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Daniel J. Ramirez d67e77e837 Fixed viewport transparent bg when clear mode is enabled. 8 سال پیش
core 110adc80d2 variant.h: Update comments with numeric enum values 8 سال پیش
doc 1870c2fdcf Fix ambiguous documentation for RigidBody2D 8 سال پیش
drivers efe9a6ff5a Fixed unnecesary structure copying in bugfix. 8 سال پیش
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main eeacae563c Fix window display shrink can't set to float numbers 8 سال پیش
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modules 8bc96cc146 Adds world_to_map() and map_to_world() methods to GridMap. 8 سال پیش
platform 5bc44fe000 Merge pull request #12252 from MednauN/master 8 سال پیش
scene ec12e3b4f9 Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom 8 سال پیش
servers d67e77e837 Fixed viewport transparent bg when clear mode is enabled. 8 سال پیش
thirdparty 2baf54526b Fix BSD compile issues 8 سال پیش
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AUTHORS.md 9c894cf550 Update AUTHORS with recent contributors 8 سال پیش
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COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 سال پیش
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ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 سال پیش
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 سال پیش
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 سال پیش
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SConstruct a4cee286e6 flatDir support [Android] 8 سال پیش
compat.py 727a381fc9 Fix Python 3 build 8 سال پیش
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 سال پیش
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logo.png 519df0d34d Use new Godot icon consistently everywhere 8 سال پیش
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methods.py a4cee286e6 flatDir support [Android] 8 سال پیش
version.py 45c5c89de9 Bump version to 3.0-alpha 8 سال پیش

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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