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Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 7 месяцев назад
.github 357679ceb8 CI: Add explicit problem matchers 8 месяцев назад
core d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 7 месяцев назад
doc d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 7 месяцев назад
drivers 8e01601123 Merge pull request #100064 from clayjohn/atlas-realloc-time 8 месяцев назад
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main a135a6478a Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend 8 месяцев назад
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scene 6588505aca Merge pull request #96735 from bruvzg/rtl_frame_indent 8 месяцев назад
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tests aa8d9b83f6 Merge pull request #99960 from pafuent/fixing_tcp_server_flappy_disconnect_test 8 месяцев назад
thirdparty d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 7 месяцев назад
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.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 9 месяцев назад
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 год назад
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.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 8 месяцев назад
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CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 месяцев назад
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COPYRIGHT.txt d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 7 месяцев назад
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 лет назад
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 год назад
README.md dff6752ac8 Cleanup various repository documentation files 1 год назад
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor 8 месяцев назад
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 год назад
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 год назад
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 месяцев назад
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 год назад
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logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 год назад
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methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows 8 месяцев назад
platform_methods.py e0693f8ad8 Add loongarch64 support 8 месяцев назад
pyproject.toml d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 7 месяцев назад
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 9 месяцев назад
version.py c2a4942850 Bump version to 4.4-dev 11 месяцев назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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