shader_language.h 29 KB

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  1. /*************************************************************************/
  2. /* shader_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SHADER_LANGUAGE_H
  31. #define SHADER_LANGUAGE_H
  32. #include "core/object/script_language.h"
  33. #include "core/string/string_name.h"
  34. #include "core/string/ustring.h"
  35. #include "core/templates/list.h"
  36. #include "core/templates/map.h"
  37. #include "core/typedefs.h"
  38. #include "core/variant/variant.h"
  39. #ifdef DEBUG_ENABLED
  40. #include "shader_warnings.h"
  41. #endif // DEBUG_ENABLED
  42. class ShaderLanguage {
  43. public:
  44. struct TkPos {
  45. int char_idx;
  46. int tk_line;
  47. };
  48. enum TokenType {
  49. TK_EMPTY,
  50. TK_IDENTIFIER,
  51. TK_TRUE,
  52. TK_FALSE,
  53. TK_FLOAT_CONSTANT,
  54. TK_INT_CONSTANT,
  55. TK_UINT_CONSTANT,
  56. TK_TYPE_VOID,
  57. TK_TYPE_BOOL,
  58. TK_TYPE_BVEC2,
  59. TK_TYPE_BVEC3,
  60. TK_TYPE_BVEC4,
  61. TK_TYPE_INT,
  62. TK_TYPE_IVEC2,
  63. TK_TYPE_IVEC3,
  64. TK_TYPE_IVEC4,
  65. TK_TYPE_UINT,
  66. TK_TYPE_UVEC2,
  67. TK_TYPE_UVEC3,
  68. TK_TYPE_UVEC4,
  69. TK_TYPE_FLOAT,
  70. TK_TYPE_VEC2,
  71. TK_TYPE_VEC3,
  72. TK_TYPE_VEC4,
  73. TK_TYPE_MAT2,
  74. TK_TYPE_MAT3,
  75. TK_TYPE_MAT4,
  76. TK_TYPE_SAMPLER2D,
  77. TK_TYPE_ISAMPLER2D,
  78. TK_TYPE_USAMPLER2D,
  79. TK_TYPE_SAMPLER2DARRAY,
  80. TK_TYPE_ISAMPLER2DARRAY,
  81. TK_TYPE_USAMPLER2DARRAY,
  82. TK_TYPE_SAMPLER3D,
  83. TK_TYPE_ISAMPLER3D,
  84. TK_TYPE_USAMPLER3D,
  85. TK_TYPE_SAMPLERCUBE,
  86. TK_TYPE_SAMPLERCUBEARRAY,
  87. TK_INTERPOLATION_FLAT,
  88. TK_INTERPOLATION_SMOOTH,
  89. TK_CONST,
  90. TK_STRUCT,
  91. TK_PRECISION_LOW,
  92. TK_PRECISION_MID,
  93. TK_PRECISION_HIGH,
  94. TK_OP_EQUAL,
  95. TK_OP_NOT_EQUAL,
  96. TK_OP_LESS,
  97. TK_OP_LESS_EQUAL,
  98. TK_OP_GREATER,
  99. TK_OP_GREATER_EQUAL,
  100. TK_OP_AND,
  101. TK_OP_OR,
  102. TK_OP_NOT,
  103. TK_OP_ADD,
  104. TK_OP_SUB,
  105. TK_OP_MUL,
  106. TK_OP_DIV,
  107. TK_OP_MOD,
  108. TK_OP_SHIFT_LEFT,
  109. TK_OP_SHIFT_RIGHT,
  110. TK_OP_ASSIGN,
  111. TK_OP_ASSIGN_ADD,
  112. TK_OP_ASSIGN_SUB,
  113. TK_OP_ASSIGN_MUL,
  114. TK_OP_ASSIGN_DIV,
  115. TK_OP_ASSIGN_MOD,
  116. TK_OP_ASSIGN_SHIFT_LEFT,
  117. TK_OP_ASSIGN_SHIFT_RIGHT,
  118. TK_OP_ASSIGN_BIT_AND,
  119. TK_OP_ASSIGN_BIT_OR,
  120. TK_OP_ASSIGN_BIT_XOR,
  121. TK_OP_BIT_AND,
  122. TK_OP_BIT_OR,
  123. TK_OP_BIT_XOR,
  124. TK_OP_BIT_INVERT,
  125. TK_OP_INCREMENT,
  126. TK_OP_DECREMENT,
  127. TK_CF_IF,
  128. TK_CF_ELSE,
  129. TK_CF_FOR,
  130. TK_CF_WHILE,
  131. TK_CF_DO,
  132. TK_CF_SWITCH,
  133. TK_CF_CASE,
  134. TK_CF_DEFAULT,
  135. TK_CF_BREAK,
  136. TK_CF_CONTINUE,
  137. TK_CF_RETURN,
  138. TK_CF_DISCARD,
  139. TK_BRACKET_OPEN,
  140. TK_BRACKET_CLOSE,
  141. TK_CURLY_BRACKET_OPEN,
  142. TK_CURLY_BRACKET_CLOSE,
  143. TK_PARENTHESIS_OPEN,
  144. TK_PARENTHESIS_CLOSE,
  145. TK_QUESTION,
  146. TK_COMMA,
  147. TK_COLON,
  148. TK_SEMICOLON,
  149. TK_PERIOD,
  150. TK_UNIFORM,
  151. TK_INSTANCE,
  152. TK_GLOBAL,
  153. TK_VARYING,
  154. TK_ARG_IN,
  155. TK_ARG_OUT,
  156. TK_ARG_INOUT,
  157. TK_RENDER_MODE,
  158. TK_HINT_WHITE_TEXTURE,
  159. TK_HINT_BLACK_TEXTURE,
  160. TK_HINT_NORMAL_TEXTURE,
  161. TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
  162. TK_HINT_ROUGHNESS_R,
  163. TK_HINT_ROUGHNESS_G,
  164. TK_HINT_ROUGHNESS_B,
  165. TK_HINT_ROUGHNESS_A,
  166. TK_HINT_ROUGHNESS_GRAY,
  167. TK_HINT_ANISOTROPY_TEXTURE,
  168. TK_HINT_ALBEDO_TEXTURE,
  169. TK_HINT_BLACK_ALBEDO_TEXTURE,
  170. TK_HINT_COLOR,
  171. TK_HINT_RANGE,
  172. TK_HINT_INSTANCE_INDEX,
