Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews ddf6e9e3eb Merge pull request #100595 from bruvzg/win_drv_letter 9 ay önce
.github 8642e970c5 C#: Add option to treat warnings as errors 9 ay önce
core fb8d2ee044 Merge pull request #100582 from bruvzg/fix_in_ops 9 ay önce
doc 76956286d0 Merge pull request #100586 from tetrapod00/refraction-screen-texture 9 ay önce
drivers effea567a5 Merge pull request #99820 from stuartcarnie/issue_99682 9 ay önce
editor ddf6e9e3eb Merge pull request #100595 from bruvzg/win_drv_letter 9 ay önce
main be86ce3103 Apply iwyu suggestion in core. 9 ay önce
misc 7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 9 ay önce
modules 8b0b38ffa7 Merge pull request #100588 from timothyqiu/wild-rid 9 ay önce
platform 95b00295fb Merge pull request #96447 from Repiteo/scons/clang-cl-compile_commands 9 ay önce
scene ddf6e9e3eb Merge pull request #100595 from bruvzg/win_drv_letter 9 ay önce
servers e51ab56f9a Merge pull request #100593 from Namey5/lightmapgi-null-sky-crash 9 ay önce
tests b715fabd70 Merge pull request #76371 from ze2j/array_mesh_surface_remove 9 ay önce
thirdparty effea567a5 Merge pull request #99820 from stuartcarnie/issue_99682 9 ay önce
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x 9 ay önce
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 10 ay önce
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 yıl önce
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 10 ay önce
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 yıl önce
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 9 ay önce
.mailmap a1b081f45c Update AUTHORS and DONORS list 1 yıl önce
.pre-commit-config.yaml d8761f2c79 SCons: Improve colored output 9 ay önce
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 1 yıl önce
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 yıl önce
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 yıl önce
COPYRIGHT.txt 3dfa7bb286 Fix `taa_resolve.glsl` path 9 ay önce
DONORS.md a1b081f45c Update AUTHORS and DONORS list 1 yıl önce
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 yıl önce
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 yıl önce
README.md dff6752ac8 Cleanup various repository documentation files 1 yıl önce
SConstruct 182b4741ea Merge pull request #93479 from Repiteo/scons/better-colored-output 9 ay önce
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 yıl önce
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 yıl önce
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 yıl önce
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 yıl önce
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 yıl önce
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 yıl önce
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 yıl önce
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 yıl önce
methods.py df6ac3973e SCons: Fix minor `show_progress` issues 9 ay önce
platform_methods.py e0693f8ad8 Add loongarch64 support 9 ay önce
pyproject.toml d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 9 ay önce
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 10 ay önce
version.py c2a4942850 Bump version to 4.4-dev 1 yıl önce

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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