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Juan Linietsky c84d618b4e Made InputEvent use floating point coordinates. 8 years ago
core c84d618b4e Made InputEvent use floating point coordinates. 8 years ago
doc 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics 8 years ago
drivers bc26f90581 Type renames: 8 years ago
main b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 8 years ago
modules bfef8de1bc More efficient iteration syntax, and range() is converted behind the scenes to it. 8 years ago
platform b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 8 years ago
scene f698e2be4f Proper inheritance checking when requesting theem resources 8 years ago
servers 7b7b46ac50 remove shorteners for server types in script 8 years ago
thirdparty 41821ba11d Remove libmpcdec bundled lib, no longer used 8 years ago
tools a23ffb82bb Dehardcode version major in editor settings 8 years ago
.editorconfig 956e0a8564 Add .editorconfig 10 years ago
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 years ago
.gitignore 9fa6967c24 adds gles3 auto generated shader header files 8 years ago
.travis.yml 5e717ed8a3 Enabled code that requests an OpenGL 3 context. 8 years ago
CONTRIBUTING.md 34c33648f2 Add information about dev communication channels 8 years ago
ISSUE_TEMPLATE.md a23ffb82bb Dehardcode version major in editor settings 8 years ago
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 years ago
README.md ab9fa604d1 Rewrite the README to be more descriptive 9 years ago
SConstruct 41821ba11d Remove libmpcdec bundled lib, no longer used 8 years ago
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 years ago
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 years ago
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 years ago
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 years ago
methods.py 0413328dcb fix code generation so it generates Transform2D instead of Matrix32 8 years ago
prop_renames.txt 8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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