  173. TK_FILTER_NEAREST,
  174. TK_FILTER_LINEAR,
  175. TK_FILTER_NEAREST_MIPMAP,
  176. TK_FILTER_LINEAR_MIPMAP,
  177. TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  178. TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  179. TK_REPEAT_ENABLE,
  180. TK_REPEAT_DISABLE,
  181. TK_SHADER_TYPE,
  182. TK_CURSOR,
  183. TK_ERROR,
  184. TK_EOF,
  185. TK_MAX
  186. };
  187. /* COMPILER */
  188. // lame work around to Apple defining this as a macro in 10.12 SDK
  189. #ifdef TYPE_BOOL
  190. #undef TYPE_BOOL
  191. #endif
  192. enum DataType {
  193. TYPE_VOID,
  194. TYPE_BOOL,
  195. TYPE_BVEC2,
  196. TYPE_BVEC3,
  197. TYPE_BVEC4,
  198. TYPE_INT,
  199. TYPE_IVEC2,
  200. TYPE_IVEC3,
  201. TYPE_IVEC4,
  202. TYPE_UINT,
  203. TYPE_UVEC2,
  204. TYPE_UVEC3,
  205. TYPE_UVEC4,
  206. TYPE_FLOAT,
  207. TYPE_VEC2,
  208. TYPE_VEC3,
  209. TYPE_VEC4,
  210. TYPE_MAT2,
  211. TYPE_MAT3,
  212. TYPE_MAT4,
  213. TYPE_SAMPLER2D,
  214. TYPE_ISAMPLER2D,
  215. TYPE_USAMPLER2D,
  216. TYPE_SAMPLER2DARRAY,
  217. TYPE_ISAMPLER2DARRAY,
  218. TYPE_USAMPLER2DARRAY,
  219. TYPE_SAMPLER3D,
  220. TYPE_ISAMPLER3D,
  221. TYPE_USAMPLER3D,
  222. TYPE_SAMPLERCUBE,
  223. TYPE_SAMPLERCUBEARRAY,
  224. TYPE_STRUCT,
  225. TYPE_MAX
  226. };
  227. enum DataPrecision {
  228. PRECISION_LOWP,
  229. PRECISION_MEDIUMP,
  230. PRECISION_HIGHP,
  231. PRECISION_DEFAULT,
  232. };
  233. enum DataInterpolation {
  234. INTERPOLATION_FLAT,
  235. INTERPOLATION_SMOOTH,
  236. };
  237. enum Operator {
  238. OP_EQUAL,
  239. OP_NOT_EQUAL,
  240. OP_LESS,
  241. OP_LESS_EQUAL,
  242. OP_GREATER,
  243. OP_GREATER_EQUAL,
  244. OP_AND,
  245. OP_OR,
  246. OP_NOT,
  247. OP_NEGATE,
  248. OP_ADD,
  249. OP_SUB,
  250. OP_MUL,
  251. OP_DIV,
  252. OP_MOD,
  253. OP_SHIFT_LEFT,
  254. OP_SHIFT_RIGHT,
  255. OP_ASSIGN,
  256. OP_ASSIGN_ADD,
  257. OP_ASSIGN_SUB,
  258. OP_ASSIGN_MUL,
  259. OP_ASSIGN_DIV,
  260. OP_ASSIGN_MOD,
  261. OP_ASSIGN_SHIFT_LEFT,
  262. OP_ASSIGN_SHIFT_RIGHT,
  263. OP_ASSIGN_BIT_AND,
  264. OP_ASSIGN_BIT_OR,
  265. OP_ASSIGN_BIT_XOR,
  266. OP_BIT_AND,
  267. OP_BIT_OR,
  268. OP_BIT_XOR,
  269. OP_BIT_INVERT,
  270. OP_INCREMENT,
  271. OP_DECREMENT,
  272. OP_SELECT_IF,
  273. OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
  274. OP_POST_INCREMENT,
  275. OP_POST_DECREMENT,
  276. OP_CALL,
  277. OP_CONSTRUCT,
  278. OP_STRUCT,
  279. OP_INDEX,
  280. OP_EMPTY,
  281. OP_MAX
  282. };
  283. enum FlowOperation {
  284. FLOW_OP_IF,
  285. FLOW_OP_RETURN,
  286. FLOW_OP_FOR,
  287. FLOW_OP_WHILE,
  288. FLOW_OP_DO,
  289. FLOW_OP_BREAK,
  290. FLOW_OP_SWITCH,
  291. FLOW_OP_CASE,
  292. FLOW_OP_DEFAULT,
  293. FLOW_OP_CONTINUE,
  294. FLOW_OP_DISCARD
  295. };
  296. enum ArgumentQualifier {
  297. ARGUMENT_QUALIFIER_IN,
  298. ARGUMENT_QUALIFIER_OUT,
  299. ARGUMENT_QUALIFIER_INOUT,
  300. };
  301. enum SubClassTag {
  302. TAG_GLOBAL,
  303. TAG_ARRAY,
  304. };
  305. enum TextureFilter {
  306. FILTER_NEAREST,
  307. FILTER_LINEAR,
  308. FILTER_NEAREST_MIPMAP,
  309. FILTER_LINEAR_MIPMAP,
  310. FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  311. FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  312. FILTER_DEFAULT,
  313. };
  314. enum TextureRepeat {
  315. REPEAT_DISABLE,
  316. REPEAT_ENABLE,
  317. REPEAT_DEFAULT,
  318. };
  319. enum {
  320. MAX_INSTANCE_UNIFORM_INDICES = 16
  321. };
  322. struct VaryingFunctionNames {
  323. StringName fragment;
  324. StringName vertex;
  325. StringName light;
  326. VaryingFunctionNames() {
  327. fragment = "fragment";
  328. vertex = "vertex";
  329. light = "light";
  330. }
  331. };
  332. struct Node {
  333. Node *next = nullptr;
  334. enum Type {
  335. TYPE_SHADER,
  336. TYPE_FUNCTION,
  337. TYPE_BLOCK,
  338. TYPE_VARIABLE,
  339. TYPE_VARIABLE_DECLARATION,
  340. TYPE_CONSTANT,
  341. TYPE_OPERATOR,
  342. TYPE_CONTROL_FLOW,
  343. TYPE_MEMBER,
  344. TYPE_ARRAY,
  345. TYPE_ARRAY_DECLARATION,
  346. TYPE_ARRAY_CONSTRUCT,
  347. TYPE_STRUCT,
  348. };
  349. Type type;
  350. virtual DataType get_datatype() const { return TYPE_VOID; }
  351. virtual String get_datatype_name() const { return ""; }
  352. virtual int get_array_size() const { return 0; }
  353. virtual bool is_indexed() const { return false; }
  354. Node(Type t) :
  355. type(t) {}
  356. virtual ~Node() {}
  357. };
  358. template <class T>
  359. T *alloc_node() {
  360. T *node = memnew(T);
  361. node->next = nodes;
  362. nodes = node;
  363. return node;
  364. }
  365. Node *nodes;
  366. struct OperatorNode : public Node {
  367. DataType return_cache = TYPE_VOID;
  368. DataPrecision return_precision_cache = PRECISION_DEFAULT;
  369. int return_array_size = 0;
  370. Operator op = OP_EQUAL;
  371. StringName struct_name;
  372. Vector<Node *> arguments;
  373. virtual DataType get_datatype() const override { return return_cache; }
  374. virtual String get_datatype_name() const override { return String(struct_name); }
  375. virtual int get_array_size() const override { return return_array_size; }
  376. virtual bool is_indexed() const override { return op == OP_INDEX; }
  377. OperatorNode() :
  378. Node(TYPE_OPERATOR) {}
  379. };
  380. struct VariableNode : public Node {
  381. DataType datatype_cache = TYPE_VOID;
  382. StringName name;
  383. StringName struct_name;
  384. bool is_const = false;
  385. bool is_local = false;
  386. virtual DataType get_datatype() const override { return datatype_cache; }
  387. virtual String get_datatype_name() const override { return String(struct_name); }
  388. VariableNode() :
  389. Node(TYPE_VARIABLE) {}
  390. };
  391. struct VariableDeclarationNode : public Node {
  392. DataPrecision precision = PRECISION_DEFAULT;
  393. DataType datatype = TYPE_VOID;
  394. String struct_name;
  395. bool is_const = false;
  396. struct Declaration {
  397. StringName name;
  398. Node *initializer;
  399. };
  400. Vector<Declaration> declarations;
  401. virtual DataType get_datatype() const override { return datatype; }
  402. VariableDeclarationNode() :
  403. Node(TYPE_VARIABLE_DECLARATION) {}
  404. };
  405. struct ArrayNode : public Node {
  406. DataType datatype_cache = TYPE_VOID;
  407. StringName struct_name;
  408. StringName name;
  409. Node *index_expression = nullptr;
  410. Node *call_expression = nullptr;
  411. Node *assign_expression = nullptr;
  412. bool is_const = false;
  413. int array_size = 0;
  414. bool is_local = false;
  415. virtual DataType get_datatype() const override { return datatype_cache; }
  416. virtual String get_datatype_name() const override { return String(struct_name); }
  417. virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
  418. virtual bool is_indexed() const override { return index_expression != nullptr; }
  419. ArrayNode() :
  420. Node(TYPE_ARRAY) {}
  421. };
  422. struct ArrayConstructNode : public Node {
  423. DataType datatype = TYPE_VOID;
  424. String struct_name;
  425. Vector<Node *> initializer;
  426. virtual DataType get_datatype() const override { return datatype; }
  427. virtual String get_datatype_name() const override { return struct_name; }
  428. virtual int get_array_size() const override { return initializer.size(); }
  429. ArrayConstructNode() :
  430. Node(TYPE_ARRAY_CONSTRUCT) {}
  431. };
  432. struct ArrayDeclarationNode : public Node {
