Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde de066d56a2 Merge pull request #56153 from Chaosus/shader_uniform_limit_warning 3 years ago
.github 368c0bc0ac Misc build system fixes 3 years ago
core a124f1effe Fix various typos 3 years ago
doc 1032c2c434 Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 3 years ago
drivers a124f1effe Fix various typos 3 years ago
editor de066d56a2 Merge pull request #56153 from Chaosus/shader_uniform_limit_warning 3 years ago
main fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 3 years ago
misc 84982f5778 Center the indeterminate spinner on HTML5 page 3 years ago
modules 2cad775461 Fix usage of "Return" in the docs 3 years ago
platform 5e4d1c26aa Merge pull request #56297 from Chaosus/fix_win32_cursor_resize 3 years ago
scene 1032c2c434 Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 3 years ago
servers fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 3 years ago
tests a124f1effe Fix various typos 3 years ago
thirdparty 36d316876b Bump mbedtls to 2.16.12 3 years ago
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 years ago
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 years ago
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 years ago
AUTHORS.md 58712e96ae Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md a124f1effe Fix various typos 3 years ago
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
COPYRIGHT.txt 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
DONORS.md 58712e96ae Update AUTHORS and DONORS list 3 years ago
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0f1ace5b6a README updates and improvements, link license page 3 years ago
SConstruct 7ac9ea75cc Rename `VideoPlayer` to `VideoStreamPlayer` for consistency 3 years ago
gles3_builders.py e9808e3d9a Add a double-precision editor build to CI 3 years ago
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 3 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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