renderer_storage_rd.cpp 339 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/rendering_server_globals.h"
  37. #include "servers/rendering/shader_language.h"
  38. bool RendererStorageRD::can_create_resources_async() const {
  39. return true;
  40. }
  41. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  42. Ref<Image> image = p_image->duplicate();
  43. switch (p_image->get_format()) {
  44. case Image::FORMAT_L8: {
  45. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  50. } break; //luminance
  51. case Image::FORMAT_LA8: {
  52. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  57. } break; //luminance-alpha
  58. case Image::FORMAT_R8: {
  59. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RG8: {
  66. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  67. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  68. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  69. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  70. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  71. } break;
  72. case Image::FORMAT_RGB8: {
  73. //this format is not mandatory for specification, check if supported first
  74. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  75. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  76. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  77. } else {
  78. //not supported, reconvert
  79. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  80. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  81. image->convert(Image::FORMAT_RGBA8);
  82. }
  83. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  84. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  85. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  86. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  87. } break;
  88. case Image::FORMAT_RGBA8: {
  89. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  90. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGBA4444: {
  97. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RGB565: {
  104. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  109. } break;
  110. case Image::FORMAT_RF: {
  111. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break; //float
  117. case Image::FORMAT_RGF: {
  118. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  123. } break;
  124. case Image::FORMAT_RGBF: {
  125. //this format is not mandatory for specification, check if supported first
  126. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  127. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  128. } else {
  129. //not supported, reconvert
  130. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  131. image->convert(Image::FORMAT_RGBAF);
  132. }
  133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  137. } break;
  138. case Image::FORMAT_RGBAF: {
  139. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  140. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  141. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  142. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  143. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  144. } break;
  145. case Image::FORMAT_RH: {
  146. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  147. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  148. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  150. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  151. } break; //half float
  152. case Image::FORMAT_RGH: {
  153. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  154. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  155. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  156. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  157. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  158. } break;
  159. case Image::FORMAT_RGBH: {
  160. //this format is not mandatory for specification, check if supported first
  161. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  162. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  163. } else {
  164. //not supported, reconvert
  165. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  166. image->convert(Image::FORMAT_RGBAH);
  167. }
  168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  172. } break;
  173. case Image::FORMAT_RGBAH: {
  174. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  179. } break;
  180. case Image::FORMAT_RGBE9995: {
  181. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  182. #ifndef _MSC_VER
  183. #warning TODO need to make a function in Image to swap bits for this
  184. #endif
  185. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  189. } break;
  190. case Image::FORMAT_DXT1: {
  191. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  192. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  193. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  194. } else {
  195. //not supported, reconvert
  196. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  197. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  198. image->decompress();
  199. image->convert(Image::FORMAT_RGBA8);
  200. }
  201. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  202. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  203. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  204. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  205. } break; //s3tc bc1
  206. case Image::FORMAT_DXT3: {
  207. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  208. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  209. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  210. } else {
  211. //not supported, reconvert
  212. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  213. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  214. image->decompress();
  215. image->convert(Image::FORMAT_RGBA8);
  216. }
  217. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  218. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  219. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  220. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  221. } break; //bc2
  222. case Image::FORMAT_DXT5: {
  223. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  224. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  225. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  226. } else {
  227. //not supported, reconvert
  228. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  229. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  230. image->decompress();
  231. image->convert(Image::FORMAT_RGBA8);
  232. }
  233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  237. } break; //bc3
  238. case Image::FORMAT_RGTC_R: {
  239. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  240. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  241. } else {
  242. //not supported, reconvert
  243. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  244. image->decompress();
  245. image->convert(Image::FORMAT_R8);
  246. }
  247. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  248. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  250. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  251. } break;
  252. case Image::FORMAT_RGTC_RG: {
  253. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  254. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  255. } else {
  256. //not supported, reconvert
  257. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  258. image->decompress();
  259. image->convert(Image::FORMAT_RG8);
  260. }
  261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  265. } break;
  266. case Image::FORMAT_BPTC_RGBA: {
  267. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  268. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  269. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  270. } else {
  271. //not supported, reconvert
  272. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  273. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  274. image->decompress();
  275. image->convert(Image::FORMAT_RGBA8);
  276. }
  277. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  278. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  279. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  280. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  281. } break; //btpc bc7
  282. case Image::FORMAT_BPTC_RGBF: {
  283. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  284. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  285. } else {
  286. //not supported, reconvert
  287. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  288. image->decompress();
  289. image->convert(Image::FORMAT_RGBAH);
  290. }
  291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  295. } break; //float bc6h
  296. case Image::FORMAT_BPTC_RGBFU: {
  297. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  298. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  299. } else {
  300. //not supported, reconvert
  301. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  302. image->decompress();
  303. image->convert(Image::FORMAT_RGBAH);
  304. }
  305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  309. } break; //unsigned float bc6hu
  310. case Image::FORMAT_PVRTC1_2: {
  311. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  312. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  313. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  314. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  315. } else {
  316. //not supported, reconvert
  317. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  318. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  319. image->decompress();
  320. image->convert(Image::FORMAT_RGBA8);
  321. }
  322. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  323. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  324. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  325. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  326. } break; //pvrtc
  327. case Image::FORMAT_PVRTC1_2A: {
  328. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  329. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  330. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  331. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  332. } else {
  333. //not supported, reconvert
  334. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  335. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  336. image->decompress();
  337. image->convert(Image::FORMAT_RGBA8);
  338. }
  339. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  340. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  341. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  342. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  343. } break;
  344. case Image::FORMAT_PVRTC1_4: {
  345. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  346. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  347. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  348. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  349. } else {
  350. //not supported, reconvert
  351. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  352. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  353. image->decompress();
  354. image->convert(Image::FORMAT_RGBA8);
  355. }
  356. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  357. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  358. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  359. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  360. } break;
  361. case Image::FORMAT_PVRTC1_4A: {
  362. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  363. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  364. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  365. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  366. } else {
  367. //not supported, reconvert
  368. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  369. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  370. image->decompress();
  371. image->convert(Image::FORMAT_RGBA8);
  372. }
  373. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  374. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  375. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  376. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  377. } break;
  378. case Image::FORMAT_ETC2_R11: {
  379. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  380. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  381. } else {
  382. //not supported, reconvert
  383. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  384. image->decompress();
  385. image->convert(Image::FORMAT_R8);
  386. }
  387. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  388. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  389. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  390. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  391. } break; //etc2
  392. case Image::FORMAT_ETC2_R11S: {
  393. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  394. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  395. } else {
  396. //not supported, reconvert
  397. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  398. image->decompress();
  399. image->convert(Image::FORMAT_R8);
  400. }
  401. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  402. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  403. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  404. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  405. } break; //signed: {} break; NOT srgb.
  406. case Image::FORMAT_ETC2_RG11: {
  407. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  408. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  409. } else {
  410. //not supported, reconvert
  411. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  412. image->decompress();
  413. image->convert(Image::FORMAT_RG8);
  414. }
  415. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  416. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  417. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  418. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  419. } break;
  420. case Image::FORMAT_ETC2_RG11S: {
  421. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  422. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  423. } else {
  424. //not supported, reconvert
  425. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  426. image->decompress();
  427. image->convert(Image::FORMAT_RG8);
  428. }
  429. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  430. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  431. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  432. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  433. } break;
  434. case Image::FORMAT_ETC:
  435. case Image::FORMAT_ETC2_RGB8: {
  436. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  437. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  438. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  439. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  440. } else {
  441. //not supported, reconvert
  442. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  443. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  444. image->decompress();
  445. image->convert(Image::FORMAT_RGBA8);
  446. }
  447. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  448. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  449. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  450. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  451. } break;
  452. case Image::FORMAT_ETC2_RGBA8: {
  453. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  454. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  455. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  456. } else {
  457. //not supported, reconvert
  458. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  459. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  460. image->decompress();
  461. image->convert(Image::FORMAT_RGBA8);
  462. }
  463. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  464. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  465. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  466. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  467. } break;
  468. case Image::FORMAT_ETC2_RGB8A1: {
  469. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  470. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  471. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  472. } else {
  473. //not supported, reconvert
  474. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  475. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  476. image->decompress();
  477. image->convert(Image::FORMAT_RGBA8);
  478. }
  479. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  480. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  481. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  482. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  483. } break;
  484. case Image::FORMAT_ETC2_RA_AS_RG: {
  485. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  486. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  487. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  488. } else {
  489. //not supported, reconvert
  490. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  491. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  492. image->decompress();
  493. image->convert(Image::FORMAT_RGBA8);
  494. }
  495. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  496. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  497. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  498. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  499. } break;
  500. case Image::FORMAT_DXT5_RA_AS_RG: {
  501. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  502. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  503. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  504. } else {
  505. //not supported, reconvert
  506. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  507. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  508. image->decompress();
  509. image->convert(Image::FORMAT_RGBA8);
  510. }
  511. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  512. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  513. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  514. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  515. } break;
  516. default: {
  517. }
  518. }
  519. return image;
  520. }
  521. RID RendererStorageRD::texture_allocate() {
  522. return texture_owner.allocate_rid();
  523. }
  524. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  525. ERR_FAIL_COND(p_image.is_null());
  526. ERR_FAIL_COND(p_image->is_empty());
  527. TextureToRDFormat ret_format;
  528. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  529. Texture texture;
  530. texture.type = Texture::TYPE_2D;
  531. texture.width = p_image->get_width();
  532. texture.height = p_image->get_height();
  533. texture.layers = 1;
  534. texture.mipmaps = p_image->get_mipmap_count() + 1;
  535. texture.depth = 1;
  536. texture.format = p_image->get_format();
  537. texture.validated_format = image->get_format();
  538. texture.rd_type = RD::TEXTURE_TYPE_2D;
  539. texture.rd_format = ret_format.format;
  540. texture.rd_format_srgb = ret_format.format_srgb;
  541. RD::TextureFormat rd_format;
  542. RD::TextureView rd_view;
  543. { //attempt register
  544. rd_format.format = texture.rd_format;
  545. rd_format.width = texture.width;
  546. rd_format.height = texture.height;
  547. rd_format.depth = 1;
  548. rd_format.array_layers = 1;
  549. rd_format.mipmaps = texture.mipmaps;
  550. rd_format.texture_type = texture.rd_type;
  551. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  552. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  553. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  554. rd_format.shareable_formats.push_back(texture.rd_format);
  555. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  556. }
  557. }
  558. {
  559. rd_view.swizzle_r = ret_format.swizzle_r;
  560. rd_view.swizzle_g = ret_format.swizzle_g;
  561. rd_view.swizzle_b = ret_format.swizzle_b;
  562. rd_view.swizzle_a = ret_format.swizzle_a;
  563. }
  564. Vector<uint8_t> data = image->get_data(); //use image data
  565. Vector<Vector<uint8_t>> data_slices;
  566. data_slices.push_back(data);
  567. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  568. ERR_FAIL_COND(texture.rd_texture.is_null());
  569. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  570. rd_view.format_override = texture.rd_format_srgb;
  571. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  572. if (texture.rd_texture_srgb.is_null()) {
  573. RD::get_singleton()->free(texture.rd_texture);
  574. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  575. }
  576. }
  577. //used for 2D, overridable
  578. texture.width_2d = texture.width;
  579. texture.height_2d = texture.height;
  580. texture.is_render_target = false;
  581. texture.rd_view = rd_view;
  582. texture.is_proxy = false;
  583. texture_owner.initialize_rid(p_texture, texture);
  584. }
  585. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  586. ERR_FAIL_COND(p_layers.size() == 0);
  587. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  588. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  589. TextureToRDFormat ret_format;
  590. Vector<Ref<Image>> images;
  591. {
  592. int valid_width = 0;
  593. int valid_height = 0;
  594. bool valid_mipmaps = false;
  595. Image::Format valid_format = Image::FORMAT_MAX;
  596. for (int i = 0; i < p_layers.size(); i++) {
  597. ERR_FAIL_COND(p_layers[i]->is_empty());
  598. if (i == 0) {
  599. valid_width = p_layers[i]->get_width();
  600. valid_height = p_layers[i]->get_height();
  601. valid_format = p_layers[i]->get_format();
  602. valid_mipmaps = p_layers[i]->has_mipmaps();
  603. } else {
  604. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  605. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  606. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  607. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  608. }
  609. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  610. }
  611. }
  612. Texture texture;
  613. texture.type = Texture::TYPE_LAYERED;
  614. texture.layered_type = p_layered_type;
  615. texture.width = p_layers[0]->get_width();
  616. texture.height = p_layers[0]->get_height();
  617. texture.layers = p_layers.size();
  618. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  619. texture.depth = 1;
  620. texture.format = p_layers[0]->get_format();
  621. texture.validated_format = images[0]->get_format();
  622. switch (p_layered_type) {
  623. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  624. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  625. } break;
  626. case RS::TEXTURE_LAYERED_CUBEMAP: {
  627. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  628. } break;
  629. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  630. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  631. } break;
  632. }
  633. texture.rd_format = ret_format.format;
  634. texture.rd_format_srgb = ret_format.format_srgb;
  635. RD::TextureFormat rd_format;
  636. RD::TextureView rd_view;
  637. { //attempt register
  638. rd_format.format = texture.rd_format;
  639. rd_format.width = texture.width;
  640. rd_format.height = texture.height;
  641. rd_format.depth = 1;
  642. rd_format.array_layers = texture.layers;
  643. rd_format.mipmaps = texture.mipmaps;
  644. rd_format.texture_type = texture.rd_type;
  645. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  646. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  647. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  648. rd_format.shareable_formats.push_back(texture.rd_format);
  649. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  650. }
  651. }
  652. {
  653. rd_view.swizzle_r = ret_format.swizzle_r;
  654. rd_view.swizzle_g = ret_format.swizzle_g;
  655. rd_view.swizzle_b = ret_format.swizzle_b;
  656. rd_view.swizzle_a = ret_format.swizzle_a;
  657. }
  658. Vector<Vector<uint8_t>> data_slices;
  659. for (int i = 0; i < images.size(); i++) {
  660. Vector<uint8_t> data = images[i]->get_data(); //use image data
  661. data_slices.push_back(data);
  662. }
  663. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  664. ERR_FAIL_COND(texture.rd_texture.is_null());
  665. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  666. rd_view.format_override = texture.rd_format_srgb;
  667. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  668. if (texture.rd_texture_srgb.is_null()) {
  669. RD::get_singleton()->free(texture.rd_texture);
  670. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  671. }
  672. }
  673. //used for 2D, overridable
  674. texture.width_2d = texture.width;
  675. texture.height_2d = texture.height;
  676. texture.is_render_target = false;
  677. texture.rd_view = rd_view;
  678. texture.is_proxy = false;
  679. texture_owner.initialize_rid(p_texture, texture);
  680. }
  681. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  682. ERR_FAIL_COND(p_data.size() == 0);
  683. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  684. if (verr != Image::VALIDATE_3D_OK) {
  685. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  686. }
  687. TextureToRDFormat ret_format;
  688. Image::Format validated_format = Image::FORMAT_MAX;
  689. Vector<uint8_t> all_data;
  690. uint32_t mipmap_count = 0;
  691. Vector<Texture::BufferSlice3D> slices;
  692. {
  693. Vector<Ref<Image>> images;
  694. uint32_t all_data_size = 0;
  695. images.resize(p_data.size());
  696. for (int i = 0; i < p_data.size(); i++) {
  697. TextureToRDFormat f;
  698. images.write[i] = _validate_texture_format(p_data[i], f);
  699. if (i == 0) {
  700. ret_format = f;
  701. validated_format = images[0]->get_format();
  702. }
  703. all_data_size += images[i]->get_data().size();
  704. }
  705. all_data.resize(all_data_size); //consolidate all data here
  706. uint32_t offset = 0;
  707. Size2i prev_size;
  708. for (int i = 0; i < p_data.size(); i++) {
  709. uint32_t s = images[i]->get_data().size();
  710. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  711. {
  712. Texture::BufferSlice3D slice;
  713. slice.size.width = images[i]->get_width();
  714. slice.size.height = images[i]->get_height();
  715. slice.offset = offset;
  716. slice.buffer_size = s;
  717. slices.push_back(slice);
  718. }
  719. offset += s;
  720. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  721. if (img_size != prev_size) {
  722. mipmap_count++;
  723. }
  724. prev_size = img_size;
  725. }
  726. }
  727. Texture texture;
  728. texture.type = Texture::TYPE_3D;
  729. texture.width = p_width;
  730. texture.height = p_height;
  731. texture.depth = p_depth;
  732. texture.mipmaps = mipmap_count;
  733. texture.format = p_data[0]->get_format();
  734. texture.validated_format = validated_format;
  735. texture.buffer_size_3d = all_data.size();
  736. texture.buffer_slices_3d = slices;
  737. texture.rd_type = RD::TEXTURE_TYPE_3D;
  738. texture.rd_format = ret_format.format;
  739. texture.rd_format_srgb = ret_format.format_srgb;
  740. RD::TextureFormat rd_format;
  741. RD::TextureView rd_view;
  742. { //attempt register
  743. rd_format.format = texture.rd_format;
  744. rd_format.width = texture.width;
  745. rd_format.height = texture.height;
  746. rd_format.depth = texture.depth;
  747. rd_format.array_layers = 1;
  748. rd_format.mipmaps = texture.mipmaps;
  749. rd_format.texture_type = texture.rd_type;
  750. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  751. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  752. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  753. rd_format.shareable_formats.push_back(texture.rd_format);
  754. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  755. }
  756. }
  757. {
  758. rd_view.swizzle_r = ret_format.swizzle_r;
  759. rd_view.swizzle_g = ret_format.swizzle_g;
  760. rd_view.swizzle_b = ret_format.swizzle_b;
  761. rd_view.swizzle_a = ret_format.swizzle_a;
  762. }
  763. Vector<Vector<uint8_t>> data_slices;
  764. data_slices.push_back(all_data); //one slice
  765. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  766. ERR_FAIL_COND(texture.rd_texture.is_null());
  767. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  768. rd_view.format_override = texture.rd_format_srgb;
  769. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  770. if (texture.rd_texture_srgb.is_null()) {
  771. RD::get_singleton()->free(texture.rd_texture);
  772. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  773. }
  774. }
  775. //used for 2D, overridable
  776. texture.width_2d = texture.width;
  777. texture.height_2d = texture.height;
  778. texture.is_render_target = false;
  779. texture.rd_view = rd_view;
  780. texture.is_proxy = false;
  781. texture_owner.initialize_rid(p_texture, texture);
  782. }
  783. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  784. Texture *tex = texture_owner.get_or_null(p_base);
  785. ERR_FAIL_COND(!tex);
  786. Texture proxy_tex = *tex;
  787. proxy_tex.rd_view.format_override = tex->rd_format;
  788. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  789. if (proxy_tex.rd_texture_srgb.is_valid()) {
  790. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  791. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  792. }
  793. proxy_tex.proxy_to = p_base;
  794. proxy_tex.is_render_target = false;
  795. proxy_tex.is_proxy = true;
  796. proxy_tex.proxies.clear();
  797. texture_owner.initialize_rid(p_texture, proxy_tex);
  798. tex->proxies.push_back(p_texture);
  799. }
  800. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  801. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  802. Texture *tex = texture_owner.get_or_null(p_texture);
  803. ERR_FAIL_COND(!tex);
  804. ERR_FAIL_COND(tex->is_render_target);
  805. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  806. ERR_FAIL_COND(p_image->get_format() != tex->format);
  807. if (tex->type == Texture::TYPE_LAYERED) {
  808. ERR_FAIL_INDEX(p_layer, tex->layers);
  809. }
  810. #ifdef TOOLS_ENABLED
  811. tex->image_cache_2d.unref();
  812. #endif
  813. TextureToRDFormat f;
  814. Ref<Image> validated = _validate_texture_format(p_image, f);
  815. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  816. }
  817. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  818. _texture_2d_update(p_texture, p_image, p_layer, false);
  819. }
  820. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  821. Texture *tex = texture_owner.get_or_null(p_texture);
  822. ERR_FAIL_COND(!tex);
  823. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  824. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  825. if (verr != Image::VALIDATE_3D_OK) {
  826. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  827. }
  828. Vector<uint8_t> all_data;
  829. {
  830. Vector<Ref<Image>> images;
  831. uint32_t all_data_size = 0;
  832. images.resize(p_data.size());
  833. for (int i = 0; i < p_data.size(); i++) {
  834. Ref<Image> image = p_data[i];
  835. if (image->get_format() != tex->validated_format) {
  836. image = image->duplicate();
  837. image->convert(tex->validated_format);
  838. }
  839. all_data_size += images[i]->get_data().size();
  840. images.push_back(image);
  841. }
  842. all_data.resize(all_data_size); //consolidate all data here
  843. uint32_t offset = 0;
  844. for (int i = 0; i < p_data.size(); i++) {
  845. uint32_t s = images[i]->get_data().size();
  846. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  847. offset += s;
  848. }
  849. }
  850. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  851. }
  852. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  853. Texture *tex = texture_owner.get_or_null(p_texture);
  854. ERR_FAIL_COND(!tex);
  855. ERR_FAIL_COND(!tex->is_proxy);
  856. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  857. ERR_FAIL_COND(!proxy_to);
  858. ERR_FAIL_COND(proxy_to->is_proxy);
  859. if (tex->proxy_to.is_valid()) {
  860. //unlink proxy
  861. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  862. RD::get_singleton()->free(tex->rd_texture);
  863. tex->rd_texture = RID();
  864. }
  865. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  866. RD::get_singleton()->free(tex->rd_texture_srgb);
  867. tex->rd_texture_srgb = RID();
  868. }
  869. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  870. ERR_FAIL_COND(!prev_tex);
  871. prev_tex->proxies.erase(p_texture);
  872. }
  873. *tex = *proxy_to;
  874. tex->proxy_to = p_proxy_to;
  875. tex->is_render_target = false;
  876. tex->is_proxy = true;
  877. tex->proxies.clear();
  878. proxy_to->proxies.push_back(p_texture);
  879. tex->rd_view.format_override = tex->rd_format;
  880. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  881. if (tex->rd_texture_srgb.is_valid()) {
  882. tex->rd_view.format_override = tex->rd_format_srgb;
  883. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  884. }
  885. }
  886. //these two APIs can be used together or in combination with the others.
