Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde d84e9f2948 Update AUTHORS and DONORS list пре 6 година
core eef5dc98fa Update some dead links in the codebase пре 6 година
doc a5082c010a doc: Fix invalid tags or properties introduced in recent cherry-picks пре 6 година
drivers e766b16e95 Fix invalid crash in mesh_add_surface пре 6 година
editor b8d29b5c66 doctool: Fix writing theme_item descriptions пре 6 година
main 2bbf5a31ec Ensure --export implies --editor пре 6 година
misc e802da4e81 Bump to 3.1.2-devel пре 6 година
modules a5082c010a doc: Fix invalid tags or properties introduced in recent cherry-picks пре 6 година
platform 465056b6eb Check project settings live before lookup in crash handler пре 6 година
scene a670c66457 Fix texture resource reload bug пре 6 година
servers eef5dc98fa Update some dead links in the codebase пре 6 година
thirdparty 20a37529f5 Revert "Update libwebsockets to 3.1 (plus UWP patch)" пре 6 година
.appveyor.yml c31dba28e1 AppVeyor: Skip saving cache on non-master branches пре 6 година
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ пре 6 година
.editorconfig e64391f47b Update zstd to 1.3.8 пре 6 година
.gitattributes af1e945435 Initial version of VS natvis file пре 7 година
.gitignore ff3987598e Ignore default ccls cache folder and compile commands jso пре 6 година
.mailmap e761af5794 Update AUTHORS and DONORS list пре 6 година
.travis.yml e3ae29e666 Enable warnings=extra on clang and GCC testers. пре 6 година
AUTHORS.md d84e9f2948 Update AUTHORS and DONORS list пре 6 година
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ пре 6 година
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows пре 6 година
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md пре 6 година
COPYRIGHT.txt 98cf8a4476 libpng: Update to upstream 1.6.37 пре 6 година
DONORS.md d84e9f2948 Update AUTHORS and DONORS list пре 6 година
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments пре 7 година
LICENSE.txt b16c309f82 Update copyright statements to 2019 пре 6 година
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets пре 8 година
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch пре 6 година
SConstruct 456eb53439 Remove unused imports пре 6 година
compat.py 27310974e0 fixed building using scons with python3 пре 7 година
gles_builders.py 173b342ca7 Remove trailing whitespace пре 6 година
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` пре 7 година
icon.svg 519df0d34d Use new Godot icon consistently everywhere пре 8 година
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` пре 7 година
logo.svg 519df0d34d Use new Godot icon consistently everywhere пре 8 година
methods.py 456eb53439 Remove unused imports пре 6 година
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms пре 7 година
version.py e802da4e81 Bump to 3.1.2-devel пре 6 година

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge