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Rémi Verschelde d534c67d91 Linux: Handle export preset forward compat with 4.3+ platform name 1 year ago
.github dc5d47712b Fix the Web platform team's codeowners link 1 year ago
core ad57a98eb0 [Core] Fix `AABB.encloses` failing on shared upper bound 1 year ago
doc 36e611fa83 Prevent threading problems in `TileMap` 1 year ago
drivers 6c8375b73d Fix NetBSD Executable Path 1 year ago
editor d534c67d91 Linux: Handle export preset forward compat with 4.3+ platform name 1 year ago
main 455e8f0e33 [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 1 year ago
misc ed06389a34 Style: Mark clang-format 16 as supported for pre-commit hook 1 year ago
modules c17688fa6c Fix running tests in template builds 1 year ago
platform 822b2b43a6 Fix 'get_window_safe_area' on Android 1 year ago
scene 2fdeeead5b Merge pull request #88916 from AThousandShips/tile_thread_fix_4_2 1 year ago
servers 8e3740d425 Expose copy_effects copy compute shader in Mobile backend 1 year ago
tests c17688fa6c Fix running tests in template builds 1 year ago
thirdparty 2fe886f3a5 Fix squish RGTC_R decompression corruption 1 year ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 year ago
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 years ago
.mailmap 0bcd0745d6 Update AUTHORS list 1 year ago
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CHANGELOG.md c7fb0645af Add changelog for 4.2.2 1 year ago
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 year ago
COPYRIGHT.txt 08772e3fd3 ThorVG: update from v0.11.6 to v0.12.0 1 year ago
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 year ago
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py dc221c50ab use venv if detected when building godot.sln 1 year ago
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 years ago
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 year ago
version.py c7fb0645af Add changelog for 4.2.2 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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