Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde cf093f8e47 Merge pull request #69733 from clayjohn/GLES3-skeleton-leak vor 2 Jahren
.github e032152494 Emphasize the importance of uploading a minimal reproduction project vor 2 Jahren
core d543ddf1c9 Fix Variant StringName `is_zero` being inverted vor 2 Jahren
doc 0a3f66471e Merge pull request #69712 from bruvzg/real_size vor 2 Jahren
drivers cf093f8e47 Merge pull request #69733 from clayjohn/GLES3-skeleton-leak vor 2 Jahren
editor 489d26e96e Merge pull request #69573 from KoBeWi/our_hero_call-deferred-man vor 2 Jahren
main a565ddcd09 Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional vor 2 Jahren
misc e6d8357685 Improve command line help to fit on narrower displays vor 2 Jahren
modules 59c6642f2a Add missing packed scene cache clear inside `GDScriptCache::clear()` vor 2 Jahren
platform 0a3f66471e Merge pull request #69712 from bruvzg/real_size vor 2 Jahren
scene a7937fe54c Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim vor 2 Jahren
servers 0a3f66471e Merge pull request #69712 from bruvzg/real_size vor 2 Jahren
tests 83b426bca5 Merge pull request #67906 from groud/simpler_gdextension_config vor 2 Jahren
thirdparty d47daf0187 Merge pull request #69344 from DeeJayLSP/update_thorvg vor 2 Jahren
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions vor 3 Jahren
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` vor 3 Jahren
.editorconfig 5f8275d9ac Add a simple C# .editorconfig vor 4 Jahren
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) vor 3 Jahren
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` vor 3 Jahren
.gitignore 8ae66c143b Add VS's enc_temp_folder to .gitignore vor 2 Jahren
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. vor 5 Jahren
.mailmap 28cba04cd2 Update AUTHORS and DONORS list vor 3 Jahren
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list vor 3 Jahren
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. vor 3 Jahren
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project vor 2 Jahren
COPYRIGHT.txt f592f6ba0c Update miniupnpc to 2.2.4 vor 2 Jahren
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list vor 3 Jahren
LICENSE.txt fe52458154 Update copyright statements to 2022 vor 3 Jahren
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 vor 4 Jahren
README.md db687b1fcd Remove LGTM badge vor 3 Jahren
SConstruct 01ae54615e SCons: Strip symbol table for builds with `debug_symbols=no` vor 2 Jahren
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. vor 2 Jahren
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy vor 3 Jahren
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py vor 3 Jahren
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] vor 3 Jahren
version.py 20d6672846 Bump version to 4.0-beta \o/ vor 3 Jahren

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs