script_language.cpp 11 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  32. int ScriptServer::_language_count = 0;
  33. bool ScriptServer::scripting_enabled = true;
  34. bool ScriptServer::reload_scripts_on_save = false;
  35. ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
  36. void Script::_notification(int p_what) {
  37. if (p_what == NOTIFICATION_POSTINITIALIZE) {
  38. if (ScriptDebugger::get_singleton())
  39. ScriptDebugger::get_singleton()->set_break_language(get_language());
  40. }
  41. }
  42. void Script::_bind_methods() {
  43. ClassDB::bind_method(D_METHOD("can_instance"), &Script::can_instance);
  44. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  45. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  46. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  47. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  48. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  49. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  50. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  51. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  52. }
  53. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  54. scripting_enabled = p_enabled;
  55. }
  56. bool ScriptServer::is_scripting_enabled() {
  57. return scripting_enabled;
  58. }
  59. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  60. ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);
  61. return _languages[p_idx];
  62. }
  63. void ScriptServer::register_language(ScriptLanguage *p_language) {
  64. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  65. _languages[_language_count++] = p_language;
  66. }
  67. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  68. for (int i = 0; i < _language_count; i++) {
  69. if (_languages[i] == p_language) {
  70. _language_count--;
  71. if (i < _language_count) {
  72. SWAP(_languages[i], _languages[_language_count]);
  73. }
  74. return;
  75. }
  76. }
  77. }
  78. void ScriptServer::init_languages() {
  79. for (int i = 0; i < _language_count; i++) {
  80. _languages[i]->init();
  81. }
  82. }
  83. void ScriptServer::finish_languages() {
  84. for (int i = 0; i < _language_count; i++) {
  85. _languages[i]->finish();
  86. }
  87. }
  88. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  89. reload_scripts_on_save = p_enable;
  90. }
  91. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  92. return reload_scripts_on_save;
  93. }
  94. void ScriptServer::thread_enter() {
  95. for (int i = 0; i < _language_count; i++) {
  96. _languages[i]->thread_enter();
  97. }
  98. }
  99. void ScriptServer::thread_exit() {
  100. for (int i = 0; i < _language_count; i++) {
  101. _languages[i]->thread_exit();
  102. }
  103. }
  104. void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
  105. List<PropertyInfo> pinfo;
  106. get_property_list(&pinfo);
  107. for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
  108. if (E->get().usage & PROPERTY_USAGE_STORAGE) {
  109. Pair<StringName, Variant> p;
  110. p.first = E->get().name;
  111. if (get(p.first, p.second))
  112. state.push_back(p);
  113. }
  114. }
  115. }
  116. Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
  117. VARIANT_ARGPTRS;
  118. int argc = 0;
  119. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  120. if (argptr[i]->get_type() == Variant::NIL)
  121. break;
  122. argc++;
  123. }
  124. Variant::CallError error;
  125. return call(p_method, argptr, argc, error);
  126. }
  127. void ScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
  128. Variant::CallError ce;
  129. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  130. }
  131. void ScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
  132. Variant::CallError ce;
  133. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  134. }
  135. void ScriptInstance::call_multilevel(const StringName &p_method, VARIANT_ARG_DECLARE) {
  136. VARIANT_ARGPTRS;
  137. int argc = 0;
  138. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  139. if (argptr[i]->get_type() == Variant::NIL)
  140. break;
  141. argc++;
  142. }
  143. call_multilevel(p_method, argptr, argc);
  144. }
  145. ScriptInstance::~ScriptInstance() {
  146. }
  147. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = NULL;
  148. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  149. singleton = this;
  150. }
  151. void ScriptLanguage::frame() {
  152. }
  153. ScriptDebugger *ScriptDebugger::singleton = NULL;
  154. void ScriptDebugger::set_lines_left(int p_left) {
