Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews da8b9ba1ff Merge pull request #99168 from RandomShaper/even_better_spinlock 9 kuukautta sitten
.github 357679ceb8 CI: Add explicit problem matchers 9 kuukautta sitten
core da8b9ba1ff Merge pull request #99168 from RandomShaper/even_better_spinlock 9 kuukautta sitten
doc e9679a28ff Merge pull request #91604 from nongvantinh/implement-7946 9 kuukautta sitten
drivers b5c31ebb41 Add contains_char() for single-character 'contains' calls. 9 kuukautta sitten
editor e9679a28ff Merge pull request #91604 from nongvantinh/implement-7946 9 kuukautta sitten
main b5c31ebb41 Add contains_char() for single-character 'contains' calls. 9 kuukautta sitten
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modules a607bca2fd Merge pull request #100024 from Ivorforce/optimize-string-single-char 9 kuukautta sitten
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scene e9679a28ff Merge pull request #91604 from nongvantinh/implement-7946 9 kuukautta sitten
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tests e06f699354 Merge pull request #99886 from ZhiyiHu93/update-sky-tests 9 kuukautta sitten
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
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SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor 9 kuukautta sitten
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 vuosi sitten
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 vuosi sitten
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 vuosi sitten
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logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 vuosi sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 vuotta sitten
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 vuosi sitten
methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows 9 kuukautta sitten
platform_methods.py e0693f8ad8 Add loongarch64 support 9 kuukautta sitten
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax 10 kuukautta sitten
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version.py c2a4942850 Bump version to 4.4-dev 1 vuosi sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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