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Rémi Verschelde c8088c100f Merge pull request #90038 from AThousandShips/load_path hai 1 ano
.github 950743c3d8 [CI] Improve fetching of changed files hai 1 ano
core c8088c100f Merge pull request #90038 from AThousandShips/load_path hai 1 ano
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editor 4329ccb6e6 Merge pull request #90019 from fire/avoid-bone-map-infinite-loop hai 1 ano
main 93559db3a2 Properly skip printing version header with `--no-header` hai 1 ano
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thirdparty c43eab55a4 embree: Update to 4.3.1 hai 1 ano
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.editorconfig b1eb737719 GDScript: Fix some lambda bugs %!s(int64=2) %!d(string=hai) anos
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs hai 1 ano
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` %!s(int64=3) %!d(string=hai) anos
.gitignore 55558fb175 SCons: Add an option to enable the experimental ninja build backend hai 1 ano
.mailmap 9272f7b53d Update AUTHORS and DONORS list hai 1 ano
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files hai 1 ano
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 hai 1 ano
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files hai 1 ano
COPYRIGHT.txt dab95993c6 pcre2: Update to 10.43 hai 1 ano
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LICENSE.txt d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files hai 1 ano
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SConstruct 55558fb175 SCons: Add an option to enable the experimental ninja build backend hai 1 ano
gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files hai 1 ano
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files hai 1 ano
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` hai 1 ano
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization hai 1 ano
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 35a569478f Follow up to blue robot icons optimization hai 1 ano
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths %!s(int64=2) %!d(string=hai) anos
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization hai 1 ano
methods.py 7fa97f37fb Merge pull request #89452 from Riteo/name-a-better-duo hai 1 ano
platform_methods.py 55558fb175 SCons: Add an option to enable the experimental ninja build backend hai 1 ano
scu_builders.py a5cf92664d SCons: unify code generations routine and minimize timestamp changes hai 1 ano
version.py e0dc23367c Remove now unused `year` member from `version.py` hai 1 ano

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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