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Adam Simpkins cb25b933e7 Document some deadlocks in the physics server code 3 週間 前
.github f11aff3841 Editor: Restructure editor code 1 ヶ月 前
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main 3c37a21da8 Merge pull request #108276 from AThousandShips/fix_rendering_method_select 1 ヶ月 前
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modules cb25b933e7 Document some deadlocks in the physics server code 3 週間 前
platform fb26c2603b Merge pull request #108329 from m4gr3d/fix_android_eof_detection 3 週間 前
scene c6d130abd9 Merge pull request #108410 from KoBeWi/warn't 3 週間 前
servers a8873727ac [macOS] Selectively bake specific shader variants for MoltenVK. 4 週間 前
tests 4d1f26e1fd Merge pull request #108255 from thygrrr/tab-container-deselect-enable-fix 1 ヶ月 前
thirdparty db1b6b9356 Merge pull request #108028 from stuartcarnie/apple_image_atomics 1 ヶ月 前
.clang-format dd5460c32a Style: Declare inline macros as attributes 3 ヶ月 前
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 3 ヶ月 前
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 ヶ月 前
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 ヶ月 前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 ヶ月 前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年 前
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README.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
SConstruct ab134b386a Merge pull request #106218 from Nintorch/master 1 ヶ月 前
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 ヶ月 前
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 ヶ月 前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 ヶ月 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
methods.py 87a7c1df93 Add module defines to the per-platform generated props file so VS knows which ones are enabled. 1 ヶ月 前
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 2 ヶ月 前
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 2 ヶ月 前
scu_builders.py f11aff3841 Editor: Restructure editor code 1 ヶ月 前
version.py 46c495ca21 Bump version to 4.5-beta 1 ヶ月 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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