Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

punto- dcb823b293 Merge pull request #3560 from Hinsbart/axis_names %!s(int64=9) %!d(string=hai) anos
bin 3d1b15e0d7 test_string.cpp - show numbers of passed and total tests correctly (fixes #3553) %!s(int64=9) %!d(string=hai) anos
core f6a8a0f513 -Correctly flip BG texture if viewport is flipped, fixes #3507 %!s(int64=9) %!d(string=hai) anos
demos 70fd260057 Fix wall_deco tile position in Platformer demo %!s(int64=9) %!d(string=hai) anos
doc 51dfd4a4b5 Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. %!s(int64=9) %!d(string=hai) anos
drivers f6a8a0f513 -Correctly flip BG texture if viewport is flipped, fixes #3507 %!s(int64=9) %!d(string=hai) anos
main d1aacb8f33 added more gamepad mappings %!s(int64=9) %!d(string=hai) anos
modules 817fd1ab71 -Added method flags to global constants for script %!s(int64=9) %!d(string=hai) anos
platform f7b1ab843c x11: fix non-gamepad devices being detected as joysticks %!s(int64=9) %!d(string=hai) anos
scene 6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415 %!s(int64=9) %!d(string=hai) anos
servers 7439947e13 Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg %!s(int64=9) %!d(string=hai) anos
tools dcb823b293 Merge pull request #3560 from Hinsbart/axis_names %!s(int64=9) %!d(string=hai) anos
.editorconfig 956e0a8564 Add .editorconfig %!s(int64=10) %!d(string=hai) anos
.gitattributes 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor %!s(int64=10) %!d(string=hai) anos
.gitignore f0b3bf6a1b Add gradle files to gitignore %!s(int64=9) %!d(string=hai) anos
.travis.yml 8e76c13dd7 don't install libevdev-dev for travis build %!s(int64=9) %!d(string=hai) anos
LICENSE.md 3fde252153 Updated copyright to 2016 %!s(int64=9) %!d(string=hai) anos
LOGO_LICENSE.md f0681d3632 logo in svg curves & license %!s(int64=10) %!d(string=hai) anos
README.md 050caee122 Add travis-ci badge to show the status of master %!s(int64=9) %!d(string=hai) anos
SConstruct caddcca4f4 -Many fixes to windows build system with Mingw on Windows. Fixes #2690 %!s(int64=9) %!d(string=hai) anos
godot_icon.png 24f3f43457 Add icon to exe file in windows export %!s(int64=10) %!d(string=hai) anos
godot_icon.svg 24f3f43457 Add icon to exe file in windows export %!s(int64=10) %!d(string=hai) anos
godot_logo.svg f0681d3632 logo in svg curves & license %!s(int64=10) %!d(string=hai) anos
logo.png 03fd40149f logo.png %!s(int64=11) %!d(string=hai) anos
methods.py caddcca4f4 -Many fixes to windows build system with Mingw on Windows. Fixes #2690 %!s(int64=9) %!d(string=hai) anos
version.py 0be3c3084a bump to beta %!s(int64=9) %!d(string=hai) anos

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

Build Status