  155. lines_left = p_left;
  156. }
  157. int ScriptDebugger::get_lines_left() const {
  158. return lines_left;
  159. }
  160. void ScriptDebugger::set_depth(int p_depth) {
  161. depth = p_depth;
  162. }
  163. int ScriptDebugger::get_depth() const {
  164. return depth;
  165. }
  166. void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
  167. if (!breakpoints.has(p_line))
  168. breakpoints[p_line] = Set<StringName>();
  169. breakpoints[p_line].insert(p_source);
  170. }
  171. void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
  172. if (!breakpoints.has(p_line))
  173. return;
  174. breakpoints[p_line].erase(p_source);
  175. if (breakpoints[p_line].size() == 0)
  176. breakpoints.erase(p_line);
  177. }
  178. bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
  179. if (!breakpoints.has(p_line))
  180. return false;
  181. return breakpoints[p_line].has(p_source);
  182. }
  183. bool ScriptDebugger::is_breakpoint_line(int p_line) const {
  184. return breakpoints.has(p_line);
  185. }
  186. String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
  187. return p_source;
  188. }
  189. void ScriptDebugger::clear_breakpoints() {
  190. breakpoints.clear();
  191. }
  192. void ScriptDebugger::idle_poll() {
  193. }
  194. void ScriptDebugger::line_poll() {
  195. }
  196. void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
  197. break_lang = p_lang;
  198. }
  199. ScriptLanguage *ScriptDebugger::get_break_language() const {
  200. return break_lang;
  201. }
  202. ScriptDebugger::ScriptDebugger() {
  203. singleton = this;
  204. lines_left = -1;
  205. depth = -1;
  206. break_lang = NULL;
  207. }
  208. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  209. if (values.has(p_name)) {
  210. Variant defval;
  211. if (script->get_property_default_value(p_name, defval)) {
  212. if (defval == p_value) {
  213. values.erase(p_name);
  214. return true;
  215. }
  216. }
  217. values[p_name] = p_value;
  218. return true;
  219. } else {
  220. Variant defval;
  221. if (script->get_property_default_value(p_name, defval)) {
  222. if (defval != p_value) {
  223. values[p_name] = p_value;
  224. }
  225. return true;
  226. }
  227. }
  228. return false;
  229. }
  230. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  231. if (values.has(p_name)) {
  232. r_ret = values[p_name];
  233. return true;
  234. }
  235. Variant defval;
  236. if (script->get_property_default_value(p_name, defval)) {
  237. r_ret = defval;
  238. return true;
  239. }
  240. return false;
  241. }
  242. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  243. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  244. PropertyInfo pinfo = E->get();
  245. if (!values.has(pinfo.name)) {
  246. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  247. }
  248. p_properties->push_back(E->get());
  249. }
  250. }
  251. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  252. if (values.has(p_name)) {
  253. if (r_is_valid)
  254. *r_is_valid = true;
  255. return values[p_name].get_type();
  256. }
  257. if (r_is_valid)
  258. *r_is_valid = false;
  259. return Variant::NIL;
  260. }
  261. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
  262. Set<StringName> new_values;
  263. for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
  264. StringName n = E->get().name;
  265. new_values.insert(n);
  266. if (!values.has(n) || values[n].get_type() != E->get().type) {
  267. if (p_values.has(n))
  268. values[n] = p_values[n];
  269. }
  270. }
  271. properties = p_properties;
  272. List<StringName> to_remove;
  273. for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
  274. if (!new_values.has(E->key()))
  275. to_remove.push_back(E->key());
  276. Variant defval;
  277. if (script->get_property_default_value(E->key(), defval)) {
  278. //remove because it's the same as the default value
  279. if (defval == E->get()) {
  280. to_remove.push_back(E->key());
  281. }
  282. }
  283. }
  284. while (to_remove.size()) {
  285. values.erase(to_remove.front()->get());
  286. to_remove.pop_front();
  287. }
  288. if (owner && owner->get_script_instance() == this) {
  289. owner->_change_notify();
  290. }
  291. //change notify
  292. }
  293. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner)
  294. : owner(p_owner),
  295. language(p_language),
  296. script(p_script) {
  297. }
  298. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  299. if (script.is_valid()) {
  300. script->_placeholder_erased(this);
  301. }
  302. }