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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

A Thousand Ships d9721954e6 [Core] Use `Vector` for `MethodInfo::arguments` 1 жил өмнө
.github d7ecacb7a7 Merge pull request #103515 from Repiteo/ci/scons-bump 5 сар өмнө
core d9721954e6 [Core] Use `Vector` for `MethodInfo::arguments` 4 сар өмнө
doc c8ce6e7b51 Merge pull request #101776 from Ratstail91/master 5 сар өмнө
drivers 466590d0ec Use `get_slicec` instead of `get_slice` for single character splitters 5 сар өмнө
editor d9721954e6 [Core] Use `Vector` for `MethodInfo::arguments` 4 сар өмнө
main 466590d0ec Use `get_slicec` instead of `get_slice` for single character splitters 5 сар өмнө
misc 324512e11c Style: Replace header guards with `#pragma once` 5 сар өмнө
modules d9721954e6 [Core] Use `Vector` for `MethodInfo::arguments` 4 сар өмнө
platform cae3d722a3 Merge pull request #99321 from AThousandShips/use_get_slicec 5 сар өмнө
scene d9721954e6 [Core] Use `Vector` for `MethodInfo::arguments` 4 сар өмнө
servers cae3d722a3 Merge pull request #99321 from AThousandShips/use_get_slicec 5 сар өмнө
tests d9721954e6 [Core] Use `Vector` for `MethodInfo::arguments` 4 сар өмнө
thirdparty 134da37497 Merge pull request #102859 from berarma/theora_yuv_fix 5 сар өмнө
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 сар өмнө
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 сар өмнө
.clangd debf19a4e5 Style: Add `.clangd` config 7 сар өмнө
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.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 сар өмнө
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 сар өмнө
.gitignore 89ea5b3d00 Update to latest version of Swappy 5 сар өмнө
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 сар өмнө
.pre-commit-config.yaml 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 сар өмнө
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 сар өмнө
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 сар өмнө
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 жил өмнө
COPYRIGHT.txt 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 6 сар өмнө
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 сар өмнө
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 жил өмнө
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
README.md dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
SConstruct 67d4a245d8 Merge pull request #103267 from YeldhamDev/reality_got_too_extended 5 сар өмнө
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 сар өмнө
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 сар өмнө
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 сар өмнө
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 сар өмнө
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 жил өмнө
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 сар өмнө
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 сар өмнө
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 жил өмнө
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 сар өмнө
methods.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 сар өмнө
platform_methods.py e0693f8ad8 Add loongarch64 support 8 сар өмнө
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 сар өмнө
scu_builders.py aea559b39a Allow to compile the engine without XR support 5 сар өмнө
version.py 1c35a31b9e Bump version to 4.5-dev 5 сар өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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