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- /**************************************************************************/
- /* jolt_body_accessor_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_body_accessor_3d.h"
- #include "jolt_space_3d.h"
- namespace {
- template <class... TTypes>
- struct VariantVisitors : TTypes... {
- using TTypes::operator()...;
- };
- template <class... TTypes>
- VariantVisitors(TTypes...) -> VariantVisitors<TTypes...>;
- } // namespace
- JoltBodyAccessor3D::JoltBodyAccessor3D(const JoltSpace3D *p_space) :
- space(p_space) {
- }
- JoltBodyAccessor3D::~JoltBodyAccessor3D() = default;
- void JoltBodyAccessor3D::acquire(const JPH::BodyID *p_ids, int p_id_count) {
- ERR_FAIL_NULL(space);
- lock_iface = &space->get_lock_iface();
- ids = BodyIDSpan(p_ids, p_id_count);
- _acquire_internal(p_ids, p_id_count);
- }
- void JoltBodyAccessor3D::acquire(const JPH::BodyID &p_id) {
- ERR_FAIL_NULL(space);
- lock_iface = &space->get_lock_iface();
- ids = p_id;
- _acquire_internal(&p_id, 1);
- }
- void JoltBodyAccessor3D::acquire_active() {
- const JPH::PhysicsSystem &physics_system = space->get_physics_system();
- acquire(physics_system.GetActiveBodiesUnsafe(JPH::EBodyType::RigidBody), (int)physics_system.GetNumActiveBodies(JPH::EBodyType::RigidBody));
- }
- void JoltBodyAccessor3D::acquire_all() {
- ERR_FAIL_NULL(space);
- lock_iface = &space->get_lock_iface();
- JPH::BodyIDVector *vector = std::get_if<JPH::BodyIDVector>(&ids);
- if (vector == nullptr) {
- ids = JPH::BodyIDVector();
- vector = std::get_if<JPH::BodyIDVector>(&ids);
- }
- space->get_physics_system().GetBodies(*vector);
- _acquire_internal(vector->data(), (int)vector->size());
- }
- void JoltBodyAccessor3D::release() {
- _release_internal();
- lock_iface = nullptr;
- }
- const JPH::BodyID *JoltBodyAccessor3D::get_ids() const {
- ERR_FAIL_COND_V(not_acquired(), nullptr);
- return std::visit(
- VariantVisitors{
- [](const JPH::BodyID &p_id) { return &p_id; },
- [](const JPH::BodyIDVector &p_vector) { return p_vector.data(); },
- [](const BodyIDSpan &p_span) { return p_span.ptr; } },
- ids);
- }
- int JoltBodyAccessor3D::get_count() const {
- ERR_FAIL_COND_V(not_acquired(), 0);
- return std::visit(
- VariantVisitors{
- [](const JPH::BodyID &p_id) { return 1; },
- [](const JPH::BodyIDVector &p_vector) { return (int)p_vector.size(); },
- [](const BodyIDSpan &p_span) { return p_span.count; } },
- ids);
- }
- const JPH::BodyID &JoltBodyAccessor3D::get_at(int p_index) const {
- CRASH_BAD_INDEX(p_index, get_count());
- return get_ids()[p_index];
- }
- void JoltBodyReader3D::_acquire_internal(const JPH::BodyID *p_ids, int p_id_count) {
- mutex_mask = lock_iface->GetMutexMask(p_ids, p_id_count);
- lock_iface->LockRead(mutex_mask);
- }
- void JoltBodyReader3D::_release_internal() {
- ERR_FAIL_COND(not_acquired());
- lock_iface->UnlockRead(mutex_mask);
- }
- JoltBodyReader3D::JoltBodyReader3D(const JoltSpace3D *p_space) :
- JoltBodyAccessor3D(p_space) {
- }
- const JPH::Body *JoltBodyReader3D::try_get(const JPH::BodyID &p_id) const {
- if (unlikely(p_id.IsInvalid())) {
- return nullptr;
- }
- ERR_FAIL_COND_V(not_acquired(), nullptr);
- return lock_iface->TryGetBody(p_id);
- }
- const JPH::Body *JoltBodyReader3D::try_get(int p_index) const {
- const int count = get_count();
- if (unlikely(p_index < 0 || p_index >= count)) {
- return nullptr;
- }
- return try_get(get_at(p_index));
- }
- const JPH::Body *JoltBodyReader3D::try_get() const {
- return try_get(0);
- }
- void JoltBodyWriter3D::_acquire_internal(const JPH::BodyID *p_ids, int p_id_count) {
- mutex_mask = lock_iface->GetMutexMask(p_ids, p_id_count);
- lock_iface->LockWrite(mutex_mask);
- }
- void JoltBodyWriter3D::_release_internal() {
- ERR_FAIL_COND(not_acquired());
- lock_iface->UnlockWrite(mutex_mask);
- }
- JoltBodyWriter3D::JoltBodyWriter3D(const JoltSpace3D *p_space) :
- JoltBodyAccessor3D(p_space) {
- }
- JPH::Body *JoltBodyWriter3D::try_get(const JPH::BodyID &p_id) const {
- if (unlikely(p_id.IsInvalid())) {
- return nullptr;
- }
- ERR_FAIL_COND_V(not_acquired(), nullptr);
- return lock_iface->TryGetBody(p_id);
- }
- JPH::Body *JoltBodyWriter3D::try_get(int p_index) const {
- const int count = get_count();
- if (unlikely(p_index < 0 || p_index >= count)) {
- return nullptr;
- }
- return try_get(get_at(p_index));
- }
- JPH::Body *JoltBodyWriter3D::try_get() const {
- return try_get(0);
- }
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