  887. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  888. //this could be better optimized to reuse an existing image , done this way
  889. //for now to get it working
  890. Ref<Image> image;
  891. image.instantiate();
  892. image->create(4, 4, false, Image::FORMAT_RGBA8);
  893. for (int i = 0; i < 4; i++) {
  894. for (int j = 0; j < 4; j++) {
  895. image->set_pixel(i, j, Color(1, 0, 1, 1));
  896. }
  897. }
  898. texture_2d_initialize(p_texture, image);
  899. }
  900. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  901. //this could be better optimized to reuse an existing image , done this way
  902. //for now to get it working
  903. Ref<Image> image;
  904. image.instantiate();
  905. image->create(4, 4, false, Image::FORMAT_RGBA8);
  906. for (int i = 0; i < 4; i++) {
  907. for (int j = 0; j < 4; j++) {
  908. image->set_pixel(i, j, Color(1, 0, 1, 1));
  909. }
  910. }
  911. Vector<Ref<Image>> images;
  912. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  913. images.push_back(image);
  914. } else {
  915. //cube
  916. for (int i = 0; i < 6; i++) {
  917. images.push_back(image);
  918. }
  919. }
  920. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  921. }
  922. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  923. //this could be better optimized to reuse an existing image , done this way
  924. //for now to get it working
  925. Ref<Image> image;
  926. image.instantiate();
  927. image->create(4, 4, false, Image::FORMAT_RGBA8);
  928. for (int i = 0; i < 4; i++) {
  929. for (int j = 0; j < 4; j++) {
  930. image->set_pixel(i, j, Color(1, 0, 1, 1));
  931. }
  932. }
  933. Vector<Ref<Image>> images;
  934. //cube
  935. for (int i = 0; i < 4; i++) {
  936. images.push_back(image);
  937. }
  938. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  939. }
  940. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  941. Texture *tex = texture_owner.get_or_null(p_texture);
  942. ERR_FAIL_COND_V(!tex, Ref<Image>());
  943. #ifdef TOOLS_ENABLED
  944. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  945. return tex->image_cache_2d;
  946. }
  947. #endif
  948. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  949. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  950. Ref<Image> image;
  951. image.instantiate();
  952. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  953. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  954. if (tex->format != tex->validated_format) {
  955. image->convert(tex->format);
  956. }
  957. #ifdef TOOLS_ENABLED
  958. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  959. tex->image_cache_2d = image;
  960. }
  961. #endif
  962. return image;
  963. }
  964. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  965. Texture *tex = texture_owner.get_or_null(p_texture);
  966. ERR_FAIL_COND_V(!tex, Ref<Image>());
  967. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  968. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  969. Ref<Image> image;
  970. image.instantiate();
  971. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  972. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  973. if (tex->format != tex->validated_format) {
  974. image->convert(tex->format);
  975. }
  976. return image;
  977. }
  978. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  979. Texture *tex = texture_owner.get_or_null(p_texture);
  980. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  981. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  982. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  983. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  984. Vector<Ref<Image>> ret;
  985. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  986. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  987. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  988. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  989. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  990. Ref<Image> img;
  991. img.instantiate();
  992. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  993. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  994. if (tex->format != tex->validated_format) {
  995. img->convert(tex->format);
  996. }
  997. ret.push_back(img);
  998. }
  999. return ret;
  1000. }
  1001. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  1002. Texture *tex = texture_owner.get_or_null(p_texture);
  1003. ERR_FAIL_COND(!tex);
  1004. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1005. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1006. ERR_FAIL_COND(!by_tex);
  1007. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1008. if (tex == by_tex) {
  1009. return;
  1010. }
  1011. if (tex->rd_texture_srgb.is_valid()) {
  1012. RD::get_singleton()->free(tex->rd_texture_srgb);
  1013. }
  1014. RD::get_singleton()->free(tex->rd_texture);
  1015. if (tex->canvas_texture) {
  1016. memdelete(tex->canvas_texture);
  1017. tex->canvas_texture = nullptr;
  1018. }
  1019. Vector<RID> proxies_to_update = tex->proxies;
  1020. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1021. *tex = *by_tex;
  1022. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1023. if (tex->canvas_texture) {
  1024. tex->canvas_texture->diffuse = p_texture; //update
  1025. }
  1026. for (int i = 0; i < proxies_to_update.size(); i++) {
  1027. texture_proxy_update(proxies_to_update[i], p_texture);
  1028. }
  1029. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1030. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1031. }
  1032. //delete last, so proxies can be updated
  1033. texture_owner.free(p_by_texture);
  1034. if (decal_atlas.textures.has(p_texture)) {
  1035. //belongs to decal atlas..
  1036. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1037. }
  1038. }
  1039. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1040. Texture *tex = texture_owner.get_or_null(p_texture);
  1041. ERR_FAIL_COND(!tex);
  1042. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1043. tex->width_2d = p_width;
  1044. tex->height_2d = p_height;
  1045. }
  1046. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1047. Texture *tex = texture_owner.get_or_null(p_texture);
  1048. ERR_FAIL_COND(!tex);
  1049. tex->path = p_path;
  1050. }
  1051. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1052. return String();
  1053. }
  1054. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1055. Texture *tex = texture_owner.get_or_null(p_texture);
  1056. ERR_FAIL_COND(!tex);
  1057. tex->detect_3d_callback_ud = p_userdata;
  1058. tex->detect_3d_callback = p_callback;
  1059. }
  1060. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1061. Texture *tex = texture_owner.get_or_null(p_texture);
  1062. ERR_FAIL_COND(!tex);
  1063. tex->detect_normal_callback_ud = p_userdata;
  1064. tex->detect_normal_callback = p_callback;
  1065. }
  1066. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1067. Texture *tex = texture_owner.get_or_null(p_texture);
  1068. ERR_FAIL_COND(!tex);
  1069. tex->detect_roughness_callback_ud = p_userdata;
  1070. tex->detect_roughness_callback = p_callback;
  1071. }
  1072. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1073. }
  1074. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1075. }
  1076. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1077. }
  1078. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1079. return texture_2d_get_size(p_proxy);
  1080. }
  1081. /* CANVAS TEXTURE */
  1082. void RendererStorageRD::CanvasTexture::clear_sets() {
  1083. if (cleared_cache) {
  1084. return;
  1085. }
  1086. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1087. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1088. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1089. RD::get_singleton()->free(uniform_sets[i][j]);
  1090. uniform_sets[i][j] = RID();
  1091. }
  1092. }
  1093. }
  1094. cleared_cache = true;
  1095. }
  1096. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1097. clear_sets();
  1098. }
  1099. void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
  1100. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1101. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1102. RD::SamplerState sampler_state;
  1103. switch (i) {
  1104. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  1105. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1106. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1107. sampler_state.max_lod = 0;
  1108. } break;
  1109. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  1110. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1111. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1112. sampler_state.max_lod = 0;
  1113. } break;
  1114. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  1115. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1116. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1117. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1118. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1119. } else {
  1120. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1121. }
  1122. sampler_state.lod_bias = p_mipmap_bias;
  1123. } break;
  1124. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  1125. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1126. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1127. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1128. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1129. } else {
  1130. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1131. }
  1132. sampler_state.lod_bias = p_mipmap_bias;
  1133. } break;
  1134. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  1135. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1136. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1137. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1138. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1139. } else {
  1140. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1141. }
  1142. sampler_state.lod_bias = p_mipmap_bias;
  1143. sampler_state.use_anisotropy = true;
  1144. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  1145. } break;
  1146. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  1147. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1148. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1149. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1150. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1151. } else {
  1152. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1153. }
  1154. sampler_state.lod_bias = p_mipmap_bias;
  1155. sampler_state.use_anisotropy = true;
  1156. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  1157. } break;
  1158. default: {
  1159. }
  1160. }
  1161. switch (j) {
  1162. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  1163. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1164. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1165. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1166. } break;
  1167. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  1168. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1169. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1170. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1171. } break;
  1172. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  1173. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1174. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1175. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1176. } break;
  1177. default: {
  1178. }
  1179. }
  1180. if (custom_rd_samplers[i][j].is_valid()) {
  1181. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  1182. }
  1183. custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  1184. }
  1185. }
  1186. }
  1187. RID RendererStorageRD::canvas_texture_allocate() {
  1188. return canvas_texture_owner.allocate_rid();
  1189. }
  1190. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1191. canvas_texture_owner.initialize_rid(p_rid);
  1192. }
  1193. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1194. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1195. switch (p_channel) {
  1196. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1197. ct->diffuse = p_texture;
  1198. } break;
  1199. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1200. ct->normal_map = p_texture;
  1201. } break;
  1202. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1203. ct->specular = p_texture;
  1204. } break;
  1205. }
  1206. ct->clear_sets();
  1207. }
  1208. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1209. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1210. ct->specular_color.r = p_specular_color.r;
  1211. ct->specular_color.g = p_specular_color.g;
  1212. ct->specular_color.b = p_specular_color.b;
  1213. ct->specular_color.a = p_shininess;
  1214. ct->clear_sets();
  1215. }
  1216. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1217. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1218. ct->texture_filter = p_filter;
  1219. ct->clear_sets();
  1220. }
  1221. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1222. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1223. ct->texture_repeat = p_repeat;
  1224. ct->clear_sets();
  1225. }
  1226. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1227. CanvasTexture *ct = nullptr;
  1228. Texture *t = texture_owner.get_or_null(p_texture);
  1229. if (t) {
  1230. //regular texture
  1231. if (!t->canvas_texture) {
  1232. t->canvas_texture = memnew(CanvasTexture);
  1233. t->canvas_texture->diffuse = p_texture;
  1234. }
  1235. ct = t->canvas_texture;
  1236. } else {
  1237. ct = canvas_texture_owner.get_or_null(p_texture);
  1238. }
  1239. if (!ct) {
  1240. return false; //invalid texture RID
  1241. }
  1242. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1243. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1244. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1245. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1246. RID uniform_set = ct->uniform_sets[filter][repeat];
  1247. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1248. //create and update
  1249. Vector<RD::Uniform> uniforms;
  1250. { //diffuse
  1251. RD::Uniform u;
  1252. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1253. u.binding = 0;
  1254. t = texture_owner.get_or_null(ct->diffuse);
  1255. if (!t) {
  1256. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1257. ct->size_cache = Size2i(1, 1);
  1258. } else {
  1259. u.ids.push_back(t->rd_texture);
  1260. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1261. }
  1262. uniforms.push_back(u);
  1263. }
  1264. { //normal
  1265. RD::Uniform u;
  1266. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1267. u.binding = 1;
  1268. t = texture_owner.get_or_null(ct->normal_map);
  1269. if (!t) {
  1270. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1271. ct->use_normal_cache = false;
  1272. } else {
  1273. u.ids.push_back(t->rd_texture);
  1274. ct->use_normal_cache = true;
  1275. }
  1276. uniforms.push_back(u);
  1277. }
  1278. { //specular
  1279. RD::Uniform u;
  1280. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1281. u.binding = 2;
  1282. t = texture_owner.get_or_null(ct->specular);
  1283. if (!t) {
  1284. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1285. ct->use_specular_cache = false;
  1286. } else {
  1287. u.ids.push_back(t->rd_texture);
  1288. ct->use_specular_cache = true;
  1289. }
  1290. uniforms.push_back(u);
  1291. }
  1292. { //sampler
  1293. RD::Uniform u;
  1294. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1295. u.binding = 3;
  1296. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1297. uniforms.push_back(u);
  1298. }
  1299. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1300. ct->uniform_sets[filter][repeat] = uniform_set;
  1301. ct->cleared_cache = false;
  1302. }
  1303. r_uniform_set = uniform_set;
  1304. r_size = ct->size_cache;
  1305. r_specular_shininess = ct->specular_color;
  1306. r_use_normal = ct->use_normal_cache;
  1307. r_use_specular = ct->use_specular_cache;
  1308. return true;
  1309. }
  1310. /* SHADER API */
  1311. RID RendererStorageRD::shader_allocate() {
  1312. return shader_owner.allocate_rid();
  1313. }
  1314. void RendererStorageRD::shader_initialize(RID p_rid) {
  1315. Shader shader;
  1316. shader.data = nullptr;
  1317. shader.type = SHADER_TYPE_MAX;
  1318. shader_owner.initialize_rid(p_rid, shader);
  1319. }
  1320. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1321. Shader *shader = shader_owner.get_or_null(p_shader);
  1322. ERR_FAIL_COND(!shader);
  1323. shader->code = p_code;
  1324. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1325. ShaderType new_type;
  1326. if (mode_string == "canvas_item") {
  1327. new_type = SHADER_TYPE_2D;
  1328. } else if (mode_string == "particles") {
  1329. new_type = SHADER_TYPE_PARTICLES;
  1330. } else if (mode_string == "spatial") {
  1331. new_type = SHADER_TYPE_3D;
  1332. } else if (mode_string == "sky") {
  1333. new_type = SHADER_TYPE_SKY;
  1334. } else if (mode_string == "fog") {
  1335. new_type = SHADER_TYPE_FOG;
  1336. } else {
  1337. new_type = SHADER_TYPE_MAX;
  1338. }
  1339. if (new_type != shader->type) {
  1340. if (shader->data) {
  1341. memdelete(shader->data);
  1342. shader->data = nullptr;
  1343. }
  1344. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1345. Material *material = E->get();
  1346. material->shader_type = new_type;
  1347. if (material->data) {
  1348. memdelete(material->data);
  1349. material->data = nullptr;
  1350. }
  1351. }
  1352. shader->type = new_type;
  1353. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1354. shader->data = shader_data_request_func[new_type]();
  1355. } else {
  1356. shader->type = SHADER_TYPE_MAX; //invalid
  1357. }
  1358. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1359. Material *material = E->get();
  1360. if (shader->data) {
  1361. material->data = material_data_request_func[new_type](shader->data);
  1362. material->data->self = material->self;
  1363. material->data->set_next_pass(material->next_pass);
  1364. material->data->set_render_priority(material->priority);
  1365. }
  1366. material->shader_type = new_type;
  1367. }
  1368. if (shader->data) {
  1369. for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
  1370. for (const KeyValue<int, RID> &E2 : E.value) {
  1371. shader->data->set_default_texture_param(E.key, E2.value, E2.key);
  1372. }
  1373. }
  1374. }
  1375. }
  1376. if (shader->data) {
  1377. shader->data->set_code(p_code);
  1378. }
  1379. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1380. Material *material = E->get();
  1381. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1382. _material_queue_update(material, true, true);
  1383. }
  1384. }
  1385. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1386. Shader *shader = shader_owner.get_or_null(p_shader);
  1387. ERR_FAIL_COND_V(!shader, String());
  1388. return shader->code;
  1389. }
  1390. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1391. Shader *shader = shader_owner.get_or_null(p_shader);
  1392. ERR_FAIL_COND(!shader);
  1393. if (shader->data) {
  1394. return shader->data->get_param_list(p_param_list);
  1395. }
  1396. }
  1397. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
  1398. Shader *shader = shader_owner.get_or_null(p_shader);
  1399. ERR_FAIL_COND(!shader);
  1400. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1401. if (!shader->default_texture_parameter.has(p_name)) {
  1402. shader->default_texture_parameter[p_name] = Map<int, RID>();
  1403. }
  1404. shader->default_texture_parameter[p_name][p_index] = p_texture;
  1405. } else {
  1406. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  1407. shader->default_texture_parameter[p_name].erase(p_index);
  1408. if (shader->default_texture_parameter[p_name].is_empty()) {
  1409. shader->default_texture_parameter.erase(p_name);
  1410. }
  1411. }
  1412. }
  1413. if (shader->data) {
  1414. shader->data->set_default_texture_param(p_name, p_texture, p_index);
  1415. }
  1416. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1417. Material *material = E->get();
  1418. _material_queue_update(material, false, true);
  1419. }
  1420. }
  1421. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
  1422. Shader *shader = shader_owner.get_or_null(p_shader);
  1423. ERR_FAIL_COND_V(!shader, RID());
  1424. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  1425. return shader->default_texture_parameter[p_name][p_index];
  1426. }
  1427. return RID();
  1428. }
  1429. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1430. Shader *shader = shader_owner.get_or_null(p_shader);
  1431. ERR_FAIL_COND_V(!shader, Variant());
  1432. if (shader->data) {
  1433. return shader->data->get_default_parameter(p_param);
  1434. }
  1435. return Variant();
  1436. }
  1437. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1438. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1439. shader_data_request_func[p_shader_type] = p_function;
  1440. }
  1441. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1442. Shader *shader = shader_owner.get_or_null(p_shader);
  1443. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1444. if (shader->data) {
  1445. return shader->data->get_native_source_code();
  1446. }
  1447. return RS::ShaderNativeSourceCode();
  1448. }
  1449. /* COMMON MATERIAL API */
  1450. RID RendererStorageRD::material_allocate() {
  1451. return material_owner.allocate_rid();
  1452. }
  1453. void RendererStorageRD::material_initialize(RID p_rid) {
  1454. material_owner.initialize_rid(p_rid);
  1455. Material *material = material_owner.get_or_null(p_rid);
  1456. material->self = p_rid;
  1457. }
  1458. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1459. if (material->update_element.in_list()) {
  1460. return;
  1461. }
  1462. material_update_list.add(&material->update_element);
  1463. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1464. material->texture_dirty = material->texture_dirty || p_texture;
  1465. }
  1466. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1467. Material *material = material_owner.get_or_null(p_material);
  1468. ERR_FAIL_COND(!material);
  1469. if (material->data) {
  1470. memdelete(material->data);
  1471. material->data = nullptr;
  1472. }
  1473. if (material->shader) {
  1474. material->shader->owners.erase(material);
  1475. material->shader = nullptr;
  1476. material->shader_type = SHADER_TYPE_MAX;
  1477. }
  1478. if (p_shader.is_null()) {
  1479. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1480. material->shader_id = 0;
  1481. return;
  1482. }
  1483. Shader *shader = shader_owner.get_or_null(p_shader);
  1484. ERR_FAIL_COND(!shader);
  1485. material->shader = shader;
  1486. material->shader_type = shader->type;
  1487. material->shader_id = p_shader.get_local_index();
  1488. shader->owners.insert(material);
  1489. if (shader->type == SHADER_TYPE_MAX) {
  1490. return;
  1491. }
  1492. ERR_FAIL_COND(shader->data == nullptr);
  1493. material->data = material_data_request_func[shader->type](shader->data);
  1494. material->data->self = p_material;
  1495. material->data->set_next_pass(material->next_pass);
  1496. material->data->set_render_priority(material->priority);
  1497. //updating happens later
  1498. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1499. _material_queue_update(material, true, true);
  1500. }
  1501. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1502. Material *material = material_owner.get_or_null(p_material);
  1503. ERR_FAIL_COND(!material);
  1504. if (p_value.get_type() == Variant::NIL) {
  1505. material->params.erase(p_param);
  1506. } else {
  1507. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  1508. material->params[p_param] = p_value;
  1509. }
  1510. if (material->shader && material->shader->data) { //shader is valid
  1511. bool is_texture = material->shader->data->is_param_texture(p_param);
  1512. _material_queue_update(material, !is_texture, is_texture);
  1513. } else {
  1514. _material_queue_update(material, true, true);
  1515. }
  1516. }
  1517. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1518. Material *material = material_owner.get_or_null(p_material);
  1519. ERR_FAIL_COND_V(!material, Variant());
  1520. if (material->params.has(p_param)) {
  1521. return material->params[p_param];
  1522. } else {
  1523. return Variant();
  1524. }
  1525. }
  1526. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1527. Material *material = material_owner.get_or_null(p_material);