  433. DataPrecision precision = PRECISION_DEFAULT;
  434. DataType datatype = TYPE_VOID;
  435. String struct_name;
  436. bool is_const = false;
  437. Node *size_expression = nullptr;
  438. struct Declaration {
  439. StringName name;
  440. uint32_t size;
  441. Vector<Node *> initializer;
  442. bool single_expression;
  443. };
  444. Vector<Declaration> declarations;
  445. virtual DataType get_datatype() const override { return datatype; }
  446. ArrayDeclarationNode() :
  447. Node(TYPE_ARRAY_DECLARATION) {}
  448. };
  449. struct ConstantNode : public Node {
  450. DataType datatype = TYPE_VOID;
  451. String struct_name = "";
  452. int array_size = 0;
  453. union Value {
  454. bool boolean;
  455. float real;
  456. int32_t sint;
  457. uint32_t uint;
  458. };
  459. Vector<Value> values;
  460. Vector<ArrayDeclarationNode::Declaration> array_declarations;
  461. virtual DataType get_datatype() const override { return datatype; }
  462. virtual String get_datatype_name() const override { return struct_name; }
  463. virtual int get_array_size() const override { return array_size; }
  464. ConstantNode() :
  465. Node(TYPE_CONSTANT) {}
  466. };
  467. struct FunctionNode;
  468. struct BlockNode : public Node {
  469. FunctionNode *parent_function = nullptr;
  470. BlockNode *parent_block = nullptr;
  471. enum BlockType {
  472. BLOCK_TYPE_STANDART,
  473. BLOCK_TYPE_FOR,
  474. BLOCK_TYPE_SWITCH,
  475. BLOCK_TYPE_CASE,
  476. BLOCK_TYPE_DEFAULT,
  477. };
  478. int block_type = BLOCK_TYPE_STANDART;
  479. SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
  480. struct Variable {
  481. DataType type;
  482. StringName struct_name;
  483. DataPrecision precision;
  484. int line; //for completion
  485. int array_size;
  486. bool is_const;
  487. ConstantNode::Value value;
  488. };
  489. Map<StringName, Variable> variables;
  490. List<Node *> statements;
  491. bool single_statement = false;
  492. BlockNode() :
  493. Node(TYPE_BLOCK) {}
  494. };
  495. struct ControlFlowNode : public Node {
  496. FlowOperation flow_op = FLOW_OP_IF;
  497. Vector<Node *> expressions;
  498. Vector<BlockNode *> blocks;
  499. ControlFlowNode() :
  500. Node(TYPE_CONTROL_FLOW) {}
  501. };
  502. struct MemberNode : public Node {
  503. DataType basetype = TYPE_VOID;
  504. bool basetype_const = false;
  505. StringName base_struct_name;
  506. DataPrecision precision = PRECISION_DEFAULT;
  507. DataType datatype = TYPE_VOID;
  508. int array_size = 0;
  509. StringName struct_name;
  510. StringName name;
  511. Node *owner = nullptr;
  512. Node *index_expression = nullptr;
  513. Node *assign_expression = nullptr;
  514. Node *call_expression = nullptr;
  515. bool has_swizzling_duplicates = false;
  516. virtual DataType get_datatype() const override { return datatype; }
  517. virtual String get_datatype_name() const override { return String(struct_name); }
  518. virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
  519. virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
  520. MemberNode() :
  521. Node(TYPE_MEMBER) {}
  522. };
  523. struct StructNode : public Node {
  524. List<MemberNode *> members;
  525. StructNode() :
  526. Node(TYPE_STRUCT) {}
  527. };
  528. struct FunctionNode : public Node {
  529. struct Argument {
  530. ArgumentQualifier qualifier;
  531. StringName name;
  532. DataType type;
  533. StringName type_str;
  534. DataPrecision precision;
  535. //for passing textures as arguments
  536. bool tex_argument_check;
  537. TextureFilter tex_argument_filter;
  538. TextureRepeat tex_argument_repeat;
  539. bool tex_builtin_check;
  540. StringName tex_builtin;
