123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- /**************************************************************************/
- /* jolt_custom_motion_shape.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_custom_motion_shape.h"
- namespace {
- class JoltMotionConvexSupport final : public JPH::ConvexShape::Support {
- public:
- JoltMotionConvexSupport(JPH::Vec3Arg p_motion, const JPH::ConvexShape::Support *p_inner_support) :
- motion(p_motion),
- inner_support(p_inner_support) {}
- virtual JPH::Vec3 GetSupport(JPH::Vec3Arg p_direction) const override {
- JPH::Vec3 support = inner_support->GetSupport(p_direction);
- if (p_direction.Dot(motion) > 0) {
- support += motion;
- }
- return support;
- }
- virtual float GetConvexRadius() const override { return inner_support->GetConvexRadius(); }
- private:
- JPH::Vec3 motion = JPH::Vec3::sZero();
- const JPH::ConvexShape::Support *inner_support = nullptr;
- };
- } // namespace
- JPH::AABox JoltCustomMotionShape::GetLocalBounds() const {
- JPH::AABox aabb = inner_shape.GetLocalBounds();
- JPH::AABox aabb_translated = aabb;
- aabb_translated.Translate(motion);
- aabb.Encapsulate(aabb_translated);
- return aabb;
- }
- void JoltCustomMotionShape::GetSupportingFace(const JPH::SubShapeID &p_sub_shape_id, JPH::Vec3Arg p_direction, JPH::Vec3Arg p_scale, JPH::Mat44Arg p_center_of_mass_transform, JPH::Shape::SupportingFace &p_vertices) const {
- // This is technically called when using the enhanced internal edge removal, but `JPH::InternalEdgeRemovingCollector` will
- // only ever use the faces of the second shape in the collision pair, and this shape will always be the first in the pair, so
- // we can safely skip this.
- }
- const JPH::ConvexShape::Support *JoltCustomMotionShape::GetSupportFunction(JPH::ConvexShape::ESupportMode p_mode, JPH::ConvexShape::SupportBuffer &p_buffer, JPH::Vec3Arg p_scale) const {
- return new (&p_buffer) JoltMotionConvexSupport(motion, inner_shape.GetSupportFunction(p_mode, inner_support_buffer, p_scale));
- }
|