  1528. ERR_FAIL_COND(!material);
  1529. if (material->next_pass == p_next_material) {
  1530. return;
  1531. }
  1532. material->next_pass = p_next_material;
  1533. if (material->data) {
  1534. material->data->set_next_pass(p_next_material);
  1535. }
  1536. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1537. }
  1538. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1539. Material *material = material_owner.get_or_null(p_material);
  1540. ERR_FAIL_COND(!material);
  1541. material->priority = priority;
  1542. if (material->data) {
  1543. material->data->set_render_priority(priority);
  1544. }
  1545. }
  1546. bool RendererStorageRD::material_is_animated(RID p_material) {
  1547. Material *material = material_owner.get_or_null(p_material);
  1548. ERR_FAIL_COND_V(!material, false);
  1549. if (material->shader && material->shader->data) {
  1550. if (material->shader->data->is_animated()) {
  1551. return true;
  1552. } else if (material->next_pass.is_valid()) {
  1553. return material_is_animated(material->next_pass);
  1554. }
  1555. }
  1556. return false; //by default nothing is animated
  1557. }
  1558. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1559. Material *material = material_owner.get_or_null(p_material);
  1560. ERR_FAIL_COND_V(!material, true);
  1561. if (material->shader && material->shader->data) {
  1562. if (material->shader->data->casts_shadows()) {
  1563. return true;
  1564. } else if (material->next_pass.is_valid()) {
  1565. return material_casts_shadows(material->next_pass);
  1566. }
  1567. }
  1568. return true; //by default everything casts shadows
  1569. }
  1570. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1571. Material *material = material_owner.get_or_null(p_material);
  1572. ERR_FAIL_COND(!material);
  1573. if (material->shader && material->shader->data) {
  1574. material->shader->data->get_instance_param_list(r_parameters);
  1575. if (material->next_pass.is_valid()) {
  1576. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1577. }
  1578. }
  1579. }
  1580. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1581. Material *material = material_owner.get_or_null(p_material);
  1582. ERR_FAIL_COND(!material);
  1583. p_instance->update_dependency(&material->dependency);
  1584. if (material->next_pass.is_valid()) {
  1585. material_update_dependency(material->next_pass, p_instance);
  1586. }
  1587. }
  1588. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1589. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1590. material_data_request_func[p_shader_type] = p_function;
  1591. }
  1592. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  1593. switch (type) {
  1594. case ShaderLanguage::TYPE_BOOL: {
  1595. uint32_t *gui = (uint32_t *)data;
  1596. if (p_array_size > 0) {
  1597. const PackedInt32Array &ba = value;
  1598. int s = ba.size();
  1599. const int *r = ba.ptr();
  1600. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1601. if (i < s) {
  1602. gui[j] = (r[i] != 0) ? 1 : 0;
  1603. } else {
  1604. gui[j] = 0;
  1605. }
  1606. gui[j + 1] = 0; // ignored
  1607. gui[j + 2] = 0; // ignored
  1608. gui[j + 3] = 0; // ignored
  1609. }
  1610. } else {
  1611. bool v = value;
  1612. gui[0] = v ? 1 : 0;
  1613. }
  1614. } break;
  1615. case ShaderLanguage::TYPE_BVEC2: {
  1616. uint32_t *gui = (uint32_t *)data;
  1617. if (p_array_size > 0) {
  1618. const PackedInt32Array &ba = value;
  1619. int s = ba.size();
  1620. const int *r = ba.ptr();
  1621. int count = 2 * p_array_size;
  1622. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1623. if (i < s) {
  1624. gui[j] = r[i] ? 1 : 0;
  1625. gui[j + 1] = r[i + 1] ? 1 : 0;
  1626. } else {
  1627. gui[j] = 0;
  1628. gui[j + 1] = 0;
  1629. }
  1630. gui[j + 2] = 0; // ignored
  1631. gui[j + 3] = 0; // ignored
  1632. }
  1633. } else {
  1634. int v = value;
  1635. gui[0] = v & 1 ? 1 : 0;
  1636. gui[1] = v & 2 ? 1 : 0;
  1637. }
  1638. } break;
  1639. case ShaderLanguage::TYPE_BVEC3: {
  1640. uint32_t *gui = (uint32_t *)data;
  1641. if (p_array_size > 0) {
  1642. const PackedInt32Array &ba = value;
  1643. int s = ba.size();
  1644. const int *r = ba.ptr();
  1645. int count = 3 * p_array_size;
  1646. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1647. if (i < s) {
  1648. gui[j] = r[i] ? 1 : 0;
  1649. gui[j + 1] = r[i + 1] ? 1 : 0;
  1650. gui[j + 2] = r[i + 2] ? 1 : 0;
  1651. } else {
  1652. gui[j] = 0;
  1653. gui[j + 1] = 0;
  1654. gui[j + 2] = 0;
  1655. }
  1656. gui[j + 3] = 0; // ignored
  1657. }
  1658. } else {
  1659. int v = value;
  1660. gui[0] = (v & 1) ? 1 : 0;
  1661. gui[1] = (v & 2) ? 1 : 0;
  1662. gui[2] = (v & 4) ? 1 : 0;
  1663. }
  1664. } break;
  1665. case ShaderLanguage::TYPE_BVEC4: {
  1666. uint32_t *gui = (uint32_t *)data;
  1667. if (p_array_size > 0) {
  1668. const PackedInt32Array &ba = value;
  1669. int s = ba.size();
  1670. const int *r = ba.ptr();
  1671. int count = 4 * p_array_size;
  1672. for (int i = 0; i < count; i += 4) {
  1673. if (i < s) {
  1674. gui[i] = r[i] ? 1 : 0;
  1675. gui[i + 1] = r[i + 1] ? 1 : 0;
  1676. gui[i + 2] = r[i + 2] ? 1 : 0;
  1677. gui[i + 3] = r[i + 3] ? 1 : 0;
  1678. } else {
  1679. gui[i] = 0;
  1680. gui[i + 1] = 0;
  1681. gui[i + 2] = 0;
  1682. gui[i + 3] = 0;
  1683. }
  1684. }
  1685. } else {
  1686. int v = value;
  1687. gui[0] = (v & 1) ? 1 : 0;
  1688. gui[1] = (v & 2) ? 1 : 0;
  1689. gui[2] = (v & 4) ? 1 : 0;
  1690. gui[3] = (v & 8) ? 1 : 0;
  1691. }
  1692. } break;
  1693. case ShaderLanguage::TYPE_INT: {
  1694. int32_t *gui = (int32_t *)data;
  1695. if (p_array_size > 0) {
  1696. Vector<int> iv = value;
  1697. int s = iv.size();
  1698. const int *r = iv.ptr();
  1699. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1700. if (i < s) {
  1701. gui[j] = r[i];
  1702. } else {
  1703. gui[j] = 0;
  1704. }
  1705. gui[j + 1] = 0; // ignored
  1706. gui[j + 2] = 0; // ignored
  1707. gui[j + 3] = 0; // ignored
  1708. }
  1709. } else {
  1710. int v = value;
  1711. gui[0] = v;
  1712. }
  1713. } break;
  1714. case ShaderLanguage::TYPE_IVEC2: {
  1715. Vector<int> iv = value;
  1716. int s = iv.size();
  1717. int32_t *gui = (int32_t *)data;
  1718. if (p_array_size <= 0) {
  1719. p_array_size = 1;
  1720. }
  1721. int count = 2 * p_array_size;
  1722. const int *r = iv.ptr();
  1723. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1724. if (i < s) {
  1725. gui[j] = r[i];
  1726. gui[j + 1] = r[i + 1];
  1727. } else {
  1728. gui[j] = 0;
  1729. gui[j + 1] = 0;
  1730. }
  1731. gui[j + 2] = 0; // ignored
  1732. gui[j + 3] = 0; // ignored
  1733. }
  1734. } break;
  1735. case ShaderLanguage::TYPE_IVEC3: {
  1736. Vector<int> iv = value;
  1737. int s = iv.size();
  1738. int32_t *gui = (int32_t *)data;
  1739. if (p_array_size <= 0) {
  1740. p_array_size = 1;
  1741. }
  1742. int count = 3 * p_array_size;
  1743. const int *r = iv.ptr();
  1744. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1745. if (i < s) {
  1746. gui[j] = r[i];
  1747. gui[j + 1] = r[i + 1];
  1748. gui[j + 2] = r[i + 2];
  1749. } else {
  1750. gui[j] = 0;
  1751. gui[j + 1] = 0;
  1752. gui[j + 2] = 0;
  1753. }
  1754. gui[j + 3] = 0; // ignored
  1755. }
  1756. } break;
  1757. case ShaderLanguage::TYPE_IVEC4: {
  1758. Vector<int> iv = value;
  1759. int s = iv.size();
  1760. int32_t *gui = (int32_t *)data;
  1761. if (p_array_size <= 0) {
  1762. p_array_size = 1;
  1763. }
  1764. int count = 4 * p_array_size;
  1765. const int *r = iv.ptr();
  1766. for (int i = 0; i < count; i += 4) {
  1767. if (i < s) {
  1768. gui[i] = r[i];
  1769. gui[i + 1] = r[i + 1];
  1770. gui[i + 2] = r[i + 2];
  1771. gui[i + 3] = r[i + 3];
  1772. } else {
  1773. gui[i] = 0;
  1774. gui[i + 1] = 0;
  1775. gui[i + 2] = 0;
  1776. gui[i + 3] = 0;
  1777. }
  1778. }
  1779. } break;
  1780. case ShaderLanguage::TYPE_UINT: {
  1781. uint32_t *gui = (uint32_t *)data;
  1782. if (p_array_size > 0) {
  1783. Vector<int> iv = value;
  1784. int s = iv.size();
  1785. const int *r = iv.ptr();
  1786. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1787. if (i < s) {
  1788. gui[j] = r[i];
  1789. } else {
  1790. gui[j] = 0;
  1791. }
  1792. gui[j + 1] = 0; // ignored
  1793. gui[j + 2] = 0; // ignored
  1794. gui[j + 3] = 0; // ignored
  1795. }
  1796. } else {
  1797. int v = value;
  1798. gui[0] = v;
  1799. }
  1800. } break;
  1801. case ShaderLanguage::TYPE_UVEC2: {
  1802. Vector<int> iv = value;
  1803. int s = iv.size();
  1804. uint32_t *gui = (uint32_t *)data;
  1805. if (p_array_size <= 0) {
  1806. p_array_size = 1;
  1807. }
  1808. int count = 2 * p_array_size;
  1809. const int *r = iv.ptr();
  1810. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1811. if (i < s) {
  1812. gui[j] = r[i];
  1813. gui[j + 1] = r[i + 1];
  1814. } else {
  1815. gui[j] = 0;
  1816. gui[j + 1] = 0;
  1817. }
  1818. gui[j + 2] = 0; // ignored
  1819. gui[j + 3] = 0; // ignored
  1820. }
  1821. } break;
  1822. case ShaderLanguage::TYPE_UVEC3: {
  1823. Vector<int> iv = value;
  1824. int s = iv.size();
  1825. uint32_t *gui = (uint32_t *)data;
  1826. if (p_array_size <= 0) {
  1827. p_array_size = 1;
  1828. }
  1829. int count = 3 * p_array_size;
  1830. const int *r = iv.ptr();
  1831. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1832. if (i < s) {
  1833. gui[j] = r[i];
  1834. gui[j + 1] = r[i + 1];
  1835. gui[j + 2] = r[i + 2];
  1836. } else {
  1837. gui[j] = 0;
  1838. gui[j + 1] = 0;
  1839. gui[j + 2] = 0;
  1840. }
  1841. gui[j + 3] = 0; // ignored
  1842. }
  1843. } break;
  1844. case ShaderLanguage::TYPE_UVEC4: {
  1845. Vector<int> iv = value;
  1846. int s = iv.size();
  1847. uint32_t *gui = (uint32_t *)data;
  1848. if (p_array_size <= 0) {
  1849. p_array_size = 1;
  1850. }
  1851. int count = 4 * p_array_size;
  1852. const int *r = iv.ptr();
  1853. for (int i = 0; i < count; i++) {
  1854. if (i < s) {
  1855. gui[i] = r[i];
  1856. gui[i + 1] = r[i + 1];
  1857. gui[i + 2] = r[i + 2];
  1858. gui[i + 3] = r[i + 3];
  1859. } else {
  1860. gui[i] = 0;
  1861. gui[i + 1] = 0;
  1862. gui[i + 2] = 0;
  1863. gui[i + 3] = 0;
  1864. }
  1865. }
  1866. } break;
  1867. case ShaderLanguage::TYPE_FLOAT: {
  1868. float *gui = (float *)data;
  1869. if (p_array_size > 0) {
  1870. const PackedFloat32Array &a = value;
  1871. int s = a.size();
  1872. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1873. if (i < s) {
  1874. gui[j] = a[i];
  1875. } else {
  1876. gui[j] = 0;
  1877. }
  1878. gui[j + 1] = 0; // ignored
  1879. gui[j + 2] = 0; // ignored
  1880. gui[j + 3] = 0; // ignored
  1881. }
  1882. } else {
  1883. float v = value;
  1884. gui[0] = v;
  1885. }
  1886. } break;
  1887. case ShaderLanguage::TYPE_VEC2: {
  1888. float *gui = (float *)data;
  1889. if (p_array_size > 0) {
  1890. const PackedVector2Array &a = value;
  1891. int s = a.size();
  1892. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1893. if (i < s) {
  1894. gui[j] = a[i].x;
  1895. gui[j + 1] = a[i].y;
  1896. } else {
  1897. gui[j] = 0;
  1898. gui[j + 1] = 0;
  1899. }
  1900. gui[j + 2] = 0; // ignored
  1901. gui[j + 3] = 0; // ignored
  1902. }
  1903. } else {
  1904. Vector2 v = value;
  1905. gui[0] = v.x;
  1906. gui[1] = v.y;
  1907. }
  1908. } break;
  1909. case ShaderLanguage::TYPE_VEC3: {
  1910. float *gui = (float *)data;
  1911. if (p_array_size > 0) {
  1912. const PackedVector3Array &a = value;
  1913. int s = a.size();
  1914. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1915. if (i < s) {
  1916. gui[j] = a[i].x;
  1917. gui[j + 1] = a[i].y;
  1918. gui[j + 2] = a[i].z;
  1919. } else {
  1920. gui[j] = 0;
  1921. gui[j + 1] = 0;
  1922. gui[j + 2] = 0;
  1923. }
  1924. gui[j + 3] = 0; // ignored
  1925. }
  1926. } else {
  1927. Vector3 v = value;
  1928. gui[0] = v.x;
  1929. gui[1] = v.y;
  1930. gui[2] = v.z;
  1931. }
  1932. } break;
  1933. case ShaderLanguage::TYPE_VEC4: {
  1934. float *gui = (float *)data;
  1935. if (p_array_size > 0) {
  1936. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  1937. const PackedColorArray &a = value;
  1938. int s = a.size();
  1939. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1940. if (i < s) {
  1941. Color color = a[i];
  1942. if (p_linear_color) {
  1943. color = color.to_linear();
  1944. }
  1945. gui[j] = color.r;
  1946. gui[j + 1] = color.g;
  1947. gui[j + 2] = color.b;
  1948. gui[j + 3] = color.a;
  1949. } else {
  1950. gui[j] = 0;
  1951. gui[j + 1] = 0;
  1952. gui[j + 2] = 0;
  1953. gui[j + 3] = 0;
  1954. }
  1955. }
  1956. } else {
  1957. const PackedFloat32Array &a = value;
  1958. int s = a.size();
  1959. int count = 4 * p_array_size;
  1960. for (int i = 0; i < count; i += 4) {
  1961. if (i + 3 < s) {
  1962. gui[i] = a[i];
  1963. gui[i + 1] = a[i + 1];
  1964. gui[i + 2] = a[i + 2];
  1965. gui[i + 3] = a[i + 3];
  1966. } else {
  1967. gui[i] = 0;
  1968. gui[i + 1] = 0;
  1969. gui[i + 2] = 0;
  1970. gui[i + 3] = 0;
  1971. }
  1972. }
  1973. }
  1974. } else {
  1975. if (value.get_type() == Variant::COLOR) {
  1976. Color v = value;
  1977. if (p_linear_color) {
  1978. v = v.to_linear();
  1979. }
  1980. gui[0] = v.r;
  1981. gui[1] = v.g;
  1982. gui[2] = v.b;
  1983. gui[3] = v.a;
  1984. } else if (value.get_type() == Variant::RECT2) {
  1985. Rect2 v = value;
  1986. gui[0] = v.position.x;
  1987. gui[1] = v.position.y;
  1988. gui[2] = v.size.x;
  1989. gui[3] = v.size.y;
  1990. } else if (value.get_type() == Variant::QUATERNION) {
  1991. Quaternion v = value;
  1992. gui[0] = v.x;
  1993. gui[1] = v.y;
  1994. gui[2] = v.z;
  1995. gui[3] = v.w;
  1996. } else {
  1997. Plane v = value;
  1998. gui[0] = v.normal.x;
  1999. gui[1] = v.normal.y;
  2000. gui[2] = v.normal.z;
  2001. gui[3] = v.d;
  2002. }
  2003. }
  2004. } break;
  2005. case ShaderLanguage::TYPE_MAT2: {
  2006. float *gui = (float *)data;
  2007. if (p_array_size > 0) {
  2008. const PackedFloat32Array &a = value;
  2009. int s = a.size();
  2010. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  2011. if (i + 3 < s) {
  2012. gui[j] = a[i];
  2013. gui[j + 1] = a[i + 1];
  2014. gui[j + 4] = a[i + 2];
  2015. gui[j + 5] = a[i + 3];
  2016. } else {
  2017. gui[j] = 1;
  2018. gui[j + 1] = 0;
  2019. gui[j + 4] = 0;
  2020. gui[j + 5] = 1;
  2021. }
  2022. gui[j + 2] = 0; // ignored
  2023. gui[j + 3] = 0; // ignored
  2024. gui[j + 6] = 0; // ignored
  2025. gui[j + 7] = 0; // ignored
  2026. }
  2027. } else {
  2028. Transform2D v = value;
  2029. //in std140 members of mat2 are treated as vec4s
  2030. gui[0] = v.elements[0][0];
  2031. gui[1] = v.elements[0][1];
  2032. gui[2] = 0; // ignored
  2033. gui[3] = 0; // ignored
  2034. gui[4] = v.elements[1][0];
  2035. gui[5] = v.elements[1][1];
  2036. gui[6] = 0; // ignored
  2037. gui[7] = 0; // ignored
  2038. }
  2039. } break;
  2040. case ShaderLanguage::TYPE_MAT3: {
  2041. float *gui = (float *)data;
  2042. if (p_array_size > 0) {
  2043. const PackedFloat32Array &a = value;
  2044. int s = a.size();
  2045. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  2046. if (i + 8 < s) {
  2047. gui[j] = a[i];
  2048. gui[j + 1] = a[i + 1];
  2049. gui[j + 2] = a[i + 2];
  2050. gui[j + 4] = a[i + 3];
  2051. gui[j + 5] = a[i + 4];
  2052. gui[j + 6] = a[i + 5];
  2053. gui[j + 8] = a[i + 6];
  2054. gui[j + 9] = a[i + 7];
  2055. gui[j + 10] = a[i + 8];
  2056. } else {
  2057. gui[j] = 1;
  2058. gui[j + 1] = 0;
  2059. gui[j + 2] = 0;
  2060. gui[j + 4] = 0;
  2061. gui[j + 5] = 1;
  2062. gui[j + 6] = 0;
  2063. gui[j + 8] = 0;
  2064. gui[j + 9] = 0;
  2065. gui[j + 10] = 1;
  2066. }
  2067. gui[j + 3] = 0; // ignored
  2068. gui[j + 7] = 0; // ignored
  2069. gui[j + 11] = 0; // ignored
  2070. }
  2071. } else {
  2072. Basis v = value;
  2073. gui[0] = v.elements[0][0];
  2074. gui[1] = v.elements[1][0];
  2075. gui[2] = v.elements[2][0];
  2076. gui[3] = 0; // ignored
  2077. gui[4] = v.elements[0][1];
  2078. gui[5] = v.elements[1][1];
  2079. gui[6] = v.elements[2][1];
  2080. gui[7] = 0; // ignored
  2081. gui[8] = v.elements[0][2];
  2082. gui[9] = v.elements[1][2];
  2083. gui[10] = v.elements[2][2];
  2084. gui[11] = 0; // ignored
  2085. }
  2086. } break;
  2087. case ShaderLanguage::TYPE_MAT4: {
  2088. float *gui = (float *)data;
  2089. if (p_array_size > 0) {
  2090. const PackedFloat32Array &a = value;
  2091. int s = a.size();
  2092. for (int i = 0; i < p_array_size * 16; i += 16) {
  2093. if (i + 15 < s) {
  2094. gui[i] = a[i];
  2095. gui[i + 1] = a[i + 1];
  2096. gui[i + 2] = a[i + 2];
  2097. gui[i + 3] = a[i + 3];
  2098. gui[i + 4] = a[i + 4];
  2099. gui[i + 5] = a[i + 5];
  2100. gui[i + 6] = a[i + 6];
  2101. gui[i + 7] = a[i + 7];
  2102. gui[i + 8] = a[i + 8];
  2103. gui[i + 9] = a[i + 9];
  2104. gui[i + 10] = a[i + 10];
  2105. gui[i + 11] = a[i + 11];
  2106. gui[i + 12] = a[i + 12];
  2107. gui[i + 13] = a[i + 13];
  2108. gui[i + 14] = a[i + 14];
  2109. gui[i + 15] = a[i + 15];
  2110. } else {
  2111. gui[i] = 1;
  2112. gui[i + 1] = 0;
  2113. gui[i + 2] = 0;
  2114. gui[i + 3] = 0;
  2115. gui[i + 4] = 0;
  2116. gui[i + 5] = 1;
  2117. gui[i + 6] = 0;
  2118. gui[i + 7] = 0;
  2119. gui[i + 8] = 0;
  2120. gui[i + 9] = 0;
  2121. gui[i + 10] = 1;
  2122. gui[i + 11] = 0;
  2123. gui[i + 12] = 0;
  2124. gui[i + 13] = 0;
  2125. gui[i + 14] = 0;
  2126. gui[i + 15] = 1;
  2127. }
  2128. }
  2129. } else {
  2130. Transform3D v = value;
  2131. gui[0] = v.basis.elements[0][0];
  2132. gui[1] = v.basis.elements[1][0];
  2133. gui[2] = v.basis.elements[2][0];
  2134. gui[3] = 0;
  2135. gui[4] = v.basis.elements[0][1];
  2136. gui[5] = v.basis.elements[1][1];
  2137. gui[6] = v.basis.elements[2][1];
  2138. gui[7] = 0;
  2139. gui[8] = v.basis.elements[0][2];
  2140. gui[9] = v.basis.elements[1][2];
  2141. gui[10] = v.basis.elements[2][2];
  2142. gui[11] = 0;
  2143. gui[12] = v.origin.x;
  2144. gui[13] = v.origin.y;
  2145. gui[14] = v.origin.z;
  2146. gui[15] = 1;
  2147. }
  2148. } break;
  2149. default: {
  2150. }
  2151. }
  2152. }
  2153. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  2154. switch (type) {
  2155. case ShaderLanguage::TYPE_BOOL: {
  2156. uint32_t *gui = (uint32_t *)data;
  2157. *gui = value[0].boolean ? 1 : 0;
  2158. } break;
  2159. case ShaderLanguage::TYPE_BVEC2: {
  2160. uint32_t *gui = (uint32_t *)data;
  2161. gui[0] = value[0].boolean ? 1 : 0;
  2162. gui[1] = value[1].boolean ? 1 : 0;
  2163. } break;
  2164. case ShaderLanguage::TYPE_BVEC3: {
  2165. uint32_t *gui = (uint32_t *)data;
  2166. gui[0] = value[0].boolean ? 1 : 0;
  2167. gui[1] = value[1].boolean ? 1 : 0;
  2168. gui[2] = value[2].boolean ? 1 : 0;
  2169. } break;
  2170. case ShaderLanguage::TYPE_BVEC4: {
  2171. uint32_t *gui = (uint32_t *)data;
  2172. gui[0] = value[0].boolean ? 1 : 0;
  2173. gui[1] = value[1].boolean ? 1 : 0;
  2174. gui[2] = value[2].boolean ? 1 : 0;
  2175. gui[3] = value[3].boolean ? 1 : 0;
  2176. } break;
  2177. case ShaderLanguage::TYPE_INT: {
  2178. int32_t *gui = (int32_t *)data;
  2179. gui[0] = value[0].sint;
  2180. } break;
  2181. case ShaderLanguage::TYPE_IVEC2: {
  2182. int32_t *gui = (int32_t *)data;
  2183. for (int i = 0; i < 2; i++) {
  2184. gui[i] = value[i].sint;
  2185. }
  2186. } break;
  2187. case ShaderLanguage::TYPE_IVEC3: {
  2188. int32_t *gui = (int32_t *)data;
  2189. for (int i = 0; i < 3; i++) {
  2190. gui[i] = value[i].sint;
  2191. }
  2192. } break;
  2193. case ShaderLanguage::TYPE_IVEC4: {
  2194. int32_t *gui = (int32_t *)data;
  2195. for (int i = 0; i < 4; i++) {
  2196. gui[i] = value[i].sint;
  2197. }
  2198. } break;
  2199. case ShaderLanguage::TYPE_UINT: {
  2200. uint32_t *gui = (uint32_t *)data;
  2201. gui[0] = value[0].uint;
  2202. } break;
  2203. case ShaderLanguage::TYPE_UVEC2: {
  2204. int32_t *gui = (int32_t *)data;
  2205. for (int i = 0; i < 2; i++) {
  2206. gui[i] = value[i].uint;
  2207. }
  2208. } break;
  2209. case ShaderLanguage::TYPE_UVEC3: {
  2210. int32_t *gui = (int32_t *)data;
  2211. for (int i = 0; i < 3; i++) {
  2212. gui[i] = value[i].uint;
  2213. }
  2214. } break;
  2215. case ShaderLanguage::TYPE_UVEC4: {
  2216. int32_t *gui = (int32_t *)data;
  2217. for (int i = 0; i < 4; i++) {
  2218. gui[i] = value[i].uint;
  2219. }
  2220. } break;
  2221. case ShaderLanguage::TYPE_FLOAT: {
  2222. float *gui = (float *)data;
  2223. gui[0] = value[0].real;
  2224. } break;
  2225. case ShaderLanguage::TYPE_VEC2: {
  2226. float *gui = (float *)data;
  2227. for (int i = 0; i < 2; i++) {
  2228. gui[i] = value[i].real;
  2229. }
  2230. } break;
  2231. case ShaderLanguage::TYPE_VEC3: {
  2232. float *gui = (float *)data;
  2233. for (int i = 0; i < 3; i++) {
  2234. gui[i] = value[i].real;
  2235. }
  2236. } break;
  2237. case ShaderLanguage::TYPE_VEC4: {
  2238. float *gui = (float *)data;
  2239. for (int i = 0; i < 4; i++) {
  2240. gui[i] = value[i].real;
  2241. }
  2242. } break;
  2243. case ShaderLanguage::TYPE_MAT2: {
  2244. float *gui = (float *)data;
  2245. //in std140 members of mat2 are treated as vec4s
  2246. gui[0] = value[0].real;
  2247. gui[1] = value[1].real;
  2248. gui[2] = 0;
  2249. gui[3] = 0;
  2250. gui[4] = value[2].real;
  2251. gui[5] = value[3].real;
  2252. gui[6] = 0;
  2253. gui[7] = 0;
  2254. } break;
  2255. case ShaderLanguage::TYPE_MAT3: {
  2256. float *gui = (float *)data;
  2257. gui[0] = value[0].real;
  2258. gui[1] = value[1].real;
  2259. gui[2] = value[2].real;
  2260. gui[3] = 0;
  2261. gui[4] = value[3].real;
  2262. gui[5] = value[4].real;
  2263. gui[6] = value[5].real;
  2264. gui[7] = 0;
  2265. gui[8] = value[6].real;
  2266. gui[9] = value[7].real;
  2267. gui[10] = value[8].real;
  2268. gui[11] = 0;
  2269. } break;
  2270. case ShaderLanguage::TYPE_MAT4: {
  2271. float *gui = (float *)data;
  2272. for (int i = 0; i < 16; i++) {
  2273. gui[i] = value[i].real;
  2274. }
  2275. } break;
  2276. default: {
  2277. }
  2278. }
  2279. }
  2280. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  2281. if (p_array_size <= 0) {
  2282. p_array_size = 1;
  2283. }
  2284. switch (type) {
  2285. case ShaderLanguage::TYPE_BOOL:
  2286. case ShaderLanguage::TYPE_INT:
  2287. case ShaderLanguage::TYPE_UINT:
  2288. case ShaderLanguage::TYPE_FLOAT: {
  2289. memset(data, 0, 4 * p_array_size);
  2290. } break;
  2291. case ShaderLanguage::TYPE_BVEC2:
  2292. case ShaderLanguage::TYPE_IVEC2:
  2293. case ShaderLanguage::TYPE_UVEC2:
  2294. case ShaderLanguage::TYPE_VEC2: {
  2295. memset(data, 0, 8 * p_array_size);
  2296. } break;
  2297. case ShaderLanguage::TYPE_BVEC3:
  2298. case ShaderLanguage::TYPE_IVEC3:
  2299. case ShaderLanguage::TYPE_UVEC3:
  2300. case ShaderLanguage::TYPE_VEC3:
  2301. case ShaderLanguage::TYPE_BVEC4:
  2302. case ShaderLanguage::TYPE_IVEC4:
  2303. case ShaderLanguage::TYPE_UVEC4:
  2304. case ShaderLanguage::TYPE_VEC4: {
  2305. memset(data, 0, 16 * p_array_size);
  2306. } break;
  2307. case ShaderLanguage::TYPE_MAT2: {
  2308. memset(data, 0, 32 * p_array_size);
  2309. } break;
  2310. case ShaderLanguage::TYPE_MAT3: {
  2311. memset(data, 0, 48 * p_array_size);
  2312. } break;
  2313. case ShaderLanguage::TYPE_MAT4: {
  2314. memset(data, 0, 64 * p_array_size);
  2315. } break;
  2316. default: {
  2317. }
  2318. }
  2319. }
  2320. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  2321. bool uses_global_buffer = false;
  2322. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  2323. if (E.value.order < 0) {
  2324. continue; // texture, does not go here
  2325. }
  2326. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  2327. continue; //instance uniforms don't appear in the bufferr
  2328. }
  2329. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  2330. //this is a global variable, get the index to it
  2331. RendererStorageRD *rs = base_singleton;
  2332. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  2333. uint32_t index = 0;
  2334. if (gv) {
  2335. index = gv->buffer_index;
  2336. } else {
  2337. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  2338. }
  2339. uint32_t offset = p_uniform_offsets[E.value.order];
  2340. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  2341. *intptr = index;
  2342. uses_global_buffer = true;
  2343. continue;
  2344. }
  2345. //regular uniform
  2346. uint32_t offset = p_uniform_offsets[E.value.order];
  2347. #ifdef DEBUG_ENABLED
  2348. uint32_t size = 0U;
  2349. // The following code enforces a 16-byte alignment of uniform arrays.
  2350. if (E.value.array_size > 0) {
  2351. size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
  2352. int m = (16 * E.value.array_size);
  2353. if ((size % m) != 0U) {
  2354. size += m - (size % m);
  2355. }
  2356. } else {
  2357. size = ShaderLanguage::get_type_size(E.value.type);
  2358. }
  2359. ERR_CONTINUE(offset + size > p_buffer_size);
  2360. #endif
  2361. uint8_t *data = &p_buffer[offset];
  2362. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  2363. if (V) {
  2364. //user provided
  2365. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  2366. } else if (E.value.default_value.size()) {
  2367. //default value
  2368. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  2369. //value=E.value.default_value;
  2370. } else {
  2371. //zero because it was not provided
  2372. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  2373. //colors must be set as black, with alpha as 1.0
  2374. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  2375. } else {
  2376. //else just zero it out
  2377. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  2378. }
  2379. }
  2380. }
  2381. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  2382. RendererStorageRD *rs = base_singleton;
  2383. if (uses_global_buffer) {
  2384. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  2385. } else {
  2386. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2387. global_buffer_E = nullptr;
  2388. }
  2389. }
  2390. }
  2391. RendererStorageRD::MaterialData::~MaterialData() {
  2392. if (global_buffer_E) {
  2393. //unregister global buffers
  2394. RendererStorageRD *rs = base_singleton;
  2395. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2396. }
  2397. if (global_texture_E) {
  2398. //unregister global textures
  2399. RendererStorageRD *rs = base_singleton;
  2400. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  2401. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  2402. if (v) {
  2403. v->texture_materials.erase(self);
  2404. }
  2405. }
  2406. //unregister material from those using global textures
  2407. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2408. }
  2409. if (uniform_buffer.is_valid()) {
  2410. RD::get_singleton()->free(uniform_buffer);
  2411. }
  2412. }
  2413. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  2414. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  2415. #ifdef TOOLS_ENABLED
  2416. Texture *roughness_detect_texture = nullptr;
  2417. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  2418. Texture *normal_detect_texture = nullptr;
  2419. #endif
  2420. bool uses_global_textures = false;
  2421. global_textures_pass++;
  2422. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2423. const StringName &uniform_name = p_texture_uniforms[i].name;
  2424. int uniform_array_size = p_texture_uniforms[i].array_size;
  2425. Vector<RID> textures;
  2426. if (p_texture_uniforms[i].global) {
  2427. RendererStorageRD *rs = base_singleton;
  2428. uses_global_textures = true;
  2429. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  2430. if (v) {
  2431. if (v->buffer_index >= 0) {
  2432. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  2433. } else {
  2434. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  2435. if (!E) {
  2436. E = used_global_textures.insert(uniform_name, global_textures_pass);
  2437. v->texture_materials.insert(self);
  2438. } else {
  2439. E->get() = global_textures_pass;
  2440. }
  2441. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  2442. }
  2443. } else {
  2444. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  2445. }
  2446. } else {
  2447. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  2448. if (V) {
  2449. if (V->get().is_array()) {
  2450. Array array = (Array)V->get();
  2451. if (uniform_array_size > 0) {
  2452. for (int j = 0; j < array.size(); j++) {
  2453. textures.push_back(array[j]);
  2454. }
  2455. } else {
  2456. if (array.size() > 0) {
  2457. textures.push_back(array[0]);
  2458. }
  2459. }
  2460. } else {
  2461. textures.push_back(V->get());
  2462. }
  2463. }
  2464. if (uniform_array_size > 0) {
  2465. if (textures.size() < uniform_array_size) {
  2466. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  2467. for (int j = textures.size(); j < uniform_array_size; j++) {
  2468. if (W && W->get().has(j)) {
  2469. textures.push_back(W->get()[j]);
  2470. } else {
  2471. textures.push_back(RID());
  2472. }
  2473. }
  2474. }
  2475. } else if (textures.is_empty()) {
  2476. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  2477. if (W && W->get().has(0)) {
  2478. textures.push_back(W->get()[0]);
  2479. }
  2480. }
  2481. }
  2482. RID rd_texture;
  2483. if (textures.is_empty()) {
  2484. //check default usage
  2485. switch (p_texture_uniforms[i].type) {
  2486. case ShaderLanguage::TYPE_ISAMPLER2D:
  2487. case ShaderLanguage::TYPE_USAMPLER2D:
  2488. case ShaderLanguage::TYPE_SAMPLER2D: {
  2489. switch (p_texture_uniforms[i].hint) {
  2490. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2491. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2492. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2493. } break;
  2494. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2495. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2496. } break;
  2497. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
  2498. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2499. } break;
  2500. default: {
  2501. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2502. } break;
  2503. }
  2504. } break;
  2505. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  2506. switch (p_texture_uniforms[i].hint) {
  2507. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2508. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2509. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
  2510. } break;
  2511. default: {
  2512. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
  2513. } break;
  2514. }
  2515. } break;
  2516. case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
  2517. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
  2518. } break;
  2519. case ShaderLanguage::TYPE_ISAMPLER3D:
  2520. case ShaderLanguage::TYPE_USAMPLER3D:
  2521. case ShaderLanguage::TYPE_SAMPLER3D: {
  2522. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
  2523. } break;
  2524. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  2525. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  2526. case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
  2527. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  2528. } break;
  2529. default: {
  2530. }
  2531. }
  2532. #ifdef TOOLS_ENABLED
  2533. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  2534. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2535. }
  2536. #endif
  2537. if (uniform_array_size > 0) {
  2538. for (int j = 0; j < uniform_array_size; j++) {
  2539. p_textures[k++] = rd_texture;
  2540. }
  2541. } else {
  2542. p_textures[k++] = rd_texture;
  2543. }
  2544. } else {
  2545. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2546. for (int j = 0; j < textures.size(); j++) {
  2547. Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
  2548. if (tex) {
  2549. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2550. #ifdef TOOLS_ENABLED
  2551. if (tex->detect_3d_callback && p_use_linear_color) {
  2552. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2553. }
  2554. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2555. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2556. normal_detect_texture = tex;
  2557. }
  2558. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2559. }
  2560. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2561. //find the normal texture
  2562. roughness_detect_texture = tex;
  2563. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2564. }
  2565. #endif
  2566. }
  2567. if (rd_texture.is_null()) {
  2568. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2569. }
  2570. #ifdef TOOLS_ENABLED
  2571. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  2572. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2573. }
  2574. #endif
  2575. p_textures[k++] = rd_texture;
  2576. }
  2577. }
  2578. }
  2579. {
  2580. //for textures no longer used, unregister them
  2581. List<Map<StringName, uint64_t>::Element *> to_delete;
  2582. RendererStorageRD *rs = base_singleton;
  2583. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2584. if (E->get() != global_textures_pass) {
  2585. to_delete.push_back(E);
  2586. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2587. if (v) {
  2588. v->texture_materials.erase(self);
  2589. }
  2590. }
  2591. }
  2592. while (to_delete.front()) {
  2593. used_global_textures.erase(to_delete.front()->get());
  2594. to_delete.pop_front();
  2595. }
  2596. //handle registering/unregistering global textures
  2597. if (uses_global_textures != (global_texture_E != nullptr)) {
  2598. if (uses_global_textures) {
  2599. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2600. } else {
  2601. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2602. global_texture_E = nullptr;
  2603. }
  2604. }
  2605. }
  2606. }
  2607. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  2608. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  2609. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  2610. RD::get_singleton()->free(p_uniform_set);
  2611. }
  2612. }
  2613. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  2614. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  2615. p_uniform_dirty = true;
  2616. if (uniform_buffer.is_valid()) {
  2617. RD::get_singleton()->free(uniform_buffer);
  2618. uniform_buffer = RID();
  2619. }
  2620. ubo_data.resize(p_ubo_size);
  2621. if (ubo_data.size()) {
  2622. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  2623. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  2624. }
  2625. //clear previous uniform set
  2626. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2627. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2628. RD::get_singleton()->free(uniform_set);
  2629. uniform_set = RID();
  2630. }
  2631. }
  2632. //check whether buffer changed
  2633. if (p_uniform_dirty && ubo_data.size()) {
  2634. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
  2635. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  2636. }
  2637. uint32_t tex_uniform_count = 0U;
  2638. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  2639. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  2640. }
  2641. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  2642. texture_cache.resize(tex_uniform_count);
  2643. p_textures_dirty = true;
  2644. //clear previous uniform set
  2645. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2646. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2647. RD::get_singleton()->free(uniform_set);
  2648. uniform_set = RID();
  2649. }
  2650. }
  2651. if (p_textures_dirty && tex_uniform_count) {
  2652. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  2653. }
  2654. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  2655. // This material does not require an uniform set, so don't create it.
  2656. return false;
  2657. }
  2658. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2659. //no reason to update uniform set, only UBO (or nothing) was needed to update
  2660. return false;
  2661. }
  2662. Vector<RD::Uniform> uniforms;
  2663. {
  2664. if (p_ubo_size) {
  2665. RD::Uniform u;
  2666. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  2667. u.binding = 0;
  2668. u.ids.push_back(uniform_buffer);
  2669. uniforms.push_back(u);
  2670. }
  2671. const RID *textures = texture_cache.ptrw();
  2672. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2673. const int array_size = p_texture_uniforms[i].array_size;
  2674. RD::Uniform u;
  2675. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  2676. u.binding = 1 + k;
  2677. if (array_size > 0) {
  2678. for (int j = 0; j < array_size; j++) {
  2679. u.ids.push_back(textures[k++]);
  2680. }
  2681. } else {
  2682. u.ids.push_back(textures[k++]);
  2683. }
  2684. uniforms.push_back(u);
  2685. }
  2686. }
  2687. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  2688. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  2689. return true;
  2690. }
  2691. void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
  2692. RID rid = *(RID *)p_material;
  2693. Material *material = base_singleton->material_owner.get_or_null(rid);
  2694. if (material) {
  2695. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2696. }
  2697. }
  2698. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2699. Material *material = material_owner.get_or_null(p_material);
  2700. if (material->shader_type != p_shader_type) {
  2701. return;
  2702. }
  2703. if (material->data) {
  2704. material->data->update_parameters(material->params, false, true);
  2705. }
  2706. }
  2707. void RendererStorageRD::_update_queued_materials() {
  2708. while (material_update_list.first()) {
  2709. Material *material = material_update_list.first()->self();
  2710. bool uniforms_changed = false;
  2711. if (material->data) {
  2712. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2713. }
  2714. material->texture_dirty = false;
  2715. material->uniform_dirty = false;
  2716. material_update_list.remove(&material->update_element);
  2717. if (uniforms_changed) {
  2718. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  2719. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2720. }
  2721. }
  2722. }
  2723. /* MESH API */
  2724. RID RendererStorageRD::mesh_allocate() {
  2725. return mesh_owner.allocate_rid();
  2726. }
  2727. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2728. mesh_owner.initialize_rid(p_rid, Mesh());
  2729. }
  2730. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2731. ERR_FAIL_COND(p_blend_shape_count < 0);
  2732. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2733. ERR_FAIL_COND(!mesh);
  2734. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2735. mesh->blend_shape_count = p_blend_shape_count;
  2736. }
  2737. /// Returns stride
  2738. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2739. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2740. ERR_FAIL_COND(!mesh);
  2741. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  2742. #ifdef DEBUG_ENABLED
  2743. //do a validation, to catch errors first
  2744. {
  2745. uint32_t stride = 0;
  2746. uint32_t attrib_stride = 0;
  2747. uint32_t skin_stride = 0;
  2748. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2749. if ((p_surface.format & (1 << i))) {
  2750. switch (i) {
  2751. case RS::ARRAY_VERTEX: {
  2752. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2753. stride += sizeof(float) * 2;
  2754. } else {
  2755. stride += sizeof(float) * 3;
  2756. }
  2757. } break;
  2758. case RS::ARRAY_NORMAL: {
  2759. stride += sizeof(int32_t);
  2760. } break;
  2761. case RS::ARRAY_TANGENT: {
  2762. stride += sizeof(int32_t);
  2763. } break;
  2764. case RS::ARRAY_COLOR: {
  2765. attrib_stride += sizeof(uint32_t);
  2766. } break;
  2767. case RS::ARRAY_TEX_UV: {
  2768. attrib_stride += sizeof(float) * 2;
  2769. } break;
  2770. case RS::ARRAY_TEX_UV2: {
  2771. attrib_stride += sizeof(float) * 2;
  2772. } break;
  2773. case RS::ARRAY_CUSTOM0:
  2774. case RS::ARRAY_CUSTOM1:
  2775. case RS::ARRAY_CUSTOM2:
  2776. case RS::ARRAY_CUSTOM3: {
  2777. int idx = i - RS::ARRAY_CUSTOM0;
  2778. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2779. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2780. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2781. attrib_stride += fmtsize[fmt];
  2782. } break;
  2783. case RS::ARRAY_WEIGHTS:
  2784. case RS::ARRAY_BONES: {
  2785. //uses a separate array
  2786. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2787. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2788. } break;
  2789. }
  2790. }
  2791. }
  2792. int expected_size = stride * p_surface.vertex_count;
  2793. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2794. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2795. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2796. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2797. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2798. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2799. expected_size = skin_stride * p_surface.vertex_count;
  2800. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2801. }
  2802. }
  2803. #endif
  2804. Mesh::Surface *s = memnew(Mesh::Surface);
  2805. s->format = p_surface.format;
  2806. s->primitive = p_surface.primitive;
  2807. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2808. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2809. s->vertex_buffer_size = p_surface.vertex_data.size();
  2810. if (p_surface.attribute_data.size()) {
  2811. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2812. }
  2813. if (p_surface.skin_data.size()) {
  2814. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2815. s->skin_buffer_size = p_surface.skin_data.size();
  2816. }
  2817. s->vertex_count = p_surface.vertex_count;
  2818. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2819. mesh->has_bone_weights = true;
  2820. }
  2821. if (p_surface.index_count) {
  2822. bool is_index_16 = p_surface.vertex_count <= 65536;
  2823. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2824. s->index_count = p_surface.index_count;
  2825. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2826. if (p_surface.lods.size()) {
  2827. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2828. s->lod_count = p_surface.lods.size();
  2829. for (int i = 0; i < p_surface.lods.size(); i++) {
  2830. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2831. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2832. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2833. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2834. s->lods[i].index_count = indices;
  2835. }
  2836. }
  2837. }
  2838. s->aabb = p_surface.aabb;
  2839. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2840. if (mesh->blend_shape_count > 0) {
  2841. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2842. }
  2843. if (use_as_storage) {
  2844. Vector<RD::Uniform> uniforms;
  2845. {
  2846. RD::Uniform u;
  2847. u.binding = 0;
  2848. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2849. u.ids.push_back(s->vertex_buffer);
  2850. uniforms.push_back(u);
  2851. }
  2852. {
  2853. RD::Uniform u;
  2854. u.binding = 1;
  2855. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2856. if (s->skin_buffer.is_valid()) {
  2857. u.ids.push_back(s->skin_buffer);
  2858. } else {
  2859. u.ids.push_back(default_rd_storage_buffer);
  2860. }
  2861. uniforms.push_back(u);
  2862. }
  2863. {
  2864. RD::Uniform u;
  2865. u.binding = 2;
  2866. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2867. if (s->blend_shape_buffer.is_valid()) {
  2868. u.ids.push_back(s->blend_shape_buffer);
  2869. } else {
  2870. u.ids.push_back(default_rd_storage_buffer);
  2871. }
  2872. uniforms.push_back(u);
  2873. }
  2874. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2875. }
  2876. if (mesh->surface_count == 0) {
  2877. mesh->bone_aabbs = p_surface.bone_aabbs;
  2878. mesh->aabb = p_surface.aabb;
  2879. } else {
  2880. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2881. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2882. // Each surface may affect different numbers of bones.
  2883. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2884. }
  2885. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2886. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2887. }
  2888. mesh->aabb.merge_with(p_surface.aabb);
  2889. }
  2890. s->material = p_surface.material;
  2891. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2892. mesh->surfaces[mesh->surface_count] = s;
  2893. mesh->surface_count++;
  2894. for (MeshInstance *mi : mesh->instances) {
  2895. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2896. }
  2897. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2898. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2899. Mesh *shadow_owner = E->get();
  2900. shadow_owner->shadow_mesh = RID();
  2901. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2902. }
  2903. mesh->material_cache.clear();
  2904. }
  2905. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2906. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2907. ERR_FAIL_COND_V(!mesh, -1);
  2908. return mesh->blend_shape_count;
  2909. }
  2910. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2911. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2912. ERR_FAIL_COND(!mesh);
  2913. ERR_FAIL_INDEX((int)p_mode, 2);
  2914. mesh->blend_shape_mode = p_mode;
  2915. }
  2916. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2917. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2918. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2919. return mesh->blend_shape_mode;
  2920. }
  2921. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2922. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2923. ERR_FAIL_COND(!mesh);
  2924. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2925. ERR_FAIL_COND(p_data.size() == 0);
  2926. uint64_t data_size = p_data.size();
  2927. const uint8_t *r = p_data.ptr();
  2928. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2929. }
  2930. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2931. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2932. ERR_FAIL_COND(!mesh);
  2933. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2934. ERR_FAIL_COND(p_data.size() == 0);
  2935. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  2936. uint64_t data_size = p_data.size();
  2937. const uint8_t *r = p_data.ptr();
  2938. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  2939. }
  2940. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2941. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2942. ERR_FAIL_COND(!mesh);
  2943. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2944. ERR_FAIL_COND(p_data.size() == 0);
  2945. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  2946. uint64_t data_size = p_data.size();
  2947. const uint8_t *r = p_data.ptr();
  2948. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  2949. }
  2950. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2951. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2952. ERR_FAIL_COND(!mesh);
  2953. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2954. mesh->surfaces[p_surface]->material = p_material;
  2955. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2956. mesh->material_cache.clear();
  2957. }
  2958. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2959. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2960. ERR_FAIL_COND_V(!mesh, RID());
  2961. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2962. return mesh->surfaces[p_surface]->material;
  2963. }
  2964. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2965. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2966. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2967. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2968. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2969. RS::SurfaceData sd;
  2970. sd.format = s.format;
  2971. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2972. if (s.attribute_buffer.is_valid()) {
  2973. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2974. }
  2975. if (s.skin_buffer.is_valid()) {
  2976. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2977. }
  2978. sd.vertex_count = s.vertex_count;
  2979. sd.index_count = s.index_count;
  2980. sd.primitive = s.primitive;
  2981. if (sd.index_count) {
  2982. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2983. }
  2984. sd.aabb = s.aabb;
  2985. for (uint32_t i = 0; i < s.lod_count; i++) {
  2986. RS::SurfaceData::LOD lod;
  2987. lod.edge_length = s.lods[i].edge_length;
  2988. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2989. sd.lods.push_back(lod);
  2990. }
  2991. sd.bone_aabbs = s.bone_aabbs;
  2992. if (s.blend_shape_buffer.is_valid()) {
  2993. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2994. }
  2995. return sd;
  2996. }
  2997. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2998. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2999. ERR_FAIL_COND_V(!mesh, 0);
  3000. return mesh->surface_count;
  3001. }
  3002. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  3003. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3004. ERR_FAIL_COND(!mesh);
  3005. mesh->custom_aabb = p_aabb;
  3006. }
  3007. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  3008. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3009. ERR_FAIL_COND_V(!mesh, AABB());
  3010. return mesh->custom_aabb;
  3011. }
  3012. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  3013. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3014. ERR_FAIL_COND_V(!mesh, AABB());
  3015. if (mesh->custom_aabb != AABB()) {
  3016. return mesh->custom_aabb;
  3017. }
  3018. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  3019. if (!skeleton || skeleton->size == 0) {
  3020. return mesh->aabb;
  3021. }
  3022. AABB aabb;
  3023. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3024. AABB laabb;
  3025. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  3026. int bs = mesh->surfaces[i]->bone_aabbs.size();
  3027. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  3028. int sbs = skeleton->size;
  3029. ERR_CONTINUE(bs > sbs);
  3030. const float *baseptr = skeleton->data.ptr();
  3031. bool first = true;
  3032. if (skeleton->use_2d) {
  3033. for (int j = 0; j < bs; j++) {
  3034. if (skbones[0].size == Vector3()) {
  3035. continue; //bone is unused
  3036. }
  3037. const float *dataptr = baseptr + j * 8;
  3038. Transform3D mtx;
  3039. mtx.basis.elements[0].x = dataptr[0];
  3040. mtx.basis.elements[1].x = dataptr[1];
  3041. mtx.origin.x = dataptr[3];
  3042. mtx.basis.elements[0].y = dataptr[4];
  3043. mtx.basis.elements[1].y = dataptr[5];
  3044. mtx.origin.y = dataptr[7];
  3045. AABB baabb = mtx.xform(skbones[j]);
  3046. if (first) {
  3047. laabb = baabb;
  3048. first = false;
  3049. } else {
  3050. laabb.merge_with(baabb);
  3051. }
  3052. }
  3053. } else {
  3054. for (int j = 0; j < bs; j++) {
  3055. if (skbones[0].size == Vector3()) {
  3056. continue; //bone is unused
  3057. }
  3058. const float *dataptr = baseptr + j * 12;
  3059. Transform3D mtx;
  3060. mtx.basis.elements[0][0] = dataptr[0];
  3061. mtx.basis.elements[0][1] = dataptr[1];
  3062. mtx.basis.elements[0][2] = dataptr[2];
  3063. mtx.origin.x = dataptr[3];
  3064. mtx.basis.elements[1][0] = dataptr[4];
  3065. mtx.basis.elements[1][1] = dataptr[5];
  3066. mtx.basis.elements[1][2] = dataptr[6];
  3067. mtx.origin.y = dataptr[7];
  3068. mtx.basis.elements[2][0] = dataptr[8];
  3069. mtx.basis.elements[2][1] = dataptr[9];
  3070. mtx.basis.elements[2][2] = dataptr[10];
  3071. mtx.origin.z = dataptr[11];
  3072. AABB baabb = mtx.xform(skbones[j]);
  3073. if (first) {
  3074. laabb = baabb;
  3075. first = false;
  3076. } else {
  3077. laabb.merge_with(baabb);
  3078. }
  3079. }
  3080. }
  3081. if (laabb.size == Vector3()) {
  3082. laabb = mesh->surfaces[i]->aabb;
  3083. }
  3084. } else {
  3085. laabb = mesh->surfaces[i]->aabb;
  3086. }
  3087. if (i == 0) {
  3088. aabb = laabb;
  3089. } else {
  3090. aabb.merge_with(laabb);
  3091. }
  3092. }
  3093. return aabb;
  3094. }
  3095. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  3096. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3097. ERR_FAIL_COND(!mesh);
  3098. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  3099. if (shadow_mesh) {
  3100. shadow_mesh->shadow_owners.erase(mesh);
  3101. }
  3102. mesh->shadow_mesh = p_shadow_mesh;
  3103. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  3104. if (shadow_mesh) {
  3105. shadow_mesh->shadow_owners.insert(mesh);
  3106. }
  3107. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3108. }
  3109. void RendererStorageRD::mesh_clear(RID p_mesh) {
  3110. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3111. ERR_FAIL_COND(!mesh);
  3112. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3113. Mesh::Surface &s = *mesh->surfaces[i];
  3114. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  3115. if (s.attribute_buffer.is_valid()) {
  3116. RD::get_singleton()->free(s.attribute_buffer);
  3117. }
  3118. if (s.skin_buffer.is_valid()) {
  3119. RD::get_singleton()->free(s.skin_buffer);
  3120. }
  3121. if (s.versions) {
  3122. memfree(s.versions); //reallocs, so free with memfree.
  3123. }
  3124. if (s.index_buffer.is_valid()) {
  3125. RD::get_singleton()->free(s.index_buffer);
  3126. }
  3127. if (s.lod_count) {
  3128. for (uint32_t j = 0; j < s.lod_count; j++) {
  3129. RD::get_singleton()->free(s.lods[j].index_buffer);
  3130. }
  3131. memdelete_arr(s.lods);
  3132. }
  3133. if (s.blend_shape_buffer.is_valid()) {
  3134. RD::get_singleton()->free(s.blend_shape_buffer);
  3135. }
  3136. memdelete(mesh->surfaces[i]);
  3137. }
  3138. if (mesh->surfaces) {
  3139. memfree(mesh->surfaces);
  3140. }
  3141. mesh->surfaces = nullptr;
  3142. mesh->surface_count = 0;
  3143. mesh->material_cache.clear();
  3144. //clear instance data
  3145. for (MeshInstance *mi : mesh->instances) {
  3146. _mesh_instance_clear(mi);
  3147. }
  3148. mesh->has_bone_weights = false;
  3149. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3150. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  3151. Mesh *shadow_owner = E->get();
  3152. shadow_owner->shadow_mesh = RID();
  3153. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3154. }
  3155. }
  3156. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  3157. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3158. ERR_FAIL_COND_V(!mesh, false);
  3159. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  3160. }
  3161. /* MESH INSTANCE */
  3162. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  3163. Mesh *mesh = mesh_owner.get_or_null(p_base);
  3164. ERR_FAIL_COND_V(!mesh, RID());
  3165. RID rid = mesh_instance_owner.make_rid();
  3166. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  3167. mi->mesh = mesh;
  3168. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3169. _mesh_instance_add_surface(mi, mesh, i);
  3170. }
  3171. mi->I = mesh->instances.push_back(mi);
  3172. mi->dirty = true;
  3173. return rid;
  3174. }
  3175. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  3176. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3177. if (mi->skeleton == p_skeleton) {
  3178. return;
  3179. }
  3180. mi->skeleton = p_skeleton;
  3181. mi->skeleton_version = 0;
  3182. mi->dirty = true;
  3183. }
  3184. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  3185. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3186. ERR_FAIL_COND(!mi);
  3187. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  3188. mi->blend_weights[p_shape] = p_weight;
  3189. mi->weights_dirty = true;
  3190. //will be eventually updated
  3191. }
  3192. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  3193. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3194. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  3195. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  3196. }
  3197. if (mi->surfaces[i].versions) {
  3198. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  3199. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  3200. }
  3201. memfree(mi->surfaces[i].versions);
  3202. }
  3203. }
  3204. mi->surfaces.clear();
  3205. if (mi->blend_weights_buffer.is_valid()) {
  3206. RD::get_singleton()->free(mi->blend_weights_buffer);
  3207. }
  3208. mi->blend_weights.clear();
  3209. mi->weights_dirty = false;
  3210. mi->skeleton_version = 0;
  3211. }
  3212. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  3213. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  3214. mi->blend_weights.resize(mesh->blend_shape_count);
  3215. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  3216. mi->blend_weights[i] = 0;
  3217. }
  3218. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  3219. mi->weights_dirty = true;
  3220. }
  3221. MeshInstance::Surface s;
  3222. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  3223. //surface warrants transform
  3224. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  3225. Vector<RD::Uniform> uniforms;
  3226. {
  3227. RD::Uniform u;
  3228. u.binding = 1;
  3229. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3230. u.ids.push_back(s.vertex_buffer);
  3231. uniforms.push_back(u);
  3232. }
  3233. {
  3234. RD::Uniform u;
  3235. u.binding = 2;
  3236. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3237. if (mi->blend_weights_buffer.is_valid()) {
  3238. u.ids.push_back(mi->blend_weights_buffer);
  3239. } else {
  3240. u.ids.push_back(default_rd_storage_buffer);
  3241. }
  3242. uniforms.push_back(u);
  3243. }
  3244. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  3245. }
  3246. mi->surfaces.push_back(s);
  3247. mi->dirty = true;
  3248. }
  3249. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  3250. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3251. bool needs_update = mi->dirty;
  3252. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  3253. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  3254. needs_update = true;
  3255. }
  3256. if (mi->array_update_list.in_list()) {
  3257. return;
  3258. }
  3259. if (!needs_update && mi->skeleton.is_valid()) {
  3260. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3261. if (sk && sk->version != mi->skeleton_version) {
  3262. needs_update = true;
  3263. }
  3264. }
  3265. if (needs_update) {
  3266. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  3267. }
  3268. }
  3269. void RendererStorageRD::update_mesh_instances() {
  3270. while (dirty_mesh_instance_weights.first()) {
  3271. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  3272. if (mi->blend_weights_buffer.is_valid()) {
  3273. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  3274. }
  3275. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  3276. mi->weights_dirty = false;
  3277. }
  3278. if (dirty_mesh_instance_arrays.first() == nullptr) {
  3279. return; //nothing to do
  3280. }
  3281. //process skeletons and blend shapes
  3282. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3283. while (dirty_mesh_instance_arrays.first()) {
  3284. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  3285. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3286. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3287. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  3288. continue;
  3289. }
  3290. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  3291. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  3292. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  3293. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  3294. if (sk && sk->uniform_set_mi.is_valid()) {
  3295. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  3296. } else {
  3297. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  3298. }
  3299. SkeletonShader::PushConstant push_constant;
  3300. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  3301. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  3302. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  3303. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  3304. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  3305. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3306. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3307. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  3308. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  3309. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  3310. push_constant.pad0 = 0;
  3311. push_constant.pad1 = 0;
  3312. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  3313. //dispatch without barrier, so all is done at the same time
  3314. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  3315. }
  3316. mi->dirty = false;
  3317. if (sk) {
  3318. mi->skeleton_version = sk->version;
  3319. }
  3320. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  3321. }
  3322. RD::get_singleton()->compute_list_end();
  3323. }
  3324. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  3325. Vector<RD::VertexAttribute> attributes;
  3326. Vector<RID> buffers;
  3327. uint32_t stride = 0;
  3328. uint32_t attribute_stride = 0;
  3329. uint32_t skin_stride = 0;
  3330. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  3331. RD::VertexAttribute vd;
  3332. RID buffer;
  3333. vd.location = i;
  3334. if (!(s->format & (1 << i))) {
  3335. // Not supplied by surface, use default value
  3336. buffer = mesh_default_rd_buffers[i];
  3337. vd.stride = 0;
  3338. switch (i) {
  3339. case RS::ARRAY_VERTEX: {
  3340. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3341. } break;
  3342. case RS::ARRAY_NORMAL: {
  3343. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3344. } break;
  3345. case RS::ARRAY_TANGENT: {
  3346. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3347. } break;
  3348. case RS::ARRAY_COLOR: {
  3349. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3350. } break;
  3351. case RS::ARRAY_TEX_UV: {
  3352. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3353. } break;
  3354. case RS::ARRAY_TEX_UV2: {
  3355. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3356. } break;
  3357. case RS::ARRAY_CUSTOM0:
  3358. case RS::ARRAY_CUSTOM1:
  3359. case RS::ARRAY_CUSTOM2:
  3360. case RS::ARRAY_CUSTOM3: {
  3361. //assumed weights too
  3362. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3363. } break;
  3364. case RS::ARRAY_BONES: {
  3365. //assumed weights too
  3366. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3367. } break;
  3368. case RS::ARRAY_WEIGHTS: {
  3369. //assumed weights too
  3370. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3371. } break;
  3372. }
  3373. } else {
  3374. //Supplied, use it
  3375. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  3376. switch (i) {
  3377. case RS::ARRAY_VERTEX: {
  3378. vd.offset = stride;
  3379. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  3380. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3381. stride += sizeof(float) * 2;
  3382. } else {
  3383. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3384. stride += sizeof(float) * 3;
  3385. }
  3386. if (mis) {
  3387. buffer = mis->vertex_buffer;
  3388. } else {
  3389. buffer = s->vertex_buffer;
  3390. }
  3391. } break;
  3392. case RS::ARRAY_NORMAL: {
  3393. vd.offset = stride;
  3394. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3395. stride += sizeof(uint32_t);
  3396. if (mis) {
  3397. buffer = mis->vertex_buffer;
  3398. } else {
  3399. buffer = s->vertex_buffer;
  3400. }
  3401. } break;
  3402. case RS::ARRAY_TANGENT: {
  3403. vd.offset = stride;
  3404. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3405. stride += sizeof(uint32_t);
  3406. if (mis) {
  3407. buffer = mis->vertex_buffer;
  3408. } else {
  3409. buffer = s->vertex_buffer;
  3410. }
  3411. } break;
  3412. case RS::ARRAY_COLOR: {
  3413. vd.offset = attribute_stride;
  3414. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3415. attribute_stride += sizeof(int8_t) * 4;
  3416. buffer = s->attribute_buffer;
  3417. } break;
  3418. case RS::ARRAY_TEX_UV: {
  3419. vd.offset = attribute_stride;
  3420. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3421. attribute_stride += sizeof(float) * 2;
  3422. buffer = s->attribute_buffer;
  3423. } break;
  3424. case RS::ARRAY_TEX_UV2: {
  3425. vd.offset = attribute_stride;
  3426. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3427. attribute_stride += sizeof(float) * 2;
  3428. buffer = s->attribute_buffer;
  3429. } break;
  3430. case RS::ARRAY_CUSTOM0:
  3431. case RS::ARRAY_CUSTOM1:
  3432. case RS::ARRAY_CUSTOM2:
  3433. case RS::ARRAY_CUSTOM3: {
  3434. vd.offset = attribute_stride;
  3435. int idx = i - RS::ARRAY_CUSTOM0;
  3436. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  3437. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  3438. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  3439. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  3440. vd.format = fmtrd[fmt];
  3441. attribute_stride += fmtsize[fmt];
  3442. buffer = s->attribute_buffer;
  3443. } break;
  3444. case RS::ARRAY_BONES: {
  3445. vd.offset = skin_stride;
  3446. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  3447. skin_stride += sizeof(int16_t) * 4;
  3448. buffer = s->skin_buffer;
  3449. } break;
  3450. case RS::ARRAY_WEIGHTS: {
  3451. vd.offset = skin_stride;
  3452. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  3453. skin_stride += sizeof(int16_t) * 4;
  3454. buffer = s->skin_buffer;
  3455. } break;
  3456. }
  3457. }
  3458. if (!(p_input_mask & (1 << i))) {
  3459. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  3460. }
  3461. attributes.push_back(vd);
  3462. buffers.push_back(buffer);
  3463. }
  3464. //update final stride
  3465. for (int i = 0; i < attributes.size(); i++) {
  3466. if (attributes[i].stride == 0) {
  3467. continue; //default location
  3468. }
  3469. int loc = attributes[i].location;
  3470. if (loc < RS::ARRAY_COLOR) {
  3471. attributes.write[i].stride = stride;
  3472. } else if (loc < RS::ARRAY_BONES) {
  3473. attributes.write[i].stride = attribute_stride;
  3474. } else {
  3475. attributes.write[i].stride = skin_stride;
  3476. }
  3477. }
  3478. v.input_mask = p_input_mask;
  3479. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  3480. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  3481. }
  3482. ////////////////// MULTIMESH
  3483. RID RendererStorageRD::multimesh_allocate() {
  3484. return multimesh_owner.allocate_rid();
  3485. }
  3486. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  3487. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  3488. }
  3489. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  3490. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3491. ERR_FAIL_COND(!multimesh);
  3492. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  3493. return;
  3494. }
  3495. if (multimesh->buffer.is_valid()) {
  3496. RD::get_singleton()->free(multimesh->buffer);
  3497. multimesh->buffer = RID();
  3498. multimesh->uniform_set_2d = RID(); //cleared by dependency
  3499. multimesh->uniform_set_3d = RID(); //cleared by dependency
  3500. }
  3501. if (multimesh->data_cache_dirty_regions) {
  3502. memdelete_arr(multimesh->data_cache_dirty_regions);
  3503. multimesh->data_cache_dirty_regions = nullptr;
  3504. multimesh->data_cache_used_dirty_regions = 0;
  3505. }
  3506. multimesh->instances = p_instances;
  3507. multimesh->xform_format = p_transform_format;
  3508. multimesh->uses_colors = p_use_colors;
  3509. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  3510. multimesh->uses_custom_data = p_use_custom_data;
  3511. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  3512. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  3513. multimesh->buffer_set = false;
  3514. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  3515. multimesh->data_cache = Vector<float>();
  3516. multimesh->aabb = AABB();
  3517. multimesh->aabb_dirty = false;
  3518. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  3519. if (multimesh->instances) {
  3520. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  3521. }
  3522. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  3523. }
  3524. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  3525. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3526. ERR_FAIL_COND_V(!multimesh, 0);
  3527. return multimesh->instances;
  3528. }
  3529. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  3530. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3531. ERR_FAIL_COND(!multimesh);
  3532. if (multimesh->mesh == p_mesh) {
  3533. return;
  3534. }
  3535. multimesh->mesh = p_mesh;
  3536. if (multimesh->instances == 0) {
  3537. return;
  3538. }
  3539. if (multimesh->data_cache.size()) {
  3540. //we have a data cache, just mark it dirt
  3541. _multimesh_mark_all_dirty(multimesh, false, true);
  3542. } else if (multimesh->instances) {
  3543. //need to re-create AABB unfortunately, calling this has a penalty
  3544. if (multimesh->buffer_set) {
  3545. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3546. const uint8_t *r = buffer.ptr();
  3547. const float *data = (const float *)r;
  3548. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3549. }
  3550. }
  3551. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3552. }
  3553. #define MULTIMESH_DIRTY_REGION_SIZE 512
  3554. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  3555. if (multimesh->data_cache.size() > 0) {
  3556. return; //already local
  3557. }
  3558. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  3559. // this means that the user wants to load/save individual elements,
  3560. // for this, the data must reside on CPU, so just copy it there.
  3561. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  3562. {
  3563. float *w = multimesh->data_cache.ptrw();
  3564. if (multimesh->buffer_set) {
  3565. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3566. {
  3567. const uint8_t *r = buffer.ptr();
  3568. memcpy(w, r, buffer.size());
  3569. }
  3570. } else {
  3571. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  3572. }
  3573. }
  3574. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3575. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  3576. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3577. multimesh->data_cache_dirty_regions[i] = false;
  3578. }
  3579. multimesh->data_cache_used_dirty_regions = 0;
  3580. }
  3581. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  3582. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  3583. #ifdef DEBUG_ENABLED
  3584. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3585. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  3586. #endif
  3587. if (!multimesh->data_cache_dirty_regions[region_index]) {
  3588. multimesh->data_cache_dirty_regions[region_index] = true;
  3589. multimesh->data_cache_used_dirty_regions++;
  3590. }
  3591. if (p_aabb) {
  3592. multimesh->aabb_dirty = true;
  3593. }
  3594. if (!multimesh->dirty) {
  3595. multimesh->dirty_list = multimesh_dirty_list;
  3596. multimesh_dirty_list = multimesh;
  3597. multimesh->dirty = true;
  3598. }
  3599. }
  3600. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  3601. if (p_data) {
  3602. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3603. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3604. if (!multimesh->data_cache_dirty_regions[i]) {
  3605. multimesh->data_cache_dirty_regions[i] = true;
  3606. multimesh->data_cache_used_dirty_regions++;
  3607. }
  3608. }
  3609. }
  3610. if (p_aabb) {
  3611. multimesh->aabb_dirty = true;
  3612. }
  3613. if (!multimesh->dirty) {
  3614. multimesh->dirty_list = multimesh_dirty_list;
  3615. multimesh_dirty_list = multimesh;
  3616. multimesh->dirty = true;
  3617. }
  3618. }
  3619. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  3620. ERR_FAIL_COND(multimesh->mesh.is_null());
  3621. AABB aabb;
  3622. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  3623. for (int i = 0; i < p_instances; i++) {
  3624. const float *data = p_data + multimesh->stride_cache * i;
  3625. Transform3D t;
  3626. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  3627. t.basis.elements[0][0] = data[0];
  3628. t.basis.elements[0][1] = data[1];
  3629. t.basis.elements[0][2] = data[2];
  3630. t.origin.x = data[3];
  3631. t.basis.elements[1][0] = data[4];
  3632. t.basis.elements[1][1] = data[5];
  3633. t.basis.elements[1][2] = data[6];
  3634. t.origin.y = data[7];
  3635. t.basis.elements[2][0] = data[8];
  3636. t.basis.elements[2][1] = data[9];
  3637. t.basis.elements[2][2] = data[10];
  3638. t.origin.z = data[11];
  3639. } else {
  3640. t.basis.elements[0].x = data[0];
  3641. t.basis.elements[1].x = data[1];
  3642. t.origin.x = data[3];
  3643. t.basis.elements[0].y = data[4];
  3644. t.basis.elements[1].y = data[5];
  3645. t.origin.y = data[7];
  3646. }
  3647. if (i == 0) {
  3648. aabb = t.xform(mesh_aabb);
  3649. } else {
  3650. aabb.merge_with(t.xform(mesh_aabb));
  3651. }
  3652. }
  3653. multimesh->aabb = aabb;
  3654. }
  3655. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3656. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3657. ERR_FAIL_COND(!multimesh);
  3658. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3659. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3660. _multimesh_make_local(multimesh);
  3661. {
  3662. float *w = multimesh->data_cache.ptrw();
  3663. float *dataptr = w + p_index * multimesh->stride_cache;
  3664. dataptr[0] = p_transform.basis.elements[0][0];
  3665. dataptr[1] = p_transform.basis.elements[0][1];
  3666. dataptr[2] = p_transform.basis.elements[0][2];
  3667. dataptr[3] = p_transform.origin.x;
  3668. dataptr[4] = p_transform.basis.elements[1][0];
  3669. dataptr[5] = p_transform.basis.elements[1][1];
  3670. dataptr[6] = p_transform.basis.elements[1][2];
  3671. dataptr[7] = p_transform.origin.y;
  3672. dataptr[8] = p_transform.basis.elements[2][0];
  3673. dataptr[9] = p_transform.basis.elements[2][1];
  3674. dataptr[10] = p_transform.basis.elements[2][2];
  3675. dataptr[11] = p_transform.origin.z;
  3676. }
  3677. _multimesh_mark_dirty(multimesh, p_index, true);
  3678. }
  3679. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3680. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3681. ERR_FAIL_COND(!multimesh);
  3682. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3683. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3684. _multimesh_make_local(multimesh);
  3685. {
  3686. float *w = multimesh->data_cache.ptrw();
  3687. float *dataptr = w + p_index * multimesh->stride_cache;
  3688. dataptr[0] = p_transform.elements[0][0];
  3689. dataptr[1] = p_transform.elements[1][0];
  3690. dataptr[2] = 0;
  3691. dataptr[3] = p_transform.elements[2][0];
  3692. dataptr[4] = p_transform.elements[0][1];
  3693. dataptr[5] = p_transform.elements[1][1];
  3694. dataptr[6] = 0;
  3695. dataptr[7] = p_transform.elements[2][1];
  3696. }
  3697. _multimesh_mark_dirty(multimesh, p_index, true);
  3698. }
  3699. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3700. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3701. ERR_FAIL_COND(!multimesh);
  3702. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3703. ERR_FAIL_COND(!multimesh->uses_colors);
  3704. _multimesh_make_local(multimesh);
  3705. {
  3706. float *w = multimesh->data_cache.ptrw();
  3707. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3708. dataptr[0] = p_color.r;
  3709. dataptr[1] = p_color.g;
  3710. dataptr[2] = p_color.b;
  3711. dataptr[3] = p_color.a;
  3712. }
  3713. _multimesh_mark_dirty(multimesh, p_index, false);
  3714. }
  3715. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3716. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3717. ERR_FAIL_COND(!multimesh);
  3718. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3719. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3720. _multimesh_make_local(multimesh);
  3721. {
  3722. float *w = multimesh->data_cache.ptrw();
  3723. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3724. dataptr[0] = p_color.r;
  3725. dataptr[1] = p_color.g;
  3726. dataptr[2] = p_color.b;
  3727. dataptr[3] = p_color.a;
  3728. }
  3729. _multimesh_mark_dirty(multimesh, p_index, false);
  3730. }
  3731. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3732. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3733. ERR_FAIL_COND_V(!multimesh, RID());
  3734. return multimesh->mesh;
  3735. }
  3736. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3737. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3738. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3739. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3740. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3741. _multimesh_make_local(multimesh);
  3742. Transform3D t;
  3743. {
  3744. const float *r = multimesh->data_cache.ptr();
  3745. const float *dataptr = r + p_index * multimesh->stride_cache;
  3746. t.basis.elements[0][0] = dataptr[0];
  3747. t.basis.elements[0][1] = dataptr[1];
  3748. t.basis.elements[0][2] = dataptr[2];
  3749. t.origin.x = dataptr[3];
  3750. t.basis.elements[1][0] = dataptr[4];
  3751. t.basis.elements[1][1] = dataptr[5];
  3752. t.basis.elements[1][2] = dataptr[6];
  3753. t.origin.y = dataptr[7];
  3754. t.basis.elements[2][0] = dataptr[8];
  3755. t.basis.elements[2][1] = dataptr[9];
  3756. t.basis.elements[2][2] = dataptr[10];
  3757. t.origin.z = dataptr[11];
  3758. }
  3759. return t;
  3760. }
  3761. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3762. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3763. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3764. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3765. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3766. _multimesh_make_local(multimesh);
  3767. Transform2D t;
  3768. {
  3769. const float *r = multimesh->data_cache.ptr();
  3770. const float *dataptr = r + p_index * multimesh->stride_cache;
  3771. t.elements[0][0] = dataptr[0];
  3772. t.elements[1][0] = dataptr[1];
  3773. t.elements[2][0] = dataptr[3];
  3774. t.elements[0][1] = dataptr[4];
  3775. t.elements[1][1] = dataptr[5];
  3776. t.elements[2][1] = dataptr[7];
  3777. }
  3778. return t;
  3779. }
  3780. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3781. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3782. ERR_FAIL_COND_V(!multimesh, Color());
  3783. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3784. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3785. _multimesh_make_local(multimesh);
  3786. Color c;
  3787. {
  3788. const float *r = multimesh->data_cache.ptr();
  3789. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3790. c.r = dataptr[0];
  3791. c.g = dataptr[1];
  3792. c.b = dataptr[2];
  3793. c.a = dataptr[3];
  3794. }
  3795. return c;
  3796. }
  3797. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3798. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3799. ERR_FAIL_COND_V(!multimesh, Color());
  3800. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3801. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3802. _multimesh_make_local(multimesh);
  3803. Color c;
  3804. {
  3805. const float *r = multimesh->data_cache.ptr();
  3806. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3807. c.r = dataptr[0];
  3808. c.g = dataptr[1];
  3809. c.b = dataptr[2];
  3810. c.a = dataptr[3];
  3811. }
  3812. return c;
  3813. }
  3814. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3815. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3816. ERR_FAIL_COND(!multimesh);
  3817. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3818. {
  3819. const float *r = p_buffer.ptr();
  3820. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3821. multimesh->buffer_set = true;
  3822. }
  3823. if (multimesh->data_cache.size()) {
  3824. //if we have a data cache, just update it
  3825. multimesh->data_cache = p_buffer;
  3826. {
  3827. //clear dirty since nothing will be dirty anymore
  3828. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3829. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3830. multimesh->data_cache_dirty_regions[i] = false;
  3831. }
  3832. multimesh->data_cache_used_dirty_regions = 0;
  3833. }
  3834. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3835. } else if (multimesh->mesh.is_valid()) {
  3836. //if we have a mesh set, we need to re-generate the AABB from the new data
  3837. const float *data = p_buffer.ptr();
  3838. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3839. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3840. }
  3841. }
  3842. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3843. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3844. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3845. if (multimesh->buffer.is_null()) {
  3846. return Vector<float>();
  3847. } else if (multimesh->data_cache.size()) {
  3848. return multimesh->data_cache;
  3849. } else {
  3850. //get from memory
  3851. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3852. Vector<float> ret;
  3853. ret.resize(multimesh->instances * multimesh->stride_cache);
  3854. {
  3855. float *w = ret.ptrw();
  3856. const uint8_t *r = buffer.ptr();
  3857. memcpy(w, r, buffer.size());
  3858. }
  3859. return ret;
  3860. }
  3861. }
  3862. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3863. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3864. ERR_FAIL_COND(!multimesh);
  3865. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3866. if (multimesh->visible_instances == p_visible) {
  3867. return;
  3868. }
  3869. if (multimesh->data_cache.size()) {
  3870. //there is a data cache..
  3871. _multimesh_mark_all_dirty(multimesh, false, true);
  3872. }
  3873. multimesh->visible_instances = p_visible;
  3874. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3875. }
  3876. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3877. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3878. ERR_FAIL_COND_V(!multimesh, 0);
  3879. return multimesh->visible_instances;
  3880. }
  3881. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3882. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3883. ERR_FAIL_COND_V(!multimesh, AABB());
  3884. if (multimesh->aabb_dirty) {
  3885. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3886. }
  3887. return multimesh->aabb;
  3888. }
  3889. void RendererStorageRD::_update_dirty_multimeshes() {
  3890. while (multimesh_dirty_list) {
  3891. MultiMesh *multimesh = multimesh_dirty_list;
  3892. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3893. const float *data = multimesh->data_cache.ptr();
  3894. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3895. if (multimesh->data_cache_used_dirty_regions) {
  3896. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3897. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3898. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3899. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3900. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3901. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  3902. } else {
  3903. //not that many regions? update them all
  3904. for (uint32_t i = 0; i < visible_region_count; i++) {
  3905. if (multimesh->data_cache_dirty_regions[i]) {
  3906. uint32_t offset = i * region_size;
  3907. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  3908. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  3909. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  3910. }
  3911. }
  3912. }
  3913. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3914. multimesh->data_cache_dirty_regions[i] = false;
  3915. }
  3916. multimesh->data_cache_used_dirty_regions = 0;
  3917. }
  3918. if (multimesh->aabb_dirty) {
  3919. //aabb is dirty..
  3920. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3921. multimesh->aabb_dirty = false;
  3922. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3923. }
  3924. }
  3925. multimesh_dirty_list = multimesh->dirty_list;
  3926. multimesh->dirty_list = nullptr;
  3927. multimesh->dirty = false;
  3928. }
  3929. multimesh_dirty_list = nullptr;
  3930. }
  3931. /* PARTICLES */
  3932. RID RendererStorageRD::particles_allocate() {
  3933. return particles_owner.allocate_rid();
  3934. }
  3935. void RendererStorageRD::particles_initialize(RID p_rid) {
  3936. particles_owner.initialize_rid(p_rid, Particles());
  3937. }
  3938. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3939. Particles *particles = particles_owner.get_or_null(p_particles);
  3940. ERR_FAIL_COND(!particles);
  3941. if (particles->mode == p_mode) {
  3942. return;
  3943. }
  3944. _particles_free_data(particles);
  3945. particles->mode = p_mode;
  3946. }
  3947. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3948. Particles *particles = particles_owner.get_or_null(p_particles);
  3949. ERR_FAIL_COND(!particles);
  3950. particles->emitting = p_emitting;
  3951. }
  3952. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3953. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3954. Particles *particles = particles_owner.get_or_null(p_particles);
  3955. ERR_FAIL_COND_V(!particles, false);
  3956. return particles->emitting;
  3957. }
  3958. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3959. if (particles->particle_buffer.is_valid()) {
  3960. RD::get_singleton()->free(particles->particle_buffer);
  3961. particles->particle_buffer = RID();
  3962. RD::get_singleton()->free(particles->particle_instance_buffer);
  3963. particles->particle_instance_buffer = RID();
  3964. }
  3965. if (particles->frame_params_buffer.is_valid()) {
  3966. RD::get_singleton()->free(particles->frame_params_buffer);
  3967. particles->frame_params_buffer = RID();
  3968. }
  3969. particles->particles_transforms_buffer_uniform_set = RID();
  3970. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3971. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3972. }
  3973. particles->trail_bind_pose_uniform_set = RID();
  3974. if (particles->trail_bind_pose_buffer.is_valid()) {
  3975. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3976. particles->trail_bind_pose_buffer = RID();
  3977. }
  3978. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3979. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3980. }
  3981. particles->collision_textures_uniform_set = RID();
  3982. if (particles->particles_sort_buffer.is_valid()) {
  3983. RD::get_singleton()->free(particles->particles_sort_buffer);
  3984. particles->particles_sort_buffer = RID();
  3985. particles->particles_sort_uniform_set = RID();
  3986. }
  3987. if (particles->emission_buffer != nullptr) {
  3988. particles->emission_buffer = nullptr;
  3989. particles->emission_buffer_data.clear();
  3990. RD::get_singleton()->free(particles->emission_storage_buffer);
  3991. particles->emission_storage_buffer = RID();
  3992. }
  3993. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3994. //will need to be re-created
  3995. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3996. }
  3997. particles->particles_material_uniform_set = RID();
  3998. }
  3999. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  4000. Particles *particles = particles_owner.get_or_null(p_particles);
  4001. ERR_FAIL_COND(!particles);
  4002. if (particles->amount == p_amount) {
  4003. return;
  4004. }
  4005. _particles_free_data(particles);
  4006. particles->amount = p_amount;
  4007. particles->prev_ticks = 0;
  4008. particles->phase = 0;
  4009. particles->prev_phase = 0;
  4010. particles->clear = true;
  4011. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4012. }
  4013. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  4014. Particles *particles = particles_owner.get_or_null(p_particles);
  4015. ERR_FAIL_COND(!particles);
  4016. particles->lifetime = p_lifetime;
  4017. }
  4018. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  4019. Particles *particles = particles_owner.get_or_null(p_particles);
  4020. ERR_FAIL_COND(!particles);
  4021. particles->one_shot = p_one_shot;
  4022. }
  4023. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  4024. Particles *particles = particles_owner.get_or_null(p_particles);
  4025. ERR_FAIL_COND(!particles);
  4026. particles->pre_process_time = p_time;
  4027. }
  4028. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  4029. Particles *particles = particles_owner.get_or_null(p_particles);
  4030. ERR_FAIL_COND(!particles);
  4031. particles->explosiveness = p_ratio;
  4032. }
  4033. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  4034. Particles *particles = particles_owner.get_or_null(p_particles);
  4035. ERR_FAIL_COND(!particles);
  4036. particles->randomness = p_ratio;
  4037. }
  4038. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  4039. Particles *particles = particles_owner.get_or_null(p_particles);
  4040. ERR_FAIL_COND(!particles);
  4041. particles->custom_aabb = p_aabb;
  4042. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4043. }
  4044. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  4045. Particles *particles = particles_owner.get_or_null(p_particles);
  4046. ERR_FAIL_COND(!particles);
  4047. particles->speed_scale = p_scale;
  4048. }
  4049. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  4050. Particles *particles = particles_owner.get_or_null(p_particles);
  4051. ERR_FAIL_COND(!particles);
  4052. particles->use_local_coords = p_enable;
  4053. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4054. }
  4055. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  4056. Particles *particles = particles_owner.get_or_null(p_particles);
  4057. ERR_FAIL_COND(!particles);
  4058. particles->fixed_fps = p_fps;
  4059. _particles_free_data(particles);
  4060. particles->prev_ticks = 0;
  4061. particles->phase = 0;
  4062. particles->prev_phase = 0;
  4063. particles->clear = true;
  4064. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4065. }
  4066. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  4067. Particles *particles = particles_owner.get_or_null(p_particles);
  4068. ERR_FAIL_COND(!particles);
  4069. particles->interpolate = p_enable;
  4070. }
  4071. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  4072. Particles *particles = particles_owner.get_or_null(p_particles);
  4073. ERR_FAIL_COND(!particles);
  4074. particles->fractional_delta = p_enable;
  4075. }
  4076. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  4077. Particles *particles = particles_owner.get_or_null(p_particles);
  4078. ERR_FAIL_COND(!particles);
  4079. ERR_FAIL_COND(p_length < 0.1);
  4080. p_length = MIN(10.0, p_length);
  4081. particles->trails_enabled = p_enable;
  4082. particles->trail_length = p_length;
  4083. _particles_free_data(particles);
  4084. particles->prev_ticks = 0;
  4085. particles->phase = 0;
  4086. particles->prev_phase = 0;
  4087. particles->clear = true;
  4088. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4089. }
  4090. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  4091. Particles *particles = particles_owner.get_or_null(p_particles);
  4092. ERR_FAIL_COND(!particles);
  4093. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  4094. _particles_free_data(particles);
  4095. particles->prev_ticks = 0;
  4096. particles->phase = 0;
  4097. particles->prev_phase = 0;
  4098. particles->clear = true;
  4099. }
  4100. particles->trail_bind_poses = p_bind_poses;
  4101. particles->trail_bind_poses_dirty = true;
  4102. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4103. }
  4104. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  4105. Particles *particles = particles_owner.get_or_null(p_particles);
  4106. ERR_FAIL_COND(!particles);
  4107. particles->collision_base_size = p_size;
  4108. }
  4109. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  4110. Particles *particles = particles_owner.get_or_null(p_particles);
  4111. ERR_FAIL_COND(!particles);
  4112. particles->transform_align = p_transform_align;
  4113. }
  4114. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  4115. Particles *particles = particles_owner.get_or_null(p_particles);
  4116. ERR_FAIL_COND(!particles);
  4117. particles->process_material = p_material;
  4118. }
  4119. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  4120. Particles *particles = particles_owner.get_or_null(p_particles);
  4121. ERR_FAIL_COND(!particles);
  4122. particles->draw_order = p_order;
  4123. }
  4124. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  4125. Particles *particles = particles_owner.get_or_null(p_particles);
  4126. ERR_FAIL_COND(!particles);
  4127. particles->draw_passes.resize(p_passes);
  4128. }
  4129. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  4130. Particles *particles = particles_owner.get_or_null(p_particles);
  4131. ERR_FAIL_COND(!particles);
  4132. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  4133. particles->draw_passes.write[p_pass] = p_mesh;
  4134. }
  4135. void RendererStorageRD::particles_restart(RID p_particles) {
  4136. Particles *particles = particles_owner.get_or_null(p_particles);
  4137. ERR_FAIL_COND(!particles);
  4138. particles->restart_request = true;
  4139. }
  4140. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  4141. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  4142. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  4143. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  4144. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  4145. particles->emission_buffer->particle_max = particles->amount;
  4146. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  4147. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4148. //will need to be re-created
  4149. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4150. particles->particles_material_uniform_set = RID();
  4151. }
  4152. }
  4153. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  4154. Particles *particles = particles_owner.get_or_null(p_particles);
  4155. ERR_FAIL_COND(!particles);
  4156. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  4157. particles->sub_emitter = p_subemitter_particles;
  4158. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4159. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4160. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  4161. }
  4162. }
  4163. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  4164. Particles *particles = particles_owner.get_or_null(p_particles);
  4165. ERR_FAIL_COND(!particles);
  4166. ERR_FAIL_COND(particles->amount == 0);
  4167. if (particles->emitting) {
  4168. particles->clear = true;
  4169. particles->emitting = false;
  4170. }
  4171. if (particles->emission_buffer == nullptr) {
  4172. _particles_allocate_emission_buffer(particles);
  4173. }
  4174. if (particles->inactive) {
  4175. //in case it was inactive, make active again
  4176. particles->inactive = false;
  4177. particles->inactive_time = 0;
  4178. }
  4179. int32_t idx = particles->emission_buffer->particle_count;
  4180. if (idx < particles->emission_buffer->particle_max) {
  4181. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  4182. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  4183. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  4184. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  4185. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  4186. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  4187. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  4188. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  4189. particles->emission_buffer->data[idx].color[0] = p_color.r;
  4190. particles->emission_buffer->data[idx].color[1] = p_color.g;
  4191. particles->emission_buffer->data[idx].color[2] = p_color.b;
  4192. particles->emission_buffer->data[idx].color[3] = p_color.a;
  4193. particles->emission_buffer->data[idx].flags = p_emit_flags;
  4194. particles->emission_buffer->particle_count++;
  4195. }
  4196. }
  4197. void RendererStorageRD::particles_request_process(RID p_particles) {
  4198. Particles *particles = particles_owner.get_or_null(p_particles);
  4199. ERR_FAIL_COND(!particles);
  4200. if (!particles->dirty) {
  4201. particles->dirty = true;
  4202. particles->update_list = particle_update_list;
  4203. particle_update_list = particles;
  4204. }
  4205. }
  4206. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  4207. if (RSG::threaded) {
  4208. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  4209. }
  4210. const Particles *particles = particles_owner.get_or_null(p_particles);
  4211. ERR_FAIL_COND_V(!particles, AABB());
  4212. int total_amount = particles->amount;
  4213. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4214. total_amount *= particles->trail_bind_poses.size();
  4215. }
  4216. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  4217. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  4218. Transform3D inv = particles->emission_transform.affine_inverse();
  4219. AABB aabb;
  4220. if (buffer.size()) {
  4221. bool first = true;
  4222. const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
  4223. for (int i = 0; i < total_amount; i++) {
  4224. if (particle_data[i].active) {
  4225. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  4226. if (!particles->use_local_coords) {
  4227. pos = inv.xform(pos);
  4228. }
  4229. if (first) {
  4230. aabb.position = pos;
  4231. first = false;
  4232. } else {
  4233. aabb.expand_to(pos);
  4234. }
  4235. }
  4236. }
  4237. }
  4238. float longest_axis_size = 0;
  4239. for (int i = 0; i < particles->draw_passes.size(); i++) {
  4240. if (particles->draw_passes[i].is_valid()) {
  4241. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  4242. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  4243. }
  4244. }
  4245. aabb.grow_by(longest_axis_size);
  4246. return aabb;
  4247. }
  4248. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  4249. const Particles *particles = particles_owner.get_or_null(p_particles);
  4250. ERR_FAIL_COND_V(!particles, AABB());
  4251. return particles->custom_aabb;
  4252. }
  4253. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  4254. Particles *particles = particles_owner.get_or_null(p_particles);
  4255. ERR_FAIL_COND(!particles);
  4256. particles->emission_transform = p_transform;
  4257. }
  4258. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  4259. const Particles *particles = particles_owner.get_or_null(p_particles);
  4260. ERR_FAIL_COND_V(!particles, 0);
  4261. return particles->draw_passes.size();
  4262. }
  4263. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  4264. const Particles *particles = particles_owner.get_or_null(p_particles);
  4265. ERR_FAIL_COND_V(!particles, RID());
  4266. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  4267. return particles->draw_passes[p_pass];
  4268. }
  4269. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  4270. Particles *particles = particles_owner.get_or_null(p_particles);
  4271. ERR_FAIL_COND(!particles);
  4272. particles->collisions.insert(p_particles_collision_instance);
  4273. }
  4274. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  4275. Particles *particles = particles_owner.get_or_null(p_particles);
  4276. ERR_FAIL_COND(!particles);
  4277. particles->collisions.erase(p_particles_collision_instance);
  4278. }
  4279. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  4280. Particles *particles = particles_owner.get_or_null(p_particles);
  4281. ERR_FAIL_COND(!particles);
  4282. particles->has_sdf_collision = p_enable;
  4283. particles->sdf_collision_transform = p_xform;
  4284. particles->sdf_collision_to_screen = p_to_screen;
  4285. particles->sdf_collision_texture = p_texture;
  4286. }
  4287. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  4288. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  4289. Vector<RD::Uniform> uniforms;
  4290. {
  4291. RD::Uniform u;
  4292. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4293. u.binding = 0;
  4294. u.ids.push_back(p_particles->frame_params_buffer);
  4295. uniforms.push_back(u);
  4296. }
  4297. {
  4298. RD::Uniform u;
  4299. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4300. u.binding = 1;
  4301. u.ids.push_back(p_particles->particle_buffer);
  4302. uniforms.push_back(u);
  4303. }
  4304. {
  4305. RD::Uniform u;
  4306. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4307. u.binding = 2;
  4308. if (p_particles->emission_storage_buffer.is_valid()) {
  4309. u.ids.push_back(p_particles->emission_storage_buffer);
  4310. } else {
  4311. u.ids.push_back(default_rd_storage_buffer);
  4312. }
  4313. uniforms.push_back(u);
  4314. }
  4315. {
  4316. RD::Uniform u;
  4317. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4318. u.binding = 3;
  4319. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4320. if (sub_emitter) {
  4321. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  4322. _particles_allocate_emission_buffer(sub_emitter);
  4323. }
  4324. u.ids.push_back(sub_emitter->emission_storage_buffer);
  4325. } else {
  4326. u.ids.push_back(default_rd_storage_buffer);
  4327. }
  4328. uniforms.push_back(u);
  4329. }
  4330. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  4331. }
  4332. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  4333. //move back history (if there is any)
  4334. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  4335. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  4336. }
  4337. //update current frame
  4338. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  4339. if (p_particles->clear) {
  4340. p_particles->cycle_number = 0;
  4341. p_particles->random_seed = Math::rand();
  4342. } else if (new_phase < p_particles->phase) {
  4343. if (p_particles->one_shot) {
  4344. p_particles->emitting = false;
  4345. }
  4346. p_particles->cycle_number++;
  4347. }
  4348. frame_params.emitting = p_particles->emitting;
  4349. frame_params.system_phase = new_phase;
  4350. frame_params.prev_system_phase = p_particles->phase;
  4351. p_particles->phase = new_phase;
  4352. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  4353. frame_params.delta = p_delta * p_particles->speed_scale;
  4354. frame_params.random_seed = p_particles->random_seed;
  4355. frame_params.explosiveness = p_particles->explosiveness;
  4356. frame_params.randomness = p_particles->randomness;
  4357. if (p_particles->use_local_coords) {
  4358. store_transform(Transform3D(), frame_params.emission_transform);
  4359. } else {
  4360. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  4361. }
  4362. frame_params.cycle = p_particles->cycle_number;
  4363. frame_params.frame = p_particles->frame_counter++;
  4364. frame_params.pad0 = 0;
  4365. frame_params.pad1 = 0;
  4366. frame_params.pad2 = 0;
  4367. { //collision and attractors
  4368. frame_params.collider_count = 0;
  4369. frame_params.attractor_count = 0;
  4370. frame_params.particle_size = p_particles->collision_base_size;
  4371. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  4372. RID collision_heightmap_texture;
  4373. Transform3D to_particles;
  4374. if (p_particles->use_local_coords) {
  4375. to_particles = p_particles->emission_transform.affine_inverse();
  4376. }
  4377. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  4378. //2D collision
  4379. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  4380. Transform2D revert = xform.affine_inverse();
  4381. frame_params.collider_count = 1;
  4382. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  4383. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  4384. frame_params.colliders[0].transform[2] = 0;
  4385. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  4386. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  4387. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  4388. frame_params.colliders[0].transform[6] = 0;
  4389. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  4390. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  4391. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  4392. frame_params.colliders[0].transform[10] = 0;
  4393. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  4394. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  4395. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  4396. frame_params.colliders[0].transform[14] = 0;
  4397. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  4398. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  4399. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  4400. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  4401. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  4402. frame_params.colliders[0].texture_index = 0;
  4403. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  4404. collision_heightmap_texture = p_particles->sdf_collision_texture;
  4405. //replace in all other history frames where used because parameters are no longer valid if screen moves
  4406. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  4407. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  4408. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  4409. }
  4410. }
  4411. }
  4412. uint32_t collision_3d_textures_used = 0;
  4413. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  4414. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  4415. if (!pci || !pci->active) {
  4416. continue;
  4417. }
  4418. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  4419. ERR_CONTINUE(!pc);
  4420. Transform3D to_collider = pci->transform;
  4421. if (p_particles->use_local_coords) {
  4422. to_collider = to_particles * to_collider;
  4423. }
  4424. Vector3 scale = to_collider.basis.get_scale();
  4425. to_collider.basis.orthonormalize();
  4426. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  4427. //attractor
  4428. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  4429. continue;
  4430. }
  4431. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  4432. store_transform(to_collider, attr.transform);
  4433. attr.strength = pc->attractor_strength;
  4434. attr.attenuation = pc->attractor_attenuation;
  4435. attr.directionality = pc->attractor_directionality;
  4436. switch (pc->type) {
  4437. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  4438. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  4439. float radius = pc->radius;
  4440. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4441. attr.extents[0] = radius;
  4442. attr.extents[1] = radius;
  4443. attr.extents[2] = radius;
  4444. } break;
  4445. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  4446. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  4447. Vector3 extents = pc->extents * scale;
  4448. attr.extents[0] = extents.x;
  4449. attr.extents[1] = extents.y;
  4450. attr.extents[2] = extents.z;
  4451. } break;
  4452. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  4453. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4454. continue;
  4455. }
  4456. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  4457. Vector3 extents = pc->extents * scale;
  4458. attr.extents[0] = extents.x;
  4459. attr.extents[1] = extents.y;
  4460. attr.extents[2] = extents.z;
  4461. attr.texture_index = collision_3d_textures_used;
  4462. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4463. collision_3d_textures_used++;
  4464. } break;
  4465. default: {
  4466. }
  4467. }
  4468. frame_params.attractor_count++;
  4469. } else {
  4470. //collider
  4471. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  4472. continue;
  4473. }
  4474. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  4475. store_transform(to_collider, col.transform);
  4476. switch (pc->type) {
  4477. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4478. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  4479. float radius = pc->radius;
  4480. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4481. col.extents[0] = radius;
  4482. col.extents[1] = radius;
  4483. col.extents[2] = radius;
  4484. } break;
  4485. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  4486. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  4487. Vector3 extents = pc->extents * scale;
  4488. col.extents[0] = extents.x;
  4489. col.extents[1] = extents.y;
  4490. col.extents[2] = extents.z;
  4491. } break;
  4492. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  4493. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4494. continue;
  4495. }
  4496. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  4497. Vector3 extents = pc->extents * scale;
  4498. col.extents[0] = extents.x;
  4499. col.extents[1] = extents.y;
  4500. col.extents[2] = extents.z;
  4501. col.texture_index = collision_3d_textures_used;
  4502. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  4503. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4504. collision_3d_textures_used++;
  4505. } break;
  4506. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  4507. if (collision_heightmap_texture != RID()) { //already taken
  4508. continue;
  4509. }
  4510. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  4511. Vector3 extents = pc->extents * scale;
  4512. col.extents[0] = extents.x;
  4513. col.extents[1] = extents.y;
  4514. col.extents[2] = extents.z;
  4515. collision_heightmap_texture = pc->heightfield_texture;
  4516. } break;
  4517. default: {
  4518. }
  4519. }
  4520. frame_params.collider_count++;
  4521. }
  4522. }
  4523. bool different = false;
  4524. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  4525. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4526. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  4527. different = true;
  4528. break;
  4529. }
  4530. }
  4531. }
  4532. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  4533. different = true;
  4534. }
  4535. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  4536. if (different || !uniform_set_valid) {
  4537. if (uniform_set_valid) {
  4538. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  4539. }
  4540. Vector<RD::Uniform> uniforms;
  4541. {
  4542. RD::Uniform u;
  4543. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4544. u.binding = 0;
  4545. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4546. RID rd_tex;
  4547. if (i < collision_3d_textures_used) {
  4548. Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
  4549. if (t && t->type == Texture::TYPE_3D) {
  4550. rd_tex = t->rd_texture;
  4551. }
  4552. }
  4553. if (rd_tex == RID()) {
  4554. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  4555. }
  4556. u.ids.push_back(rd_tex);
  4557. }
  4558. uniforms.push_back(u);
  4559. }
  4560. {
  4561. RD::Uniform u;
  4562. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4563. u.binding = 1;
  4564. if (collision_heightmap_texture.is_valid()) {
  4565. u.ids.push_back(collision_heightmap_texture);
  4566. } else {
  4567. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  4568. }
  4569. uniforms.push_back(u);
  4570. }
  4571. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  4572. }
  4573. }
  4574. ParticlesShader::PushConstant push_constant;
  4575. int process_amount = p_particles->amount;
  4576. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4577. process_amount *= p_particles->trail_bind_poses.size();
  4578. }
  4579. push_constant.clear = p_particles->clear;
  4580. push_constant.total_particles = p_particles->amount;
  4581. push_constant.lifetime = p_particles->lifetime;
  4582. push_constant.trail_size = p_particles->trail_params.size();
  4583. push_constant.use_fractional_delta = p_particles->fractional_delta;
  4584. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  4585. push_constant.trail_pass = false;
  4586. p_particles->force_sub_emit = false; //reset
  4587. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4588. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  4589. // print_line("updating subemitter buffer");
  4590. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  4591. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  4592. push_constant.can_emit = true;
  4593. if (sub_emitter->emitting) {
  4594. sub_emitter->emitting = false;
  4595. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  4596. }
  4597. //make sure the sub emitter processes particles too
  4598. sub_emitter->inactive = false;
  4599. sub_emitter->inactive_time = 0;
  4600. sub_emitter->force_sub_emit = true;
  4601. } else {
  4602. push_constant.can_emit = false;
  4603. }
  4604. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  4605. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  4606. p_particles->emission_buffer->particle_count = 0;
  4607. }
  4608. p_particles->clear = false;
  4609. if (p_particles->trail_params.size() > 1) {
  4610. //fill the trail params
  4611. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  4612. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  4613. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  4614. }
  4615. } else {
  4616. p_particles->trail_params[0] = p_particles->frame_history[0];
  4617. }
  4618. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  4619. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  4620. if (!m) {
  4621. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  4622. }
  4623. ERR_FAIL_COND(!m);
  4624. p_particles->has_collision_cache = m->shader_data->uses_collision;
  4625. //todo should maybe compute all particle systems together?