  541. bool is_const;
  542. int array_size;
  543. Map<StringName, Set<int>> tex_argument_connect;
  544. };
  545. StringName name;
  546. DataType return_type = TYPE_VOID;
  547. StringName return_struct_name;
  548. DataPrecision return_precision = PRECISION_DEFAULT;
  549. int return_array_size = 0;
  550. Vector<Argument> arguments;
  551. BlockNode *body = nullptr;
  552. bool can_discard = false;
  553. virtual DataType get_datatype() const override { return return_type; }
  554. virtual String get_datatype_name() const override { return String(return_struct_name); }
  555. virtual int get_array_size() const override { return return_array_size; }
  556. FunctionNode() :
  557. Node(TYPE_FUNCTION) {}
  558. };
  559. struct ShaderNode : public Node {
  560. struct Constant {
  561. StringName name;
  562. DataType type;
  563. StringName type_str;
  564. DataPrecision precision;
  565. ConstantNode *initializer;
  566. int array_size;
  567. };
  568. struct Function {
  569. StringName name;
  570. FunctionNode *function;
  571. Set<StringName> uses_function;
  572. bool callable;
  573. };
  574. struct Struct {
  575. StringName name;
  576. StructNode *shader_struct;
  577. };
  578. struct Varying {
  579. enum Stage {
  580. STAGE_UNKNOWN,
  581. STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT_LIGHT, emits warning if it's not used
  582. STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits warning if it's not used
  583. STAGE_VERTEX_TO_FRAGMENT_LIGHT,
  584. STAGE_FRAGMENT_TO_LIGHT,
  585. };
  586. Stage stage = STAGE_UNKNOWN;
  587. DataType type = TYPE_VOID;
  588. DataInterpolation interpolation = INTERPOLATION_FLAT;
  589. DataPrecision precision = PRECISION_DEFAULT;
  590. int array_size = 0;
  591. TkPos tkpos;
  592. Varying() {}
  593. };
  594. struct Uniform {
  595. enum Hint {
  596. HINT_NONE,
  597. HINT_COLOR,
  598. HINT_RANGE,
  599. HINT_ALBEDO,
  600. HINT_BLACK_ALBEDO,
  601. HINT_NORMAL,
  602. HINT_ROUGHNESS_NORMAL,
  603. HINT_ROUGHNESS_R,
  604. HINT_ROUGHNESS_G,
  605. HINT_ROUGHNESS_B,
  606. HINT_ROUGHNESS_A,
  607. HINT_ROUGHNESS_GRAY,
  608. HINT_BLACK,
  609. HINT_WHITE,
  610. HINT_ANISOTROPY,
  611. HINT_MAX
  612. };
  613. enum Scope {
  614. SCOPE_LOCAL,
  615. SCOPE_INSTANCE,
  616. SCOPE_GLOBAL,
  617. };
  618. int order = 0;
  619. int texture_order = 0;
  620. int texture_binding = 0;
  621. DataType type = TYPE_VOID;
  622. DataPrecision precision = PRECISION_DEFAULT;
  623. int array_size = 0;
  624. Vector<ConstantNode::Value> default_value;
  625. Scope scope = SCOPE_LOCAL;
  626. Hint hint = HINT_NONE;
  627. TextureFilter filter = FILTER_DEFAULT;
  628. TextureRepeat repeat = REPEAT_DEFAULT;
  629. float hint_range[3];
  630. int instance_index = 0;
  631. Uniform() {
  632. hint_range[0] = 0.0f;
  633. hint_range[1] = 1.0f;
  634. hint_range[2] = 0.001f;
  635. }
  636. };
  637. Map<StringName, Constant> constants;
  638. Map<StringName, Varying> varyings;
  639. Map<StringName, Uniform> uniforms;
  640. Map<StringName, Struct> structs;
  641. Vector<StringName> render_modes;
  642. Vector<Function> functions;
  643. Vector<Constant> vconstants;
  644. Vector<Struct> vstructs;
  645. ShaderNode() :
  646. Node(TYPE_SHADER) {}
  647. };
  648. struct Expression {
  649. bool is_op;
  650. union {
  651. Operator op;
  652. Node *node;
  653. };
  654. };
  655. struct VarInfo {
  656. StringName name;
  657. DataType type;
  658. };
  659. enum CompletionType {
  660. COMPLETION_NONE,
  661. COMPLETION_RENDER_MODE,
  662. COMPLETION_MAIN_FUNCTION,
  663. COMPLETION_IDENTIFIER,
  664. COMPLETION_FUNCTION_CALL,
  665. COMPLETION_CALL_ARGUMENTS,
  666. COMPLETION_INDEX,
  667. COMPLETION_STRUCT,
  668. COMPLETION_HINT,
  669. };
  670. struct Token {
  671. TokenType type;
  672. StringName text;
  673. double constant;
  674. uint16_t line;
  675. bool is_integer_constant() const {
  676. return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
  677. }
  678. };
  679. static String get_operator_text(Operator p_op);
  680. static String get_token_text(Token p_token);
  681. static bool is_token_datatype(TokenType p_type);
  682. static bool is_token_variable_datatype(TokenType p_type);
  683. static DataType get_token_datatype(TokenType p_type);
  684. static bool is_token_interpolation(TokenType p_type);
  685. static DataInterpolation get_token_interpolation(TokenType p_type);
  686. static bool is_token_precision(TokenType p_type);
  687. static DataPrecision get_token_precision(TokenType p_type);
  688. static String get_precision_name(DataPrecision p_type);
  689. static String get_datatype_name(DataType p_type);
  690. static bool is_token_nonvoid_datatype(TokenType p_type);
  691. static bool is_token_operator(TokenType p_type);
  692. static bool is_token_operator_assign(TokenType p_type);
  693. static bool is_token_hint(TokenType p_type);
  694. static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
  695. static DataType get_scalar_type(DataType p_type);
  696. static int get_cardinality(DataType p_type);
  697. static bool is_scalar_type(DataType p_type);
  698. static bool is_float_type(DataType p_type);
  699. static bool is_sampler_type(DataType p_type);
  700. static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
  701. static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
  702. static uint32_t get_datatype_size(DataType p_type);
  703. static void get_keyword_list(List<String> *r_keywords);
  704. static bool is_control_flow_keyword(String p_keyword);
  705. static void get_builtin_funcs(List<String> *r_keywords);
  706. struct BuiltInInfo {
  707. DataType type = TYPE_VOID;
  708. bool constant = false;
  709. BuiltInInfo() {}
  710. BuiltInInfo(DataType p_type, bool p_constant = false) :
  711. type(p_type),
  712. constant(p_constant) {}
  713. };
  714. struct StageFunctionInfo {
  715. struct Argument {
  716. StringName name;
  717. DataType type;
  718. Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
  719. name = p_name;
  720. type = p_type;
  721. }
  722. };
  723. Vector<Argument> arguments;
  724. DataType return_type = TYPE_VOID;
  725. };
  726. struct ModeInfo {
  727. StringName name;
  728. Vector<StringName> options;
  729. ModeInfo() {}
  730. ModeInfo(const StringName &p_name) :
  731. name(p_name) {
  732. }
  733. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
  734. name(p_name) {
  735. options.push_back(p_arg1);
  736. options.push_back(p_arg2);
  737. }
  738. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
  739. name(p_name) {
  740. options.push_back(p_arg1);
  741. options.push_back(p_arg2);
  742. options.push_back(p_arg3);
  743. }
  744. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
  745. name(p_name) {
  746. options.push_back(p_arg1);
  747. options.push_back(p_arg2);
  748. options.push_back(p_arg3);
  749. options.push_back(p_arg4);
  750. }
  751. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
  752. name(p_name) {
  753. options.push_back(p_arg1);
  754. options.push_back(p_arg2);
  755. options.push_back(p_arg3);
  756. options.push_back(p_arg4);
  757. options.push_back(p_arg5);
  758. }
  759. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
  760. name(p_name) {
  761. options.push_back(p_arg1);
  762. options.push_back(p_arg2);
  763. options.push_back(p_arg3);
  764. options.push_back(p_arg4);
  765. options.push_back(p_arg5);
  766. options.push_back(p_arg6);
  767. }
  768. };
  769. struct FunctionInfo {
  770. Map<StringName, BuiltInInfo> built_ins;
  771. Map<StringName, StageFunctionInfo> stage_functions;
  772. bool can_discard = false;
  773. bool main_function = false;
  774. };
  775. static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
  776. typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
  777. private:
  778. struct KeyWord {
  779. TokenType token;
  780. const char *text;
  781. };
  782. static const KeyWord keyword_list[];
  783. GlobalVariableGetTypeFunc global_var_get_type_func;
  784. bool error_set;
  785. String error_str;
  786. int error_line;
  787. #ifdef DEBUG_ENABLED
  788. struct Usage {
  789. int decl_line;
  790. bool used = false;
  791. Usage(int p_decl_line = -1) {
  792. decl_line = p_decl_line;
  793. }
  794. };
  795. Map<StringName, Usage> used_constants;
  796. Map<StringName, Usage> used_varyings;
  797. Map<StringName, Usage> used_uniforms;
  798. Map<StringName, Usage> used_functions;
  799. Map<StringName, Usage> used_structs;
  800. Map<ShaderWarning::Code, Map<StringName, Usage> *> warnings_check_map;
  801. Map<StringName, Map<StringName, Usage>> used_local_vars;
  802. Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> warnings_check_map2;
  803. List<ShaderWarning> warnings;
  804. bool check_warnings = false;
  805. uint32_t warning_flags;
  806. void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
  807. warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
  808. }
  809. void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
  810. warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
  811. }
  812. void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
  813. warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
  814. }
  815. void _check_warning_accums();
  816. #endif // DEBUG_ENABLED
  817. String code;
  818. int char_idx;
  819. int tk_line;
  820. StringName current_function;
  821. bool last_const = false;
  822. StringName last_name;
  823. VaryingFunctionNames varying_function_names;
  824. TkPos _get_tkpos() {
  825. TkPos tkp;
  826. tkp.char_idx = char_idx;
  827. tkp.tk_line = tk_line;
  828. return tkp;
  829. }
  830. void _set_tkpos(TkPos p_pos) {
  831. char_idx = p_pos.char_idx;
  832. tk_line = p_pos.tk_line;
  833. }
  834. void _set_error(const String &p_str) {
  835. if (error_set) {
  836. return;
  837. }
  838. error_line = tk_line;
  839. error_set = true;
  840. error_str = p_str;
  841. }
  842. static const char *token_names[TK_MAX];
  843. Token _make_token(TokenType p_type, const StringName &p_text = StringName());
  844. Token _get_token();
  845. ShaderNode *shader;
  846. enum IdentifierType {
  847. IDENTIFIER_FUNCTION,
  848. IDENTIFIER_UNIFORM,
  849. IDENTIFIER_VARYING,
  850. IDENTIFIER_FUNCTION_ARGUMENT,
  851. IDENTIFIER_LOCAL_VAR,
  852. IDENTIFIER_BUILTIN_VAR,
  853. IDENTIFIER_CONSTANT,
  854. IDENTIFIER_MAX,
  855. };
  856. IdentifierType last_type = IDENTIFIER_MAX;
  857. bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr);
  858. #ifdef DEBUG_ENABLED
  859. void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function);
  860. #endif // DEBUG_ENABLED
  861. bool _is_operator_assign(Operator p_op) const;
  862. bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
  863. bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
  864. struct BuiltinFuncDef {
  865. enum { MAX_ARGS = 5 };
  866. const char *name;
  867. DataType rettype;
  868. const DataType args[MAX_ARGS];
  869. const char *args_names[MAX_ARGS];
