rendering_device_vulkan.cpp 280 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  38. if (!dependency_map.has(p_depends_on)) {
  39. dependency_map[p_depends_on] = Set<RID>();
  40. }
  41. dependency_map[p_depends_on].insert(p_id);
  42. if (!reverse_dependency_map.has(p_id)) {
  43. reverse_dependency_map[p_id] = Set<RID>();
  44. }
  45. reverse_dependency_map[p_id].insert(p_depends_on);
  46. }
  47. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  48. //direct dependencies must be freed
  49. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  50. if (E) {
  51. while (E->get().size()) {
  52. free(E->get().front()->get());
  53. }
  54. dependency_map.erase(E);
  55. }
  56. //reverse depenencies must be unreferenced
  57. E = reverse_dependency_map.find(p_id);
  58. if (E) {
  59. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  60. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  61. ERR_CONTINUE(!G);
  62. ERR_CONTINUE(!G->get().has(p_id));
  63. G->get().erase(p_id);
  64. }
  65. reverse_dependency_map.erase(E);
  66. }
  67. }
  68. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  69. VK_FORMAT_R4G4_UNORM_PACK8,
  70. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  71. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  72. VK_FORMAT_R5G6B5_UNORM_PACK16,
  73. VK_FORMAT_B5G6R5_UNORM_PACK16,
  74. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  75. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  76. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  77. VK_FORMAT_R8_UNORM,
  78. VK_FORMAT_R8_SNORM,
  79. VK_FORMAT_R8_USCALED,
  80. VK_FORMAT_R8_SSCALED,
  81. VK_FORMAT_R8_UINT,
  82. VK_FORMAT_R8_SINT,
  83. VK_FORMAT_R8_SRGB,
  84. VK_FORMAT_R8G8_UNORM,
  85. VK_FORMAT_R8G8_SNORM,
  86. VK_FORMAT_R8G8_USCALED,
  87. VK_FORMAT_R8G8_SSCALED,
  88. VK_FORMAT_R8G8_UINT,
  89. VK_FORMAT_R8G8_SINT,
  90. VK_FORMAT_R8G8_SRGB,
  91. VK_FORMAT_R8G8B8_UNORM,
  92. VK_FORMAT_R8G8B8_SNORM,
  93. VK_FORMAT_R8G8B8_USCALED,
  94. VK_FORMAT_R8G8B8_SSCALED,
  95. VK_FORMAT_R8G8B8_UINT,
  96. VK_FORMAT_R8G8B8_SINT,
  97. VK_FORMAT_R8G8B8_SRGB,
  98. VK_FORMAT_B8G8R8_UNORM,
  99. VK_FORMAT_B8G8R8_SNORM,
  100. VK_FORMAT_B8G8R8_USCALED,
  101. VK_FORMAT_B8G8R8_SSCALED,
  102. VK_FORMAT_B8G8R8_UINT,
  103. VK_FORMAT_B8G8R8_SINT,
  104. VK_FORMAT_B8G8R8_SRGB,
  105. VK_FORMAT_R8G8B8A8_UNORM,
  106. VK_FORMAT_R8G8B8A8_SNORM,
  107. VK_FORMAT_R8G8B8A8_USCALED,
  108. VK_FORMAT_R8G8B8A8_SSCALED,
  109. VK_FORMAT_R8G8B8A8_UINT,
  110. VK_FORMAT_R8G8B8A8_SINT,
  111. VK_FORMAT_R8G8B8A8_SRGB,
  112. VK_FORMAT_B8G8R8A8_UNORM,
  113. VK_FORMAT_B8G8R8A8_SNORM,
  114. VK_FORMAT_B8G8R8A8_USCALED,
  115. VK_FORMAT_B8G8R8A8_SSCALED,
  116. VK_FORMAT_B8G8R8A8_UINT,
  117. VK_FORMAT_B8G8R8A8_SINT,
  118. VK_FORMAT_B8G8R8A8_SRGB,
  119. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  120. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  121. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  122. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  123. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  124. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  125. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  126. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  127. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  128. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  129. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  130. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  131. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  132. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  133. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  134. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  135. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  136. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  137. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  138. VK_FORMAT_R16_UNORM,
  139. VK_FORMAT_R16_SNORM,
  140. VK_FORMAT_R16_USCALED,
  141. VK_FORMAT_R16_SSCALED,
  142. VK_FORMAT_R16_UINT,
  143. VK_FORMAT_R16_SINT,
  144. VK_FORMAT_R16_SFLOAT,
  145. VK_FORMAT_R16G16_UNORM,
  146. VK_FORMAT_R16G16_SNORM,
  147. VK_FORMAT_R16G16_USCALED,
  148. VK_FORMAT_R16G16_SSCALED,
  149. VK_FORMAT_R16G16_UINT,
  150. VK_FORMAT_R16G16_SINT,
  151. VK_FORMAT_R16G16_SFLOAT,
  152. VK_FORMAT_R16G16B16_UNORM,
  153. VK_FORMAT_R16G16B16_SNORM,
  154. VK_FORMAT_R16G16B16_USCALED,
  155. VK_FORMAT_R16G16B16_SSCALED,
  156. VK_FORMAT_R16G16B16_UINT,
  157. VK_FORMAT_R16G16B16_SINT,
  158. VK_FORMAT_R16G16B16_SFLOAT,
  159. VK_FORMAT_R16G16B16A16_UNORM,
  160. VK_FORMAT_R16G16B16A16_SNORM,
  161. VK_FORMAT_R16G16B16A16_USCALED,
  162. VK_FORMAT_R16G16B16A16_SSCALED,
  163. VK_FORMAT_R16G16B16A16_UINT,
  164. VK_FORMAT_R16G16B16A16_SINT,
  165. VK_FORMAT_R16G16B16A16_SFLOAT,
  166. VK_FORMAT_R32_UINT,
  167. VK_FORMAT_R32_SINT,
  168. VK_FORMAT_R32_SFLOAT,
  169. VK_FORMAT_R32G32_UINT,
  170. VK_FORMAT_R32G32_SINT,
  171. VK_FORMAT_R32G32_SFLOAT,
  172. VK_FORMAT_R32G32B32_UINT,
  173. VK_FORMAT_R32G32B32_SINT,
  174. VK_FORMAT_R32G32B32_SFLOAT,
  175. VK_FORMAT_R32G32B32A32_UINT,
  176. VK_FORMAT_R32G32B32A32_SINT,
  177. VK_FORMAT_R32G32B32A32_SFLOAT,
  178. VK_FORMAT_R64_UINT,
  179. VK_FORMAT_R64_SINT,
  180. VK_FORMAT_R64_SFLOAT,
  181. VK_FORMAT_R64G64_UINT,
  182. VK_FORMAT_R64G64_SINT,
  183. VK_FORMAT_R64G64_SFLOAT,
  184. VK_FORMAT_R64G64B64_UINT,
  185. VK_FORMAT_R64G64B64_SINT,
  186. VK_FORMAT_R64G64B64_SFLOAT,
  187. VK_FORMAT_R64G64B64A64_UINT,
  188. VK_FORMAT_R64G64B64A64_SINT,
  189. VK_FORMAT_R64G64B64A64_SFLOAT,
  190. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  191. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  192. VK_FORMAT_D16_UNORM,
  193. VK_FORMAT_X8_D24_UNORM_PACK32,
  194. VK_FORMAT_D32_SFLOAT,
  195. VK_FORMAT_S8_UINT,
  196. VK_FORMAT_D16_UNORM_S8_UINT,
  197. VK_FORMAT_D24_UNORM_S8_UINT,
  198. VK_FORMAT_D32_SFLOAT_S8_UINT,
  199. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  200. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  201. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  202. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  203. VK_FORMAT_BC2_UNORM_BLOCK,
  204. VK_FORMAT_BC2_SRGB_BLOCK,
  205. VK_FORMAT_BC3_UNORM_BLOCK,
  206. VK_FORMAT_BC3_SRGB_BLOCK,
  207. VK_FORMAT_BC4_UNORM_BLOCK,
  208. VK_FORMAT_BC4_SNORM_BLOCK,
  209. VK_FORMAT_BC5_UNORM_BLOCK,
  210. VK_FORMAT_BC5_SNORM_BLOCK,
  211. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  212. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  213. VK_FORMAT_BC7_UNORM_BLOCK,
  214. VK_FORMAT_BC7_SRGB_BLOCK,
  215. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  216. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  217. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  218. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  219. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  220. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  221. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  222. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  223. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  224. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  225. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  226. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  227. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  228. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  229. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  230. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  231. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  232. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  233. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  234. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  235. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  236. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  237. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  238. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  239. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  240. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  241. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  242. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  243. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  244. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  245. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  246. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  247. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  248. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  249. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  250. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  251. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  252. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  253. VK_FORMAT_G8B8G8R8_422_UNORM,
  254. VK_FORMAT_B8G8R8G8_422_UNORM,
  255. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  256. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  257. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  258. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  259. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  260. VK_FORMAT_R10X6_UNORM_PACK16,
  261. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  262. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  263. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  264. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  265. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  266. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  267. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  268. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  269. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  270. VK_FORMAT_R12X4_UNORM_PACK16,
  271. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  272. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  273. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  274. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  275. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  276. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  277. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  278. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  279. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  280. VK_FORMAT_G16B16G16R16_422_UNORM,
  281. VK_FORMAT_B16G16R16G16_422_UNORM,
  282. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  283. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  284. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  285. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  286. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  287. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  288. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  289. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  290. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  291. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  292. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  293. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  294. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  295. };
  296. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  297. "R4G4_Unorm_Pack8",
  298. "R4G4B4A4_Unorm_Pack16",
  299. "B4G4R4A4_Unorm_Pack16",
  300. "R5G6B5_Unorm_Pack16",
  301. "B5G6R5_Unorm_Pack16",
  302. "R5G5B5A1_Unorm_Pack16",
  303. "B5G5R5A1_Unorm_Pack16",
  304. "A1R5G5B5_Unorm_Pack16",
  305. "R8_Unorm",
  306. "R8_Snorm",
  307. "R8_Uscaled",
  308. "R8_Sscaled",
  309. "R8_Uint",
  310. "R8_Sint",
  311. "R8_Srgb",
  312. "R8G8_Unorm",
  313. "R8G8_Snorm",
  314. "R8G8_Uscaled",
  315. "R8G8_Sscaled",
  316. "R8G8_Uint",
  317. "R8G8_Sint",
  318. "R8G8_Srgb",
  319. "R8G8B8_Unorm",
  320. "R8G8B8_Snorm",
  321. "R8G8B8_Uscaled",
  322. "R8G8B8_Sscaled",
  323. "R8G8B8_Uint",
  324. "R8G8B8_Sint",
  325. "R8G8B8_Srgb",
  326. "B8G8R8_Unorm",
  327. "B8G8R8_Snorm",
  328. "B8G8R8_Uscaled",
  329. "B8G8R8_Sscaled",
  330. "B8G8R8_Uint",
  331. "B8G8R8_Sint",
  332. "B8G8R8_Srgb",
  333. "R8G8B8A8_Unorm",
  334. "R8G8B8A8_Snorm",
  335. "R8G8B8A8_Uscaled",
  336. "R8G8B8A8_Sscaled",
  337. "R8G8B8A8_Uint",
  338. "R8G8B8A8_Sint",
  339. "R8G8B8A8_Srgb",
  340. "B8G8R8A8_Unorm",
  341. "B8G8R8A8_Snorm",
  342. "B8G8R8A8_Uscaled",
  343. "B8G8R8A8_Sscaled",
  344. "B8G8R8A8_Uint",
  345. "B8G8R8A8_Sint",
  346. "B8G8R8A8_Srgb",
  347. "A8B8G8R8_Unorm_Pack32",
  348. "A8B8G8R8_Snorm_Pack32",
  349. "A8B8G8R8_Uscaled_Pack32",
  350. "A8B8G8R8_Sscaled_Pack32",
  351. "A8B8G8R8_Uint_Pack32",
  352. "A8B8G8R8_Sint_Pack32",
  353. "A8B8G8R8_Srgb_Pack32",
  354. "A2R10G10B10_Unorm_Pack32",
  355. "A2R10G10B10_Snorm_Pack32",
  356. "A2R10G10B10_Uscaled_Pack32",
  357. "A2R10G10B10_Sscaled_Pack32",
  358. "A2R10G10B10_Uint_Pack32",
  359. "A2R10G10B10_Sint_Pack32",
  360. "A2B10G10R10_Unorm_Pack32",
  361. "A2B10G10R10_Snorm_Pack32",
  362. "A2B10G10R10_Uscaled_Pack32",
  363. "A2B10G10R10_Sscaled_Pack32",
  364. "A2B10G10R10_Uint_Pack32",
  365. "A2B10G10R10_Sint_Pack32",
  366. "R16_Unorm",
  367. "R16_Snorm",
  368. "R16_Uscaled",
  369. "R16_Sscaled",
  370. "R16_Uint",
  371. "R16_Sint",
  372. "R16_Sfloat",
  373. "R16G16_Unorm",
  374. "R16G16_Snorm",
  375. "R16G16_Uscaled",
  376. "R16G16_Sscaled",
  377. "R16G16_Uint",
  378. "R16G16_Sint",
  379. "R16G16_Sfloat",
  380. "R16G16B16_Unorm",
  381. "R16G16B16_Snorm",
  382. "R16G16B16_Uscaled",
  383. "R16G16B16_Sscaled",
  384. "R16G16B16_Uint",
  385. "R16G16B16_Sint",
  386. "R16G16B16_Sfloat",
  387. "R16G16B16A16_Unorm",
  388. "R16G16B16A16_Snorm",
  389. "R16G16B16A16_Uscaled",
  390. "R16G16B16A16_Sscaled",
  391. "R16G16B16A16_Uint",
  392. "R16G16B16A16_Sint",
  393. "R16G16B16A16_Sfloat",
  394. "R32_Uint",
  395. "R32_Sint",
  396. "R32_Sfloat",
  397. "R32G32_Uint",
  398. "R32G32_Sint",
  399. "R32G32_Sfloat",
  400. "R32G32B32_Uint",
  401. "R32G32B32_Sint",
  402. "R32G32B32_Sfloat",
  403. "R32G32B32A32_Uint",
  404. "R32G32B32A32_Sint",
  405. "R32G32B32A32_Sfloat",
  406. "R64_Uint",
  407. "R64_Sint",
  408. "R64_Sfloat",
  409. "R64G64_Uint",
  410. "R64G64_Sint",
  411. "R64G64_Sfloat",
  412. "R64G64B64_Uint",
  413. "R64G64B64_Sint",
  414. "R64G64B64_Sfloat",
  415. "R64G64B64A64_Uint",
  416. "R64G64B64A64_Sint",
  417. "R64G64B64A64_Sfloat",
  418. "B10G11R11_Ufloat_Pack32",
  419. "E5B9G9R9_Ufloat_Pack32",
  420. "D16_Unorm",
  421. "X8_D24_Unorm_Pack32",
  422. "D32_Sfloat",
  423. "S8_Uint",
  424. "D16_Unorm_S8_Uint",
  425. "D24_Unorm_S8_Uint",
  426. "D32_Sfloat_S8_Uint",
  427. "Bc1_Rgb_Unorm_Block",
  428. "Bc1_Rgb_Srgb_Block",
  429. "Bc1_Rgba_Unorm_Block",
  430. "Bc1_Rgba_Srgb_Block",
  431. "Bc2_Unorm_Block",
  432. "Bc2_Srgb_Block",
  433. "Bc3_Unorm_Block",
  434. "Bc3_Srgb_Block",
  435. "Bc4_Unorm_Block",
  436. "Bc4_Snorm_Block",
  437. "Bc5_Unorm_Block",
  438. "Bc5_Snorm_Block",
  439. "Bc6H_Ufloat_Block",
  440. "Bc6H_Sfloat_Block",
  441. "Bc7_Unorm_Block",
  442. "Bc7_Srgb_Block",
  443. "Etc2_R8G8B8_Unorm_Block",
  444. "Etc2_R8G8B8_Srgb_Block",
  445. "Etc2_R8G8B8A1_Unorm_Block",
  446. "Etc2_R8G8B8A1_Srgb_Block",
  447. "Etc2_R8G8B8A8_Unorm_Block",
  448. "Etc2_R8G8B8A8_Srgb_Block",
  449. "Eac_R11_Unorm_Block",
  450. "Eac_R11_Snorm_Block",
  451. "Eac_R11G11_Unorm_Block",
  452. "Eac_R11G11_Snorm_Block",
  453. "Astc_4X4_Unorm_Block",
  454. "Astc_4X4_Srgb_Block",
  455. "Astc_5X4_Unorm_Block",
  456. "Astc_5X4_Srgb_Block",
  457. "Astc_5X5_Unorm_Block",
  458. "Astc_5X5_Srgb_Block",
  459. "Astc_6X5_Unorm_Block",
  460. "Astc_6X5_Srgb_Block",
  461. "Astc_6X6_Unorm_Block",
  462. "Astc_6X6_Srgb_Block",
  463. "Astc_8X5_Unorm_Block",
  464. "Astc_8X5_Srgb_Block",
  465. "Astc_8X6_Unorm_Block",
  466. "Astc_8X6_Srgb_Block",
  467. "Astc_8X8_Unorm_Block",
  468. "Astc_8X8_Srgb_Block",
  469. "Astc_10X5_Unorm_Block",
  470. "Astc_10X5_Srgb_Block",
  471. "Astc_10X6_Unorm_Block",
  472. "Astc_10X6_Srgb_Block",
  473. "Astc_10X8_Unorm_Block",
  474. "Astc_10X8_Srgb_Block",
  475. "Astc_10X10_Unorm_Block",
  476. "Astc_10X10_Srgb_Block",
  477. "Astc_12X10_Unorm_Block",
  478. "Astc_12X10_Srgb_Block",
  479. "Astc_12X12_Unorm_Block",
  480. "Astc_12X12_Srgb_Block",
  481. "G8B8G8R8_422_Unorm",
  482. "B8G8R8G8_422_Unorm",
  483. "G8_B8_R8_3Plane_420_Unorm",
  484. "G8_B8R8_2Plane_420_Unorm",
  485. "G8_B8_R8_3Plane_422_Unorm",
  486. "G8_B8R8_2Plane_422_Unorm",
  487. "G8_B8_R8_3Plane_444_Unorm",
  488. "R10X6_Unorm_Pack16",
  489. "R10X6G10X6_Unorm_2Pack16",
  490. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  491. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  492. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  493. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  494. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  495. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  496. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  497. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  498. "R12X4_Unorm_Pack16",
  499. "R12X4G12X4_Unorm_2Pack16",
  500. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  501. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  502. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  503. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  504. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  505. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  506. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  507. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  508. "G16B16G16R16_422_Unorm",
  509. "B16G16R16G16_422_Unorm",
  510. "G16_B16_R16_3Plane_420_Unorm",
  511. "G16_B16R16_2Plane_420_Unorm",
  512. "G16_B16_R16_3Plane_422_Unorm",
  513. "G16_B16R16_2Plane_422_Unorm",
  514. "G16_B16_R16_3Plane_444_Unorm",
  515. "Pvrtc1_2Bpp_Unorm_Block_Img",
  516. "Pvrtc1_4Bpp_Unorm_Block_Img",
  517. "Pvrtc2_2Bpp_Unorm_Block_Img",
  518. "Pvrtc2_4Bpp_Unorm_Block_Img",
  519. "Pvrtc1_2Bpp_Srgb_Block_Img",
  520. "Pvrtc1_4Bpp_Srgb_Block_Img",
  521. "Pvrtc2_2Bpp_Srgb_Block_Img",
  522. "Pvrtc2_4Bpp_Srgb_Block_Img"
  523. };
  524. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  525. switch (p_format) {
  526. case DATA_FORMAT_R8_UNORM:
  527. case DATA_FORMAT_R8_SNORM:
  528. case DATA_FORMAT_R8_UINT:
  529. case DATA_FORMAT_R8_SINT:
  530. case DATA_FORMAT_R8G8_UNORM:
  531. case DATA_FORMAT_R8G8_SNORM:
  532. case DATA_FORMAT_R8G8_UINT:
  533. case DATA_FORMAT_R8G8_SINT:
  534. case DATA_FORMAT_R8G8B8_UNORM:
  535. case DATA_FORMAT_R8G8B8_SNORM:
  536. case DATA_FORMAT_R8G8B8_UINT:
  537. case DATA_FORMAT_R8G8B8_SINT:
  538. case DATA_FORMAT_B8G8R8_UNORM:
  539. case DATA_FORMAT_B8G8R8_SNORM:
  540. case DATA_FORMAT_B8G8R8_UINT:
  541. case DATA_FORMAT_B8G8R8_SINT:
  542. case DATA_FORMAT_R8G8B8A8_UNORM:
  543. case DATA_FORMAT_R8G8B8A8_SNORM:
  544. case DATA_FORMAT_R8G8B8A8_UINT:
  545. case DATA_FORMAT_R8G8B8A8_SINT:
  546. case DATA_FORMAT_B8G8R8A8_UNORM:
  547. case DATA_FORMAT_B8G8R8A8_SNORM:
  548. case DATA_FORMAT_B8G8R8A8_UINT:
  549. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  550. case DATA_FORMAT_R16_UNORM:
  551. case DATA_FORMAT_R16_SNORM:
  552. case DATA_FORMAT_R16_UINT:
  553. case DATA_FORMAT_R16_SINT:
  554. case DATA_FORMAT_R16_SFLOAT: return 4;
  555. case DATA_FORMAT_R16G16_UNORM:
  556. case DATA_FORMAT_R16G16_SNORM:
  557. case DATA_FORMAT_R16G16_UINT:
  558. case DATA_FORMAT_R16G16_SINT:
  559. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  560. case DATA_FORMAT_R16G16B16_UNORM:
  561. case DATA_FORMAT_R16G16B16_SNORM:
  562. case DATA_FORMAT_R16G16B16_UINT:
  563. case DATA_FORMAT_R16G16B16_SINT:
  564. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  565. case DATA_FORMAT_R16G16B16A16_UNORM:
  566. case DATA_FORMAT_R16G16B16A16_SNORM:
  567. case DATA_FORMAT_R16G16B16A16_UINT:
  568. case DATA_FORMAT_R16G16B16A16_SINT:
  569. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  570. case DATA_FORMAT_R32_UINT:
  571. case DATA_FORMAT_R32_SINT:
  572. case DATA_FORMAT_R32_SFLOAT: return 4;
  573. case DATA_FORMAT_R32G32_UINT:
  574. case DATA_FORMAT_R32G32_SINT:
  575. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  576. case DATA_FORMAT_R32G32B32_UINT:
  577. case DATA_FORMAT_R32G32B32_SINT:
  578. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  579. case DATA_FORMAT_R32G32B32A32_UINT:
  580. case DATA_FORMAT_R32G32B32A32_SINT:
  581. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  582. case DATA_FORMAT_R64_UINT:
  583. case DATA_FORMAT_R64_SINT:
  584. case DATA_FORMAT_R64_SFLOAT: return 8;
  585. case DATA_FORMAT_R64G64_UINT:
  586. case DATA_FORMAT_R64G64_SINT:
  587. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  588. case DATA_FORMAT_R64G64B64_UINT:
  589. case DATA_FORMAT_R64G64B64_SINT:
  590. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  591. case DATA_FORMAT_R64G64B64A64_UINT:
  592. case DATA_FORMAT_R64G64B64A64_SINT:
  593. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  594. default: return 0;
  595. }
  596. }
  597. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  598. switch (p_format) {
  599. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  600. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  601. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  602. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  603. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  604. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  605. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  606. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  607. case DATA_FORMAT_R8_UNORM:
  608. case DATA_FORMAT_R8_SNORM:
  609. case DATA_FORMAT_R8_USCALED:
  610. case DATA_FORMAT_R8_SSCALED:
  611. case DATA_FORMAT_R8_UINT:
  612. case DATA_FORMAT_R8_SINT:
  613. case DATA_FORMAT_R8_SRGB: return 1;
  614. case DATA_FORMAT_R8G8_UNORM:
  615. case DATA_FORMAT_R8G8_SNORM:
  616. case DATA_FORMAT_R8G8_USCALED:
  617. case DATA_FORMAT_R8G8_SSCALED:
  618. case DATA_FORMAT_R8G8_UINT:
  619. case DATA_FORMAT_R8G8_SINT:
  620. case DATA_FORMAT_R8G8_SRGB: return 2;
  621. case DATA_FORMAT_R8G8B8_UNORM:
  622. case DATA_FORMAT_R8G8B8_SNORM:
  623. case DATA_FORMAT_R8G8B8_USCALED:
  624. case DATA_FORMAT_R8G8B8_SSCALED:
  625. case DATA_FORMAT_R8G8B8_UINT:
  626. case DATA_FORMAT_R8G8B8_SINT:
  627. case DATA_FORMAT_R8G8B8_SRGB:
  628. case DATA_FORMAT_B8G8R8_UNORM:
  629. case DATA_FORMAT_B8G8R8_SNORM:
  630. case DATA_FORMAT_B8G8R8_USCALED:
  631. case DATA_FORMAT_B8G8R8_SSCALED:
  632. case DATA_FORMAT_B8G8R8_UINT:
  633. case DATA_FORMAT_B8G8R8_SINT:
  634. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  635. case DATA_FORMAT_R8G8B8A8_UNORM:
  636. case DATA_FORMAT_R8G8B8A8_SNORM:
  637. case DATA_FORMAT_R8G8B8A8_USCALED:
  638. case DATA_FORMAT_R8G8B8A8_SSCALED:
  639. case DATA_FORMAT_R8G8B8A8_UINT:
  640. case DATA_FORMAT_R8G8B8A8_SINT:
  641. case DATA_FORMAT_R8G8B8A8_SRGB:
  642. case DATA_FORMAT_B8G8R8A8_UNORM:
  643. case DATA_FORMAT_B8G8R8A8_SNORM:
  644. case DATA_FORMAT_B8G8R8A8_USCALED:
  645. case DATA_FORMAT_B8G8R8A8_SSCALED:
  646. case DATA_FORMAT_B8G8R8A8_UINT:
  647. case DATA_FORMAT_B8G8R8A8_SINT:
  648. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  649. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  650. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  651. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  652. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  653. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  654. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  655. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  656. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  657. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  658. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  659. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  660. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  661. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  662. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  663. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  664. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  665. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  666. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  667. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  668. case DATA_FORMAT_R16_UNORM:
  669. case DATA_FORMAT_R16_SNORM:
  670. case DATA_FORMAT_R16_USCALED:
  671. case DATA_FORMAT_R16_SSCALED:
  672. case DATA_FORMAT_R16_UINT:
  673. case DATA_FORMAT_R16_SINT:
  674. case DATA_FORMAT_R16_SFLOAT: return 2;
  675. case DATA_FORMAT_R16G16_UNORM:
  676. case DATA_FORMAT_R16G16_SNORM:
  677. case DATA_FORMAT_R16G16_USCALED:
  678. case DATA_FORMAT_R16G16_SSCALED:
  679. case DATA_FORMAT_R16G16_UINT:
  680. case DATA_FORMAT_R16G16_SINT:
  681. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  682. case DATA_FORMAT_R16G16B16_UNORM:
  683. case DATA_FORMAT_R16G16B16_SNORM:
  684. case DATA_FORMAT_R16G16B16_USCALED:
  685. case DATA_FORMAT_R16G16B16_SSCALED:
  686. case DATA_FORMAT_R16G16B16_UINT:
  687. case DATA_FORMAT_R16G16B16_SINT:
  688. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  689. case DATA_FORMAT_R16G16B16A16_UNORM:
  690. case DATA_FORMAT_R16G16B16A16_SNORM:
  691. case DATA_FORMAT_R16G16B16A16_USCALED:
  692. case DATA_FORMAT_R16G16B16A16_SSCALED:
  693. case DATA_FORMAT_R16G16B16A16_UINT:
  694. case DATA_FORMAT_R16G16B16A16_SINT:
  695. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  696. case DATA_FORMAT_R32_UINT:
  697. case DATA_FORMAT_R32_SINT:
  698. case DATA_FORMAT_R32_SFLOAT: return 4;
  699. case DATA_FORMAT_R32G32_UINT:
  700. case DATA_FORMAT_R32G32_SINT:
  701. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  702. case DATA_FORMAT_R32G32B32_UINT:
  703. case DATA_FORMAT_R32G32B32_SINT:
  704. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  705. case DATA_FORMAT_R32G32B32A32_UINT:
  706. case DATA_FORMAT_R32G32B32A32_SINT:
  707. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  708. case DATA_FORMAT_R64_UINT:
  709. case DATA_FORMAT_R64_SINT:
  710. case DATA_FORMAT_R64_SFLOAT: return 8;
  711. case DATA_FORMAT_R64G64_UINT:
  712. case DATA_FORMAT_R64G64_SINT:
  713. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  714. case DATA_FORMAT_R64G64B64_UINT:
  715. case DATA_FORMAT_R64G64B64_SINT:
  716. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  717. case DATA_FORMAT_R64G64B64A64_UINT:
  718. case DATA_FORMAT_R64G64B64A64_SINT:
  719. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  720. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  721. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  722. case DATA_FORMAT_D16_UNORM: return 2;
  723. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  724. case DATA_FORMAT_D32_SFLOAT: return 4;
  725. case DATA_FORMAT_S8_UINT: return 1;
  726. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  727. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  728. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  729. return 5; //?
  730. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  731. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  732. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  733. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  734. case DATA_FORMAT_BC2_UNORM_BLOCK:
  735. case DATA_FORMAT_BC2_SRGB_BLOCK:
  736. case DATA_FORMAT_BC3_UNORM_BLOCK:
  737. case DATA_FORMAT_BC3_SRGB_BLOCK:
  738. case DATA_FORMAT_BC4_UNORM_BLOCK:
  739. case DATA_FORMAT_BC4_SNORM_BLOCK:
  740. case DATA_FORMAT_BC5_UNORM_BLOCK:
  741. case DATA_FORMAT_BC5_SNORM_BLOCK:
  742. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  743. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  744. case DATA_FORMAT_BC7_UNORM_BLOCK:
  745. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  746. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  747. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  748. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  749. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  750. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  751. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  752. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  753. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  754. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  755. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  756. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  757. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  758. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  759. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  760. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  761. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  762. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  763. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  764. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  765. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  766. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  767. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  768. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  769. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  770. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  771. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  772. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  773. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  774. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  775. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  776. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  777. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  778. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  779. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  780. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  781. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  782. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  783. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  784. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  785. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  786. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  787. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  788. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  789. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  790. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  791. case DATA_FORMAT_R10X6_UNORM_PACK16:
  792. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  793. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  794. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  795. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  796. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  797. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  798. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  799. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  800. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  801. case DATA_FORMAT_R12X4_UNORM_PACK16:
  802. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  803. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  804. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  805. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  806. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  807. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  808. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  809. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  810. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  811. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  812. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  813. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  814. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  815. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  816. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  817. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  818. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  819. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  820. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  821. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  822. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  823. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  824. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  825. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  826. default: {
  827. ERR_PRINT("Format not handled, bug");
  828. }
  829. }
  830. return 1;
  831. }
  832. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  833. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  834. switch (p_format) {
  835. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  836. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  837. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  838. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  839. case DATA_FORMAT_BC2_UNORM_BLOCK:
  840. case DATA_FORMAT_BC2_SRGB_BLOCK:
  841. case DATA_FORMAT_BC3_UNORM_BLOCK:
  842. case DATA_FORMAT_BC3_SRGB_BLOCK:
  843. case DATA_FORMAT_BC4_UNORM_BLOCK:
  844. case DATA_FORMAT_BC4_SNORM_BLOCK:
  845. case DATA_FORMAT_BC5_UNORM_BLOCK:
  846. case DATA_FORMAT_BC5_SNORM_BLOCK:
  847. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  848. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  849. case DATA_FORMAT_BC7_UNORM_BLOCK:
  850. case DATA_FORMAT_BC7_SRGB_BLOCK:
  851. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  852. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  853. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  854. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  855. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  856. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  857. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  858. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  859. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  860. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  861. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  862. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  863. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  864. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  865. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  866. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  867. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  868. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  869. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  870. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  871. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  872. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  873. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  874. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  875. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  876. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  877. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  878. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  879. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  880. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  881. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  882. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  883. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  884. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  885. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  886. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  887. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  888. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  889. r_w = 4;
  890. r_h = 4;
  891. return;
  892. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  893. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  894. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  895. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  896. r_w = 4;
  897. r_h = 4;
  898. return;
  899. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  900. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  901. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  902. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  903. r_w = 8;
  904. r_h = 4;
  905. return;
  906. default: {
  907. r_w = 1;
  908. r_h = 1;
  909. }
  910. }
  911. }
  912. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  913. switch (p_format) {
  914. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  915. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  916. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  917. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  918. case DATA_FORMAT_BC2_UNORM_BLOCK:
  919. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  920. case DATA_FORMAT_BC3_UNORM_BLOCK:
  921. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  922. case DATA_FORMAT_BC4_UNORM_BLOCK:
  923. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  924. case DATA_FORMAT_BC5_UNORM_BLOCK:
  925. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  926. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  927. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  928. case DATA_FORMAT_BC7_UNORM_BLOCK:
  929. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  930. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  931. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  932. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  933. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  934. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  935. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  936. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  937. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  938. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  939. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  940. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  941. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  942. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  943. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  944. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  945. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  946. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  947. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  948. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  949. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  950. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  951. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  952. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  953. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  954. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  955. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  956. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  957. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  958. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  959. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  960. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  961. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  962. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  963. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  964. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  965. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  966. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  967. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  968. return 8; //wrong
  969. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  971. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  972. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  975. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  976. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  977. return 8; //what varies is resolution
  978. default: {
  979. }
  980. }
  981. return 1;
  982. }
  983. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  984. switch (p_format) {
  985. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  986. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  987. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  988. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  989. case DATA_FORMAT_BC4_UNORM_BLOCK:
  990. case DATA_FORMAT_BC4_SNORM_BLOCK:
  991. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  992. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  993. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  994. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  995. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  996. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  997. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  998. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1000. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  1001. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1002. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1003. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1004. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  1005. default: {
  1006. }
  1007. }
  1008. return 0;
  1009. }
  1010. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1011. switch (p_format) {
  1012. case DATA_FORMAT_S8_UINT:
  1013. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1014. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1015. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1016. return true;
  1017. }
  1018. default: {
  1019. }
  1020. }
  1021. return false;
  1022. }
  1023. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1024. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1025. uint32_t w = p_width;
  1026. uint32_t h = p_height;
  1027. uint32_t d = p_depth;
  1028. uint32_t size = 0;
  1029. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1030. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1031. uint32_t blockw, blockh;
  1032. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1033. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1034. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1035. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1036. uint32_t s = bw * bh;
  1037. s *= pixel_size;
  1038. s >>= pixel_rshift;
  1039. size += s * d;
  1040. if (r_blockw) {
  1041. *r_blockw = bw;
  1042. }
  1043. if (r_blockh) {
  1044. *r_blockh = bh;
  1045. }
  1046. if (r_depth) {
  1047. *r_depth = d;
  1048. }
  1049. w = MAX(blockw, w >> 1);
  1050. h = MAX(blockh, h >> 1);
  1051. d = MAX(1, d >> 1);
  1052. }
  1053. return size;
  1054. }
  1055. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1056. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1057. int w = p_width;
  1058. int h = p_height;
  1059. int d = p_depth;
  1060. int mipmaps = 1;
  1061. while (true) {
  1062. if (w == 1 && h == 1 && d == 1) {
  1063. break;
  1064. }
  1065. w = MAX(1, w >> 1);
  1066. h = MAX(1, h >> 1);
  1067. d = MAX(1, d >> 1);
  1068. mipmaps++;
  1069. };
  1070. return mipmaps;
  1071. }
  1072. ///////////////////////
  1073. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1074. VK_COMPARE_OP_NEVER,
  1075. VK_COMPARE_OP_LESS,
  1076. VK_COMPARE_OP_EQUAL,
  1077. VK_COMPARE_OP_LESS_OR_EQUAL,
  1078. VK_COMPARE_OP_GREATER,
  1079. VK_COMPARE_OP_NOT_EQUAL,
  1080. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1081. VK_COMPARE_OP_ALWAYS
  1082. };
  1083. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1084. VK_STENCIL_OP_KEEP,
  1085. VK_STENCIL_OP_ZERO,
  1086. VK_STENCIL_OP_REPLACE,
  1087. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1088. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1089. VK_STENCIL_OP_INVERT,
  1090. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1091. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1092. };
  1093. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1094. VK_SAMPLE_COUNT_1_BIT,
  1095. VK_SAMPLE_COUNT_2_BIT,
  1096. VK_SAMPLE_COUNT_4_BIT,
  1097. VK_SAMPLE_COUNT_8_BIT,
  1098. VK_SAMPLE_COUNT_16_BIT,
  1099. VK_SAMPLE_COUNT_32_BIT,
  1100. VK_SAMPLE_COUNT_64_BIT,
  1101. };
  1102. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1103. VK_LOGIC_OP_CLEAR,
  1104. VK_LOGIC_OP_AND,
  1105. VK_LOGIC_OP_AND_REVERSE,
  1106. VK_LOGIC_OP_COPY,
  1107. VK_LOGIC_OP_AND_INVERTED,
  1108. VK_LOGIC_OP_NO_OP,
  1109. VK_LOGIC_OP_XOR,
  1110. VK_LOGIC_OP_OR,
  1111. VK_LOGIC_OP_NOR,
  1112. VK_LOGIC_OP_EQUIVALENT,
  1113. VK_LOGIC_OP_INVERT,
  1114. VK_LOGIC_OP_OR_REVERSE,
  1115. VK_LOGIC_OP_COPY_INVERTED,
  1116. VK_LOGIC_OP_OR_INVERTED,
  1117. VK_LOGIC_OP_NAND,
  1118. VK_LOGIC_OP_SET
  1119. };
  1120. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1121. VK_BLEND_FACTOR_ZERO,
  1122. VK_BLEND_FACTOR_ONE,
  1123. VK_BLEND_FACTOR_SRC_COLOR,
  1124. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1125. VK_BLEND_FACTOR_DST_COLOR,
  1126. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1127. VK_BLEND_FACTOR_SRC_ALPHA,
  1128. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1129. VK_BLEND_FACTOR_DST_ALPHA,
  1130. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1131. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1132. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1133. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1134. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1135. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1136. VK_BLEND_FACTOR_SRC1_COLOR,
  1137. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1138. VK_BLEND_FACTOR_SRC1_ALPHA,
  1139. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1140. };
  1141. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1142. VK_BLEND_OP_ADD,
  1143. VK_BLEND_OP_SUBTRACT,
  1144. VK_BLEND_OP_REVERSE_SUBTRACT,
  1145. VK_BLEND_OP_MIN,
  1146. VK_BLEND_OP_MAX
  1147. };
  1148. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1149. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1150. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1151. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1152. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1153. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1154. };
  1155. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1156. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1157. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1158. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1159. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1160. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1161. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1162. };
  1163. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1164. VK_IMAGE_TYPE_1D,
  1165. VK_IMAGE_TYPE_2D,
  1166. VK_IMAGE_TYPE_3D,
  1167. VK_IMAGE_TYPE_2D,
  1168. VK_IMAGE_TYPE_1D,
  1169. VK_IMAGE_TYPE_2D,
  1170. VK_IMAGE_TYPE_2D
  1171. };
  1172. /***************************/
  1173. /**** BUFFER MANAGEMENT ****/
  1174. /***************************/
  1175. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1176. VkBufferCreateInfo bufferInfo;
  1177. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1178. bufferInfo.pNext = NULL;
  1179. bufferInfo.flags = 0;
  1180. bufferInfo.size = p_size;
  1181. bufferInfo.usage = p_usage;
  1182. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1183. bufferInfo.queueFamilyIndexCount = 0;
  1184. bufferInfo.pQueueFamilyIndices = 0;
  1185. VmaAllocationCreateInfo allocInfo;
  1186. allocInfo.flags = 0;
  1187. allocInfo.usage = p_mapping;
  1188. allocInfo.requiredFlags = 0;
  1189. allocInfo.preferredFlags = 0;
  1190. allocInfo.memoryTypeBits = 0;
  1191. allocInfo.pool = NULL;
  1192. allocInfo.pUserData = NULL;
  1193. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1194. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size));
  1195. p_buffer->size = p_size;
  1196. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1197. p_buffer->buffer_info.offset = 0;
  1198. p_buffer->buffer_info.range = p_size;
  1199. return OK;
  1200. }
  1201. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1202. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1203. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1204. p_buffer->buffer = NULL;
  1205. p_buffer->allocation = NULL;
  1206. p_buffer->size = 0;
  1207. return OK;
  1208. }
  1209. Error RenderingDeviceVulkan::_insert_staging_block() {
  1210. VkBufferCreateInfo bufferInfo;
  1211. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1212. bufferInfo.pNext = NULL;
  1213. bufferInfo.flags = 0;
  1214. bufferInfo.size = staging_buffer_block_size;
  1215. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1216. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1217. bufferInfo.queueFamilyIndexCount = 0;
  1218. bufferInfo.pQueueFamilyIndices = 0;
  1219. VmaAllocationCreateInfo allocInfo;
  1220. allocInfo.flags = 0;
  1221. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1222. allocInfo.requiredFlags = 0;
  1223. allocInfo.preferredFlags = 0;
  1224. allocInfo.memoryTypeBits = 0;
  1225. allocInfo.pool = NULL;
  1226. allocInfo.pUserData = NULL;
  1227. StagingBufferBlock block;
  1228. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1229. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1230. block.frame_used = 0;
  1231. block.fill_amount = 0;
  1232. staging_buffer_blocks.insert(staging_buffer_current, block);
  1233. return OK;
  1234. }
  1235. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1236. //determine a block to use
  1237. r_alloc_size = p_amount;
  1238. while (true) {
  1239. r_alloc_offset = 0;
  1240. //see if we can use current block
  1241. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1242. //we used this block this frame, let's see if there is still room
  1243. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1244. {
  1245. uint32_t align_remainder = write_from % p_required_align;
  1246. if (align_remainder != 0) {
  1247. write_from += p_required_align - align_remainder;
  1248. }
  1249. }
  1250. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1251. if ((int32_t)p_amount < available_bytes) {
  1252. //all is good, we should be ok, all will fit
  1253. r_alloc_offset = write_from;
  1254. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1255. //ok all won't fit but at least we can fit a chunkie
  1256. //all is good, update what needs to be written to
  1257. r_alloc_offset = write_from;
  1258. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1259. } else {
  1260. //can't fit it into this buffer.
  1261. //will need to try next buffer
  1262. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1263. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1264. // possible in a single frame
  1265. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1266. //guess we did.. ok, let's see if we can insert a new block..
  1267. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1268. //we can, so we are safe
  1269. Error err = _insert_staging_block();
  1270. if (err) {
  1271. return err;
  1272. }
  1273. //claim for this frame
  1274. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1275. } else {
  1276. // Ok, worst case scenario, all the staging buffers belong to this frame
  1277. // and this frame is not even done.
  1278. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1279. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1280. if (false) { //separate thread from render
  1281. //block_until_next_frame()
  1282. continue;
  1283. } else {
  1284. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1285. _flush(true);
  1286. //clear the whole staging buffer
  1287. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1288. staging_buffer_blocks.write[i].frame_used = 0;
  1289. staging_buffer_blocks.write[i].fill_amount = 0;
  1290. }
  1291. //claim current
  1292. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1293. }
  1294. }
  1295. } else {
  1296. //not from current frame, so continue and try again
  1297. continue;
  1298. }
  1299. }
  1300. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1301. //this is an old block, which was already processed, let's reuse
  1302. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1303. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1304. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1305. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1306. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1307. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1308. Error err = _insert_staging_block();
  1309. if (err) {
  1310. return err;
  1311. }
  1312. //claim for this frame
  1313. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1314. } else {
  1315. // oops, we are out of room and we can't create more.
  1316. // let's flush older frames.
  1317. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1318. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1319. if (false) {
  1320. //separate thread from render
  1321. //block_until_next_frame()
  1322. continue; //and try again
  1323. } else {
  1324. _flush(false);
  1325. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1326. //clear all blocks but the ones from this frame
  1327. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1328. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1329. break; //ok, we reached something from this frame, abort
  1330. }
  1331. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1332. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1333. }
  1334. //claim for current frame
  1335. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1336. }
  1337. }
  1338. }
  1339. //all was good, break
  1340. break;
  1341. }
  1342. staging_buffer_used = true;
  1343. return OK;
  1344. }
  1345. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1346. //submitting may get chunked for various reasons, so convert this to a task
  1347. size_t to_submit = p_data_size;
  1348. size_t submit_from = 0;
  1349. while (to_submit > 0) {
  1350. uint32_t block_write_offset;
  1351. uint32_t block_write_amount;
  1352. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1353. if (err) {
  1354. return err;
  1355. }
  1356. //map staging buffer (It's CPU and coherent)
  1357. void *data_ptr = NULL;
  1358. {
  1359. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1360. if (vkerr) {
  1361. ERR_FAIL_V(ERR_CANT_CREATE);
  1362. }
  1363. }
  1364. //copy to staging buffer
  1365. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1366. //unmap
  1367. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1368. //insert a command to copy this
  1369. VkBufferCopy region;
  1370. region.srcOffset = block_write_offset;
  1371. region.dstOffset = submit_from + p_offset;
  1372. region.size = block_write_amount;
  1373. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1374. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1375. to_submit -= block_write_amount;
  1376. submit_from += block_write_amount;
  1377. }
  1378. return OK;
  1379. }
  1380. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1381. VkMemoryBarrier mem_barrier;
  1382. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1383. mem_barrier.pNext = NULL;
  1384. mem_barrier.srcAccessMask = p_src_access;
  1385. mem_barrier.dstAccessMask = p_dst_sccess;
  1386. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, NULL, 0, NULL);
  1387. }
  1388. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1389. VkBufferMemoryBarrier buffer_mem_barrier;
  1390. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1391. buffer_mem_barrier.pNext = NULL;
  1392. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1393. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1394. buffer_mem_barrier.srcAccessMask = p_src_access;
  1395. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1396. buffer_mem_barrier.buffer = buffer;
  1397. buffer_mem_barrier.offset = p_from;
  1398. buffer_mem_barrier.size = p_size;
  1399. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, NULL, 1, &buffer_mem_barrier, 0, NULL);
  1400. }
  1401. /*****************/
  1402. /**** TEXTURE ****/
  1403. /*****************/
  1404. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1405. _THREAD_SAFE_METHOD_
  1406. VkImageCreateInfo image_create_info;
  1407. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1408. image_create_info.pNext = NULL;
  1409. image_create_info.flags = 0;
  1410. VkImageFormatListCreateInfoKHR format_list_create_info;
  1411. Vector<VkFormat> allowed_formats;
  1412. if (p_format.shareable_formats.size()) {
  1413. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1414. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1415. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1416. }
  1417. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1418. format_list_create_info.pNext = NULL;
  1419. format_list_create_info.viewFormatCount = allowed_formats.size();
  1420. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1421. image_create_info.pNext = &format_list_create_info;
  1422. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1423. "If supplied a list of shareable formats, the current format must be present in the list");
  1424. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1425. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1426. }
  1427. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1428. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1429. }
  1430. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1431. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1432. }*/
  1433. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1434. image_create_info.imageType = vulkan_image_type[p_format.type];
  1435. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1436. image_create_info.format = vulkan_formats[p_format.format];
  1437. image_create_info.extent.width = p_format.width;
  1438. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1439. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1440. image_create_info.extent.height = p_format.height;
  1441. } else {
  1442. image_create_info.extent.height = 1;
  1443. }
  1444. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1445. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1446. image_create_info.extent.depth = p_format.depth;
  1447. } else {
  1448. image_create_info.extent.depth = 1;
  1449. }
  1450. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1451. image_create_info.mipLevels = p_format.mipmaps;
  1452. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1453. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1454. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1455. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1456. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1457. image_create_info.arrayLayers = p_format.array_layers;
  1458. } else {
  1459. image_create_info.arrayLayers = 1;
  1460. }
  1461. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1462. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1463. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1464. //usage
  1465. image_create_info.usage = 0;
  1466. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1467. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1468. }
  1469. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1470. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1471. }
  1472. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1473. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1474. }
  1475. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1476. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1477. }
  1478. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1479. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1480. }
  1481. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1482. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1483. }
  1484. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1485. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1486. }
  1487. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1488. image_create_info.queueFamilyIndexCount = 0;
  1489. image_create_info.pQueueFamilyIndices = NULL;
  1490. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1491. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1492. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1493. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1494. if (p_data.size()) {
  1495. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1496. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1497. int expected_images = image_create_info.arrayLayers;
  1498. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1499. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1500. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1501. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1502. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1503. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1504. }
  1505. }
  1506. {
  1507. //validate that this image is supported for the intended use
  1508. VkFormatProperties properties;
  1509. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1510. VkFormatFeatureFlags flags;
  1511. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1512. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1513. flags = properties.linearTilingFeatures;
  1514. format_text += " (with CPU read bit)";
  1515. } else {
  1516. flags = properties.optimalTilingFeatures;
  1517. }
  1518. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1519. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1520. }
  1521. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1522. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1523. }
  1524. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1525. printf("vkformat: %x\n", image_create_info.format);
  1526. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1527. }
  1528. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1529. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1530. }
  1531. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1532. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1533. }
  1534. }
  1535. //some view validation
  1536. if (p_view.format_override != DATA_FORMAT_MAX) {
  1537. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1538. }
  1539. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1540. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1541. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1542. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1543. //allocate memory
  1544. VmaAllocationCreateInfo allocInfo;
  1545. allocInfo.flags = 0;
  1546. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1547. allocInfo.requiredFlags = 0;
  1548. allocInfo.preferredFlags = 0;
  1549. allocInfo.memoryTypeBits = 0;
  1550. allocInfo.pool = NULL;
  1551. allocInfo.pUserData = NULL;
  1552. Texture texture;
  1553. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1554. ERR_FAIL_COND_V(err, RID());
  1555. texture.type = p_format.type;
  1556. texture.format = p_format.format;
  1557. texture.width = image_create_info.extent.width;
  1558. texture.height = image_create_info.extent.height;
  1559. texture.depth = image_create_info.extent.depth;
  1560. texture.layers = image_create_info.arrayLayers;
  1561. texture.mipmaps = image_create_info.mipLevels;
  1562. texture.usage_flags = p_format.usage_bits;
  1563. texture.samples = p_format.samples;
  1564. texture.allowed_shared_formats = p_format.shareable_formats;
  1565. //set base layout based on usage priority
  1566. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1567. //first priority, readable
  1568. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1569. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1570. //second priority, storage
  1571. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1572. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1573. //third priority, color or depth
  1574. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1575. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1576. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1577. } else {
  1578. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1579. }
  1580. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1581. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1582. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1583. if (format_has_stencil(p_format.format)) {
  1584. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1585. }
  1586. } else {
  1587. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1588. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1589. }
  1590. texture.bound = false;
  1591. //create view
  1592. VkImageViewCreateInfo image_view_create_info;
  1593. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1594. image_view_create_info.pNext = NULL;
  1595. image_view_create_info.flags = 0;
  1596. image_view_create_info.image = texture.image;
  1597. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1598. VK_IMAGE_VIEW_TYPE_1D,
  1599. VK_IMAGE_VIEW_TYPE_2D,
  1600. VK_IMAGE_VIEW_TYPE_3D,
  1601. VK_IMAGE_VIEW_TYPE_CUBE,
  1602. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1603. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1604. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1605. };
  1606. image_view_create_info.viewType = view_types[p_format.type];
  1607. if (p_view.format_override == DATA_FORMAT_MAX) {
  1608. image_view_create_info.format = image_create_info.format;
  1609. } else {
  1610. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1611. }
  1612. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1613. VK_COMPONENT_SWIZZLE_IDENTITY,
  1614. VK_COMPONENT_SWIZZLE_ZERO,
  1615. VK_COMPONENT_SWIZZLE_ONE,
  1616. VK_COMPONENT_SWIZZLE_R,
  1617. VK_COMPONENT_SWIZZLE_G,
  1618. VK_COMPONENT_SWIZZLE_B,
  1619. VK_COMPONENT_SWIZZLE_A
  1620. };
  1621. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1622. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1623. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1624. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1625. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1626. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1627. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1628. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1629. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1630. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1631. } else {
  1632. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1633. }
  1634. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1635. if (err) {
  1636. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1637. ERR_FAIL_V(RID());
  1638. }
  1639. //barrier to set layout
  1640. {
  1641. VkImageMemoryBarrier image_memory_barrier;
  1642. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1643. image_memory_barrier.pNext = NULL;
  1644. image_memory_barrier.srcAccessMask = 0;
  1645. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1646. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1647. image_memory_barrier.newLayout = texture.layout;
  1648. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1649. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1650. image_memory_barrier.image = texture.image;
  1651. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1652. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1653. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1654. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1655. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1656. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1657. }
  1658. RID id = texture_owner.make_rid(texture);
  1659. if (p_data.size()) {
  1660. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1661. texture_update(id, i, p_data[i]);
  1662. }
  1663. }
  1664. return id;
  1665. }
  1666. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1667. _THREAD_SAFE_METHOD_
  1668. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1669. ERR_FAIL_COND_V(!src_texture, RID());
  1670. if (src_texture->owner.is_valid()) { //ahh this is a share
  1671. p_with_texture = src_texture->owner;
  1672. src_texture = texture_owner.getornull(src_texture->owner);
  1673. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1674. }
  1675. //create view
  1676. Texture texture = *src_texture;
  1677. VkImageViewCreateInfo image_view_create_info;
  1678. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1679. image_view_create_info.pNext = NULL;
  1680. image_view_create_info.flags = 0;
  1681. image_view_create_info.image = texture.image;
  1682. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1683. VK_IMAGE_VIEW_TYPE_1D,
  1684. VK_IMAGE_VIEW_TYPE_2D,
  1685. VK_IMAGE_VIEW_TYPE_3D,
  1686. VK_IMAGE_VIEW_TYPE_CUBE,
  1687. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1688. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1689. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1690. };
  1691. image_view_create_info.viewType = view_types[texture.type];
  1692. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1693. image_view_create_info.format = vulkan_formats[texture.format];
  1694. } else {
  1695. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1696. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1697. "Format override is not in the list of allowed shareable formats for original texture.");
  1698. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1699. }
  1700. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1701. VK_COMPONENT_SWIZZLE_IDENTITY,
  1702. VK_COMPONENT_SWIZZLE_ZERO,
  1703. VK_COMPONENT_SWIZZLE_ONE,
  1704. VK_COMPONENT_SWIZZLE_R,
  1705. VK_COMPONENT_SWIZZLE_G,
  1706. VK_COMPONENT_SWIZZLE_B,
  1707. VK_COMPONENT_SWIZZLE_A
  1708. };
  1709. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1710. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1711. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1712. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1713. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1714. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1715. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1716. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1717. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1718. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1719. } else {
  1720. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1721. }
  1722. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1723. if (err) {
  1724. ERR_FAIL_V(RID());
  1725. }
  1726. texture.owner = p_with_texture;
  1727. RID id = texture_owner.make_rid(texture);
  1728. _add_dependency(id, p_with_texture);
  1729. return id;
  1730. }
  1731. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1732. _THREAD_SAFE_METHOD_
  1733. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1734. ERR_FAIL_COND_V(!src_texture, RID());
  1735. if (src_texture->owner.is_valid()) { //ahh this is a share
  1736. p_with_texture = src_texture->owner;
  1737. src_texture = texture_owner.getornull(src_texture->owner);
  1738. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1739. }
  1740. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1741. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1742. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1743. "Can only create a 3D slice from a 3D texture");
  1744. //create view
  1745. ERR_FAIL_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1746. ERR_FAIL_INDEX_V(p_layer, src_texture->layers, RID());
  1747. Texture texture = *src_texture;
  1748. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1749. texture.mipmaps = 1;
  1750. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1751. VkImageViewCreateInfo image_view_create_info;
  1752. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1753. image_view_create_info.pNext = NULL;
  1754. image_view_create_info.flags = 0;
  1755. image_view_create_info.image = texture.image;
  1756. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1757. VK_IMAGE_VIEW_TYPE_1D,
  1758. VK_IMAGE_VIEW_TYPE_2D,
  1759. VK_IMAGE_VIEW_TYPE_2D,
  1760. VK_IMAGE_VIEW_TYPE_2D,
  1761. VK_IMAGE_VIEW_TYPE_1D,
  1762. VK_IMAGE_VIEW_TYPE_2D,
  1763. VK_IMAGE_VIEW_TYPE_2D,
  1764. };
  1765. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
  1766. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1767. image_view_create_info.format = vulkan_formats[texture.format];
  1768. } else {
  1769. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1770. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1771. "Format override is not in the list of allowed shareable formats for original texture.");
  1772. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1773. }
  1774. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1775. VK_COMPONENT_SWIZZLE_IDENTITY,
  1776. VK_COMPONENT_SWIZZLE_ZERO,
  1777. VK_COMPONENT_SWIZZLE_ONE,
  1778. VK_COMPONENT_SWIZZLE_R,
  1779. VK_COMPONENT_SWIZZLE_G,
  1780. VK_COMPONENT_SWIZZLE_B,
  1781. VK_COMPONENT_SWIZZLE_A
  1782. };
  1783. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1784. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1785. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1786. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1787. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1788. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1789. "Specified layer is invalid for cubemap");
  1790. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1791. "Specified layer must be a multiple of 6.");
  1792. }
  1793. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1794. image_view_create_info.subresourceRange.levelCount = 1;
  1795. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1796. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1797. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1798. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1799. } else {
  1800. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1801. }
  1802. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1803. if (err) {
  1804. ERR_FAIL_V(RID());
  1805. }
  1806. texture.owner = p_with_texture;
  1807. RID id = texture_owner.make_rid(texture);
  1808. _add_dependency(id, p_with_texture);
  1809. return id;
  1810. }
  1811. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1812. _THREAD_SAFE_METHOD_
  1813. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1814. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1815. Texture *texture = texture_owner.getornull(p_texture);
  1816. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1817. if (texture->owner != RID()) {
  1818. p_texture = texture->owner;
  1819. texture = texture_owner.getornull(texture->owner);
  1820. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1821. }
  1822. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1823. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1824. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1825. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1826. uint32_t layer_count = texture->layers;
  1827. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1828. layer_count *= 6;
  1829. }
  1830. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1831. uint32_t width, height;
  1832. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1833. uint32_t required_size = image_size;
  1834. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1835. if (required_align == 1) {
  1836. required_align = get_image_format_pixel_size(texture->format);
  1837. }
  1838. if ((required_align % 4) != 0) { //alignment rules are really strange
  1839. required_align *= 4;
  1840. }
  1841. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1842. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1843. uint32_t region_size = texture_upload_region_size_px;
  1844. PoolVector<uint8_t>::Read r = p_data.read();
  1845. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1846. //barrier to transfer
  1847. {
  1848. VkImageMemoryBarrier image_memory_barrier;
  1849. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1850. image_memory_barrier.pNext = NULL;
  1851. image_memory_barrier.srcAccessMask = 0;
  1852. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1853. image_memory_barrier.oldLayout = texture->layout;
  1854. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1855. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1856. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1857. image_memory_barrier.image = texture->image;
  1858. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1859. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1860. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1861. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1862. image_memory_barrier.subresourceRange.layerCount = 1;
  1863. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1864. }
  1865. uint32_t mipmap_offset = 0;
  1866. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1867. uint32_t depth;
  1868. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  1869. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1870. image_size = image_total - mipmap_offset;
  1871. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  1872. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  1873. for (uint32_t x = 0; x < width; x += region_size) {
  1874. for (uint32_t y = 0; y < height; y += region_size) {
  1875. uint32_t region_w = MIN(region_size, width - x);
  1876. uint32_t region_h = MIN(region_size, height - y);
  1877. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1878. uint32_t to_allocate = region_w * region_h * pixel_size;
  1879. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1880. uint32_t alloc_offset, alloc_size;
  1881. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1882. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1883. uint8_t *write_ptr;
  1884. { //map
  1885. void *data_ptr = NULL;
  1886. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1887. if (vkerr) {
  1888. ERR_FAIL_V(ERR_CANT_CREATE);
  1889. }
  1890. write_ptr = (uint8_t *)data_ptr;
  1891. write_ptr += alloc_offset;
  1892. }
  1893. uint32_t block_w, block_h;
  1894. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1895. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1896. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1897. if (block_w != 1 || block_h != 1) {
  1898. //compressed image (blocks)
  1899. //must copy a block region
  1900. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1901. //re-create current variables in blocky format
  1902. uint32_t xb = x / block_w;
  1903. uint32_t yb = y / block_h;
  1904. uint32_t wb = width / block_w;
  1905. //uint32_t hb = height / block_h;
  1906. uint32_t region_wb = region_w / block_w;
  1907. uint32_t region_hb = region_h / block_h;
  1908. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1909. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1910. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1911. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1912. //copy block
  1913. for (uint32_t i = 0; i < block_size; i++) {
  1914. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1915. }
  1916. }
  1917. }
  1918. } else {
  1919. //regular image (pixels)
  1920. //must copy a pixel region
  1921. for (uint32_t xr = 0; xr < region_w; xr++) {
  1922. for (uint32_t yr = 0; yr < region_h; yr++) {
  1923. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1924. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1925. //copy block
  1926. for (uint32_t i = 0; i < pixel_size; i++) {
  1927. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1928. }
  1929. }
  1930. }
  1931. }
  1932. { //unmap
  1933. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1934. }
  1935. VkBufferImageCopy buffer_image_copy;
  1936. buffer_image_copy.bufferOffset = alloc_offset;
  1937. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1938. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1939. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  1940. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1941. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1942. buffer_image_copy.imageSubresource.layerCount = 1;
  1943. buffer_image_copy.imageOffset.x = x;
  1944. buffer_image_copy.imageOffset.y = y;
  1945. buffer_image_copy.imageOffset.z = z;
  1946. buffer_image_copy.imageExtent.width = region_w;
  1947. buffer_image_copy.imageExtent.height = region_h;
  1948. buffer_image_copy.imageExtent.depth = 1;
  1949. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1950. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1951. }
  1952. }
  1953. }
  1954. mipmap_offset = image_total;
  1955. }
  1956. //barrier to restore layout
  1957. {
  1958. VkImageMemoryBarrier image_memory_barrier;
  1959. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1960. image_memory_barrier.pNext = NULL;
  1961. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1962. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1963. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1964. image_memory_barrier.newLayout = texture->layout;
  1965. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1966. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1967. image_memory_barrier.image = texture->image;
  1968. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1969. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1970. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1971. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1972. image_memory_barrier.subresourceRange.layerCount = 1;
  1973. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1974. }
  1975. return OK;
  1976. }
  1977. PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer) {
  1978. uint32_t width, height, depth;
  1979. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  1980. PoolVector<uint8_t> image_data;
  1981. image_data.resize(image_size);
  1982. void *img_mem;
  1983. vmaMapMemory(allocator, p_allocation, &img_mem);
  1984. uint32_t blockw, blockh;
  1985. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  1986. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  1987. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  1988. {
  1989. PoolVector<uint8_t>::Write w = image_data.write();
  1990. uint32_t mipmap_offset = 0;
  1991. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  1992. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, mm_i + 1, &width, &height, &depth);
  1993. uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
  1994. image_size = image_total - mipmap_offset;
  1995. VkImageSubresource image_sub_resorce;
  1996. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1997. image_sub_resorce.arrayLayer = p_layer;
  1998. image_sub_resorce.mipLevel = mm_i;
  1999. VkSubresourceLayout layout;
  2000. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2001. for (uint32_t z = 0; z < depth; z++) {
  2002. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2003. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2004. if (block_size > 1) {
  2005. //compressed
  2006. uint32_t line_width = (block_size * (width / blockw));
  2007. for (uint32_t y = 0; y < height / blockh; y++) {
  2008. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2009. uint8_t *wptr = write_ptr + y * line_width;
  2010. copymem(wptr, rptr, line_width);
  2011. }
  2012. } else {
  2013. //uncompressed
  2014. for (uint32_t y = 0; y < height; y++) {
  2015. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2016. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2017. copymem(wptr, rptr, pixel_size * width);
  2018. }
  2019. }
  2020. }
  2021. mipmap_offset = image_total;
  2022. }
  2023. }
  2024. vmaUnmapMemory(allocator, p_allocation);
  2025. return image_data;
  2026. }
  2027. PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2028. _THREAD_SAFE_METHOD_
  2029. Texture *tex = texture_owner.getornull(p_texture);
  2030. ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
  2031. ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(),
  2032. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2033. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), PoolVector<uint8_t>(),
  2034. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2035. uint32_t layer_count = tex->layers;
  2036. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2037. layer_count *= 6;
  2038. }
  2039. ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>());
  2040. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2041. //does not need anything fancy, map and read.
  2042. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2043. } else {
  2044. VkImageCreateInfo image_create_info;
  2045. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2046. image_create_info.pNext = NULL;
  2047. image_create_info.flags = 0;
  2048. image_create_info.imageType = vulkan_image_type[tex->type];
  2049. image_create_info.format = vulkan_formats[tex->format];
  2050. image_create_info.extent.width = tex->width;
  2051. image_create_info.extent.height = tex->height;
  2052. image_create_info.extent.depth = tex->depth;
  2053. image_create_info.mipLevels = tex->mipmaps;
  2054. image_create_info.arrayLayers = 1; //for retrieving, only one layer
  2055. image_create_info.samples = rasterization_sample_count[tex->samples];
  2056. image_create_info.tiling = VK_IMAGE_TILING_LINEAR; // for retrieving, linear is recommended
  2057. image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  2058. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2059. image_create_info.queueFamilyIndexCount = 0;
  2060. image_create_info.pQueueFamilyIndices = NULL;
  2061. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2062. VmaAllocationCreateInfo allocInfo;
  2063. allocInfo.flags = 0;
  2064. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  2065. allocInfo.requiredFlags = 0;
  2066. allocInfo.preferredFlags = 0;
  2067. allocInfo.memoryTypeBits = 0;
  2068. allocInfo.pool = NULL;
  2069. allocInfo.pUserData = NULL;
  2070. VkImage image;
  2071. VmaAllocation allocation;
  2072. VmaAllocationInfo allocation_info;
  2073. //Allocate the image
  2074. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &image, &allocation, &allocation_info);
  2075. ERR_FAIL_COND_V(err, PoolVector<uint8_t>());
  2076. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  2077. //PRE Copy the image
  2078. { //Source
  2079. VkImageMemoryBarrier image_memory_barrier;
  2080. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2081. image_memory_barrier.pNext = NULL;
  2082. image_memory_barrier.srcAccessMask = 0;
  2083. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2084. image_memory_barrier.oldLayout = tex->layout;
  2085. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2086. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2087. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2088. image_memory_barrier.image = tex->image;
  2089. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2090. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2091. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2092. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2093. image_memory_barrier.subresourceRange.layerCount = 1;
  2094. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2095. }
  2096. { //Dest
  2097. VkImageMemoryBarrier image_memory_barrier;
  2098. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2099. image_memory_barrier.pNext = NULL;
  2100. image_memory_barrier.srcAccessMask = 0;
  2101. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2102. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2103. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2104. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2105. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2106. image_memory_barrier.image = image;
  2107. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2108. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2109. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2110. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2111. image_memory_barrier.subresourceRange.layerCount = 1;
  2112. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2113. }
  2114. //COPY
  2115. {
  2116. //despite textures being in block sizes, spec requiers they are in pixel sizes (?)
  2117. uint32_t computed_w = tex->width;
  2118. uint32_t computed_h = tex->height;
  2119. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2120. uint32_t mm_width, mm_height, mm_depth;
  2121. get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
  2122. VkImageCopy image_copy_region;
  2123. image_copy_region.srcSubresource.aspectMask = tex->read_aspect_mask;
  2124. image_copy_region.srcSubresource.baseArrayLayer = p_layer;
  2125. image_copy_region.srcSubresource.layerCount = 1;
  2126. image_copy_region.srcSubresource.mipLevel = i;
  2127. image_copy_region.srcOffset.x = 0;
  2128. image_copy_region.srcOffset.y = 0;
  2129. image_copy_region.srcOffset.z = 0;
  2130. image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2131. image_copy_region.dstSubresource.baseArrayLayer = p_layer;
  2132. image_copy_region.dstSubresource.layerCount = 1;
  2133. image_copy_region.dstSubresource.mipLevel = i;
  2134. image_copy_region.dstOffset.x = 0;
  2135. image_copy_region.dstOffset.y = 0;
  2136. image_copy_region.dstOffset.z = 0;
  2137. image_copy_region.extent.width = computed_w;
  2138. image_copy_region.extent.height = computed_h;
  2139. image_copy_region.extent.depth = mm_depth; //block is only x,y so this is fine anyway
  2140. vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2141. computed_w = MAX(1, computed_w >> 1);
  2142. computed_h = MAX(1, computed_h >> 1);
  2143. }
  2144. }
  2145. // RESTORE LAYOUT for SRC and DST
  2146. { //restore src
  2147. VkImageMemoryBarrier image_memory_barrier;
  2148. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2149. image_memory_barrier.pNext = NULL;
  2150. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2151. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2152. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2153. image_memory_barrier.newLayout = tex->layout;
  2154. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2155. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2156. image_memory_barrier.image = tex->image;
  2157. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2158. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2159. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2160. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2161. image_memory_barrier.subresourceRange.layerCount = 1;
  2162. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2163. }
  2164. { //make dst readable
  2165. VkImageMemoryBarrier image_memory_barrier;
  2166. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2167. image_memory_barrier.pNext = NULL;
  2168. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2169. image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  2170. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2171. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  2172. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2173. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2174. image_memory_barrier.image = image;
  2175. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2176. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2177. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2178. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2179. image_memory_barrier.subresourceRange.layerCount = 1;
  2180. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2181. }
  2182. //flush everything so memory can be safely mapped
  2183. _flush(true);
  2184. PoolVector<uint8_t> ret = _texture_get_data_from_image(tex, image, allocation, p_layer);
  2185. vmaDestroyImage(allocator, image, allocation);
  2186. return ret;
  2187. }
  2188. }
  2189. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2190. _THREAD_SAFE_METHOD_
  2191. Texture *tex = texture_owner.getornull(p_texture);
  2192. ERR_FAIL_COND_V(!tex, false);
  2193. return tex->owner.is_valid();
  2194. }
  2195. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2196. return texture_owner.owns(p_texture);
  2197. }
  2198. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2199. _THREAD_SAFE_METHOD_
  2200. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2201. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2202. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2203. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2204. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2205. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2206. uint32_t src_layer_count = src_tex->layers;
  2207. uint32_t src_width, src_height, src_depth;
  2208. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2209. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2210. src_layer_count *= 6;
  2211. }
  2212. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2213. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2214. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2215. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2216. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2217. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2218. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2219. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2220. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2221. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2222. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2223. uint32_t dst_layer_count = dst_tex->layers;
  2224. uint32_t dst_width, dst_height, dst_depth;
  2225. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2226. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2227. dst_layer_count *= 6;
  2228. }
  2229. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2230. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2231. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2232. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2233. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2234. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2235. "Source and destination texture must be of the same type (color or depth).");
  2236. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2237. {
  2238. //PRE Copy the image
  2239. { //Source
  2240. VkImageMemoryBarrier image_memory_barrier;
  2241. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2242. image_memory_barrier.pNext = NULL;
  2243. image_memory_barrier.srcAccessMask = 0;
  2244. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2245. image_memory_barrier.oldLayout = src_tex->layout;
  2246. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2247. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2248. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2249. image_memory_barrier.image = src_tex->image;
  2250. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2251. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2252. image_memory_barrier.subresourceRange.levelCount = 1;
  2253. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2254. image_memory_barrier.subresourceRange.layerCount = 1;
  2255. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2256. }
  2257. { //Dest
  2258. VkImageMemoryBarrier image_memory_barrier;
  2259. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2260. image_memory_barrier.pNext = NULL;
  2261. image_memory_barrier.srcAccessMask = 0;
  2262. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2263. image_memory_barrier.oldLayout = dst_tex->layout;
  2264. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2265. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2266. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2267. image_memory_barrier.image = dst_tex->image;
  2268. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2269. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2270. image_memory_barrier.subresourceRange.levelCount = 1;
  2271. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2272. image_memory_barrier.subresourceRange.layerCount = 1;
  2273. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2274. }
  2275. //COPY
  2276. {
  2277. VkImageCopy image_copy_region;
  2278. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2279. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2280. image_copy_region.srcSubresource.layerCount = 1;
  2281. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2282. image_copy_region.srcOffset.x = p_from.x;
  2283. image_copy_region.srcOffset.y = p_from.y;
  2284. image_copy_region.srcOffset.z = p_from.z;
  2285. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2286. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2287. image_copy_region.dstSubresource.layerCount = 1;
  2288. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2289. image_copy_region.dstOffset.x = p_to.x;
  2290. image_copy_region.dstOffset.y = p_to.y;
  2291. image_copy_region.dstOffset.z = p_to.z;
  2292. image_copy_region.extent.width = p_size.x;
  2293. image_copy_region.extent.height = p_size.y;
  2294. image_copy_region.extent.depth = p_size.z;
  2295. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2296. }
  2297. // RESTORE LAYOUT for SRC and DST
  2298. { //restore src
  2299. VkImageMemoryBarrier image_memory_barrier;
  2300. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2301. image_memory_barrier.pNext = NULL;
  2302. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2303. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2304. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2305. image_memory_barrier.newLayout = src_tex->layout;
  2306. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2307. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2308. image_memory_barrier.image = src_tex->image;
  2309. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2310. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2311. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2312. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2313. image_memory_barrier.subresourceRange.layerCount = 1;
  2314. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2315. }
  2316. { //make dst readable
  2317. VkImageMemoryBarrier image_memory_barrier;
  2318. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2319. image_memory_barrier.pNext = NULL;
  2320. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2321. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2322. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2323. image_memory_barrier.newLayout = dst_tex->layout;
  2324. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2325. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2326. image_memory_barrier.image = dst_tex->image;
  2327. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2328. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2329. image_memory_barrier.subresourceRange.levelCount = 1;
  2330. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2331. image_memory_barrier.subresourceRange.layerCount = 1;
  2332. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2333. }
  2334. }
  2335. return OK;
  2336. }
  2337. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2338. _THREAD_SAFE_METHOD_
  2339. Texture *src_tex = texture_owner.getornull(p_texture);
  2340. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2341. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2342. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2343. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2344. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2345. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2346. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2347. uint32_t src_layer_count = src_tex->layers;
  2348. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2349. src_layer_count *= 6;
  2350. }
  2351. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2352. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2353. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2354. VkImageLayout layout = src_tex->layout;
  2355. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2356. VkImageMemoryBarrier image_memory_barrier;
  2357. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2358. image_memory_barrier.pNext = NULL;
  2359. image_memory_barrier.srcAccessMask = 0;
  2360. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2361. image_memory_barrier.oldLayout = src_tex->layout;
  2362. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2363. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2364. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2365. image_memory_barrier.image = src_tex->image;
  2366. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2367. image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
  2368. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2369. image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
  2370. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2371. layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2372. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2373. }
  2374. VkClearColorValue clear_color;
  2375. clear_color.float32[0] = p_color.r;
  2376. clear_color.float32[1] = p_color.g;
  2377. clear_color.float32[2] = p_color.b;
  2378. clear_color.float32[3] = p_color.a;
  2379. VkImageSubresourceRange range;
  2380. range.aspectMask = src_tex->read_aspect_mask;
  2381. range.baseArrayLayer = p_base_layer;
  2382. range.layerCount = p_layers;
  2383. range.baseMipLevel = p_base_mipmap;
  2384. range.levelCount = p_mipmaps;
  2385. vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
  2386. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2387. VkImageMemoryBarrier image_memory_barrier;
  2388. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2389. image_memory_barrier.pNext = NULL;
  2390. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2391. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2392. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2393. image_memory_barrier.newLayout = src_tex->layout;
  2394. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2395. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2396. image_memory_barrier.image = src_tex->image;
  2397. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2398. image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
  2399. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2400. image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
  2401. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2402. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2403. }
  2404. return OK;
  2405. }
  2406. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2407. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2408. _THREAD_SAFE_METHOD_
  2409. //validate that this image is supported for the intended use
  2410. VkFormatProperties properties;
  2411. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2412. VkFormatFeatureFlags flags;
  2413. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2414. flags = properties.linearTilingFeatures;
  2415. } else {
  2416. flags = properties.optimalTilingFeatures;
  2417. }
  2418. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2419. return false;
  2420. }
  2421. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2422. return false;
  2423. }
  2424. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2425. return false;
  2426. }
  2427. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2428. return false;
  2429. }
  2430. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2431. return false;
  2432. }
  2433. return true;
  2434. }
  2435. /********************/
  2436. /**** ATTACHMENT ****/
  2437. /********************/
  2438. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2439. Vector<VkAttachmentDescription> attachments;
  2440. Vector<VkAttachmentReference> color_references;
  2441. Vector<VkAttachmentReference> depth_stencil_references;
  2442. Vector<VkAttachmentReference> resolve_references;
  2443. for (int i = 0; i < p_format.size(); i++) {
  2444. VkAttachmentDescription description;
  2445. description.flags = 0;
  2446. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2447. description.format = vulkan_formats[p_format[i].format];
  2448. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2449. description.samples = rasterization_sample_count[p_format[i].samples];
  2450. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  2451. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  2452. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2453. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2454. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2455. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2456. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2457. case INITIAL_ACTION_CLEAR: {
  2458. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2459. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2460. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2461. } break;
  2462. case INITIAL_ACTION_KEEP: {
  2463. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2464. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2465. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2466. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2467. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2468. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2469. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2470. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2471. } else {
  2472. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2473. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2474. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2475. }
  2476. } break;
  2477. case INITIAL_ACTION_CONTINUE: {
  2478. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2479. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2480. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2481. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2482. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2483. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2484. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2485. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2486. } else {
  2487. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2488. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2489. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2490. }
  2491. } break;
  2492. default: {
  2493. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2494. }
  2495. }
  2496. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2497. case FINAL_ACTION_READ: {
  2498. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2499. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2500. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2501. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2502. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2503. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2504. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2505. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2506. } else {
  2507. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2508. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2509. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2510. }
  2511. } break;
  2512. case FINAL_ACTION_DISCARD: {
  2513. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2514. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2515. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2516. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2517. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2518. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2519. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2520. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2521. } else {
  2522. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2523. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2524. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2525. }
  2526. } break;
  2527. case FINAL_ACTION_CONTINUE: {
  2528. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2529. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2530. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2531. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2532. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2533. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2534. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2535. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2536. } else {
  2537. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2538. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2539. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2540. }
  2541. } break;
  2542. default: {
  2543. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2544. }
  2545. }
  2546. attachments.push_back(description);
  2547. VkAttachmentReference reference;
  2548. reference.attachment = i;
  2549. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2550. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2551. color_references.push_back(reference);
  2552. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2553. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2554. depth_stencil_references.push_back(reference);
  2555. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2556. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2557. resolve_references.push_back(reference);
  2558. } else {
  2559. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2560. }
  2561. }
  2562. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2563. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2564. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2565. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2566. VkSubpassDescription subpass;
  2567. subpass.flags = 0;
  2568. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2569. subpass.inputAttachmentCount = 0; //unsupported for now
  2570. subpass.pInputAttachments = NULL;
  2571. subpass.colorAttachmentCount = color_references.size();
  2572. subpass.pColorAttachments = color_references.ptr();
  2573. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2574. subpass.pResolveAttachments = resolve_references.ptr();
  2575. subpass.preserveAttachmentCount = 0;
  2576. subpass.pPreserveAttachments = NULL;
  2577. VkRenderPassCreateInfo render_pass_create_info;
  2578. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2579. render_pass_create_info.pNext = NULL;
  2580. render_pass_create_info.flags = 0;
  2581. render_pass_create_info.attachmentCount = attachments.size();
  2582. render_pass_create_info.pAttachments = attachments.ptr();
  2583. render_pass_create_info.subpassCount = 1;
  2584. render_pass_create_info.pSubpasses = &subpass;
  2585. render_pass_create_info.dependencyCount = 0;
  2586. render_pass_create_info.pDependencies = NULL;
  2587. VkRenderPass render_pass;
  2588. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2589. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2590. if (r_color_attachment_count) {
  2591. *r_color_attachment_count = color_references.size();
  2592. }
  2593. return render_pass;
  2594. }
  2595. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2596. _THREAD_SAFE_METHOD_
  2597. FramebufferFormatKey key;
  2598. key.attachments = p_format;
  2599. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2600. if (E) {
  2601. //exists, return
  2602. return E->get();
  2603. }
  2604. int color_references;
  2605. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2606. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2607. return INVALID_ID;
  2608. }
  2609. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2610. E = framebuffer_format_cache.insert(key, id);
  2611. FramebufferFormat fb_format;
  2612. fb_format.E = E;
  2613. fb_format.color_attachments = color_references;
  2614. fb_format.render_pass = render_pass;
  2615. fb_format.samples = p_format[0].samples;
  2616. framebuffer_formats[id] = fb_format;
  2617. return id;
  2618. }
  2619. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2620. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2621. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2622. return E->get().samples;
  2623. }
  2624. /***********************/
  2625. /**** RENDER TARGET ****/
  2626. /***********************/
  2627. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2628. _THREAD_SAFE_METHOD_
  2629. Vector<AttachmentFormat> attachments;
  2630. Size2i size;
  2631. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2632. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2633. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2634. if (i == 0) {
  2635. size.width = texture->width;
  2636. size.height = texture->height;
  2637. } else {
  2638. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2639. "All textures in a framebuffer should be the same size.");
  2640. }
  2641. AttachmentFormat af;
  2642. af.format = texture->format;
  2643. af.samples = texture->samples;
  2644. af.usage_flags = texture->usage_flags;
  2645. attachments.push_back(af);
  2646. }
  2647. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2648. if (format_id == INVALID_ID) {
  2649. return RID();
  2650. }
  2651. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2652. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2653. Framebuffer framebuffer;
  2654. framebuffer.format_id = format_id;
  2655. framebuffer.texture_ids = p_texture_attachments;
  2656. framebuffer.size = size;
  2657. RID id = framebuffer_owner.make_rid(framebuffer);
  2658. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2659. _add_dependency(id, p_texture_attachments[i]);
  2660. }
  2661. return id;
  2662. }
  2663. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2664. _THREAD_SAFE_METHOD_
  2665. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2666. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2667. return framebuffer->format_id;
  2668. }
  2669. /*****************/
  2670. /**** SAMPLER ****/
  2671. /*****************/
  2672. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2673. _THREAD_SAFE_METHOD_
  2674. VkSamplerCreateInfo sampler_create_info;
  2675. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2676. sampler_create_info.pNext = NULL;
  2677. sampler_create_info.flags = 0;
  2678. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2679. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2680. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2681. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2682. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2683. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2684. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2685. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2686. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2687. sampler_create_info.mipLodBias = p_state.lod_bias;
  2688. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2689. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2690. sampler_create_info.compareEnable = p_state.enable_compare;
  2691. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2692. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2693. sampler_create_info.minLod = p_state.min_lod;
  2694. sampler_create_info.maxLod = p_state.max_lod;
  2695. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2696. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2697. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2698. VkSampler sampler;
  2699. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2700. ERR_FAIL_COND_V(res, RID());
  2701. return sampler_owner.make_rid(sampler);
  2702. }
  2703. /**********************/
  2704. /**** VERTEX ARRAY ****/
  2705. /**********************/
  2706. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2707. _THREAD_SAFE_METHOD_
  2708. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2709. Buffer buffer;
  2710. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2711. if (p_data.size()) {
  2712. uint64_t data_size = p_data.size();
  2713. PoolVector<uint8_t>::Read r = p_data.read();
  2714. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2715. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2716. }
  2717. return vertex_buffer_owner.make_rid(buffer);
  2718. }
  2719. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2720. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2721. _THREAD_SAFE_METHOD_
  2722. VertexDescriptionKey key;
  2723. key.vertex_formats = p_vertex_formats;
  2724. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2725. if (idptr) {
  2726. return *idptr;
  2727. }
  2728. //does not exist, create one and cache it
  2729. VertexDescriptionCache vdcache;
  2730. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2731. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2732. Set<int> used_locations;
  2733. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2734. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2735. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2736. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2737. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2738. vdcache.bindings[i].binding = i;
  2739. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2740. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2741. vdcache.attributes[i].binding = i;
  2742. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2743. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2744. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2745. used_locations.insert(p_vertex_formats[i].location);
  2746. }
  2747. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2748. vdcache.create_info.pNext = NULL;
  2749. vdcache.create_info.flags = 0;
  2750. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2751. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2752. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2753. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2754. vdcache.vertex_formats = p_vertex_formats;
  2755. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2756. vertex_format_cache[key] = id;
  2757. vertex_formats[id] = vdcache;
  2758. return id;
  2759. }
  2760. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2761. _THREAD_SAFE_METHOD_
  2762. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2763. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2764. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  2765. for (int i = 0; i < p_src_buffers.size(); i++) {
  2766. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2767. }
  2768. VertexArray vertex_array;
  2769. vertex_array.vertex_count = p_vertex_count;
  2770. vertex_array.description = p_vertex_format;
  2771. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2772. for (int i = 0; i < p_src_buffers.size(); i++) {
  2773. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2774. //validate with buffer
  2775. {
  2776. const VertexDescription &atf = vd.vertex_formats[i];
  2777. uint32_t element_size = get_format_vertex_size(atf.format);
  2778. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2779. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2780. //validate size for regular drawing
  2781. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2782. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2783. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2784. } else {
  2785. //validate size for instances drawing
  2786. uint64_t available = buffer->size - atf.offset;
  2787. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2788. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2789. uint32_t instances_allowed = available / atf.stride;
  2790. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2791. }
  2792. }
  2793. vertex_array.buffers.push_back(buffer->buffer);
  2794. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2795. }
  2796. RID id = vertex_array_owner.make_rid(vertex_array);
  2797. for (int i = 0; i < p_src_buffers.size(); i++) {
  2798. _add_dependency(id, p_src_buffers[i]);
  2799. }
  2800. return id;
  2801. }
  2802. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2803. _THREAD_SAFE_METHOD_
  2804. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2805. IndexBuffer index_buffer;
  2806. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2807. index_buffer.supports_restart_indices = p_use_restart_indices;
  2808. index_buffer.index_count = p_index_count;
  2809. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2810. #ifdef DEBUG_ENABLED
  2811. if (p_data.size()) {
  2812. index_buffer.max_index = 0;
  2813. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2814. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2815. PoolVector<uint8_t>::Read r = p_data.read();
  2816. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2817. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2818. for (uint32_t i = 0; i < p_index_count; i++) {
  2819. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2820. continue; //restart index, ingnore
  2821. }
  2822. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2823. }
  2824. } else {
  2825. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2826. for (uint32_t i = 0; i < p_index_count; i++) {
  2827. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2828. continue; //restart index, ingnore
  2829. }
  2830. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2831. }
  2832. }
  2833. } else {
  2834. index_buffer.max_index = 0xFFFFFFFF;
  2835. }
  2836. #else
  2837. index_buffer.max_index = 0xFFFFFFFF;
  2838. #endif
  2839. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2840. if (p_data.size()) {
  2841. uint64_t data_size = p_data.size();
  2842. PoolVector<uint8_t>::Read r = p_data.read();
  2843. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2844. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  2845. }
  2846. return index_buffer_owner.make_rid(index_buffer);
  2847. }
  2848. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2849. _THREAD_SAFE_METHOD_
  2850. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2851. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2852. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2853. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2854. IndexArray index_array;
  2855. index_array.max_index = index_buffer->max_index;
  2856. index_array.buffer = index_buffer->buffer;
  2857. index_array.offset = p_index_offset;
  2858. index_array.indices = p_index_count;
  2859. index_array.index_type = index_buffer->index_type;
  2860. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2861. RID id = index_array_owner.make_rid(index_array);
  2862. _add_dependency(id, p_index_buffer);
  2863. return id;
  2864. }
  2865. /****************/
  2866. /**** SHADER ****/
  2867. /****************/
  2868. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2869. "Vertex",
  2870. "Fragment",
  2871. "TesselationControl",
  2872. "TesselationEvaluation",
  2873. "Compute"
  2874. };
  2875. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2876. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2877. };
  2878. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2879. VK_SHADER_STAGE_VERTEX_BIT,
  2880. VK_SHADER_STAGE_FRAGMENT_BIT,
  2881. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2882. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2883. VK_SHADER_STAGE_COMPUTE_BIT,
  2884. };
  2885. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  2886. String ret;
  2887. const Shader *shader = shader_owner.getornull(p_shader);
  2888. ERR_FAIL_COND_V(!shader, String());
  2889. for (int i = 0; i < shader->sets.size(); i++) {
  2890. if (p_set >= 0 && i != p_set) {
  2891. continue;
  2892. }
  2893. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  2894. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  2895. if (ret != String()) {
  2896. ret += "\n";
  2897. }
  2898. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  2899. }
  2900. }
  2901. return ret;
  2902. }
  2903. #if 0
  2904. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2905. VkDescriptorSetLayoutBinding layout_binding;
  2906. UniformInfo info;
  2907. switch (reflection.getType()->getBasicType()) {
  2908. case glslang::EbtSampler: {
  2909. //print_line("DEBUG: IsSampler");
  2910. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2911. //texture buffers
  2912. if (reflection.getType()->getSampler().isCombined()) {
  2913. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2914. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2915. //print_line("DEBUG: SAMPLER: texel combined");
  2916. } else if (reflection.getType()->getSampler().isTexture()) {
  2917. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2918. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2919. //print_line("DEBUG: SAMPLER: texel alone");
  2920. } else if (reflection.getType()->getSampler().isImage()) {
  2921. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2922. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2923. //print_line("DEBUG: SAMPLER: texel buffer");
  2924. } else {
  2925. if (r_error) {
  2926. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2927. }
  2928. return false;
  2929. }
  2930. } else if (reflection.getType()->getSampler().isCombined()) {
  2931. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2932. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2933. //print_line("DEBUG: SAMPLER: combined");
  2934. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2935. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2936. info.type = UNIFORM_TYPE_SAMPLER;
  2937. //print_line("DEBUG: SAMPLER: sampler");
  2938. } else if (reflection.getType()->getSampler().isTexture()) {
  2939. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2940. info.type = UNIFORM_TYPE_TEXTURE;
  2941. //print_line("DEBUG: SAMPLER: image");
  2942. } else if (reflection.getType()->getSampler().isImage()) {
  2943. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2944. info.type = UNIFORM_TYPE_IMAGE;
  2945. //print_line("DEBUG: SAMPLER: storage image");
  2946. } else {
  2947. //print_line("DEBUG: sampler unknown");
  2948. if (r_error) {
  2949. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2950. }
  2951. return false;
  2952. }
  2953. if (reflection.getType()->isArray()) {
  2954. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2955. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2956. } else {
  2957. layout_binding.descriptorCount = 1;
  2958. }
  2959. info.length = layout_binding.descriptorCount;
  2960. } break;
  2961. /*case glslang::EbtStruct: {
  2962. print_line("DEBUG: Struct");
  2963. } break;*/
  2964. case glslang::EbtBlock: {
  2965. //print_line("DEBUG: Block");
  2966. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2967. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2968. uint32_t len = reflection.size;
  2969. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2970. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2971. return false;
  2972. }
  2973. push_constant.push_constant_size = len;
  2974. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2975. return true;
  2976. }
  2977. //print_line("DEBUG: Uniform buffer");
  2978. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2979. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2980. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2981. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2982. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2983. //print_line("DEBUG: Storage buffer");
  2984. } else {
  2985. if (r_error) {
  2986. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2987. }
  2988. return false;
  2989. }
  2990. if (reflection.getType()->isArray()) {
  2991. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2992. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2993. } else {
  2994. layout_binding.descriptorCount = 1;
  2995. }
  2996. info.length = reflection.size;
  2997. } break;
  2998. /*case glslang::EbtReference: {
  2999. } break;*/
  3000. /*case glslang::EbtAtomicUint: {
  3001. } break;*/
  3002. default: {
  3003. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3004. //member of uniform block?
