scu_builders.py a5cf92664d SCons: unify code generations routine and minimize timestamp changes 1 vuosi sitten
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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