  870. SubClassTag tag;
  871. bool high_end;
  872. };
  873. struct BuiltinFuncOutArgs { //arguments used as out in built in functions
  874. enum { MAX_ARGS = 2 };
  875. const char *name;
  876. const int arguments[MAX_ARGS];
  877. };
  878. struct BuiltinFuncConstArgs {
  879. const char *name;
  880. int arg;
  881. int min;
  882. int max;
  883. };
  884. CompletionType completion_type;
  885. int completion_line;
  886. BlockNode *completion_block;
  887. DataType completion_base;
  888. bool completion_base_array;
  889. SubClassTag completion_class;
  890. StringName completion_function;
  891. StringName completion_struct;
  892. int completion_argument;
  893. const Map<StringName, FunctionInfo> *stages = nullptr;
  894. bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
  895. static const BuiltinFuncDef builtin_func_defs[];
  896. static const BuiltinFuncOutArgs builtin_func_out_args[];
  897. static const BuiltinFuncConstArgs builtin_func_const_args[];
  898. static bool is_const_suffix_lut_initialized;
  899. Error _validate_datatype(DataType p_type);
  900. bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
  901. bool _compare_datatypes_in_nodes(Node *a, Node *b);
  902. bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
  903. bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
  904. bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
  905. bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
  906. bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
  907. bool _check_node_constness(const Node *p_node) const;
  908. Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
  909. Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
  910. Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, Node *&r_size_expression, int &r_array_size, bool &r_is_unknown_size);
  911. Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
  912. Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
  913. Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
  914. ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
  915. Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
  916. Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
  917. String _get_shader_type_list(const Set<String> &p_shader_types) const;
  918. String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
  919. Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types);
  920. Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
  921. Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
  922. public:
  923. #ifdef DEBUG_ENABLED
  924. List<ShaderWarning>::Element *get_warnings_ptr();
  925. void enable_warning_checking(bool p_enabled);
  926. bool is_warning_checking_enabled() const;
  927. void set_warning_flags(uint32_t p_flags);
  928. uint32_t get_warning_flags() const;
  929. #endif // DEBUG_ENABLED
  930. //static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
  931. void clear();
  932. static String get_shader_type(const String &p_code);
  933. struct ShaderCompileInfo {
  934. Map<StringName, FunctionInfo> functions;
  935. Vector<ModeInfo> render_modes;
  936. VaryingFunctionNames varying_function_names = VaryingFunctionNames();
  937. Set<String> shader_types;
  938. GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
  939. };
  940. Error compile(const String &p_code, const ShaderCompileInfo &p_info);
  941. Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
  942. String get_error_text();
  943. int get_error_line();
  944. ShaderNode *get_shader();
  945. String token_debug(const String &p_code);
  946. ShaderLanguage();
  947. ~ShaderLanguage();
  948. };
  949. #endif // SHADER_LANGUAGE_H