  3005. return true;
  3006. }
  3007. if (r_error) {
  3008. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  3009. }
  3010. return false;
  3011. }
  3012. }
  3013. if (!reflection.getType()->getQualifier().hasBinding()) {
  3014. if (r_error) {
  3015. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  3016. }
  3017. return false;
  3018. }
  3019. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3020. if (set >= MAX_UNIFORM_SETS) {
  3021. if (r_error) {
  3022. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3023. }
  3024. return false;
  3025. }
  3026. if (set >= limits.maxBoundDescriptorSets) {
  3027. if (r_error) {
  3028. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3029. }
  3030. return false;
  3031. }
  3032. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3033. if (set < (uint32_t)bindings.size()) {
  3034. //check if this already exists
  3035. for (int i = 0; i < bindings[set].size(); i++) {
  3036. if (bindings[set][i].binding == binding) {
  3037. //already exists, verify that it's the same type
  3038. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3039. if (r_error) {
  3040. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3041. }
  3042. return false;
  3043. }
  3044. //also, verify that it's the same size
  3045. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3046. if (r_error) {
  3047. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3048. }
  3049. return false;
  3050. }
  3051. //just append stage mask and return
  3052. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3053. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3054. return true;
  3055. }
  3056. }
  3057. }
  3058. layout_binding.binding = binding;
  3059. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3060. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3061. info.stages = 1 << p_stage;
  3062. info.binding = binding;
  3063. if (set >= (uint32_t)bindings.size()) {
  3064. bindings.resize(set + 1);
  3065. uniform_infos.resize(set + 1);
  3066. }
  3067. #if 0
  3068. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3069. #endif
  3070. bindings.write[set].push_back(layout_binding);
  3071. uniform_infos.write[set].push_back(info);
  3072. return true;
  3073. }
  3074. #endif
  3075. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3076. //descriptor layouts
  3077. Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
  3078. Vector<Vector<UniformInfo> > uniform_info;
  3079. Shader::PushConstant push_constant;
  3080. push_constant.push_constant_size = 0;
  3081. push_constant.push_constants_vk_stage = 0;
  3082. uint32_t vertex_input_mask = 0;
  3083. uint32_t fragment_outputs = 0;
  3084. uint32_t stages_processed = 0;
  3085. bool is_compute = false;
  3086. for (int i = 0; i < p_stages.size(); i++) {
  3087. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3088. is_compute = true;
  3089. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3090. "Compute shaders can only receive one stage, dedicated to compute.");
  3091. }
  3092. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3093. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3094. {
  3095. SpvReflectShaderModule module;
  3096. PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read();
  3097. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module);
  3098. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3099. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3100. uint32_t binding_count = 0;
  3101. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, NULL);
  3102. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3103. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3104. uint32_t stage = p_stages[i].shader_stage;
  3105. if (binding_count > 0) {
  3106. //Parse bindings
  3107. Vector<SpvReflectDescriptorBinding *> bindings;
  3108. bindings.resize(binding_count);
  3109. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3110. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3111. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3112. for (uint32_t j = 0; j < binding_count; j++) {
  3113. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3114. VkDescriptorSetLayoutBinding layout_binding;
  3115. UniformInfo info;
  3116. bool need_array_dimensions = false;
  3117. bool need_block_size = false;
  3118. switch (binding.descriptor_type) {
  3119. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3120. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3121. info.type = UNIFORM_TYPE_SAMPLER;
  3122. need_array_dimensions = true;
  3123. } break;
  3124. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3125. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3126. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3127. need_array_dimensions = true;
  3128. } break;
  3129. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3130. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3131. info.type = UNIFORM_TYPE_TEXTURE;
  3132. need_array_dimensions = true;
  3133. } break;
  3134. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3135. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3136. info.type = UNIFORM_TYPE_IMAGE;
  3137. need_array_dimensions = true;
  3138. } break;
  3139. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3140. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3141. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3142. need_array_dimensions = true;
  3143. } break;
  3144. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3145. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3146. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3147. need_array_dimensions = true;
  3148. } break;
  3149. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3150. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3151. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3152. need_block_size = true;
  3153. } break;
  3154. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3155. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3156. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3157. need_block_size = true;
  3158. } break;
  3159. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3160. ERR_PRINT("Dynamic uniform buffer not supported.");
  3161. continue;
  3162. } break;
  3163. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3164. ERR_PRINT("Dynamic storage buffer not supported.");
  3165. continue;
  3166. } break;
  3167. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3168. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3169. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3170. } break;
  3171. }
  3172. if (need_array_dimensions) {
  3173. if (binding.array.dims_count == 0) {
  3174. info.length = 1;
  3175. } else {
  3176. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3177. if (k == 0) {
  3178. info.length = binding.array.dims[0];
  3179. } else {
  3180. info.length *= binding.array.dims[k];
  3181. }
  3182. }
  3183. }
  3184. layout_binding.descriptorCount = info.length;
  3185. } else if (need_block_size) {
  3186. info.length = binding.block.size;
  3187. layout_binding.descriptorCount = 1;
  3188. } else {
  3189. info.length = 0;
  3190. layout_binding.descriptorCount = 1;
  3191. }
  3192. info.binding = binding.binding;
  3193. uint32_t set = binding.set;
  3194. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3195. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3196. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3197. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3198. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3199. if (set < (uint32_t)set_bindings.size()) {
  3200. //check if this already exists
  3201. bool exists = false;
  3202. for (int k = 0; k < set_bindings[set].size(); k++) {
  3203. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3204. //already exists, verify that it's the same type
  3205. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3206. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3207. //also, verify that it's the same size
  3208. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3209. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3210. //just append stage mask and return
  3211. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3212. uniform_info.write[set].write[k].stages |= 1 << stage;
  3213. exists = true;
  3214. }
  3215. }
  3216. if (exists) {
  3217. continue; //merged
  3218. }
  3219. }
  3220. layout_binding.binding = info.binding;
  3221. layout_binding.stageFlags = shader_stage_masks[stage];
  3222. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3223. info.stages = 1 << stage;
  3224. info.binding = info.binding;
  3225. if (set >= (uint32_t)set_bindings.size()) {
  3226. set_bindings.resize(set + 1);
  3227. uniform_info.resize(set + 1);
  3228. }
  3229. set_bindings.write[set].push_back(layout_binding);
  3230. uniform_info.write[set].push_back(info);
  3231. }
  3232. }
  3233. if (stage == SHADER_STAGE_VERTEX) {
  3234. uint32_t iv_count = 0;
  3235. result = spvReflectEnumerateInputVariables(&module, &iv_count, NULL);
  3236. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3237. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3238. if (iv_count) {
  3239. Vector<SpvReflectInterfaceVariable *> input_vars;
  3240. input_vars.resize(iv_count);
  3241. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3242. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3243. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3244. for (uint32_t j = 0; j < iv_count; j++) {
  3245. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3246. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3247. }
  3248. }
  3249. }
  3250. }
  3251. if (stage == SHADER_STAGE_FRAGMENT) {
  3252. uint32_t ov_count = 0;
  3253. result = spvReflectEnumerateOutputVariables(&module, &ov_count, NULL);
  3254. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3255. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3256. if (ov_count) {
  3257. Vector<SpvReflectInterfaceVariable *> output_vars;
  3258. output_vars.resize(ov_count);
  3259. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3260. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3261. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3262. for (uint32_t j = 0; j < ov_count; j++) {
  3263. if (output_vars[j]) {
  3264. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3265. }
  3266. }
  3267. }
  3268. }
  3269. uint32_t pc_count = 0;
  3270. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, NULL);
  3271. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3272. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3273. if (pc_count) {
  3274. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3275. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3276. Vector<SpvReflectBlockVariable *> pconstants;
  3277. pconstants.resize(pc_count);
  3278. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3279. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3280. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3281. #if 0
  3282. if (pconstants[0] == NULL) {
  3283. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3284. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3285. memdelete(f);
  3286. }
  3287. #endif
  3288. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3289. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3290. push_constant.push_constant_size = pconstants[0]->size;
  3291. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3292. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3293. }
  3294. // Destroy the reflection data when no longer required.
  3295. spvReflectDestroyShaderModule(&module);
  3296. }
  3297. stages_processed |= (1 << p_stages[i].shader_stage);
  3298. }
  3299. //all good, let's create modules
  3300. _THREAD_SAFE_METHOD_
  3301. Shader shader;
  3302. shader.vertex_input_mask = vertex_input_mask;
  3303. shader.fragment_outputs = fragment_outputs;
  3304. shader.push_constant = push_constant;
  3305. shader.is_compute = is_compute;
  3306. String error_text;
  3307. bool success = true;
  3308. for (int i = 0; i < p_stages.size(); i++) {
  3309. VkShaderModuleCreateInfo shader_module_create_info;
  3310. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3311. shader_module_create_info.pNext = NULL;
  3312. shader_module_create_info.flags = 0;
  3313. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3314. PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read();
  3315. shader_module_create_info.pCode = (const uint32_t *)r.ptr();
  3316. VkShaderModule module;
  3317. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  3318. if (res) {
  3319. success = false;
  3320. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3321. break;
  3322. }
  3323. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3324. VK_SHADER_STAGE_VERTEX_BIT,
  3325. VK_SHADER_STAGE_FRAGMENT_BIT,
  3326. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3327. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3328. VK_SHADER_STAGE_COMPUTE_BIT,
  3329. };
  3330. VkPipelineShaderStageCreateInfo shader_stage;
  3331. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3332. shader_stage.pNext = NULL;
  3333. shader_stage.flags = 0;
  3334. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3335. shader_stage.module = module;
  3336. shader_stage.pName = "main";
  3337. shader_stage.pSpecializationInfo = NULL;
  3338. shader.pipeline_stages.push_back(shader_stage);
  3339. }
  3340. //proceed to create descriptor sets
  3341. if (success) {
  3342. for (int i = 0; i < set_bindings.size(); i++) {
  3343. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3344. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3345. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3346. layout_create_info.pNext = NULL;
  3347. layout_create_info.flags = 0;
  3348. layout_create_info.bindingCount = set_bindings[i].size();
  3349. layout_create_info.pBindings = set_bindings[i].ptr();
  3350. VkDescriptorSetLayout layout;
  3351. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  3352. if (res) {
  3353. error_text = "Error creating descriptor set layout for set " + itos(i);
  3354. success = false;
  3355. break;
  3356. }
  3357. Shader::Set set;
  3358. set.descriptor_set_layout = layout;
  3359. set.uniform_info = uniform_info[i];
  3360. //sort and hash
  3361. set.uniform_info.sort();
  3362. uint32_t format = 0; //no format, default
  3363. if (set.uniform_info.size()) {
  3364. //has data, needs an actual format;
  3365. UniformSetFormat usformat;
  3366. usformat.uniform_info = set.uniform_info;
  3367. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3368. if (E) {
  3369. format = E->get();
  3370. } else {
  3371. format = uniform_set_format_cache.size() + 1;
  3372. uniform_set_format_cache.insert(usformat, format);
  3373. }
  3374. }
  3375. shader.sets.push_back(set);
  3376. shader.set_formats.push_back(format);
  3377. }
  3378. }
  3379. if (success) {
  3380. //create pipeline layout
  3381. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3382. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3383. pipeline_layout_create_info.pNext = NULL;
  3384. pipeline_layout_create_info.flags = 0;
  3385. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3386. Vector<VkDescriptorSetLayout> layouts;
  3387. layouts.resize(shader.sets.size());
  3388. for (int i = 0; i < layouts.size(); i++) {
  3389. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3390. }
  3391. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3392. if (push_constant.push_constant_size) {
  3393. VkPushConstantRange push_constant_range;
  3394. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3395. push_constant_range.offset = 0;
  3396. push_constant_range.size = push_constant.push_constant_size;
  3397. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3398. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3399. } else {
  3400. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3401. pipeline_layout_create_info.pPushConstantRanges = NULL;
  3402. }
  3403. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  3404. if (err) {
  3405. error_text = "Error creating pipeline layout.";
  3406. success = false;
  3407. }
  3408. }
  3409. if (!success) {
  3410. //clean up if failed
  3411. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3412. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  3413. }
  3414. for (int i = 0; i < shader.sets.size(); i++) {
  3415. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  3416. }
  3417. ERR_FAIL_V_MSG(RID(), error_text);
  3418. }
  3419. return shader_owner.make_rid(shader);
  3420. }
  3421. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3422. _THREAD_SAFE_METHOD_
  3423. const Shader *shader = shader_owner.getornull(p_shader);
  3424. ERR_FAIL_COND_V(!shader, 0);
  3425. return shader->vertex_input_mask;
  3426. }
  3427. /******************/
  3428. /**** UNIFORMS ****/
  3429. /******************/
  3430. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3431. _THREAD_SAFE_METHOD_
  3432. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3433. Buffer buffer;
  3434. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3435. ERR_FAIL_COND_V(err != OK, RID());
  3436. if (p_data.size()) {
  3437. uint64_t data_size = p_data.size();
  3438. PoolVector<uint8_t>::Read r = p_data.read();
  3439. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3440. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3441. }
  3442. return uniform_buffer_owner.make_rid(buffer);
  3443. }
  3444. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3445. _THREAD_SAFE_METHOD_
  3446. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3447. Buffer buffer;
  3448. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3449. ERR_FAIL_COND_V(err != OK, RID());
  3450. if (p_data.size()) {
  3451. uint64_t data_size = p_data.size();
  3452. PoolVector<uint8_t>::Read r = p_data.read();
  3453. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3454. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3455. }
  3456. return storage_buffer_owner.make_rid(buffer);
  3457. }
  3458. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  3459. _THREAD_SAFE_METHOD_
  3460. uint32_t element_size = get_format_vertex_size(p_format);
  3461. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3462. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3463. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3464. TextureBuffer texture_buffer;
  3465. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3466. ERR_FAIL_COND_V(err != OK, RID());
  3467. if (p_data.size()) {
  3468. uint64_t data_size = p_data.size();
  3469. PoolVector<uint8_t>::Read r = p_data.read();
  3470. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  3471. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3472. }
  3473. VkBufferViewCreateInfo view_create_info;
  3474. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3475. view_create_info.pNext = NULL;
  3476. view_create_info.flags = 0;
  3477. view_create_info.buffer = texture_buffer.buffer.buffer;
  3478. view_create_info.format = vulkan_formats[p_format];
  3479. view_create_info.offset = 0;
  3480. view_create_info.range = size_bytes;
  3481. texture_buffer.view = VK_NULL_HANDLE;
  3482. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  3483. if (res) {
  3484. _buffer_free(&texture_buffer.buffer);
  3485. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  3486. }
  3487. //allocate the view
  3488. return texture_buffer_owner.make_rid(texture_buffer);
  3489. }
  3490. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3491. if (!descriptor_pools.has(p_key)) {
  3492. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3493. }
  3494. DescriptorPool *pool = NULL;
  3495. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3496. if (E->get()->usage < max_descriptors_per_pool) {
  3497. pool = E->get();
  3498. break;
  3499. }
  3500. }
  3501. if (!pool) {
  3502. //create a new one
  3503. pool = memnew(DescriptorPool);
  3504. pool->usage = 0;
  3505. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3506. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3507. descriptor_pool_create_info.pNext = NULL;
  3508. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3509. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3510. Vector<VkDescriptorPoolSize> sizes;
  3511. //here comes more vulkan API strangeness
  3512. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3513. VkDescriptorPoolSize s;
  3514. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3515. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3516. sizes.push_back(s);
  3517. }
  3518. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3519. VkDescriptorPoolSize s;
  3520. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3521. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3522. sizes.push_back(s);
  3523. }
  3524. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3525. VkDescriptorPoolSize s;
  3526. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3527. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3528. sizes.push_back(s);
  3529. }
  3530. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3531. VkDescriptorPoolSize s;
  3532. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3533. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3534. sizes.push_back(s);
  3535. }
  3536. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3537. VkDescriptorPoolSize s;
  3538. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3539. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3540. sizes.push_back(s);
  3541. }
  3542. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3543. VkDescriptorPoolSize s;
  3544. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3545. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3546. sizes.push_back(s);
  3547. }
  3548. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3549. VkDescriptorPoolSize s;
  3550. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3551. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3552. sizes.push_back(s);
  3553. }
  3554. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3555. VkDescriptorPoolSize s;
  3556. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3557. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3558. sizes.push_back(s);
  3559. }
  3560. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3561. VkDescriptorPoolSize s;
  3562. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3563. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3564. sizes.push_back(s);
  3565. }
  3566. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3567. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3568. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  3569. ERR_FAIL_COND_V(res, NULL);
  3570. descriptor_pools[p_key].insert(pool);
  3571. }
  3572. pool->usage++;
  3573. return pool;
  3574. }
  3575. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3576. #ifdef DEBUG_ENABLED
  3577. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3578. #endif
  3579. ERR_FAIL_COND(p_pool->usage == 0);
  3580. p_pool->usage--;
  3581. if (p_pool->usage == 0) {
  3582. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3583. descriptor_pools[p_key].erase(p_pool);
  3584. memdelete(p_pool);
  3585. if (descriptor_pools[p_key].empty()) {
  3586. descriptor_pools.erase(p_key);
  3587. }
  3588. }
  3589. }
  3590. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3591. _THREAD_SAFE_METHOD_
  3592. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3593. Shader *shader = shader_owner.getornull(p_shader);
  3594. ERR_FAIL_COND_V(!shader, RID());
  3595. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3596. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3597. //see that all sets in shader are satisfied
  3598. const Shader::Set &set = shader->sets[p_shader_set];
  3599. uint32_t uniform_count = p_uniforms.size();
  3600. const Uniform *uniforms = p_uniforms.ptr();
  3601. uint32_t set_uniform_count = set.uniform_info.size();
  3602. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3603. Vector<VkWriteDescriptorSet> writes;
  3604. DescriptorPoolKey pool_key;
  3605. //to keep them alive until update call
  3606. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3607. List<Vector<VkBufferView> > buffer_views;
  3608. List<Vector<VkDescriptorImageInfo> > image_infos;
  3609. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3610. Vector<RID> attachable_textures;
  3611. Vector<Texture *> mutable_sampled_textures;
  3612. Vector<Texture *> mutable_storage_textures;
  3613. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3614. const UniformInfo &set_uniform = set_uniforms[i];
  3615. int uniform_idx = -1;
  3616. for (int j = 0; j < (int)uniform_count; j++) {
  3617. if (uniforms[j].binding == set_uniform.binding) {
  3618. uniform_idx = j;
  3619. }
  3620. }
  3621. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3622. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3623. const Uniform &uniform = uniforms[uniform_idx];
  3624. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3625. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3626. VkWriteDescriptorSet write; //common header
  3627. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3628. write.pNext = NULL;
  3629. write.dstSet = NULL; //will assign afterwards when everything is valid
  3630. write.dstBinding = set_uniform.binding;
  3631. uint32_t type_size = 1;
  3632. switch (uniform.type) {
  3633. case UNIFORM_TYPE_SAMPLER: {
  3634. if (uniform.ids.size() != set_uniform.length) {
  3635. if (set_uniform.length > 1) {
  3636. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3637. } else {
  3638. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3639. }
  3640. }
  3641. Vector<VkDescriptorImageInfo> image_info;
  3642. for (int j = 0; j < uniform.ids.size(); j++) {
  3643. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3644. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3645. VkDescriptorImageInfo img_info;
  3646. img_info.sampler = *sampler;
  3647. img_info.imageView = VK_NULL_HANDLE;
  3648. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3649. image_info.push_back(img_info);
  3650. }
  3651. write.dstArrayElement = 0;
  3652. write.descriptorCount = uniform.ids.size();
  3653. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3654. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3655. write.pBufferInfo = NULL;
  3656. write.pTexelBufferView = NULL;
  3657. type_size = uniform.ids.size();
  3658. } break;
  3659. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3660. if (uniform.ids.size() != set_uniform.length * 2) {
  3661. if (set_uniform.length > 1) {
  3662. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3663. } else {
  3664. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3665. }
  3666. }
  3667. Vector<VkDescriptorImageInfo> image_info;
  3668. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3669. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3670. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3671. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3672. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3673. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3674. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3675. VkDescriptorImageInfo img_info;
  3676. img_info.sampler = *sampler;
  3677. img_info.imageView = texture->view;
  3678. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3679. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3680. }
  3681. if (texture->owner.is_valid()) {
  3682. texture = texture_owner.getornull(texture->owner);
  3683. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3684. }
  3685. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3686. image_info.push_back(img_info);
  3687. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3688. //can also be used as storage, add to mutable sampled
  3689. mutable_sampled_textures.push_back(texture);
  3690. }
  3691. }
  3692. write.dstArrayElement = 0;
  3693. write.descriptorCount = uniform.ids.size() / 2;
  3694. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3695. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3696. write.pBufferInfo = NULL;
  3697. write.pTexelBufferView = NULL;
  3698. type_size = uniform.ids.size() / 2;
  3699. } break;
  3700. case UNIFORM_TYPE_TEXTURE: {
  3701. if (uniform.ids.size() != set_uniform.length) {
  3702. if (set_uniform.length > 1) {
  3703. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3704. } else {
  3705. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3706. }
  3707. }
  3708. Vector<VkDescriptorImageInfo> image_info;
  3709. for (int j = 0; j < uniform.ids.size(); j++) {
  3710. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3711. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3712. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3713. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3714. VkDescriptorImageInfo img_info;
  3715. img_info.sampler = NULL;
  3716. img_info.imageView = texture->view;
  3717. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3718. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3719. }
  3720. if (texture->owner.is_valid()) {
  3721. texture = texture_owner.getornull(texture->owner);
  3722. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3723. }
  3724. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3725. image_info.push_back(img_info);
  3726. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3727. //can also be used as storage, add to mutable sampled
  3728. mutable_sampled_textures.push_back(texture);
  3729. }
  3730. }
  3731. write.dstArrayElement = 0;
  3732. write.descriptorCount = uniform.ids.size();
  3733. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3734. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3735. write.pBufferInfo = NULL;
  3736. write.pTexelBufferView = NULL;
  3737. type_size = uniform.ids.size();
  3738. } break;
  3739. case UNIFORM_TYPE_IMAGE: {
  3740. if (uniform.ids.size() != set_uniform.length) {
  3741. if (set_uniform.length > 1) {
  3742. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3743. } else {
  3744. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3745. }
  3746. }
  3747. Vector<VkDescriptorImageInfo> image_info;
  3748. for (int j = 0; j < uniform.ids.size(); j++) {
  3749. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3750. ERR_FAIL_COND_V_MSG(!texture, RID(),
  3751. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3752. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  3753. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  3754. VkDescriptorImageInfo img_info;
  3755. img_info.sampler = NULL;
  3756. img_info.imageView = texture->view;
  3757. if (texture->owner.is_valid()) {
  3758. texture = texture_owner.getornull(texture->owner);
  3759. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3760. }
  3761. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  3762. image_info.push_back(img_info);
  3763. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  3764. //can also be used as storage, add to mutable sampled
  3765. mutable_storage_textures.push_back(texture);
  3766. }
  3767. }
  3768. write.dstArrayElement = 0;
  3769. write.descriptorCount = uniform.ids.size();
  3770. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3771. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3772. write.pBufferInfo = NULL;
  3773. write.pTexelBufferView = NULL;
  3774. type_size = uniform.ids.size();
  3775. } break;
  3776. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3777. if (uniform.ids.size() != set_uniform.length) {
  3778. if (set_uniform.length > 1) {
  3779. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3780. } else {
  3781. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3782. }
  3783. }
  3784. Vector<VkDescriptorBufferInfo> buffer_info;
  3785. Vector<VkBufferView> buffer_view;
  3786. for (int j = 0; j < uniform.ids.size(); j++) {
  3787. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3788. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3789. buffer_info.push_back(buffer->buffer.buffer_info);
  3790. buffer_view.push_back(buffer->view);
  3791. }
  3792. write.dstArrayElement = 0;
  3793. write.descriptorCount = uniform.ids.size();
  3794. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3795. write.pImageInfo = NULL;
  3796. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3797. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3798. type_size = uniform.ids.size();
  3799. } break;
  3800. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3801. if (uniform.ids.size() != set_uniform.length * 2) {
  3802. if (set_uniform.length > 1) {
  3803. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3804. } else {
  3805. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3806. }
  3807. }
  3808. Vector<VkDescriptorImageInfo> image_info;
  3809. Vector<VkDescriptorBufferInfo> buffer_info;
  3810. Vector<VkBufferView> buffer_view;
  3811. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3812. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3813. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3814. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3815. VkDescriptorImageInfo img_info;
  3816. img_info.sampler = *sampler;
  3817. img_info.imageView = VK_NULL_HANDLE;
  3818. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3819. image_info.push_back(img_info);
  3820. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3821. buffer_info.push_back(buffer->buffer.buffer_info);
  3822. buffer_view.push_back(buffer->view);
  3823. }
  3824. write.dstArrayElement = 0;
  3825. write.descriptorCount = uniform.ids.size() / 2;
  3826. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3827. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3828. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3829. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3830. type_size = uniform.ids.size() / 2;
  3831. } break;
  3832. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3833. //todo
  3834. } break;
  3835. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3836. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3837. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3838. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3839. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3840. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3841. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3842. write.dstArrayElement = 0;
  3843. write.descriptorCount = 1;
  3844. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3845. write.pImageInfo = NULL;
  3846. write.pBufferInfo = &buffer->buffer_info;
  3847. write.pTexelBufferView = NULL;
  3848. } break;
  3849. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3850. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3851. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3852. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3853. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3854. //if 0, then its sized on link time
  3855. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  3856. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3857. write.dstArrayElement = 0;
  3858. write.descriptorCount = 1;
  3859. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3860. write.pImageInfo = NULL;
  3861. write.pBufferInfo = &buffer->buffer_info;
  3862. write.pTexelBufferView = NULL;
  3863. } break;
  3864. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3865. } break;
  3866. default: {
  3867. }
  3868. }
  3869. writes.push_back(write);
  3870. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3871. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3872. pool_key.uniform_type[set_uniform.type] += type_size;
  3873. }
  3874. //need a descriptor pool
  3875. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3876. ERR_FAIL_COND_V(!pool, RID());
