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Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 5 年之前
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editor cbc450c0e5 Huge Debugger/EditorDebugger refactor. 5 年之前
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misc e479231b21 Travis: Fix clang-format on non-master branches 5 年之前
modules cbc450c0e5 Huge Debugger/EditorDebugger refactor. 5 年之前
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servers cbc450c0e5 Huge Debugger/EditorDebugger refactor. 5 年之前
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.appveyor.yml 106221a733 Update .appveyor.yml. 5 年之前
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 年之前
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 年之前
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 年之前
.gitignore 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python 5 年之前
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 88da49beee Added LGTM Alert Badge 5 年之前
SConstruct 342f127362 SCons: Explicitly define our C (C11) and C++ (C++14) standards 5 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
gles_builders.py 386968ea97 Remove obsolete GLES3 backend 5 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 4fe3ee1730 Moved the shader source compilation code outside RenderingDevice and Vulkan 5 年之前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年之前
version.py 9823dab954 Bump version to 4.0-dev 5 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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