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- /**************************************************************************/
- /* jolt_shape_instance_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef JOLT_SHAPE_INSTANCE_3D_H
- #define JOLT_SHAPE_INSTANCE_3D_H
- #include "core/math/transform_3d.h"
- #include "Jolt/Jolt.h"
- #include "Jolt/Physics/Collision/Shape/Shape.h"
- class JoltShapedObject3D;
- class JoltShape3D;
- class JoltShapeInstance3D {
- // This RAII helper exists solely to avoid needing to maintain copy construction/assignment in the shape instance.
- // Ideally this would be move-only instead, but Godot's containers don't support that at the moment.
- struct ShapeReference {
- JoltShapedObject3D *parent = nullptr;
- JoltShape3D *shape = nullptr;
- ShapeReference() = default;
- ShapeReference(JoltShapedObject3D *p_parent, JoltShape3D *p_shape);
- ShapeReference(const ShapeReference &p_other);
- ShapeReference(ShapeReference &&p_other) = delete;
- ~ShapeReference();
- ShapeReference &operator=(const ShapeReference &p_other);
- ShapeReference &operator=(ShapeReference &&p_other) = delete;
- JoltShape3D *operator*() const { return shape; }
- JoltShape3D *operator->() const { return shape; }
- operator JoltShape3D *() const { return shape; }
- };
- inline static uint32_t next_id = 1;
- Transform3D transform;
- Vector3 scale;
- ShapeReference shape;
- JPH::ShapeRefC jolt_ref;
- uint32_t id = next_id++;
- bool disabled = false;
- public:
- JoltShapeInstance3D() = default;
- JoltShapeInstance3D(JoltShapedObject3D *p_parent, JoltShape3D *p_shape, const Transform3D &p_transform = Transform3D(), const Vector3 &p_scale = Vector3(1.0f, 1.0f, 1.0f), bool p_disabled = false);
- uint32_t get_id() const { return id; }
- JoltShape3D *get_shape() const { return shape; }
- const JPH::Shape *get_jolt_ref() const { return jolt_ref; }
- const Transform3D &get_transform_unscaled() const { return transform; }
- Transform3D get_transform_scaled() const { return transform.scaled_local(scale); }
- void set_transform(const Transform3D &p_transform) { transform = p_transform; }
- const Vector3 &get_scale() const { return scale; }
- void set_scale(const Vector3 &p_scale) { scale = p_scale; }
- AABB get_aabb() const;
- bool is_built() const { return jolt_ref != nullptr; }
- bool is_enabled() const { return !disabled; }
- bool is_disabled() const { return disabled; }
- void enable() { disabled = false; }
- void disable() { disabled = true; }
- bool try_build();
- };
- #endif // JOLT_SHAPE_INSTANCE_3D_H
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