Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Saif Kandil d73b76da02 Fix Object class C# syntax error 1 yıl önce
.github 6122cf3178 Web: Workaround Emscripten 3.1.42+ LTO regression 1 yıl önce
core 4c8ee43d08 Sync controller mappings DB with SDL2 community repo 1 yıl önce
doc d73b76da02 Fix Object class C# syntax error 1 yıl önce
drivers 10eafe236c Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer 1 yıl önce
editor ac57043a34 Don't auto translate theme type list 1 yıl önce
main 56a0004478 Don't use splash minimum display time in editor 1 yıl önce
misc d7fc0805c8 [iOS] Fix build on Xcode 14 and older. 1 yıl önce
modules 93becd4d2e SCons: Use CXXFLAGS to disable exceptions, it's only for C++ 1 yıl önce
platform e37eb47144 Docs: Fix link to Android Gradle build tutorial 1 yıl önce
scene c148398735 Fix incorrect virtual function in `VideoStream.set_paused` 1 yıl önce
servers 471af30f7b Fix disabling depth prepass breaks opaque material 1 yıl önce
tests aae20e5b10 Fix various typos with codespell 1 yıl önce
thirdparty aa05918971 zlib/minizip: Update to version 1.3 1 yıl önce
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 yıl önce
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 yıl önce
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 yıl önce
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 yıl önce
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 yıl önce
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 yıl önce
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 yıl önce
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 yıl önce
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 yıl önce
CHANGELOG.md 399c9dc393 Bump version to 4.1.2-stable 1 yıl önce
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 yıl önce
COPYRIGHT.txt aa05918971 zlib/minizip: Update to version 1.3 1 yıl önce
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 yıl önce
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 yıl önce
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 yıl önce
README.md 491ded1898 Minor typo and docs URL fixes 2 yıl önce
SConstruct 93becd4d2e SCons: Use CXXFLAGS to disable exceptions, it's only for C++ 1 yıl önce
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 yıl önce
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 yıl önce
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 yıl önce
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 yıl önce
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 yıl önce
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 yıl önce
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 yıl önce
methods.py ff59871b86 Fix compiler detection. 1 yıl önce
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 yıl önce
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 yıl önce
version.py 399c9dc393 Bump version to 4.1.2-stable 1 yıl önce

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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