Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Unknown d8b65b1657 EditorPlugin can request user inputs from editor 3d view 8 년 전
core 9ecdf522bd Added EditorPlugin.remove_import_plugin() 8 년 전
doc e4eb093c62 Avoid overestimating the cost in AStar heuristics. 8 년 전
drivers 935f730170 renamed all Rect3.pos to Rect3.position 8 년 전
editor d8b65b1657 EditorPlugin can request user inputs from editor 3d view 8 년 전
main a3c90b0293 renamed all Rect2.pos to Rect2.position 8 년 전
misc 1e29d92dfa Use new icons everywhere 8 년 전
modules 935f730170 renamed all Rect3.pos to Rect3.position 8 년 전
platform bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 8 년 전
scene bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 8 년 전
servers 935f730170 renamed all Rect3.pos to Rect3.position 8 년 전
thirdparty 47e0e530a9 opus: Update to upstream version 1.1.5 8 년 전
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 년 전
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 년 전
.gitattributes 5c2ddb299b Formatting of mm files 8 년 전
.gitignore db439308e6 About: add contributors list 8 년 전
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 년 전
AUTHORS.md afda71a2a6 Add recent contributors to AUTHORS 8 년 전
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 년 전
COPYRIGHT.txt ce8bf1592a TinyEXR: Document licensing and copyright 8 년 전
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 년 전
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 년 전
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 년 전
README.md 519df0d34d Use new Godot icon consistently everywhere 8 년 전
SConstruct d46e246d0f Rework warning levels 8 년 전
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 년 전
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 년 전
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 년 전
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 년 전
methods.py 8b01f9d28f Fix a few issues compiling windows and using VS2015 and earlier 8 년 전
version.py 45c5c89de9 Bump version to 3.0-alpha 8 년 전

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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