  4626. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4627. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  4628. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  4629. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  4630. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  4631. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  4632. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  4633. }
  4634. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4635. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4636. //trails requires two passes in order to catch particle starts
  4637. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4638. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4639. push_constant.trail_pass = true;
  4640. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4641. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4642. } else {
  4643. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4644. }
  4645. RD::get_singleton()->compute_list_end();
  4646. }
  4647. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4648. Particles *particles = particles_owner.get_or_null(p_particles);
  4649. ERR_FAIL_COND(!particles);
  4650. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4651. return;
  4652. }
  4653. if (particles->particle_buffer.is_null()) {
  4654. return; //particles have not processed yet
  4655. }
  4656. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4657. //copy to sort buffer
  4658. if (do_sort && particles->particles_sort_buffer == RID()) {
  4659. uint32_t size = particles->amount;
  4660. if (size & 1) {
  4661. size++; //make multiple of 16
  4662. }
  4663. size *= sizeof(float) * 2;
  4664. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4665. {
  4666. Vector<RD::Uniform> uniforms;
  4667. {
  4668. RD::Uniform u;
  4669. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4670. u.binding = 0;
  4671. u.ids.push_back(particles->particles_sort_buffer);
  4672. uniforms.push_back(u);
  4673. }
  4674. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4675. }
  4676. }
  4677. ParticlesShader::CopyPushConstant copy_push_constant;
  4678. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4679. int fixed_fps = 60.0;
  4680. if (particles->fixed_fps > 0) {
  4681. fixed_fps = particles->fixed_fps;
  4682. }
  4683. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4684. copy_push_constant.trail_total = particles->frame_history.size();
  4685. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4686. } else {
  4687. copy_push_constant.trail_size = 1;
  4688. copy_push_constant.trail_total = 1;
  4689. copy_push_constant.frame_delta = 0.0;
  4690. }
  4691. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4692. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4693. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4694. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4695. copy_push_constant.total_particles = particles->amount;
  4696. Vector3 axis = -p_axis; // cameras look to z negative
  4697. if (particles->use_local_coords) {
  4698. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4699. }
  4700. copy_push_constant.sort_direction[0] = axis.x;
  4701. copy_push_constant.sort_direction[1] = axis.y;
  4702. copy_push_constant.sort_direction[2] = axis.z;
  4703. copy_push_constant.align_up[0] = p_up_axis.x;
  4704. copy_push_constant.align_up[1] = p_up_axis.y;
  4705. copy_push_constant.align_up[2] = p_up_axis.z;
  4706. copy_push_constant.align_mode = particles->transform_align;
  4707. if (do_sort) {
  4708. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4709. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4710. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4711. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4712. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4713. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4714. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4715. RD::get_singleton()->compute_list_end();
  4716. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4717. }
  4718. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4719. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4720. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4721. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4722. if (do_sort) {
  4723. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4724. }
  4725. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4726. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4727. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4728. RD::get_singleton()->compute_list_end();
  4729. }
  4730. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4731. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4732. int total_amount = particles->amount;
  4733. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4734. total_amount *= particles->trail_bind_poses.size();
  4735. }
  4736. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4737. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4738. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4739. //needs to clear it
  4740. {
  4741. Vector<RD::Uniform> uniforms;
  4742. {
  4743. RD::Uniform u;
  4744. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4745. u.binding = 1;
  4746. u.ids.push_back(particles->particle_buffer);
  4747. uniforms.push_back(u);
  4748. }
  4749. {
  4750. RD::Uniform u;
  4751. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4752. u.binding = 2;
  4753. u.ids.push_back(particles->particle_instance_buffer);
  4754. uniforms.push_back(u);
  4755. }
  4756. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4757. }
  4758. }
  4759. }
  4760. void RendererStorageRD::update_particles() {
  4761. while (particle_update_list) {
  4762. //use transform feedback to process particles
  4763. Particles *particles = particle_update_list;
  4764. //take and remove
  4765. particle_update_list = particles->update_list;
  4766. particles->update_list = nullptr;
  4767. particles->dirty = false;
  4768. _particles_update_buffers(particles);
  4769. if (particles->restart_request) {
  4770. particles->prev_ticks = 0;
  4771. particles->phase = 0;
  4772. particles->prev_phase = 0;
  4773. particles->clear = true;
  4774. particles->restart_request = false;
  4775. }
  4776. if (particles->inactive && !particles->emitting) {
  4777. //go next
  4778. continue;
  4779. }
  4780. if (particles->emitting) {
  4781. if (particles->inactive) {
  4782. //restart system from scratch
  4783. particles->prev_ticks = 0;
  4784. particles->phase = 0;
  4785. particles->prev_phase = 0;
  4786. particles->clear = true;
  4787. }
  4788. particles->inactive = false;
  4789. particles->inactive_time = 0;
  4790. } else {
  4791. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4792. if (particles->inactive_time > particles->lifetime * 1.2) {
  4793. particles->inactive = true;
  4794. continue;
  4795. }
  4796. }
  4797. #ifndef _MSC_VER
  4798. #warning Should use display refresh rate for all this
  4799. #endif
  4800. float screen_hz = 60;
  4801. int fixed_fps = 0;
  4802. if (particles->fixed_fps > 0) {
  4803. fixed_fps = particles->fixed_fps;
  4804. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4805. fixed_fps = screen_hz;
  4806. }
  4807. {
  4808. //update trails
  4809. int history_size = 1;
  4810. int trail_steps = 1;
  4811. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4812. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4813. trail_steps = particles->trail_bind_poses.size();
  4814. }
  4815. if (uint32_t(history_size) != particles->frame_history.size()) {
  4816. particles->frame_history.resize(history_size);
  4817. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4818. }
  4819. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4820. particles->trail_params.resize(trail_steps);
  4821. if (particles->frame_params_buffer.is_valid()) {
  4822. RD::get_singleton()->free(particles->frame_params_buffer);
  4823. }
  4824. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4825. }
  4826. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4827. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4828. particles->trail_bind_poses_dirty = true;
  4829. }
  4830. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4831. Vector<RD::Uniform> uniforms;
  4832. {
  4833. RD::Uniform u;
  4834. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4835. u.binding = 0;
  4836. if (particles->trail_bind_pose_buffer.is_valid()) {
  4837. u.ids.push_back(particles->trail_bind_pose_buffer);
  4838. } else {
  4839. u.ids.push_back(default_rd_storage_buffer);
  4840. }
  4841. uniforms.push_back(u);
  4842. }
  4843. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4844. }
  4845. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4846. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4847. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4848. }
  4849. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4850. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4851. }
  4852. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4853. }
  4854. }
  4855. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4856. if (particles->clear && particles->pre_process_time > 0.0) {
  4857. double frame_time;
  4858. if (fixed_fps > 0) {
  4859. frame_time = 1.0 / fixed_fps;
  4860. } else {
  4861. frame_time = 1.0 / 30.0;
  4862. }
  4863. double todo = particles->pre_process_time;
  4864. while (todo >= 0) {
  4865. _particles_process(particles, frame_time);
  4866. todo -= frame_time;
  4867. }
  4868. }
  4869. if (fixed_fps > 0) {
  4870. double frame_time;
  4871. double decr;
  4872. if (zero_time_scale) {
  4873. frame_time = 0.0;
  4874. decr = 1.0 / fixed_fps;
  4875. } else {
  4876. frame_time = 1.0 / fixed_fps;
  4877. decr = frame_time;
  4878. }
  4879. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4880. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4881. delta = 0.1;
  4882. } else if (delta <= 0.0) { //unlikely but..
  4883. delta = 0.001;
  4884. }
  4885. double todo = particles->frame_remainder + delta;
  4886. while (todo >= frame_time) {
  4887. _particles_process(particles, frame_time);
  4888. todo -= decr;
  4889. }
  4890. particles->frame_remainder = todo;
  4891. } else {
  4892. if (zero_time_scale) {
  4893. _particles_process(particles, 0.0);
  4894. } else {
  4895. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4896. }
  4897. }
  4898. //copy particles to instance buffer
  4899. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4900. //does not need view dependent operation, do copy here
  4901. ParticlesShader::CopyPushConstant copy_push_constant;
  4902. int total_amount = particles->amount;
  4903. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4904. total_amount *= particles->trail_bind_poses.size();
  4905. }
  4906. copy_push_constant.total_particles = total_amount;
  4907. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4908. copy_push_constant.align_mode = particles->transform_align;
  4909. copy_push_constant.align_up[0] = 0;
  4910. copy_push_constant.align_up[1] = 0;
  4911. copy_push_constant.align_up[2] = 0;
  4912. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4913. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4914. copy_push_constant.trail_total = particles->frame_history.size();
  4915. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4916. } else {
  4917. copy_push_constant.trail_size = 1;
  4918. copy_push_constant.trail_total = 1;
  4919. copy_push_constant.frame_delta = 0.0;
  4920. }
  4921. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4922. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4923. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4924. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4925. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4926. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4927. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4928. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4929. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4930. RD::get_singleton()->compute_list_end();
  4931. }
  4932. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4933. }
  4934. }
  4935. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4936. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  4937. const Particles *particles = particles_owner.get_or_null(p_particles);
  4938. ERR_FAIL_COND_V(!particles, false);
  4939. return !particles->emitting && particles->inactive;
  4940. }
  4941. /* SKY SHADER */
  4942. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4943. //compile
  4944. code = p_code;
  4945. valid = false;
  4946. ubo_size = 0;
  4947. uniforms.clear();
  4948. uses_collision = false;
  4949. if (code.is_empty()) {
  4950. return; //just invalid, but no error
  4951. }
  4952. ShaderCompilerRD::GeneratedCode gen_code;
  4953. ShaderCompilerRD::IdentifierActions actions;
  4954. actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
  4955. actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
  4956. /*
  4957. uses_time = false;
  4958. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4959. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4960. actions.usage_flag_pointers["TIME"] = &uses_time;
  4961. */
  4962. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4963. actions.uniforms = &uniforms;
  4964. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4965. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  4966. if (version.is_null()) {
  4967. version = base_singleton->particles_shader.shader.version_create();
  4968. }
  4969. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
  4970. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4971. ubo_size = gen_code.uniform_total_size;
  4972. ubo_offsets = gen_code.uniform_offsets;
  4973. texture_uniforms = gen_code.texture_uniforms;
  4974. //update pipelines
  4975. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4976. valid = true;
  4977. }
  4978. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
  4979. if (!p_texture.is_valid()) {
  4980. if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
  4981. default_texture_params[p_name].erase(p_index);
  4982. if (default_texture_params[p_name].is_empty()) {
  4983. default_texture_params.erase(p_name);
  4984. }
  4985. }
  4986. } else {
  4987. if (!default_texture_params.has(p_name)) {
  4988. default_texture_params[p_name] = Map<int, RID>();
  4989. }
  4990. default_texture_params[p_name][p_index] = p_texture;
  4991. }
  4992. }
  4993. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4994. Map<int, StringName> order;
  4995. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4996. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4997. continue;
  4998. }
  4999. if (E.value.texture_order >= 0) {
  5000. order[E.value.texture_order + 100000] = E.key;
  5001. } else {
  5002. order[E.value.order] = E.key;
  5003. }
  5004. }
  5005. for (const KeyValue<int, StringName> &E : order) {
  5006. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  5007. pi.name = E.value;
  5008. p_param_list->push_back(pi);
  5009. }
  5010. }
  5011. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  5012. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  5013. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  5014. continue;
  5015. }
  5016. RendererStorage::InstanceShaderParam p;
  5017. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  5018. p.info.name = E.key; //supply name
  5019. p.index = E.value.instance_index;
  5020. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  5021. p_param_list->push_back(p);
  5022. }
  5023. }
  5024. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  5025. if (!uniforms.has(p_param)) {
  5026. return false;
  5027. }
  5028. return uniforms[p_param].texture_order >= 0;
  5029. }
  5030. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  5031. return false;
  5032. }
  5033. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  5034. return false;
  5035. }
  5036. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  5037. if (uniforms.has(p_parameter)) {
  5038. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  5039. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  5040. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  5041. }
  5042. return Variant();
  5043. }
  5044. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  5045. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  5046. }
  5047. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  5048. valid = false;
  5049. }
  5050. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  5051. //pipeline variants will clear themselves if shader is gone
  5052. if (version.is_valid()) {
  5053. base_singleton->particles_shader.shader.version_free(version);
  5054. }
  5055. }
  5056. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  5057. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  5058. return shader_data;
  5059. }
  5060. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  5061. uniform_set_updated = true;
  5062. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  5063. }
  5064. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  5065. free_parameters_uniform_set(uniform_set);
  5066. }
  5067. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  5068. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  5069. material_data->shader_data = p_shader;
  5070. material_data->last_frame = false;
  5071. //update will happen later anyway so do nothing.
  5072. return material_data;
  5073. }
  5074. ////////
  5075. /* PARTICLES COLLISION API */
  5076. RID RendererStorageRD::particles_collision_allocate() {
  5077. return particles_collision_owner.allocate_rid();
  5078. }
  5079. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  5080. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  5081. }
  5082. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  5083. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5084. ERR_FAIL_COND_V(!particles_collision, RID());
  5085. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  5086. if (particles_collision->heightfield_texture == RID()) {
  5087. //create
  5088. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  5089. Size2i size;
  5090. if (particles_collision->extents.x > particles_collision->extents.z) {
  5091. size.x = resolutions[particles_collision->heightfield_resolution];
  5092. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  5093. } else {
  5094. size.y = resolutions[particles_collision->heightfield_resolution];
  5095. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  5096. }
  5097. RD::TextureFormat tf;
  5098. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  5099. tf.width = size.x;
  5100. tf.height = size.y;
  5101. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5102. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  5103. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5104. Vector<RID> fb_tex;
  5105. fb_tex.push_back(particles_collision->heightfield_texture);
  5106. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5107. particles_collision->heightfield_fb_size = size;
  5108. }
  5109. return particles_collision->heightfield_fb;
  5110. }
  5111. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  5112. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5113. ERR_FAIL_COND(!particles_collision);
  5114. if (p_type == particles_collision->type) {
  5115. return;
  5116. }
  5117. if (particles_collision->heightfield_texture.is_valid()) {
  5118. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5119. particles_collision->heightfield_texture = RID();
  5120. }
  5121. particles_collision->type = p_type;
  5122. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5123. }
  5124. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  5125. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5126. ERR_FAIL_COND(!particles_collision);
  5127. particles_collision->cull_mask = p_cull_mask;
  5128. }
  5129. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  5130. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5131. ERR_FAIL_COND(!particles_collision);
  5132. particles_collision->radius = p_radius;
  5133. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5134. }
  5135. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  5136. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5137. ERR_FAIL_COND(!particles_collision);
  5138. particles_collision->extents = p_extents;
  5139. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5140. }
  5141. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  5142. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5143. ERR_FAIL_COND(!particles_collision);
  5144. particles_collision->attractor_strength = p_strength;
  5145. }
  5146. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  5147. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5148. ERR_FAIL_COND(!particles_collision);
  5149. particles_collision->attractor_directionality = p_directionality;
  5150. }
  5151. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  5152. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5153. ERR_FAIL_COND(!particles_collision);
  5154. particles_collision->attractor_attenuation = p_curve;
  5155. }
  5156. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  5157. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5158. ERR_FAIL_COND(!particles_collision);
  5159. particles_collision->field_texture = p_texture;
  5160. }
  5161. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  5162. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5163. ERR_FAIL_COND(!particles_collision);
  5164. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5165. }
  5166. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  5167. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5168. ERR_FAIL_COND(!particles_collision);
  5169. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  5170. if (particles_collision->heightfield_resolution == p_resolution) {
  5171. return;
  5172. }
  5173. particles_collision->heightfield_resolution = p_resolution;
  5174. if (particles_collision->heightfield_texture.is_valid()) {
  5175. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5176. particles_collision->heightfield_texture = RID();
  5177. }
  5178. }
  5179. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  5180. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5181. ERR_FAIL_COND_V(!particles_collision, AABB());
  5182. switch (particles_collision->type) {
  5183. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  5184. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  5185. AABB aabb;
  5186. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  5187. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  5188. return aabb;
  5189. }
  5190. default: {
  5191. AABB aabb;
  5192. aabb.position = -particles_collision->extents;
  5193. aabb.size = particles_collision->extents * 2;
  5194. return aabb;
  5195. }
  5196. }
  5197. return AABB();
  5198. }
  5199. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  5200. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5201. ERR_FAIL_COND_V(!particles_collision, Vector3());
  5202. return particles_collision->extents;
  5203. }
  5204. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  5205. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5206. ERR_FAIL_COND_V(!particles_collision, false);
  5207. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  5208. }
  5209. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  5210. ParticlesCollisionInstance pci;
  5211. pci.collision = p_collision;
  5212. return particles_collision_instance_owner.make_rid(pci);
  5213. }
  5214. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  5215. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5216. ERR_FAIL_COND(!pci);
  5217. pci->transform = p_transform;
  5218. }
  5219. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  5220. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5221. ERR_FAIL_COND(!pci);
  5222. pci->active = p_active;
  5223. }
  5224. /* FOG VOLUMES */
  5225. RID RendererStorageRD::fog_volume_allocate() {
  5226. return fog_volume_owner.allocate_rid();
  5227. }
  5228. void RendererStorageRD::fog_volume_initialize(RID p_rid) {
  5229. fog_volume_owner.initialize_rid(p_rid, FogVolume());
  5230. }
  5231. void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
  5232. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5233. ERR_FAIL_COND(!fog_volume);
  5234. if (p_shape == fog_volume->shape) {
  5235. return;
  5236. }
  5237. fog_volume->shape = p_shape;
  5238. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5239. }
  5240. void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
  5241. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5242. ERR_FAIL_COND(!fog_volume);
  5243. fog_volume->extents = p_extents;
  5244. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5245. }
  5246. void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
  5247. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5248. ERR_FAIL_COND(!fog_volume);
  5249. fog_volume->material = p_material;
  5250. }
  5251. RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
  5252. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5253. ERR_FAIL_COND_V(!fog_volume, RID());
  5254. return fog_volume->material;
  5255. }
  5256. RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
  5257. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5258. ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
  5259. return fog_volume->shape;
  5260. }
  5261. AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
  5262. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5263. ERR_FAIL_COND_V(!fog_volume, AABB());
  5264. switch (fog_volume->shape) {
  5265. case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
  5266. case RS::FOG_VOLUME_SHAPE_BOX: {
  5267. AABB aabb;
  5268. aabb.position = -fog_volume->extents;
  5269. aabb.size = fog_volume->extents * 2;
  5270. return aabb;
  5271. }
  5272. default: {
  5273. // Need some size otherwise will get culled
  5274. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  5275. }
  5276. }
  5277. return AABB();
  5278. }
  5279. Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
  5280. const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5281. ERR_FAIL_COND_V(!fog_volume, Vector3());
  5282. return fog_volume->extents;
  5283. }
  5284. /* VISIBILITY NOTIFIER */
  5285. RID RendererStorageRD::visibility_notifier_allocate() {
  5286. return visibility_notifier_owner.allocate_rid();
  5287. }
  5288. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  5289. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  5290. }
  5291. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  5292. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5293. ERR_FAIL_COND(!vn);
  5294. vn->aabb = p_aabb;
  5295. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5296. }
  5297. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  5298. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5299. ERR_FAIL_COND(!vn);
  5300. vn->enter_callback = p_enter_callbable;
  5301. vn->exit_callback = p_exit_callable;
  5302. }
  5303. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  5304. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5305. ERR_FAIL_COND_V(!vn, AABB());
  5306. return vn->aabb;
  5307. }
  5308. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  5309. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5310. ERR_FAIL_COND(!vn);
  5311. if (p_enter) {
  5312. if (!vn->enter_callback.is_null()) {
  5313. if (p_deferred) {
  5314. vn->enter_callback.call_deferred(nullptr, 0);
  5315. } else {
  5316. Variant r;
  5317. Callable::CallError ce;
  5318. vn->enter_callback.call(nullptr, 0, r, ce);
  5319. }
  5320. }
  5321. } else {
  5322. if (!vn->exit_callback.is_null()) {
  5323. if (p_deferred) {
  5324. vn->exit_callback.call_deferred(nullptr, 0);
  5325. } else {
  5326. Variant r;
  5327. Callable::CallError ce;
  5328. vn->exit_callback.call(nullptr, 0, r, ce);
  5329. }
  5330. }
  5331. }
  5332. }
  5333. /* SKELETON API */
  5334. RID RendererStorageRD::skeleton_allocate() {
  5335. return skeleton_owner.allocate_rid();
  5336. }
  5337. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  5338. skeleton_owner.initialize_rid(p_rid, Skeleton());
  5339. }
  5340. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  5341. if (!skeleton->dirty) {
  5342. skeleton->dirty = true;
  5343. skeleton->dirty_list = skeleton_dirty_list;
  5344. skeleton_dirty_list = skeleton;
  5345. }
  5346. }
  5347. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  5348. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5349. ERR_FAIL_COND(!skeleton);
  5350. ERR_FAIL_COND(p_bones < 0);
  5351. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  5352. return;
  5353. }
  5354. skeleton->size = p_bones;
  5355. skeleton->use_2d = p_2d_skeleton;
  5356. skeleton->uniform_set_3d = RID();
  5357. if (skeleton->buffer.is_valid()) {
  5358. RD::get_singleton()->free(skeleton->buffer);
  5359. skeleton->buffer = RID();
  5360. skeleton->data.resize(0);
  5361. skeleton->uniform_set_mi = RID();
  5362. }
  5363. if (skeleton->size) {
  5364. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  5365. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  5366. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  5367. _skeleton_make_dirty(skeleton);
  5368. {
  5369. Vector<RD::Uniform> uniforms;
  5370. {
  5371. RD::Uniform u;
  5372. u.binding = 0;
  5373. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5374. u.ids.push_back(skeleton->buffer);
  5375. uniforms.push_back(u);
  5376. }
  5377. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  5378. }
  5379. }
  5380. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  5381. }
  5382. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  5383. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5384. ERR_FAIL_COND_V(!skeleton, 0);
  5385. return skeleton->size;
  5386. }
  5387. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  5388. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5389. ERR_FAIL_COND(!skeleton);
  5390. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5391. ERR_FAIL_COND(skeleton->use_2d);
  5392. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  5393. dataptr[0] = p_transform.basis.elements[0][0];
  5394. dataptr[1] = p_transform.basis.elements[0][1];
  5395. dataptr[2] = p_transform.basis.elements[0][2];
  5396. dataptr[3] = p_transform.origin.x;
  5397. dataptr[4] = p_transform.basis.elements[1][0];
  5398. dataptr[5] = p_transform.basis.elements[1][1];
  5399. dataptr[6] = p_transform.basis.elements[1][2];
  5400. dataptr[7] = p_transform.origin.y;
  5401. dataptr[8] = p_transform.basis.elements[2][0];
  5402. dataptr[9] = p_transform.basis.elements[2][1];
  5403. dataptr[10] = p_transform.basis.elements[2][2];
  5404. dataptr[11] = p_transform.origin.z;
  5405. _skeleton_make_dirty(skeleton);
  5406. }
  5407. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  5408. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5409. ERR_FAIL_COND_V(!skeleton, Transform3D());
  5410. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  5411. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  5412. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  5413. Transform3D t;
  5414. t.basis.elements[0][0] = dataptr[0];
  5415. t.basis.elements[0][1] = dataptr[1];
  5416. t.basis.elements[0][2] = dataptr[2];
  5417. t.origin.x = dataptr[3];
  5418. t.basis.elements[1][0] = dataptr[4];
  5419. t.basis.elements[1][1] = dataptr[5];
  5420. t.basis.elements[1][2] = dataptr[6];
  5421. t.origin.y = dataptr[7];
