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Juan Linietsky c84d618b4e Made InputEvent use floating point coordinates. il y a 8 ans
core c84d618b4e Made InputEvent use floating point coordinates. il y a 8 ans
doc 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics il y a 8 ans
drivers bc26f90581 Type renames: il y a 8 ans
main b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. il y a 8 ans
modules bfef8de1bc More efficient iteration syntax, and range() is converted behind the scenes to it. il y a 8 ans
platform b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. il y a 8 ans
scene f698e2be4f Proper inheritance checking when requesting theem resources il y a 8 ans
servers 7b7b46ac50 remove shorteners for server types in script il y a 8 ans
thirdparty 41821ba11d Remove libmpcdec bundled lib, no longer used il y a 8 ans
tools a23ffb82bb Dehardcode version major in editor settings il y a 8 ans
.editorconfig 956e0a8564 Add .editorconfig il y a 10 ans
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ il y a 9 ans
.gitignore 9fa6967c24 adds gles3 auto generated shader header files il y a 8 ans
.travis.yml 5e717ed8a3 Enabled code that requests an OpenGL 3 context. il y a 8 ans
CONTRIBUTING.md 34c33648f2 Add information about dev communication channels il y a 8 ans
ISSUE_TEMPLATE.md a23ffb82bb Dehardcode version major in editor settings il y a 8 ans
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 8 ans
LOGO_LICENSE.md f0681d3632 logo in svg curves & license il y a 10 ans
README.md ab9fa604d1 Rewrite the README to be more descriptive il y a 8 ans
SConstruct 41821ba11d Remove libmpcdec bundled lib, no longer used il y a 8 ans
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs il y a 9 ans
icon.svg eb5f9ed89b Remove grey capsule on official logo il y a 9 ans
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs il y a 9 ans
logo.svg eb5f9ed89b Remove grey capsule on official logo il y a 9 ans
methods.py 0413328dcb fix code generation so it generates Transform2D instead of Matrix32 il y a 8 ans
prop_renames.txt 8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate il y a 8 ans
version.py 45c5c89de9 Bump version to 3.0-alpha il y a 8 ans

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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