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bruvzg d5df1b651c Improve HiDPI handling, fix incorrect window viewport clipping. 6 anos atrás
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 anos atrás
core 6ee2f5e6b6 More GIProbe work and fixes 5 anos atrás
doc 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 5 anos atrás
drivers d5df1b651c Improve HiDPI handling, fix incorrect window viewport clipping. 5 anos atrás
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modules 26318f3bd1 Fix Vector3 ambiguities and out of bounds init. 5 anos atrás
platform d5df1b651c Improve HiDPI handling, fix incorrect window viewport clipping. 5 anos atrás
scene 561b431d85 Dynamic object support for GI Probes (a bit buggy still) 5 anos atrás
servers 561b431d85 Dynamic object support for GI Probes (a bit buggy still) 5 anos atrás
thirdparty 7458a601ce basis_universal: Fix py3 build and document license and provenance 5 anos atrás
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.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 anos atrás
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 anos atrás
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anos atrás
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md 88da49beee Added LGTM Alert Badge 5 anos atrás
SConstruct 65ad12e79a glslang: Disable warnings and allow unbundling 5 anos atrás
compat.py 27310974e0 fixed building using scons with python3 7 anos atrás
gles_builders.py af6a3a419a Better format generated shader headers 5 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py 4fe3ee1730 Moved the shader source compilation code outside RenderingDevice and Vulkan 5 anos atrás
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 anos atrás
version.py 9823dab954 Bump version to 4.0-dev 5 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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