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main de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 8 years ago
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modules de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 8 years ago
platform cd52209d1b Really fix iphone builds 8 years ago
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tools 53921faa91 Complete the globals.h -> global_config.h conversion 8 years ago
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.gitignore bafd4ed56c xCode added xcuserdata to gitignore 8 years ago
.travis.yml 3a02df7739 Working on compile issues for iOS 8 years ago
CONTRIBUTING.md 34c33648f2 Add information about dev communication channels 8 years ago
ISSUE_TEMPLATE.md 3a7923a857 Use Markdown comments in the issue template 8 years ago
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 years ago
README.md ab9fa604d1 Rewrite the README to be more descriptive 8 years ago
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methods.py 0413328dcb fix code generation so it generates Transform2D instead of Matrix32 8 years ago
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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