Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Juan Linietsky cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 6 年 前
core cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 6 年 前
doc f2d3d3e679 Merge pull request #24269 from xsellier/feature/master-add-sha256 6 年 前
drivers cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 6 年 前
editor 04efa59868 Merge pull request #28292 from homer666/merge-from-scene-stuff 6 年 前
main f104731b81 Add missing enum value to Performance::get_monitor_type 6 年 前
misc 7eabf4c8a3 dist: Rename Linux mime type to follow system convention 6 年 前
modules 458827efc2 Revert "Implemented terrain raycast acceleration" 6 年 前
platform cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 6 年 前
scene 5c28296efe Merge pull request #24489 from mateusfccp/18264_wrong_animation_error 6 年 前
servers 5d33f241f0 Merge pull request #26064 from JFonS/add_frustum_camera_mode 6 年 前
thirdparty 458827efc2 Revert "Implemented terrain raycast acceleration" 6 年 前
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 年 前
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 年 前
.editorconfig e64391f47b Update zstd to 1.3.8 6 年 前
.gitattributes af1e945435 Initial version of VS natvis file 7 年 前
.gitignore 8be9fd83ad Ignore default ccls cache folder and compile commands jso 6 年 前
.mailmap e761af5794 Update AUTHORS and DONORS list 6 年 前
.travis.yml e7f22ebdcd Enable warnings=extra on clang and GCC testers. 6 年 前
AUTHORS.md 4fad7608c4 Update AUTHORS and DONORS list 6 年 前
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 年 前
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 年 前
CONTRIBUTING.md e5f29308ba Minor English fix 6 年 前
COPYRIGHT.txt 8269ed9cdf Merge pull request #28196 from akien-mga/xatlas-cleanup 6 年 前
DONORS.md 4fad7608c4 Update AUTHORS and DONORS list 6 年 前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年 前
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 年 前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年 前
README.md e40aea7fec Replace 3.0 screenshot by new one from TPS demo 6 年 前
SConstruct 4068e79a32 Merge pull request #27868 from marxin/add-more-warnings 6 年 前
compat.py 27310974e0 fixed building using scons with python3 7 年 前
gles_builders.py 173b342ca7 Remove trailing whitespace 6 年 前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年 前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年 前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年 前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年 前
methods.py 49a81308c0 Remove unused imports 6 年 前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年 前
version.py 860f097cc6 Bump version to 3.2-dev 6 年 前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge