jolt_custom_motion_shape.cpp 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. /**************************************************************************/
  2. /* jolt_custom_motion_shape.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "jolt_custom_motion_shape.h"
  31. namespace {
  32. class JoltMotionConvexSupport final : public JPH::ConvexShape::Support {
  33. public:
  34. JoltMotionConvexSupport(JPH::Vec3Arg p_motion, const JPH::ConvexShape::Support *p_inner_support) :
  35. motion(p_motion),
  36. inner_support(p_inner_support) {}
  37. virtual JPH::Vec3 GetSupport(JPH::Vec3Arg p_direction) const override {
  38. JPH::Vec3 support = inner_support->GetSupport(p_direction);
  39. if (p_direction.Dot(motion) > 0) {
  40. support += motion;
  41. }
  42. return support;
  43. }
  44. virtual float GetConvexRadius() const override { return inner_support->GetConvexRadius(); }
  45. private:
  46. JPH::Vec3 motion = JPH::Vec3::sZero();
  47. const JPH::ConvexShape::Support *inner_support = nullptr;
  48. };
  49. } // namespace
  50. JPH::AABox JoltCustomMotionShape::GetLocalBounds() const {
  51. JPH::AABox aabb = inner_shape.GetLocalBounds();
  52. JPH::AABox aabb_translated = aabb;
  53. aabb_translated.Translate(motion);
  54. aabb.Encapsulate(aabb_translated);
  55. return aabb;
  56. }
  57. void JoltCustomMotionShape::GetSupportingFace(const JPH::SubShapeID &p_sub_shape_id, JPH::Vec3Arg p_direction, JPH::Vec3Arg p_scale, JPH::Mat44Arg p_center_of_mass_transform, JPH::Shape::SupportingFace &p_vertices) const {
  58. // This is technically called when using the enhanced internal edge removal, but `JPH::InternalEdgeRemovingCollector` will
  59. // only ever use the faces of the second shape in the collision pair, and this shape will always be the first in the pair, so
  60. // we can safely skip this.
  61. }
  62. const JPH::ConvexShape::Support *JoltCustomMotionShape::GetSupportFunction(JPH::ConvexShape::ESupportMode p_mode, JPH::ConvexShape::SupportBuffer &p_buffer, JPH::Vec3Arg p_scale) const {
  63. return new (&p_buffer) JoltMotionConvexSupport(motion, inner_shape.GetSupportFunction(p_mode, inner_support_buffer, p_scale));
  64. }