Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

bruvzg d91cb1d5d5 [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 3 rokov pred
.github cfcdd576dd CI: Remove unnecessary extra cache step for Emscripten 3 rokov pred
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doc d91cb1d5d5 [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 3 rokov pred
drivers 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 3 rokov pred
editor d91cb1d5d5 [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 3 rokov pred
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modules dc4193b478 Merge pull request #64877 from Faless/mp/4.x_enet_remote_addr 3 rokov pred
platform d91cb1d5d5 [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 3 rokov pred
scene ac7b5111f5 Merge pull request #64768 from bruvzg/popups_hide_if_visible 3 rokov pred
servers 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 3 rokov pred
tests 88145e81e2 Merge pull request #64804 from Mickeon/rename-path-progress 3 rokov pred
thirdparty 04ec0de37a Merge pull request #64855 from RandomShaper/spv_ref_zero_alloc 3 rokov pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 rokov pred
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.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 rokov pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
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AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 rokov pred
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 rokov pred
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 rokov pred
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 rokov pred
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LICENSE.txt fe52458154 Update copyright statements to 2022 4 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 5 rokov pred
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gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 rokov pred
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 rokov pred
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 rokov pred
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 rokov pred
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version.py 2b61d02f7e Bump version to 4.0-alpha 3 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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