  3877. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3878. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3879. descriptor_set_allocate_info.pNext = NULL;
  3880. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3881. descriptor_set_allocate_info.descriptorSetCount = 1;
  3882. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3883. VkDescriptorSet descriptor_set;
  3884. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3885. if (res) {
  3886. _descriptor_pool_free(pool_key, pool); // meh
  3887. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3888. }
  3889. UniformSet uniform_set;
  3890. uniform_set.pool = pool;
  3891. uniform_set.pool_key = pool_key;
  3892. uniform_set.descriptor_set = descriptor_set;
  3893. uniform_set.format = shader->set_formats[p_shader_set];
  3894. uniform_set.attachable_textures = attachable_textures;
  3895. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  3896. uniform_set.mutable_storage_textures = mutable_storage_textures;
  3897. uniform_set.shader_set = p_shader_set;
  3898. uniform_set.shader_id = p_shader;
  3899. RID id = uniform_set_owner.make_rid(uniform_set);
  3900. //add dependencies
  3901. _add_dependency(id, p_shader);
  3902. for (uint32_t i = 0; i < uniform_count; i++) {
  3903. const Uniform &uniform = uniforms[i];
  3904. int id_count = uniform.ids.size();
  3905. const RID *ids = uniform.ids.ptr();
  3906. for (int j = 0; j < id_count; j++) {
  3907. _add_dependency(id, ids[j]);
  3908. }
  3909. }
  3910. //write the contents
  3911. if (writes.size()) {
  3912. for (int i = 0; i < writes.size(); i++) {
  3913. writes.write[i].dstSet = descriptor_set;
  3914. }
  3915. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3916. }
  3917. return id;
  3918. }
  3919. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3920. return uniform_set_owner.owns(p_uniform_set);
  3921. }
  3922. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  3923. _THREAD_SAFE_METHOD_
  3924. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  3925. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  3926. VkPipelineStageFlags dst_stage_mask;
  3927. VkAccessFlags dst_access;
  3928. Buffer *buffer = NULL;
  3929. if (vertex_buffer_owner.owns(p_buffer)) {
  3930. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3931. dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  3932. buffer = vertex_buffer_owner.getornull(p_buffer);
  3933. } else if (index_buffer_owner.owns(p_buffer)) {
  3934. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3935. dst_access = VK_ACCESS_INDEX_READ_BIT;
  3936. buffer = index_buffer_owner.getornull(p_buffer);
  3937. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3938. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3939. dst_access = VK_ACCESS_UNIFORM_READ_BIT;
  3940. buffer = uniform_buffer_owner.getornull(p_buffer);
  3941. } else if (texture_buffer_owner.owns(p_buffer)) {
  3942. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3943. dst_access = VK_ACCESS_SHADER_READ_BIT;
  3944. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3945. } else if (storage_buffer_owner.owns(p_buffer)) {
  3946. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3947. dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  3948. buffer = storage_buffer_owner.getornull(p_buffer);
  3949. } else {
  3950. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3951. }
  3952. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3953. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3954. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3955. if (err) {
  3956. return err;
  3957. }
  3958. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3959. return err;
  3960. }
  3961. PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  3962. _THREAD_SAFE_METHOD_
  3963. Buffer *buffer = NULL;
  3964. if (vertex_buffer_owner.owns(p_buffer)) {
  3965. buffer = vertex_buffer_owner.getornull(p_buffer);
  3966. } else if (index_buffer_owner.owns(p_buffer)) {
  3967. buffer = index_buffer_owner.getornull(p_buffer);
  3968. } else if (texture_buffer_owner.owns(p_buffer)) {
  3969. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3970. } else if (storage_buffer_owner.owns(p_buffer)) {
  3971. buffer = storage_buffer_owner.getornull(p_buffer);
  3972. } else {
  3973. ERR_FAIL_V_MSG(PoolVector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  3974. }
  3975. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  3976. Buffer tmp_buffer;
  3977. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  3978. VkBufferCopy region;
  3979. region.srcOffset = 0;
  3980. region.dstOffset = 0;
  3981. region.size = buffer->size;
  3982. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  3983. //flush everything so memory can be safely mapped
  3984. _flush(true);
  3985. void *buffer_mem;
  3986. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  3987. if (vkerr) {
  3988. ERR_FAIL_V(PoolVector<uint8_t>());
  3989. }
  3990. PoolVector<uint8_t> buffer_data;
  3991. {
  3992. buffer_data.resize(buffer->size);
  3993. PoolVector<uint8_t>::Write w = buffer_data.write();
  3994. copymem(w.ptr(), buffer_mem, buffer->size);
  3995. }
  3996. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  3997. _buffer_free(&tmp_buffer);
  3998. return buffer_data;
  3999. }
  4000. /*************************/
  4001. /**** RENDER PIPELINE ****/
  4002. /*************************/
  4003. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4004. _THREAD_SAFE_METHOD_
  4005. //needs a shader
  4006. Shader *shader = shader_owner.getornull(p_shader);
  4007. ERR_FAIL_COND_V(!shader, RID());
  4008. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4009. "Compute shaders can't be used in render pipelines");
  4010. if (p_framebuffer_format == INVALID_ID) {
  4011. //if nothing provided, use an empty one (no attachments)
  4012. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4013. }
  4014. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4015. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4016. { //validate shader vs framebuffer
  4017. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4018. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4019. }
  4020. //vertex
  4021. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4022. if (p_vertex_format != INVALID_ID) {
  4023. //uses vertices, else it does not
  4024. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4025. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4026. pipeline_vertex_input_state_create_info = vd.create_info;
  4027. //validate with inputs
  4028. for (uint32_t i = 0; i < 32; i++) {
  4029. if (!(shader->vertex_input_mask & (1 << i))) {
  4030. continue;
  4031. }
  4032. bool found = false;
  4033. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4034. if (vd.vertex_formats[j].location == i) {
  4035. found = true;
  4036. }
  4037. }
  4038. ERR_FAIL_COND_V_MSG(!found, RID(),
  4039. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4040. }
  4041. } else {
  4042. //does not use vertices
  4043. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4044. pipeline_vertex_input_state_create_info.pNext = NULL;
  4045. pipeline_vertex_input_state_create_info.flags = 0;
  4046. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4047. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  4048. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4049. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  4050. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4051. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4052. }
  4053. //input assembly
  4054. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4055. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4056. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4057. input_assembly_create_info.pNext = NULL;
  4058. input_assembly_create_info.flags = 0;
  4059. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4060. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4061. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4062. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4063. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4064. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4065. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4066. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4067. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4068. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4069. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4070. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4071. };
  4072. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4073. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4074. //tesselation
  4075. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  4076. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4077. tesselation_create_info.pNext = NULL;
  4078. tesselation_create_info.flags = 0;
  4079. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4080. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4081. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4082. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4083. viewport_state_create_info.pNext = NULL;
  4084. viewport_state_create_info.flags = 0;
  4085. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4086. viewport_state_create_info.pViewports = NULL;
  4087. viewport_state_create_info.scissorCount = 1;
  4088. viewport_state_create_info.pScissors = NULL;
  4089. //rasterization
  4090. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4091. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4092. rasterization_state_create_info.pNext = NULL;
  4093. rasterization_state_create_info.flags = 0;
  4094. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4095. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4096. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4097. static VkCullModeFlags cull_mode[3] = {
  4098. VK_CULL_MODE_NONE,
  4099. VK_CULL_MODE_FRONT_BIT,
  4100. VK_CULL_MODE_BACK_BIT
  4101. };
  4102. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4103. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4104. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4105. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4106. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4107. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4108. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4109. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4110. //multisample
  4111. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4112. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4113. multisample_state_create_info.pNext = NULL;
  4114. multisample_state_create_info.flags = 0;
  4115. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4116. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4117. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4118. Vector<VkSampleMask> sample_mask;
  4119. if (p_multisample_state.sample_mask.size()) {
  4120. //use sample mask
  4121. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4122. 1, 2, 4, 8, 16, 32, 64
  4123. };
  4124. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4125. sample_mask.resize(p_multisample_state.sample_mask.size());
  4126. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4127. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4128. sample_mask.push_back(mask);
  4129. }
  4130. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4131. } else {
  4132. multisample_state_create_info.pSampleMask = NULL;
  4133. }
  4134. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4135. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4136. //depth stencil
  4137. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4138. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4139. depth_stencil_state_create_info.pNext = NULL;
  4140. depth_stencil_state_create_info.flags = 0;
  4141. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4142. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4143. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4144. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4145. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4146. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4147. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  4148. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  4149. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  4150. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  4151. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  4152. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  4153. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  4154. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  4155. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  4156. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  4157. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  4158. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  4159. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  4160. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  4161. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  4162. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  4163. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  4164. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  4165. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  4166. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  4167. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  4168. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  4169. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4170. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4171. //blend state
  4172. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4173. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4174. color_blend_state_create_info.pNext = NULL;
  4175. color_blend_state_create_info.flags = 0;
  4176. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4177. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4178. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4179. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4180. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4181. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4182. VkPipelineColorBlendAttachmentState state;
  4183. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4184. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4185. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4186. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4187. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4188. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4189. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4190. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4191. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4192. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4193. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4194. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4195. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4196. state.colorWriteMask = 0;
  4197. if (p_blend_state.attachments[i].write_r) {
  4198. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4199. }
  4200. if (p_blend_state.attachments[i].write_g) {
  4201. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4202. }
  4203. if (p_blend_state.attachments[i].write_b) {
  4204. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4205. }
  4206. if (p_blend_state.attachments[i].write_a) {
  4207. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4208. }
  4209. attachment_states.push_back(state);
  4210. };
  4211. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4212. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4213. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4214. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4215. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4216. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4217. //dynamic state
  4218. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4219. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4220. dynamic_state_create_info.pNext = NULL;
  4221. dynamic_state_create_info.flags = 0;
  4222. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4223. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4224. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4225. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4226. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4227. }
  4228. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4229. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4230. }
  4231. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4232. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4233. }
  4234. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4235. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4236. }
  4237. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4238. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4239. }
  4240. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4241. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4242. }
  4243. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4244. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4245. }
  4246. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4247. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4248. //finally, pipeline create info
  4249. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4250. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4251. graphics_pipeline_create_info.pNext = NULL;
  4252. graphics_pipeline_create_info.flags = 0;
  4253. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4254. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4255. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4256. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4257. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  4258. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4259. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4260. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4261. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4262. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4263. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4264. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4265. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4266. graphics_pipeline_create_info.subpass = 0;
  4267. graphics_pipeline_create_info.basePipelineHandle = NULL;
  4268. graphics_pipeline_create_info.basePipelineIndex = 0;
  4269. RenderPipeline pipeline;
  4270. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  4271. ERR_FAIL_COND_V(err, RID());
  4272. pipeline.set_formats = shader->set_formats;
  4273. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4274. pipeline.pipeline_layout = shader->pipeline_layout;
  4275. pipeline.shader = p_shader;
  4276. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4277. #ifdef DEBUG_ENABLED
  4278. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4279. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4280. pipeline.validation.vertex_format = p_vertex_format;
  4281. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4282. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4283. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4284. };
  4285. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4286. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4287. 1,
  4288. 2,
  4289. 2,
  4290. 2,
  4291. 2,
  4292. 3,
  4293. 3,
  4294. 3,
  4295. 3,
  4296. 3,
  4297. 1,
  4298. };
  4299. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4300. #endif
  4301. //create ID to associate with this pipeline
  4302. RID id = render_pipeline_owner.make_rid(pipeline);
  4303. //now add aall the dependencies
  4304. _add_dependency(id, p_shader);
  4305. return id;
  4306. }
  4307. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4308. _THREAD_SAFE_METHOD_
  4309. return render_pipeline_owner.owns(p_pipeline);
  4310. }
  4311. /**************************/
  4312. /**** COMPUTE PIPELINE ****/
  4313. /**************************/
  4314. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4315. _THREAD_SAFE_METHOD_
  4316. //needs a shader
  4317. Shader *shader = shader_owner.getornull(p_shader);
  4318. ERR_FAIL_COND_V(!shader, RID());
  4319. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4320. "Non-compute shaders can't be used in compute pipelines");
  4321. //finally, pipeline create info
  4322. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4323. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4324. compute_pipeline_create_info.pNext = NULL;
  4325. compute_pipeline_create_info.flags = 0;
  4326. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4327. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4328. compute_pipeline_create_info.basePipelineHandle = NULL;
  4329. compute_pipeline_create_info.basePipelineIndex = 0;
  4330. ComputePipeline pipeline;
  4331. VkResult err = vkCreateComputePipelines(device, NULL, 1, &compute_pipeline_create_info, NULL, &pipeline.pipeline);
  4332. ERR_FAIL_COND_V(err, RID());
  4333. pipeline.set_formats = shader->set_formats;
  4334. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4335. pipeline.pipeline_layout = shader->pipeline_layout;
  4336. pipeline.shader = p_shader;
  4337. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4338. //create ID to associate with this pipeline
  4339. RID id = compute_pipeline_owner.make_rid(pipeline);
  4340. //now add aall the dependencies
  4341. _add_dependency(id, p_shader);
  4342. return id;
  4343. }
  4344. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4345. return compute_pipeline_owner.owns(p_pipeline);
  4346. }
  4347. /****************/
  4348. /**** SCREEN ****/
  4349. /****************/
  4350. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  4351. _THREAD_SAFE_METHOD_
  4352. return context->window_get_width(p_screen);
  4353. }
  4354. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  4355. _THREAD_SAFE_METHOD_
  4356. return context->window_get_height(p_screen);
  4357. }
  4358. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4359. _THREAD_SAFE_METHOD_
  4360. //very hacky, but not used often per frame so I guess ok
  4361. VkFormat vkformat = context->get_screen_format();
  4362. DataFormat format = DATA_FORMAT_MAX;
  4363. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4364. if (vkformat == vulkan_formats[i]) {
  4365. format = DataFormat(i);
  4366. break;
  4367. }
  4368. }
  4369. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4370. AttachmentFormat attachment;
  4371. attachment.format = format;
  4372. attachment.samples = TEXTURE_SAMPLES_1;
  4373. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4374. Vector<AttachmentFormat> screen_attachment;
  4375. screen_attachment.push_back(attachment);
  4376. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4377. }
  4378. /*******************/
  4379. /**** DRAW LIST ****/
  4380. /*******************/
  4381. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  4382. _THREAD_SAFE_METHOD_
  4383. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4384. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4385. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4386. draw_list = memnew(DrawList);
  4387. draw_list->command_buffer = command_buffer;
  4388. #ifdef DEBUG_ENABLED
  4389. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4390. #endif
  4391. draw_list_count = 0;
  4392. draw_list_split = false;
  4393. VkRenderPassBeginInfo render_pass_begin;
  4394. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4395. render_pass_begin.pNext = NULL;
  4396. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4397. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4398. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4399. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4400. render_pass_begin.renderArea.offset.x = 0;
  4401. render_pass_begin.renderArea.offset.y = 0;
  4402. render_pass_begin.clearValueCount = 1;
  4403. VkClearValue clear_value;
  4404. clear_value.color.float32[0] = p_clear_color.r;
  4405. clear_value.color.float32[1] = p_clear_color.g;
  4406. clear_value.color.float32[2] = p_clear_color.b;
  4407. clear_value.color.float32[3] = p_clear_color.a;
  4408. render_pass_begin.pClearValues = &clear_value;
  4409. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4410. uint32_t size_x = screen_get_width(p_screen);
  4411. uint32_t size_y = screen_get_height(p_screen);
  4412. VkViewport viewport;
  4413. viewport.x = 0;
  4414. viewport.y = 0;
  4415. viewport.width = size_x;
  4416. viewport.height = size_y;
  4417. viewport.minDepth = 0;
  4418. viewport.maxDepth = 1.0;
  4419. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4420. VkRect2D scissor;
  4421. scissor.offset.x = 0;
  4422. scissor.offset.y = 0;
  4423. scissor.extent.width = size_x;
  4424. scissor.extent.height = size_y;
  4425. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4426. return ID_TYPE_DRAW_LIST;
  4427. }
  4428. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4429. Framebuffer::VersionKey vk;
  4430. vk.initial_color_action = p_initial_color_action;
  4431. vk.final_color_action = p_final_color_action;
  4432. vk.initial_depth_action = p_initial_depth_action;
  4433. vk.final_depth_action = p_final_depth_action;
  4434. if (!p_framebuffer->framebuffers.has(vk)) {
  4435. //need to create this version
  4436. Framebuffer::Version version;
  4437. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4438. VkFramebufferCreateInfo framebuffer_create_info;
  4439. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4440. framebuffer_create_info.pNext = NULL;
  4441. framebuffer_create_info.flags = 0;
  4442. framebuffer_create_info.renderPass = version.render_pass;
  4443. Vector<VkImageView> attachments;
  4444. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4445. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4446. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4447. attachments.push_back(texture->view);
  4448. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4449. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4450. }
  4451. framebuffer_create_info.attachmentCount = attachments.size();
  4452. framebuffer_create_info.pAttachments = attachments.ptr();
  4453. framebuffer_create_info.width = p_framebuffer->size.width;
  4454. framebuffer_create_info.height = p_framebuffer->size.height;
  4455. framebuffer_create_info.layers = 1;
  4456. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  4457. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4458. p_framebuffer->framebuffers.insert(vk, version);
  4459. }
  4460. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4461. *r_framebuffer = version.framebuffer;
  4462. *r_render_pass = version.render_pass;
  4463. return OK;
  4464. }
  4465. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  4466. VkRenderPassBeginInfo render_pass_begin;
  4467. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4468. render_pass_begin.pNext = NULL;
  4469. render_pass_begin.renderPass = render_pass;
  4470. render_pass_begin.framebuffer = vkframebuffer;
  4471. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4472. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4473. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4474. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4475. Vector<VkClearValue> clear_values;
  4476. clear_values.resize(framebuffer->texture_ids.size());
  4477. {
  4478. int color_index = 0;
  4479. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4480. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4481. VkClearValue clear_value;
  4482. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4483. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4484. Color clear_color = p_clear_colors[color_index];
  4485. clear_value.color.float32[0] = clear_color.r;
  4486. clear_value.color.float32[1] = clear_color.g;
  4487. clear_value.color.float32[2] = clear_color.b;
  4488. clear_value.color.float32[3] = clear_color.a;
  4489. color_index++;
  4490. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4491. clear_value.depthStencil.depth = p_clear_depth;
  4492. clear_value.depthStencil.stencil = p_clear_stencil;
  4493. } else {
  4494. clear_value.color.float32[0] = 0;
  4495. clear_value.color.float32[1] = 0;
  4496. clear_value.color.float32[2] = 0;
  4497. clear_value.color.float32[3] = 0;
  4498. }
  4499. clear_values.write[i] = clear_value;
  4500. }
  4501. }
  4502. render_pass_begin.clearValueCount = clear_values.size();
  4503. render_pass_begin.pClearValues = clear_values.ptr();
  4504. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4505. //mark textures as bound
  4506. draw_list_bound_textures.clear();
  4507. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4508. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4509. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4510. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4511. texture->bound = true;
  4512. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4513. }
  4514. return OK;
  4515. }
  4516. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4517. Vector<VkClearAttachment> clear_attachments;
  4518. int color_index = 0;
  4519. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4520. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4521. VkClearAttachment clear_at;
  4522. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4523. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4524. Color clear_color = p_clear_colors[color_index];
  4525. clear_at.clearValue.color.float32[0] = clear_color.r;
  4526. clear_at.clearValue.color.float32[1] = clear_color.g;
  4527. clear_at.clearValue.color.float32[2] = clear_color.b;
  4528. clear_at.clearValue.color.float32[3] = clear_color.a;
  4529. clear_at.colorAttachment = color_index++;
  4530. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4531. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4532. clear_at.clearValue.depthStencil.depth = p_depth;
  4533. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4534. clear_at.colorAttachment = 0;
  4535. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4536. if (format_has_stencil(texture->format)) {
  4537. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4538. }
  4539. } else {
  4540. ERR_CONTINUE(true);
  4541. }
  4542. clear_attachments.push_back(clear_at);
  4543. }
  4544. VkClearRect cr;
  4545. cr.baseArrayLayer = 0;
  4546. cr.layerCount = 1;
  4547. cr.rect.offset.x = viewport_offset.x;
  4548. cr.rect.offset.y = viewport_offset.y;
  4549. cr.rect.extent.width = viewport_size.width;
  4550. cr.rect.extent.height = viewport_size.height;
  4551. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4552. }
  4553. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  4554. _THREAD_SAFE_METHOD_
  4555. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4556. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4557. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4558. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4559. Point2i viewport_offset;
  4560. Point2i viewport_size = framebuffer->size;
  4561. bool needs_clear_color = false;
  4562. bool needs_clear_depth = false;
  4563. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4564. Rect2i viewport(viewport_offset, viewport_size);
  4565. Rect2i regioni = p_region;
  4566. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4567. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4568. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4569. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4570. }
  4571. viewport_offset = regioni.position;
  4572. viewport_size = regioni.size;
  4573. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4574. needs_clear_color = true;
  4575. p_initial_color_action = INITIAL_ACTION_KEEP;
  4576. }
  4577. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4578. needs_clear_depth = true;
  4579. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4580. }
  4581. }
  4582. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4583. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4584. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  4585. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4586. }
  4587. VkFramebuffer vkframebuffer;
  4588. VkRenderPass render_pass;
  4589. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4590. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4591. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4592. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  4593. if (err != OK) {
  4594. return INVALID_ID;
  4595. }
  4596. draw_list = memnew(DrawList);
  4597. draw_list->command_buffer = command_buffer;
  4598. #ifdef DEBUG_ENABLED
  4599. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4600. #endif
  4601. draw_list_count = 0;
  4602. draw_list_split = false;
  4603. if (needs_clear_color || needs_clear_depth) {
  4604. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4605. }
  4606. VkViewport viewport;
  4607. viewport.x = viewport_offset.x;
  4608. viewport.y = viewport_offset.y;
  4609. viewport.width = viewport_size.width;
  4610. viewport.height = viewport_size.height;
  4611. viewport.minDepth = 0;
  4612. viewport.maxDepth = 1.0;
  4613. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4614. VkRect2D scissor;
  4615. scissor.offset.x = viewport_offset.x;
  4616. scissor.offset.y = viewport_offset.y;
  4617. scissor.extent.width = viewport_size.width;
  4618. scissor.extent.height = viewport_size.height;
  4619. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4620. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4621. return ID_TYPE_DRAW_LIST;
  4622. }
  4623. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  4624. _THREAD_SAFE_METHOD_
  4625. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4626. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4627. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4628. Point2i viewport_offset;
  4629. Point2i viewport_size = framebuffer->size;
  4630. bool needs_clear_color = false;
  4631. bool needs_clear_depth = false;
  4632. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4633. Rect2i viewport(viewport_offset, viewport_size);
  4634. Rect2i regioni = p_region;
  4635. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4636. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4637. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4638. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4639. }
  4640. viewport_offset = regioni.position;
  4641. viewport_size = regioni.size;
  4642. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4643. needs_clear_color = true;
  4644. p_initial_color_action = INITIAL_ACTION_KEEP;
  4645. }
  4646. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4647. needs_clear_depth = true;
  4648. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4649. }
  4650. }
  4651. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4652. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4653. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  4654. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4655. }
  4656. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4657. uint32_t from = split_draw_list_allocators.size();
  4658. split_draw_list_allocators.resize(p_splits);
  4659. for (uint32_t i = from; i < p_splits; i++) {
  4660. VkCommandPoolCreateInfo cmd_pool_info;
  4661. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4662. cmd_pool_info.pNext = NULL;
  4663. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4664. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4665. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  4666. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  4667. for (int j = 0; j < frame_count; j++) {
  4668. VkCommandBuffer command_buffer;
  4669. VkCommandBufferAllocateInfo cmdbuf;
  4670. //no command buffer exists, create it.
  4671. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4672. cmdbuf.pNext = NULL;
  4673. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4674. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4675. cmdbuf.commandBufferCount = 1;
  4676. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4677. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4678. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4679. }
  4680. }
  4681. }
  4682. VkFramebuffer vkframebuffer;
  4683. VkRenderPass render_pass;
  4684. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4685. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4686. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4687. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4688. if (err != OK) {
  4689. return ERR_CANT_CREATE;
  4690. }
  4691. draw_list = memnew_arr(DrawList, p_splits);
  4692. draw_list_count = p_splits;
  4693. draw_list_split = true;
  4694. for (uint32_t i = 0; i < p_splits; i++) {
  4695. //take a command buffer and initialize it
  4696. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4697. VkCommandBufferInheritanceInfo inheritance_info;
  4698. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4699. inheritance_info.pNext = NULL;
  4700. inheritance_info.renderPass = render_pass;
  4701. inheritance_info.subpass = 0;
  4702. inheritance_info.framebuffer = vkframebuffer;
  4703. inheritance_info.occlusionQueryEnable = false;
  4704. inheritance_info.queryFlags = 0; //?
  4705. inheritance_info.pipelineStatistics = 0;
  4706. VkCommandBufferBeginInfo cmdbuf_begin;
  4707. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4708. cmdbuf_begin.pNext = NULL;
  4709. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4710. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4711. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4712. if (res) {
  4713. memdelete_arr(draw_list);
  4714. draw_list = NULL;
  4715. ERR_FAIL_V(ERR_CANT_CREATE);
  4716. }
  4717. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  4718. if (res) {
  4719. memdelete_arr(draw_list);
  4720. draw_list = NULL;
  4721. ERR_FAIL_V(ERR_CANT_CREATE);
  4722. }
  4723. draw_list[i].command_buffer = command_buffer;
  4724. #ifdef DEBUG_ENABLED
  4725. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  4726. #endif
  4727. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  4728. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4729. }
  4730. VkViewport viewport;
  4731. viewport.x = viewport_offset.x;
  4732. viewport.y = viewport_offset.y;
  4733. viewport.width = viewport_size.width;
  4734. viewport.height = viewport_size.height;
  4735. viewport.minDepth = 0;
  4736. viewport.maxDepth = 1.0;
  4737. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4738. VkRect2D scissor;
  4739. scissor.offset.x = viewport_offset.x;
  4740. scissor.offset.y = viewport_offset.y;
  4741. scissor.extent.width = viewport_size.width;
  4742. scissor.extent.height = viewport_size.height;
  4743. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4744. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  4745. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  4746. }
  4747. return OK;
  4748. }
  4749. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  4750. if (p_id < 0) {
  4751. return NULL;
  4752. }
  4753. if (!draw_list) {
  4754. return NULL;
  4755. } else if (p_id == ID_TYPE_DRAW_LIST) {
  4756. if (draw_list_split) {
  4757. return NULL;
  4758. }
  4759. return draw_list;
  4760. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  4761. if (!draw_list_split) {
  4762. return NULL;
  4763. }
  4764. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  4765. if (index >= draw_list_count) {
  4766. return NULL;
  4767. }
  4768. return &draw_list[index];
  4769. } else {
  4770. return NULL;
  4771. }
  4772. }
  4773. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  4774. DrawList *dl = _get_draw_list_ptr(p_list);
  4775. ERR_FAIL_COND(!dl);
  4776. #ifdef DEBUG_ENABLED
  4777. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4778. #endif
  4779. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  4780. ERR_FAIL_COND(!pipeline);
  4781. #ifdef DEBUG_ENABLED
  4782. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  4783. #endif
  4784. if (p_render_pipeline == dl->state.pipeline) {
  4785. return; //redundant state, return.
  4786. }
  4787. dl->state.pipeline = p_render_pipeline;
  4788. dl->state.pipeline_layout = pipeline->pipeline_layout;
  4789. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  4790. if (dl->state.pipeline_shader != pipeline->shader) {
  4791. // shader changed, so descriptor sets may become incompatible.
  4792. //go through ALL sets, and unbind them (and all those above) if the format is different
  4793. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  4794. dl->state.set_count = MAX(dl->state.set_count, pcount);
  4795. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  4796. bool sets_valid = true; //once invalid, all above become invalid
  4797. for (uint32_t i = 0; i < pcount; i++) {
  4798. //if a part of the format is different, invalidate it (and the rest)
  4799. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  4800. dl->state.sets[i].bound = false;
  4801. dl->state.sets[i].pipeline_expected_format = pformats[i];
  4802. sets_valid = false;
  4803. }
  4804. }
  4805. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  4806. //unbind the ones above (not used) if exist
  4807. dl->state.sets[i].bound = false;
  4808. }
  4809. dl->state.set_count = pcount; //update set count
  4810. if (pipeline->push_constant_size) {
  4811. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  4812. #ifdef DEBUG_ENABLED
  4813. dl->validation.pipeline_push_constant_suppplied = false;
  4814. #endif
  4815. }
  4816. }
  4817. #ifdef DEBUG_ENABLED
  4818. //update render pass pipeline info
  4819. dl->validation.pipeline_active = true;
  4820. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  4821. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  4822. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  4823. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  4824. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  4825. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  4826. #endif
  4827. }
  4828. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  4829. #ifdef DEBUG_ENABLED
  4830. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  4831. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  4832. #endif
  4833. DrawList *dl = _get_draw_list_ptr(p_list);
  4834. ERR_FAIL_COND(!dl);
  4835. #ifdef DEBUG_ENABLED
  4836. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4837. #endif
  4838. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  4839. ERR_FAIL_COND(!uniform_set);
  4840. if (p_index > dl->state.set_count) {
  4841. dl->state.set_count = p_index;
  4842. }
  4843. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  4844. dl->state.sets[p_index].bound = false; //needs rebind
  4845. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  4846. dl->state.sets[p_index].uniform_set = p_uniform_set;
  4847. #ifdef DEBUG_ENABLED
  4848. { //validate that textures bound are not attached as framebuffer bindings
  4849. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4850. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4851. uint32_t bound_count = draw_list_bound_textures.size();
  4852. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4853. for (uint32_t i = 0; i < attachable_count; i++) {
  4854. for (uint32_t j = 0; j < bound_count; j++) {
  4855. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4856. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4857. }
  4858. }
  4859. }
  4860. #endif
  4861. }
  4862. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4863. DrawList *dl = _get_draw_list_ptr(p_list);
  4864. ERR_FAIL_COND(!dl);
  4865. #ifdef DEBUG_ENABLED
  4866. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4867. #endif
  4868. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4869. ERR_FAIL_COND(!vertex_array);
  4870. if (dl->state.vertex_array == p_vertex_array) {
  4871. return; //already set
  4872. }
  4873. dl->state.vertex_array = p_vertex_array;
  4874. #ifdef DEBUG_ENABLED
  4875. dl->validation.vertex_format = vertex_array->description;
  4876. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4877. #endif
  4878. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4879. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4880. }
  4881. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4882. DrawList *dl = _get_draw_list_ptr(p_list);
  4883. ERR_FAIL_COND(!dl);
  4884. #ifdef DEBUG_ENABLED
  4885. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4886. #endif
  4887. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4888. ERR_FAIL_COND(!index_array);
  4889. if (dl->state.index_array == p_index_array) {
  4890. return; //already set
  4891. }
  4892. dl->state.index_array = p_index_array;
  4893. #ifdef DEBUG_ENABLED
  4894. dl->validation.index_array_max_index = index_array->max_index;
  4895. #endif
  4896. dl->validation.index_array_size = index_array->indices;
  4897. dl->validation.index_array_offset = index_array->offset;
  4898. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4899. }
  4900. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  4901. DrawList *dl = _get_draw_list_ptr(p_list);
  4902. ERR_FAIL_COND(!dl);
  4903. #ifdef DEBUG_ENABLED
  4904. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4905. #endif
  4906. vkCmdSetLineWidth(dl->command_buffer, p_width);
  4907. }
  4908. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4909. DrawList *dl = _get_draw_list_ptr(p_list);
  4910. ERR_FAIL_COND(!dl);
  4911. #ifdef DEBUG_ENABLED
  4912. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4913. #endif
  4914. #ifdef DEBUG_ENABLED
  4915. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4916. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4917. #endif
  4918. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4919. #ifdef DEBUG_ENABLED
  4920. dl->validation.pipeline_push_constant_suppplied = true;
  4921. #endif
  4922. }
  4923. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  4924. DrawList *dl = _get_draw_list_ptr(p_list);
  4925. ERR_FAIL_COND(!dl);
  4926. #ifdef DEBUG_ENABLED
  4927. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4928. #endif
  4929. #ifdef DEBUG_ENABLED
  4930. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4931. "No render pipeline was set before attempting to draw.");
  4932. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4933. //pipeline uses vertices, validate format
  4934. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4935. "No vertex array was bound, and render pipeline expects vertices.");
  4936. //make sure format is right
  4937. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4938. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4939. //make sure amount of instances is valid
  4940. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4941. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4942. }
  4943. if (dl->validation.pipeline_push_constant_size > 0) {
  4944. //using push constants, check that they were supplied
  4945. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4946. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4947. }
  4948. #endif
  4949. //Bind descriptor sets
  4950. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  4951. if (dl->state.sets[i].pipeline_expected_format == 0) {
  4952. continue; //nothing expected by this pipeline
  4953. }
  4954. #ifdef DEBUG_ENABLED
  4955. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  4956. if (dl->state.sets[i].uniform_set_format == 0) {
  4957. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4958. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  4959. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  4960. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4961. } else {
  4962. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4963. }
  4964. }
  4965. #endif
  4966. if (!dl->state.sets[i].bound) {
  4967. //All good, see if this requires re-binding
  4968. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, NULL);
  4969. dl->state.sets[i].bound = true;
  4970. }
  4971. }
  4972. if (p_use_indices) {
  4973. #ifdef DEBUG_ENABLED
  4974. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  4975. "Procedural vertices can't be used together with indices.");
  4976. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  4977. "Draw command requested indices, but no index buffer was set.");
  4978. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4979. //uses vertices, do some vertex validations
  4980. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  4981. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  4982. }
  4983. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  4984. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  4985. #endif
  4986. uint32_t to_draw = dl->validation.index_array_size;
  4987. #ifdef DEBUG_ENABLED
  4988. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4989. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4990. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4991. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4992. #endif
  4993. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  4994. } else {
  4995. uint32_t to_draw;
  4996. if (p_procedural_vertices > 0) {
  4997. #ifdef DEBUG_ENABLED
  4998. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4999. "Procedural vertices requested, but pipeline expects a vertex array.");
  5000. #endif
  5001. to_draw = p_procedural_vertices;
  5002. } else {
  5003. #ifdef DEBUG_ENABLED
  5004. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5005. "Draw command lacks indices, but pipeline format does not use vertices.");
  5006. #endif
  5007. to_draw = dl->validation.vertex_array_size;
  5008. }
  5009. #ifdef DEBUG_ENABLED
  5010. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5011. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5012. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5013. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5014. #endif
  5015. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5016. }
  5017. }
  5018. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5019. DrawList *dl = _get_draw_list_ptr(p_list);
  5020. ERR_FAIL_COND(!dl);
  5021. #ifdef DEBUG_ENABLED
  5022. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5023. #endif
  5024. Rect2i rect = p_rect;
  5025. rect.position += dl->viewport.position;
  5026. rect = dl->viewport.clip(rect);
  5027. if (rect.get_area() == 0) {
  5028. return;
  5029. }
  5030. VkRect2D scissor;
  5031. scissor.offset.x = rect.position.x;
  5032. scissor.offset.y = rect.position.y;
  5033. scissor.extent.width = rect.size.width;
  5034. scissor.extent.height = rect.size.height;
  5035. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5036. }
  5037. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5038. DrawList *dl = _get_draw_list_ptr(p_list);
  5039. ERR_FAIL_COND(!dl);
  5040. #ifdef DEBUG_ENABLED
  5041. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5042. #endif
  5043. VkRect2D scissor;
  5044. scissor.offset.x = dl->viewport.position.x;
  5045. scissor.offset.y = dl->viewport.position.y;
  5046. scissor.extent.width = dl->viewport.size.width;
  5047. scissor.extent.height = dl->viewport.size.height;
  5048. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5049. }
  5050. void RenderingDeviceVulkan::draw_list_end() {
  5051. _THREAD_SAFE_METHOD_
  5052. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5053. if (draw_list_split) {
  5054. //send all command buffers
  5055. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5056. for (uint32_t i = 0; i < draw_list_count; i++) {
  5057. vkEndCommandBuffer(draw_list->command_buffer);
  5058. command_buffers[i] = draw_list->command_buffer;
  5059. }
  5060. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5061. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5062. memdelete_arr(draw_list);
  5063. draw_list = NULL;
  5064. } else {
  5065. //just end the list
  5066. vkCmdEndRenderPass(draw_list->command_buffer);
  5067. memdelete(draw_list);
  5068. draw_list = NULL;
  5069. }
  5070. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5071. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5072. ERR_CONTINUE(!texture); //wtf
  5073. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5074. texture->bound = false;
  5075. }
  5076. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5077. texture->bound = false;
  5078. }
  5079. }
  5080. draw_list_bound_textures.clear();
  5081. // To ensure proper synchronization, we must make sure rendering is done before:
  5082. // * Some buffer is copied
  5083. // * Another render pass happens (since we may be done
  5084. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
  5085. }
  5086. /***********************/
  5087. /**** COMPUTE LISTS ****/
  5088. /***********************/
  5089. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5090. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  5091. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5092. compute_list = memnew(ComputeList);
  5093. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5094. return ID_TYPE_COMPUTE_LIST;
  5095. }
  5096. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5097. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5098. ERR_FAIL_COND(!compute_list);
  5099. ComputeList *cl = compute_list;
  5100. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5101. ERR_FAIL_COND(!pipeline);
  5102. if (p_compute_pipeline == cl->state.pipeline) {
  5103. return; //redundant state, return.
  5104. }
  5105. cl->state.pipeline = p_compute_pipeline;
  5106. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5107. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5108. if (cl->state.pipeline_shader != pipeline->shader) {
  5109. // shader changed, so descriptor sets may become incompatible.
