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Rémi Verschelde ccbb91137f Merge pull request #82766 from BastiaanOlij/fix_debanding_issue 1 gadu atpakaļ
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 2 gadi atpakaļ
core dbd4c79c38 Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category 1 gadu atpakaļ
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drivers 146d87c230 Merge pull request #82679 from lyuma/workaround_xr_off_crash 1 gadu atpakaļ
editor 7a9947f7f5 Merge pull request #82754 from BrunoArmondBraga/wrong_extents_conversion 1 gadu atpakaļ
main d7bca20359 Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues 1 gadu atpakaļ
misc b07c664af9 Make `GraphEdit` toolbar more customizable 1 gadu atpakaļ
modules 46b8f4a859 Merge pull request #82740 from raulsntos/dotnet/compat4.2 1 gadu atpakaļ
platform a904e78fd9 Merge pull request #82736 from adamscott/fix-#81105-regression 1 gadu atpakaļ
scene 4321806e46 Merge pull request #82743 from bruvzg/fd_no_editor 1 gadu atpakaļ
servers ccbb91137f Merge pull request #82766 from BastiaanOlij/fix_debanding_issue 1 gadu atpakaļ
tests b11309ddb6 Merge pull request #81633 from matorin57/code-completion-popup 1 gadu atpakaļ
thirdparty aab650f2ef ThorVG: update to v0.11.0 release. 1 gadu atpakaļ
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 gadi atpakaļ
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 gadi atpakaļ
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 gadi atpakaļ
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 gadi atpakaļ
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 gadi atpakaļ
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 gadi atpakaļ
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 gadi atpakaļ
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 gadi atpakaļ
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 gadi atpakaļ
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 gadi atpakaļ
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 gadi atpakaļ
COPYRIGHT.txt aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser 2 gadi atpakaļ
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 gadi atpakaļ
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 gadi atpakaļ
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 gadi atpakaļ
README.md 491ded1898 Minor typo and docs URL fixes 2 gadi atpakaļ
SConstruct 090a5b028b Merge pull request #82638 from Repiteo/check_c_headers-to-dictionary 1 gadu atpakaļ
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 gadi atpakaļ
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 gadi atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 gadi atpakaļ
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 gadi atpakaļ
methods.py 89b568c2b0 Fix compiler detection. 2 gadi atpakaļ
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 gadi atpakaļ
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 2 gadi atpakaļ
version.py 346f1ab86b Bump version to 4.2-dev 2 gadi atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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