Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kit d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation 1 tahun lalu
.github dec26e15b3 Use colored output on CI for Doctest 1 tahun lalu
core 58076b9ccb Implement glTF compat version system for files from older Godot versions 1 tahun lalu
doc d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation 1 tahun lalu
drivers 95b8a75aaf Merge pull request #84288 from bruvzg/angle_detect_2 1 tahun lalu
editor 14cc639bc3 Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize 1 tahun lalu
main b733901e9e Merge pull request #84354 from RandomShaper/gdext_no_cache_doc 1 tahun lalu
misc 623b905d2e Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification 1 tahun lalu
modules 4c96e9676b Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints 1 tahun lalu
platform 64d20e0ebf Merge pull request #83482 from bruvzg/no_sign 1 tahun lalu
scene d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation 1 tahun lalu
servers 44a54f4500 Merge pull request #84252 from clayjohn/ensure_tangents 1 tahun lalu
tests d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation 1 tahun lalu
thirdparty 868392faed Merge pull request #84042 from akien-mga/mbedtls-backport-windows-entropy-bcrypt 1 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 tahun lalu
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 tahun lalu
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 tahun lalu
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 tahun lalu
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 tahun lalu
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 tahun lalu
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 tahun lalu
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 tahun lalu
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
COPYRIGHT.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 tahun lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 tahun lalu
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 tahun lalu
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
methods.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 tahun lalu
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 tahun lalu
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 tahun lalu
version.py 1ff9123f21 Bump version to 4.2-beta 1 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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