  5110. //go through ALL sets, and unbind them (and all those above) if the format is different
  5111. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5112. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5113. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5114. bool sets_valid = true; //once invalid, all above become invalid
  5115. for (uint32_t i = 0; i < pcount; i++) {
  5116. //if a part of the format is different, invalidate it (and the rest)
  5117. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5118. cl->state.sets[i].bound = false;
  5119. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5120. sets_valid = false;
  5121. }
  5122. }
  5123. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5124. //unbind the ones above (not used) if exist
  5125. cl->state.sets[i].bound = false;
  5126. }
  5127. cl->state.set_count = pcount; //update set count
  5128. if (pipeline->push_constant_size) {
  5129. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5130. #ifdef DEBUG_ENABLED
  5131. cl->validation.pipeline_push_constant_suppplied = false;
  5132. #endif
  5133. }
  5134. }
  5135. #ifdef DEBUG_ENABLED
  5136. //update compute pass pipeline info
  5137. cl->validation.pipeline_active = true;
  5138. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5139. #endif
  5140. }
  5141. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5142. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5143. ERR_FAIL_COND(!compute_list);
  5144. ComputeList *cl = compute_list;
  5145. #ifdef DEBUG_ENABLED
  5146. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5147. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5148. #endif
  5149. #ifdef DEBUG_ENABLED
  5150. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5151. #endif
  5152. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5153. ERR_FAIL_COND(!uniform_set);
  5154. if (p_index > cl->state.set_count) {
  5155. cl->state.set_count = p_index;
  5156. }
  5157. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5158. cl->state.sets[p_index].bound = false; //needs rebind
  5159. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5160. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5161. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5162. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5163. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5164. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5165. VkImageMemoryBarrier image_memory_barrier;
  5166. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5167. image_memory_barrier.pNext = NULL;
  5168. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5169. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5170. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5171. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5172. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5173. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5174. image_memory_barrier.image = textures_to_sampled[i]->image;
  5175. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5176. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5177. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5178. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5179. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5180. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5181. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5182. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5183. }
  5184. }
  5185. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5186. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5187. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5188. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5189. VkImageMemoryBarrier image_memory_barrier;
  5190. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5191. image_memory_barrier.pNext = NULL;
  5192. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5193. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5194. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5195. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5196. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5197. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5198. image_memory_barrier.image = textures_to_storage[i]->image;
  5199. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5200. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5201. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5202. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5203. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5204. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5205. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5206. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5207. }
  5208. }
  5209. #if 0
  5210. { //validate that textures bound are not attached as framebuffer bindings
  5211. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5212. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5213. uint32_t bound_count = draw_list_bound_textures.size();
  5214. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5215. for (uint32_t i = 0; i < attachable_count; i++) {
  5216. for (uint32_t j = 0; j < bound_count; j++) {
  5217. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5218. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5219. }
  5220. }
  5221. }
  5222. #endif
  5223. }
  5224. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) {
  5225. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5226. ERR_FAIL_COND(!compute_list);
  5227. ComputeList *cl = compute_list;
  5228. #ifdef DEBUG_ENABLED
  5229. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5230. #endif
  5231. #ifdef DEBUG_ENABLED
  5232. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5233. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5234. #endif
  5235. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5236. #ifdef DEBUG_ENABLED
  5237. cl->validation.pipeline_push_constant_suppplied = true;
  5238. #endif
  5239. }
  5240. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5241. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5242. ERR_FAIL_COND(!compute_list);
  5243. ComputeList *cl = compute_list;
  5244. #ifdef DEBUG_ENABLED
  5245. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5246. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5247. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5248. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5249. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5250. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5251. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5252. #endif
  5253. #ifdef DEBUG_ENABLED
  5254. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5255. if (cl->validation.pipeline_push_constant_size > 0) {
  5256. //using push constants, check that they were supplied
  5257. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_suppplied,
  5258. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5259. }
  5260. #endif
  5261. //Bind descriptor sets
  5262. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5263. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5264. continue; //nothing expected by this pipeline
  5265. }
  5266. #ifdef DEBUG_ENABLED
  5267. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5268. if (cl->state.sets[i].uniform_set_format == 0) {
  5269. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5270. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5271. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5272. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5273. } else {
  5274. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5275. }
  5276. }
  5277. #endif
  5278. if (!cl->state.sets[i].bound) {
  5279. //All good, see if this requires re-binding
  5280. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, NULL);
  5281. cl->state.sets[i].bound = true;
  5282. }
  5283. }
  5284. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5285. }
  5286. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5287. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5288. }
  5289. void RenderingDeviceVulkan::compute_list_end() {
  5290. ERR_FAIL_COND(!compute_list);
  5291. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5292. VkImageMemoryBarrier image_memory_barrier;
  5293. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5294. image_memory_barrier.pNext = NULL;
  5295. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5296. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5297. image_memory_barrier.oldLayout = E->get()->layout;
  5298. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5299. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5300. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5301. image_memory_barrier.image = E->get()->image;
  5302. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5303. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5304. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5305. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5306. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5307. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5308. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5309. }
  5310. memdelete(compute_list);
  5311. compute_list = NULL;
  5312. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
  5313. }
  5314. #if 0
  5315. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5316. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5317. ERR_FAIL_COND(!frame_cmdbuf);
  5318. VkRenderPassBeginInfo render_pass_begin;
  5319. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5320. render_pass_begin.pNext = NULL;
  5321. render_pass_begin.renderPass = context->get_render_pass();
  5322. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5323. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5324. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5325. render_pass_begin.renderArea.offset.x = 0;
  5326. render_pass_begin.renderArea.offset.y = 0;
  5327. render_pass_begin.clearValueCount = 1;
  5328. VkClearValue clear_value;
  5329. clear_value.color.float32[0] = p_clear_color.r;
  5330. clear_value.color.float32[1] = p_clear_color.g;
  5331. clear_value.color.float32[2] = p_clear_color.b;
  5332. clear_value.color.float32[3] = p_clear_color.a;
  5333. render_pass_begin.pClearValues = &clear_value;
  5334. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5335. ID screen_format = screen_get_framebuffer_format();
  5336. {
  5337. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5338. uint32_t command_buffer_count = 0;
  5339. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5340. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5341. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5342. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5343. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5344. if (dl->validation.active) {
  5345. //needs to be closed, so close it.
  5346. vkEndCommandBuffer(dl->command_buffer);
  5347. dl->validation.active = false;
  5348. }
  5349. command_buffers[command_buffer_count++] = dl->command_buffer;
  5350. }
  5351. print_line("to draw: " + itos(command_buffer_count));
  5352. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5353. }
  5354. vkCmdEndRenderPass(frame_cmdbuf);
  5355. }
  5356. #endif
  5357. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5358. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5359. if (texture_owner.owns(p_id)) {
  5360. Texture *texture = texture_owner.getornull(p_id);
  5361. frames[frame].textures_to_dispose_of.push_back(*texture);
  5362. texture_owner.free(p_id);
  5363. } else if (framebuffer_owner.owns(p_id)) {
  5364. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5365. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5366. framebuffer_owner.free(p_id);
  5367. } else if (sampler_owner.owns(p_id)) {
  5368. VkSampler *sampler = sampler_owner.getornull(p_id);
  5369. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5370. sampler_owner.free(p_id);
  5371. } else if (vertex_buffer_owner.owns(p_id)) {
  5372. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5373. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5374. vertex_buffer_owner.free(p_id);
  5375. } else if (vertex_array_owner.owns(p_id)) {
  5376. vertex_array_owner.free(p_id);
  5377. } else if (index_buffer_owner.owns(p_id)) {
  5378. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5379. Buffer b;
  5380. b.allocation = index_buffer->allocation;
  5381. b.buffer = index_buffer->buffer;
  5382. b.size = index_buffer->size;
  5383. frames[frame].buffers_to_dispose_of.push_back(b);
  5384. index_buffer_owner.free(p_id);
  5385. } else if (index_array_owner.owns(p_id)) {
  5386. index_array_owner.free(p_id);
  5387. } else if (shader_owner.owns(p_id)) {
  5388. Shader *shader = shader_owner.getornull(p_id);
  5389. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5390. shader_owner.free(p_id);
  5391. } else if (uniform_buffer_owner.owns(p_id)) {
  5392. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5393. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5394. uniform_buffer_owner.free(p_id);
  5395. } else if (texture_buffer_owner.owns(p_id)) {
  5396. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5397. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5398. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5399. texture_buffer_owner.free(p_id);
  5400. } else if (storage_buffer_owner.owns(p_id)) {
  5401. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5402. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5403. storage_buffer_owner.free(p_id);
  5404. } else if (uniform_set_owner.owns(p_id)) {
  5405. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5406. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5407. uniform_set_owner.free(p_id);
  5408. } else if (render_pipeline_owner.owns(p_id)) {
  5409. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5410. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5411. render_pipeline_owner.free(p_id);
  5412. } else if (compute_pipeline_owner.owns(p_id)) {
  5413. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5414. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5415. compute_pipeline_owner.free(p_id);
  5416. } else {
  5417. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5418. }
  5419. }
  5420. void RenderingDeviceVulkan::free(RID p_id) {
  5421. _THREAD_SAFE_METHOD_
  5422. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5423. _free_internal(p_id);
  5424. }
  5425. void RenderingDeviceVulkan::swap_buffers() {
  5426. _THREAD_SAFE_METHOD_
  5427. { //finalize frame
  5428. if (draw_list) {
  5429. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5430. }
  5431. if (compute_list) {
  5432. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5433. }
  5434. { //complete the setup buffer (that needs to be processed before anything else)
  5435. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5436. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5437. }
  5438. screen_prepared = false;
  5439. }
  5440. //swap buffers
  5441. context->swap_buffers();
  5442. { //advance frame
  5443. frame = (frame + 1) % frame_count;
  5444. //erase pending resources
  5445. _free_pending_resources(frame);
  5446. //create setup command buffer and set as the setup buffer
  5447. {
  5448. VkCommandBufferBeginInfo cmdbuf_begin;
  5449. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5450. cmdbuf_begin.pNext = NULL;
  5451. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5452. cmdbuf_begin.pInheritanceInfo = NULL;
  5453. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5454. ERR_FAIL_COND(err);
  5455. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5456. ERR_FAIL_COND(err);
  5457. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5458. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5459. ERR_FAIL_COND(err);
  5460. context->append_command_buffer(frames[frame].draw_command_buffer);
  5461. }
  5462. //advance current frame
  5463. frames_drawn++;
  5464. //advance staging buffer if used
  5465. if (staging_buffer_used) {
  5466. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5467. staging_buffer_used = false;
  5468. }
  5469. if (frames[frame].timestamp_count) {
  5470. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5471. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5472. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5473. }
  5474. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5475. frames[frame].timestamp_count = 0;
  5476. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5477. }
  5478. }
  5479. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5480. //free in dependency usage order, so nothing weird happens
  5481. //pipelines
  5482. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  5483. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  5484. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5485. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  5486. }
  5487. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  5488. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  5489. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5490. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  5491. }
  5492. //uniform sets
  5493. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5494. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5495. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5496. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5497. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5498. }
  5499. //buffer views
  5500. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5501. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5502. vkDestroyBufferView(device, buffer_view, NULL);
  5503. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5504. }
  5505. //shaders
  5506. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5507. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5508. //descriptor set layout for each set
  5509. for (int i = 0; i < shader->sets.size(); i++) {
  5510. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  5511. }
  5512. //pipeline layout
  5513. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  5514. //shaders themselves
  5515. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5516. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  5517. }
  5518. frames[p_frame].shaders_to_dispose_of.pop_front();
  5519. }
  5520. //samplers
  5521. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5522. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5523. vkDestroySampler(device, sampler, NULL);
  5524. frames[p_frame].samplers_to_dispose_of.pop_front();
  5525. }
  5526. //framebuffers
  5527. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5528. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5529. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5530. //first framebuffer, then render pass because it depends on it
  5531. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  5532. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  5533. }
  5534. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5535. }
  5536. //textures
  5537. while (frames[p_frame].textures_to_dispose_of.front()) {
  5538. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  5539. if (texture->bound) {
  5540. WARN_PRINT("Deleted a texture while it was bound..");
  5541. }
  5542. vkDestroyImageView(device, texture->view, NULL);
  5543. if (texture->owner.is_null()) {
  5544. //actually owns the image and the allocation too
  5545. vmaDestroyImage(allocator, texture->image, texture->allocation);
  5546. }
  5547. frames[p_frame].textures_to_dispose_of.pop_front();
  5548. }
  5549. //buffers
  5550. while (frames[p_frame].buffers_to_dispose_of.front()) {
  5551. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  5552. frames[p_frame].buffers_to_dispose_of.pop_front();
  5553. }
  5554. }
  5555. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  5556. _THREAD_SAFE_METHOD_
  5557. context->prepare_buffers();
  5558. screen_prepared = true;
  5559. }
  5560. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  5561. return frame_count;
  5562. }
  5563. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  5564. //not doing this crashes RADV (undefined behavior)
  5565. if (p_current_frame) {
  5566. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5567. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5568. }
  5569. context->flush(p_current_frame, p_current_frame);
  5570. //re-create the setup command
  5571. if (p_current_frame) {
  5572. VkCommandBufferBeginInfo cmdbuf_begin;
  5573. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5574. cmdbuf_begin.pNext = NULL;
  5575. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5576. cmdbuf_begin.pInheritanceInfo = NULL;
  5577. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5578. ERR_FAIL_COND(err);
  5579. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5580. }
  5581. if (p_current_frame) {
  5582. VkCommandBufferBeginInfo cmdbuf_begin;
  5583. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5584. cmdbuf_begin.pNext = NULL;
  5585. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5586. cmdbuf_begin.pInheritanceInfo = NULL;
  5587. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5588. ERR_FAIL_COND(err);
  5589. context->append_command_buffer(frames[frame].draw_command_buffer);
  5590. }
  5591. }
  5592. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  5593. context = p_context;
  5594. device = p_context->get_device();
  5595. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  5596. limits = p_context->get_device_limits();
  5597. max_timestamp_query_elements = 256;
  5598. { //initialize allocator
  5599. VmaAllocatorCreateInfo allocatorInfo;
  5600. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  5601. allocatorInfo.physicalDevice = p_context->get_physical_device();
  5602. allocatorInfo.device = device;
  5603. vmaCreateAllocator(&allocatorInfo, &allocator);
  5604. }
  5605. frames = memnew_arr(Frame, frame_count);
  5606. frame = 0;
  5607. //create setup and frame buffers
  5608. for (int i = 0; i < frame_count; i++) {
  5609. frames[i].index = 0;
  5610. { //create command pool, one per frame is recommended
  5611. VkCommandPoolCreateInfo cmd_pool_info;
  5612. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5613. cmd_pool_info.pNext = NULL;
  5614. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  5615. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5616. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  5617. ERR_FAIL_COND(res);
  5618. }
  5619. { //create command buffers
  5620. VkCommandBufferAllocateInfo cmdbuf;
  5621. //no command buffer exists, create it.
  5622. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5623. cmdbuf.pNext = NULL;
  5624. cmdbuf.commandPool = frames[i].command_pool;
  5625. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  5626. cmdbuf.commandBufferCount = 1;
  5627. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  5628. ERR_CONTINUE(err);
  5629. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  5630. ERR_CONTINUE(err);
  5631. }
  5632. {
  5633. //create query pool
  5634. VkQueryPoolCreateInfo query_pool_create_info;
  5635. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  5636. query_pool_create_info.flags = 0;
  5637. query_pool_create_info.pNext = NULL;
  5638. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  5639. query_pool_create_info.queryCount = max_timestamp_query_elements;
  5640. query_pool_create_info.pipelineStatistics = 0;
  5641. vkCreateQueryPool(device, &query_pool_create_info, NULL, &frames[i].timestamp_pool);
  5642. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  5643. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5644. frames[i].timestamp_count = 0;
  5645. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  5646. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5647. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5648. frames[i].timestamp_result_count = 0;
  5649. }
  5650. }
  5651. {
  5652. //begin the first command buffer for the first frame, so
  5653. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  5654. VkCommandBufferBeginInfo cmdbuf_begin;
  5655. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5656. cmdbuf_begin.pNext = NULL;
  5657. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5658. cmdbuf_begin.pInheritanceInfo = NULL;
  5659. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  5660. ERR_FAIL_COND(err);
  5661. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  5662. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  5663. ERR_FAIL_COND(err);
  5664. context->append_command_buffer(frames[0].draw_command_buffer);
  5665. }
  5666. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  5667. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  5668. staging_buffer_block_size *= 1024; //kb -> bytes
  5669. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  5670. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  5671. staging_buffer_max_size *= 1024 * 1024;
  5672. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  5673. //validate enough blocks
  5674. staging_buffer_max_size = staging_buffer_block_size * 4;
  5675. }
  5676. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  5677. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  5678. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  5679. //ensure current staging block is valid and at least one per frame exists
  5680. staging_buffer_current = 0;
  5681. staging_buffer_used = false;
  5682. for (int i = 0; i < frame_count; i++) {
  5683. //staging was never used, create a block
  5684. Error err = _insert_staging_block();
  5685. ERR_CONTINUE(err != OK);
  5686. }
  5687. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  5688. //check to make sure DescriptorPoolKey is good
  5689. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  5690. draw_list = NULL;
  5691. draw_list_count = 0;
  5692. draw_list_split = false;
  5693. compute_list = NULL;
  5694. }
  5695. template <class T>
  5696. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  5697. List<RID> owned;
  5698. p_owner.get_owned_list(&owned);
  5699. if (owned.size()) {
  5700. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  5701. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5702. free(E->get());
  5703. }
  5704. }
  5705. }
  5706. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  5707. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  5708. {
  5709. VkMemoryBarrier memoryBarrier;
  5710. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  5711. memoryBarrier.pNext = NULL;
  5712. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  5713. VK_ACCESS_INDEX_READ_BIT |
  5714. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  5715. VK_ACCESS_UNIFORM_READ_BIT |
  5716. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  5717. VK_ACCESS_SHADER_READ_BIT |
  5718. VK_ACCESS_SHADER_WRITE_BIT |
  5719. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  5720. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  5721. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  5722. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  5723. VK_ACCESS_TRANSFER_READ_BIT |
  5724. VK_ACCESS_TRANSFER_WRITE_BIT |
  5725. VK_ACCESS_HOST_READ_BIT |
  5726. VK_ACCESS_HOST_WRITE_BIT;
  5727. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  5728. VK_ACCESS_INDEX_READ_BIT |
  5729. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  5730. VK_ACCESS_UNIFORM_READ_BIT |
  5731. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  5732. VK_ACCESS_SHADER_READ_BIT |
  5733. VK_ACCESS_SHADER_WRITE_BIT |
  5734. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  5735. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  5736. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  5737. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  5738. VK_ACCESS_TRANSFER_READ_BIT |
  5739. VK_ACCESS_TRANSFER_WRITE_BIT |
  5740. VK_ACCESS_HOST_READ_BIT |
  5741. VK_ACCESS_HOST_WRITE_BIT;
  5742. vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, NULL, 0, NULL);
  5743. }
  5744. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  5745. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  5746. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  5747. frames[frame].timestamp_count++;
  5748. }
  5749. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  5750. return frames[frame].timestamp_result_count;
  5751. }
  5752. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  5753. return frames[frame].index;
  5754. }
  5755. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  5756. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  5757. return frames[frame].timestamp_result_values[p_index] * limits.timestampPeriod;
  5758. }
  5759. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  5760. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  5761. return frames[frame].timestamp_cpu_result_values[p_index];
  5762. }
  5763. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  5764. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  5765. return frames[frame].timestamp_result_names[p_index];
  5766. }
  5767. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  5768. switch (p_limit) {
  5769. case LIMIT_MAX_BOUND_UNIFORM_SETS: return limits.maxBoundDescriptorSets;
  5770. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: return limits.maxColorAttachments;
  5771. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET: return limits.maxDescriptorSetSampledImages;
  5772. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET: return limits.maxDescriptorSetSamplers;
  5773. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageBuffers;
  5774. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageImages;
  5775. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetUniformBuffers;
  5776. case LIMIT_MAX_DRAW_INDEXED_INDEX: return limits.maxDrawIndexedIndexValue;
  5777. case LIMIT_MAX_FRAMEBUFFER_HEIGHT: return limits.maxFramebufferHeight;
  5778. case LIMIT_MAX_FRAMEBUFFER_WIDTH: return limits.maxFramebufferWidth;
  5779. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS: return limits.maxImageArrayLayers;
  5780. case LIMIT_MAX_TEXTURE_SIZE_1D: return limits.maxImageDimension1D;
  5781. case LIMIT_MAX_TEXTURE_SIZE_2D: return limits.maxImageDimension2D;
  5782. case LIMIT_MAX_TEXTURE_SIZE_3D: return limits.maxImageDimension3D;
  5783. case LIMIT_MAX_TEXTURE_SIZE_CUBE: return limits.maxImageDimensionCube;
  5784. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSampledImages;
  5785. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSamplers;
  5786. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageBuffers;
  5787. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageImages;
  5788. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorUniformBuffers;
  5789. case LIMIT_MAX_PUSH_CONSTANT_SIZE: return limits.maxPushConstantsSize;
  5790. case LIMIT_MAX_UNIFORM_BUFFER_SIZE: return limits.maxUniformBufferRange;
  5791. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: return limits.maxVertexInputAttributeOffset;
  5792. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES: return limits.maxVertexInputAttributes;
  5793. case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
  5794. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
  5795. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
  5796. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X: return limits.maxComputeWorkGroupCount[0];
  5797. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y: return limits.maxComputeWorkGroupCount[1];
  5798. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z: return limits.maxComputeWorkGroupCount[2];
  5799. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS: return limits.maxComputeWorkGroupInvocations;
  5800. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X: return limits.maxComputeWorkGroupSize[0];
  5801. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y: return limits.maxComputeWorkGroupSize[1];
  5802. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z: return limits.maxComputeWorkGroupSize[2];
  5803. default: ERR_FAIL_V(0);
  5804. }
  5805. return 0;
  5806. }
  5807. void RenderingDeviceVulkan::finalize() {
  5808. //free all resources
  5809. _flush(false);
  5810. _free_rids(render_pipeline_owner, "Pipeline");
  5811. _free_rids(compute_pipeline_owner, "Compute");
  5812. _free_rids(uniform_set_owner, "UniformSet");
  5813. _free_rids(texture_buffer_owner, "TextureBuffer");
  5814. _free_rids(storage_buffer_owner, "StorageBuffer");
  5815. _free_rids(uniform_buffer_owner, "UniformBuffer");
  5816. _free_rids(shader_owner, "Shader");
  5817. _free_rids(index_array_owner, "IndexArray");
  5818. _free_rids(index_buffer_owner, "IndexBuffer");
  5819. _free_rids(vertex_array_owner, "VertexArray");
  5820. _free_rids(vertex_buffer_owner, "VertexBuffer");
  5821. _free_rids(framebuffer_owner, "Framebuffer");
  5822. _free_rids(sampler_owner, "Sampler");
  5823. {
  5824. //for textures it's a bit more difficult because they may be shared
  5825. List<RID> owned;
  5826. texture_owner.get_owned_list(&owned);
  5827. if (owned.size()) {
  5828. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  5829. //free shared first
  5830. for (List<RID>::Element *E = owned.front(); E;) {
  5831. List<RID>::Element *N = E->next();
  5832. if (texture_is_shared(E->get())) {
  5833. free(E->get());
  5834. owned.erase(E->get());
  5835. }
  5836. E = N;
  5837. }
  5838. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  5839. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5840. free(E->get());
  5841. }
  5842. }
  5843. }
  5844. //free everything pending
  5845. for (int i = 0; i < frame_count; i++) {
  5846. int f = (frame + i) % frame_count;
  5847. _free_pending_resources(f);
  5848. vkDestroyCommandPool(device, frames[i].command_pool, NULL);
  5849. vkDestroyQueryPool(device, frames[i].timestamp_pool, NULL);
  5850. memdelete_arr(frames[i].timestamp_names);
  5851. memdelete_arr(frames[i].timestamp_cpu_values);
  5852. memdelete_arr(frames[i].timestamp_result_names);
  5853. memdelete_arr(frames[i].timestamp_result_values);
  5854. memdelete_arr(frames[i].timestamp_cpu_result_values);
  5855. }
  5856. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  5857. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, NULL);
  5858. }
  5859. memdelete_arr(frames);
  5860. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  5861. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  5862. }
  5863. //all these should be clear at this point
  5864. ERR_FAIL_COND(descriptor_pools.size());
  5865. ERR_FAIL_COND(dependency_map.size());
  5866. ERR_FAIL_COND(reverse_dependency_map.size());
  5867. }
  5868. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  5869. screen_prepared = false;
  5870. }