  5422. t.basis.elements[2][0] = dataptr[8];
  5423. t.basis.elements[2][1] = dataptr[9];
  5424. t.basis.elements[2][2] = dataptr[10];
  5425. t.origin.z = dataptr[11];
  5426. return t;
  5427. }
  5428. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  5429. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5430. ERR_FAIL_COND(!skeleton);
  5431. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5432. ERR_FAIL_COND(!skeleton->use_2d);
  5433. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  5434. dataptr[0] = p_transform.elements[0][0];
  5435. dataptr[1] = p_transform.elements[1][0];
  5436. dataptr[2] = 0;
  5437. dataptr[3] = p_transform.elements[2][0];
  5438. dataptr[4] = p_transform.elements[0][1];
  5439. dataptr[5] = p_transform.elements[1][1];
  5440. dataptr[6] = 0;
  5441. dataptr[7] = p_transform.elements[2][1];
  5442. _skeleton_make_dirty(skeleton);
  5443. }
  5444. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  5445. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5446. ERR_FAIL_COND_V(!skeleton, Transform2D());
  5447. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  5448. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  5449. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  5450. Transform2D t;
  5451. t.elements[0][0] = dataptr[0];
  5452. t.elements[1][0] = dataptr[1];
  5453. t.elements[2][0] = dataptr[3];
  5454. t.elements[0][1] = dataptr[4];
  5455. t.elements[1][1] = dataptr[5];
  5456. t.elements[2][1] = dataptr[7];
  5457. return t;
  5458. }
  5459. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  5460. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5461. ERR_FAIL_COND(!skeleton->use_2d);
  5462. skeleton->base_transform_2d = p_base_transform;
  5463. }
  5464. void RendererStorageRD::_update_dirty_skeletons() {
  5465. while (skeleton_dirty_list) {
  5466. Skeleton *skeleton = skeleton_dirty_list;
  5467. if (skeleton->size) {
  5468. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  5469. }
  5470. skeleton_dirty_list = skeleton->dirty_list;
  5471. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  5472. skeleton->version++;
  5473. skeleton->dirty = false;
  5474. skeleton->dirty_list = nullptr;
  5475. }
  5476. skeleton_dirty_list = nullptr;
  5477. }
  5478. /* LIGHT */
  5479. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  5480. Light light;
  5481. light.type = p_type;
  5482. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  5483. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  5484. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  5485. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  5486. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  5487. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  5488. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  5489. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  5490. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  5491. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  5492. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  5493. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  5494. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  5495. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  5496. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  5497. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  5498. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  5499. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  5500. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  5501. light_owner.initialize_rid(p_light, light);
  5502. }
  5503. RID RendererStorageRD::directional_light_allocate() {
  5504. return light_owner.allocate_rid();
  5505. }
  5506. void RendererStorageRD::directional_light_initialize(RID p_light) {
  5507. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  5508. }
  5509. RID RendererStorageRD::omni_light_allocate() {
  5510. return light_owner.allocate_rid();
  5511. }
  5512. void RendererStorageRD::omni_light_initialize(RID p_light) {
  5513. _light_initialize(p_light, RS::LIGHT_OMNI);
  5514. }
  5515. RID RendererStorageRD::spot_light_allocate() {
  5516. return light_owner.allocate_rid();
  5517. }
  5518. void RendererStorageRD::spot_light_initialize(RID p_light) {
  5519. _light_initialize(p_light, RS::LIGHT_SPOT);
  5520. }
  5521. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  5522. Light *light = light_owner.get_or_null(p_light);
  5523. ERR_FAIL_COND(!light);
  5524. light->color = p_color;
  5525. }
  5526. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  5527. Light *light = light_owner.get_or_null(p_light);
  5528. ERR_FAIL_COND(!light);
  5529. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  5530. if (light->param[p_param] == p_value) {
  5531. return;
  5532. }
  5533. switch (p_param) {
  5534. case RS::LIGHT_PARAM_RANGE:
  5535. case RS::LIGHT_PARAM_SPOT_ANGLE:
  5536. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  5537. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  5538. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  5539. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  5540. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  5541. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  5542. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  5543. light->version++;
  5544. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5545. } break;
  5546. case RS::LIGHT_PARAM_SIZE: {
  5547. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  5548. //changing from no size to size and the opposite
  5549. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5550. }
  5551. } break;
  5552. default: {
  5553. }
  5554. }
  5555. light->param[p_param] = p_value;
  5556. }
  5557. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  5558. Light *light = light_owner.get_or_null(p_light);
  5559. ERR_FAIL_COND(!light);
  5560. light->shadow = p_enabled;
  5561. light->version++;
  5562. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5563. }
  5564. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  5565. Light *light = light_owner.get_or_null(p_light);
  5566. ERR_FAIL_COND(!light);
  5567. light->shadow_color = p_color;
  5568. }
  5569. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  5570. Light *light = light_owner.get_or_null(p_light);
  5571. ERR_FAIL_COND(!light);
  5572. if (light->projector == p_texture) {
  5573. return;
  5574. }
  5575. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  5576. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5577. }
  5578. light->projector = p_texture;
  5579. if (light->type != RS::LIGHT_DIRECTIONAL) {
  5580. if (light->projector.is_valid()) {
  5581. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5582. }
  5583. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5584. }
  5585. }
  5586. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  5587. Light *light = light_owner.get_or_null(p_light);
  5588. ERR_FAIL_COND(!light);
  5589. light->negative = p_enable;
  5590. }
  5591. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  5592. Light *light = light_owner.get_or_null(p_light);
  5593. ERR_FAIL_COND(!light);
  5594. light->cull_mask = p_mask;
  5595. light->version++;
  5596. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5597. }
  5598. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  5599. Light *light = light_owner.get_or_null(p_light);
  5600. ERR_FAIL_COND(!light);
  5601. light->reverse_cull = p_enabled;
  5602. light->version++;
  5603. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5604. }
  5605. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  5606. Light *light = light_owner.get_or_null(p_light);
  5607. ERR_FAIL_COND(!light);
  5608. light->bake_mode = p_bake_mode;
  5609. light->version++;
  5610. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5611. }
  5612. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  5613. Light *light = light_owner.get_or_null(p_light);
  5614. ERR_FAIL_COND(!light);
  5615. light->max_sdfgi_cascade = p_cascade;
  5616. light->version++;
  5617. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5618. }
  5619. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  5620. Light *light = light_owner.get_or_null(p_light);
  5621. ERR_FAIL_COND(!light);
  5622. light->omni_shadow_mode = p_mode;
  5623. light->version++;
  5624. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5625. }
  5626. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  5627. const Light *light = light_owner.get_or_null(p_light);
  5628. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  5629. return light->omni_shadow_mode;
  5630. }
  5631. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  5632. Light *light = light_owner.get_or_null(p_light);
  5633. ERR_FAIL_COND(!light);
  5634. light->directional_shadow_mode = p_mode;
  5635. light->version++;
  5636. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5637. }
  5638. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  5639. Light *light = light_owner.get_or_null(p_light);
  5640. ERR_FAIL_COND(!light);
  5641. light->directional_blend_splits = p_enable;
  5642. light->version++;
  5643. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5644. }
  5645. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  5646. const Light *light = light_owner.get_or_null(p_light);
  5647. ERR_FAIL_COND_V(!light, false);
  5648. return light->directional_blend_splits;
  5649. }
  5650. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  5651. Light *light = light_owner.get_or_null(p_light);
  5652. ERR_FAIL_COND(!light);
  5653. light->directional_sky_only = p_sky_only;
  5654. }
  5655. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  5656. const Light *light = light_owner.get_or_null(p_light);
  5657. ERR_FAIL_COND_V(!light, false);
  5658. return light->directional_sky_only;
  5659. }
  5660. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  5661. const Light *light = light_owner.get_or_null(p_light);
  5662. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  5663. return light->directional_shadow_mode;
  5664. }
  5665. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  5666. const Light *light = light_owner.get_or_null(p_light);
  5667. ERR_FAIL_COND_V(!light, 0);
  5668. return light->max_sdfgi_cascade;
  5669. }
  5670. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  5671. const Light *light = light_owner.get_or_null(p_light);
  5672. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  5673. return light->bake_mode;
  5674. }
  5675. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  5676. const Light *light = light_owner.get_or_null(p_light);
  5677. ERR_FAIL_COND_V(!light, 0);
  5678. return light->version;
  5679. }
  5680. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  5681. const Light *light = light_owner.get_or_null(p_light);
  5682. ERR_FAIL_COND_V(!light, AABB());
  5683. switch (light->type) {
  5684. case RS::LIGHT_SPOT: {
  5685. float len = light->param[RS::LIGHT_PARAM_RANGE];
  5686. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  5687. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  5688. };
  5689. case RS::LIGHT_OMNI: {
  5690. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5691. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5692. };
  5693. case RS::LIGHT_DIRECTIONAL: {
  5694. return AABB();
  5695. };
  5696. }
  5697. ERR_FAIL_V(AABB());
  5698. }
  5699. /* REFLECTION PROBE */
  5700. RID RendererStorageRD::reflection_probe_allocate() {
  5701. return reflection_probe_owner.allocate_rid();
  5702. }
  5703. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5704. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5705. }
  5706. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5707. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5708. ERR_FAIL_COND(!reflection_probe);
  5709. reflection_probe->update_mode = p_mode;
  5710. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5711. }
  5712. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5713. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5714. ERR_FAIL_COND(!reflection_probe);
  5715. reflection_probe->intensity = p_intensity;
  5716. }
  5717. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5718. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5719. ERR_FAIL_COND(!reflection_probe);
  5720. reflection_probe->ambient_mode = p_mode;
  5721. }
  5722. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5723. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5724. ERR_FAIL_COND(!reflection_probe);
  5725. reflection_probe->ambient_color = p_color;
  5726. }
  5727. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5728. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5729. ERR_FAIL_COND(!reflection_probe);
  5730. reflection_probe->ambient_color_energy = p_energy;
  5731. }
  5732. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5733. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5734. ERR_FAIL_COND(!reflection_probe);
  5735. reflection_probe->max_distance = p_distance;
  5736. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5737. }
  5738. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5739. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5740. ERR_FAIL_COND(!reflection_probe);
  5741. if (reflection_probe->extents == p_extents) {
  5742. return;
  5743. }
  5744. reflection_probe->extents = p_extents;
  5745. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5746. }
  5747. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5748. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5749. ERR_FAIL_COND(!reflection_probe);
  5750. reflection_probe->origin_offset = p_offset;
  5751. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5752. }
  5753. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5754. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5755. ERR_FAIL_COND(!reflection_probe);
  5756. reflection_probe->interior = p_enable;
  5757. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5758. }
  5759. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5760. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5761. ERR_FAIL_COND(!reflection_probe);
  5762. reflection_probe->box_projection = p_enable;
  5763. }
  5764. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5765. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5766. ERR_FAIL_COND(!reflection_probe);
  5767. reflection_probe->enable_shadows = p_enable;
  5768. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5769. }
  5770. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5771. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5772. ERR_FAIL_COND(!reflection_probe);
  5773. reflection_probe->cull_mask = p_layers;
  5774. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5775. }
  5776. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5777. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5778. ERR_FAIL_COND(!reflection_probe);
  5779. ERR_FAIL_COND(p_resolution < 32);
  5780. reflection_probe->resolution = p_resolution;
  5781. }
  5782. void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  5783. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5784. ERR_FAIL_COND(!reflection_probe);
  5785. reflection_probe->mesh_lod_threshold = p_ratio;
  5786. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5787. }
  5788. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5789. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5790. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5791. AABB aabb;
  5792. aabb.position = -reflection_probe->extents;
  5793. aabb.size = reflection_probe->extents * 2.0;
  5794. return aabb;
  5795. }
  5796. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5797. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5798. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5799. return reflection_probe->update_mode;
  5800. }
  5801. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5802. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5803. ERR_FAIL_COND_V(!reflection_probe, 0);
  5804. return reflection_probe->cull_mask;
  5805. }
  5806. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5807. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5808. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5809. return reflection_probe->extents;
  5810. }
  5811. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5812. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5813. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5814. return reflection_probe->origin_offset;
  5815. }
  5816. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5817. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5818. ERR_FAIL_COND_V(!reflection_probe, false);
  5819. return reflection_probe->enable_shadows;
  5820. }
  5821. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5822. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5823. ERR_FAIL_COND_V(!reflection_probe, 0);
  5824. return reflection_probe->max_distance;
  5825. }
  5826. float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  5827. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5828. ERR_FAIL_COND_V(!reflection_probe, 0);
  5829. return reflection_probe->mesh_lod_threshold;
  5830. }
  5831. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5832. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5833. ERR_FAIL_COND_V(!reflection_probe, 0);
  5834. return reflection_probe->resolution;
  5835. }
  5836. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5837. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5838. ERR_FAIL_COND_V(!reflection_probe, 0);
  5839. return reflection_probe->intensity;
  5840. }
  5841. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5842. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5843. ERR_FAIL_COND_V(!reflection_probe, false);
  5844. return reflection_probe->interior;
  5845. }
  5846. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5847. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5848. ERR_FAIL_COND_V(!reflection_probe, false);
  5849. return reflection_probe->box_projection;
  5850. }
  5851. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5852. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5853. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5854. return reflection_probe->ambient_mode;
  5855. }
  5856. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5857. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5858. ERR_FAIL_COND_V(!reflection_probe, Color());
  5859. return reflection_probe->ambient_color;
  5860. }
  5861. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5862. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5863. ERR_FAIL_COND_V(!reflection_probe, 0);
  5864. return reflection_probe->ambient_color_energy;
  5865. }
  5866. RID RendererStorageRD::decal_allocate() {
  5867. return decal_owner.allocate_rid();
  5868. }
  5869. void RendererStorageRD::decal_initialize(RID p_decal) {
  5870. decal_owner.initialize_rid(p_decal, Decal());
  5871. }
  5872. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5873. Decal *decal = decal_owner.get_or_null(p_decal);
  5874. ERR_FAIL_COND(!decal);
  5875. decal->extents = p_extents;
  5876. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5877. }
  5878. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5879. Decal *decal = decal_owner.get_or_null(p_decal);
  5880. ERR_FAIL_COND(!decal);
  5881. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5882. if (decal->textures[p_type] == p_texture) {
  5883. return;
  5884. }
  5885. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5886. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5887. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5888. }
  5889. decal->textures[p_type] = p_texture;
  5890. if (decal->textures[p_type].is_valid()) {
  5891. texture_add_to_decal_atlas(decal->textures[p_type]);
  5892. }
  5893. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5894. }
  5895. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5896. Decal *decal = decal_owner.get_or_null(p_decal);
  5897. ERR_FAIL_COND(!decal);
  5898. decal->emission_energy = p_energy;
  5899. }
  5900. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5901. Decal *decal = decal_owner.get_or_null(p_decal);
  5902. ERR_FAIL_COND(!decal);
  5903. decal->albedo_mix = p_mix;
  5904. }
  5905. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5906. Decal *decal = decal_owner.get_or_null(p_decal);
  5907. ERR_FAIL_COND(!decal);
  5908. decal->modulate = p_modulate;
  5909. }
  5910. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5911. Decal *decal = decal_owner.get_or_null(p_decal);
  5912. ERR_FAIL_COND(!decal);
  5913. decal->cull_mask = p_layers;
  5914. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5915. }
  5916. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5917. Decal *decal = decal_owner.get_or_null(p_decal);
  5918. ERR_FAIL_COND(!decal);
  5919. decal->distance_fade = p_enabled;
  5920. decal->distance_fade_begin = p_begin;
  5921. decal->distance_fade_length = p_length;
  5922. }
  5923. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5924. Decal *decal = decal_owner.get_or_null(p_decal);
  5925. ERR_FAIL_COND(!decal);
  5926. decal->upper_fade = p_above;
  5927. decal->lower_fade = p_below;
  5928. }
  5929. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5930. Decal *decal = decal_owner.get_or_null(p_decal);
  5931. ERR_FAIL_COND(!decal);
  5932. decal->normal_fade = p_fade;
  5933. }
  5934. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5935. Decal *decal = decal_owner.get_or_null(p_decal);
  5936. ERR_FAIL_COND_V(!decal, AABB());
  5937. return AABB(-decal->extents, decal->extents * 2.0);
  5938. }
  5939. RID RendererStorageRD::voxel_gi_allocate() {
  5940. return voxel_gi_owner.allocate_rid();
  5941. }
  5942. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5943. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5944. }
  5945. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5946. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5947. ERR_FAIL_COND(!voxel_gi);
  5948. if (voxel_gi->octree_buffer.is_valid()) {
  5949. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5950. RD::get_singleton()->free(voxel_gi->data_buffer);
  5951. if (voxel_gi->sdf_texture.is_valid()) {
  5952. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5953. }
  5954. voxel_gi->sdf_texture = RID();
  5955. voxel_gi->octree_buffer = RID();
  5956. voxel_gi->data_buffer = RID();
  5957. voxel_gi->octree_buffer_size = 0;
  5958. voxel_gi->data_buffer_size = 0;
  5959. voxel_gi->cell_count = 0;
  5960. }
  5961. voxel_gi->to_cell_xform = p_to_cell_xform;
  5962. voxel_gi->bounds = p_aabb;
  5963. voxel_gi->octree_size = p_octree_size;
  5964. voxel_gi->level_counts = p_level_counts;
  5965. if (p_octree_cells.size()) {
  5966. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5967. uint32_t cell_count = p_octree_cells.size() / 32;
  5968. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5969. voxel_gi->cell_count = cell_count;
  5970. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5971. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5972. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5973. voxel_gi->data_buffer_size = p_data_cells.size();
  5974. if (p_distance_field.size()) {
  5975. RD::TextureFormat tf;
  5976. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5977. tf.width = voxel_gi->octree_size.x;
  5978. tf.height = voxel_gi->octree_size.y;
  5979. tf.depth = voxel_gi->octree_size.z;
  5980. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5981. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5982. Vector<Vector<uint8_t>> s;
  5983. s.push_back(p_distance_field);
  5984. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5985. }
  5986. #if 0
  5987. {
  5988. RD::TextureFormat tf;
  5989. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5990. tf.width = voxel_gi->octree_size.x;
  5991. tf.height = voxel_gi->octree_size.y;
  5992. tf.depth = voxel_gi->octree_size.z;
  5993. tf.type = RD::TEXTURE_TYPE_3D;
  5994. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5995. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5996. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5997. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5998. }
  5999. RID shared_tex;
  6000. {
  6001. RD::TextureView tv;
  6002. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  6003. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  6004. }
  6005. //update SDF texture
  6006. Vector<RD::Uniform> uniforms;
  6007. {
  6008. RD::Uniform u;
  6009. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  6010. u.binding = 1;
  6011. u.ids.push_back(voxel_gi->octree_buffer);
  6012. uniforms.push_back(u);
  6013. }
  6014. {
  6015. RD::Uniform u;
  6016. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  6017. u.binding = 2;
  6018. u.ids.push_back(voxel_gi->data_buffer);
  6019. uniforms.push_back(u);
  6020. }
  6021. {
  6022. RD::Uniform u;
  6023. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6024. u.binding = 3;
  6025. u.ids.push_back(shared_tex);
  6026. uniforms.push_back(u);
  6027. }
  6028. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  6029. {
  6030. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  6031. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  6032. push_constant[0] += voxel_gi->level_counts[i];
  6033. }
  6034. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  6035. print_line("offset: " + itos(push_constant[0]));
  6036. print_line("size: " + itos(push_constant[1]));
  6037. //create SDF
  6038. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6039. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  6040. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  6041. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  6042. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  6043. RD::get_singleton()->compute_list_end();
  6044. }
  6045. RD::get_singleton()->free(uniform_set);
  6046. RD::get_singleton()->free(shared_tex);
  6047. }
  6048. #endif
  6049. }
  6050. voxel_gi->version++;
  6051. voxel_gi->data_version++;
  6052. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  6053. }
  6054. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  6055. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6056. ERR_FAIL_COND_V(!voxel_gi, AABB());
  6057. return voxel_gi->bounds;
  6058. }
  6059. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  6060. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6061. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  6062. return voxel_gi->octree_size;
  6063. }
  6064. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  6065. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6066. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6067. if (voxel_gi->octree_buffer.is_valid()) {
  6068. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  6069. }
  6070. return Vector<uint8_t>();
  6071. }
  6072. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  6073. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6074. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6075. if (voxel_gi->data_buffer.is_valid()) {
  6076. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  6077. }
  6078. return Vector<uint8_t>();
  6079. }
  6080. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  6081. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6082. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6083. if (voxel_gi->data_buffer.is_valid()) {
  6084. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  6085. }
  6086. return Vector<uint8_t>();
  6087. }
  6088. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  6089. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6090. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  6091. return voxel_gi->level_counts;
  6092. }
  6093. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  6094. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6095. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  6096. return voxel_gi->to_cell_xform;
  6097. }
  6098. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  6099. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6100. ERR_FAIL_COND(!voxel_gi);
  6101. voxel_gi->dynamic_range = p_range;
  6102. voxel_gi->version++;
  6103. }
  6104. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  6105. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6106. ERR_FAIL_COND_V(!voxel_gi, 0);
  6107. return voxel_gi->dynamic_range;
  6108. }
  6109. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  6110. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6111. ERR_FAIL_COND(!voxel_gi);
  6112. voxel_gi->propagation = p_range;
  6113. voxel_gi->version++;
  6114. }
  6115. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  6116. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6117. ERR_FAIL_COND_V(!voxel_gi, 0);
  6118. return voxel_gi->propagation;
  6119. }
  6120. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  6121. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6122. ERR_FAIL_COND(!voxel_gi);
  6123. voxel_gi->energy = p_energy;
  6124. }
  6125. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  6126. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6127. ERR_FAIL_COND_V(!voxel_gi, 0);
  6128. return voxel_gi->energy;
  6129. }
  6130. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  6131. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6132. ERR_FAIL_COND(!voxel_gi);
  6133. voxel_gi->bias = p_bias;
  6134. }
  6135. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  6136. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6137. ERR_FAIL_COND_V(!voxel_gi, 0);
  6138. return voxel_gi->bias;
  6139. }
  6140. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  6141. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6142. ERR_FAIL_COND(!voxel_gi);
  6143. voxel_gi->normal_bias = p_normal_bias;
  6144. }
  6145. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  6146. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6147. ERR_FAIL_COND_V(!voxel_gi, 0);
  6148. return voxel_gi->normal_bias;
  6149. }
  6150. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  6151. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6152. ERR_FAIL_COND(!voxel_gi);
  6153. voxel_gi->anisotropy_strength = p_strength;
  6154. }
  6155. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  6156. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6157. ERR_FAIL_COND_V(!voxel_gi, 0);
  6158. return voxel_gi->anisotropy_strength;
  6159. }
  6160. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  6161. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6162. ERR_FAIL_COND(!voxel_gi);
  6163. voxel_gi->interior = p_enable;
  6164. }
  6165. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  6166. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6167. ERR_FAIL_COND(!voxel_gi);
  6168. voxel_gi->use_two_bounces = p_enable;
  6169. voxel_gi->version++;
  6170. }
  6171. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  6172. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6173. ERR_FAIL_COND_V(!voxel_gi, false);
  6174. return voxel_gi->use_two_bounces;
  6175. }
  6176. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  6177. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6178. ERR_FAIL_COND_V(!voxel_gi, 0);
  6179. return voxel_gi->interior;
  6180. }
  6181. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  6182. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6183. ERR_FAIL_COND_V(!voxel_gi, 0);
  6184. return voxel_gi->version;
  6185. }
  6186. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  6187. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6188. ERR_FAIL_COND_V(!voxel_gi, 0);
  6189. return voxel_gi->data_version;
  6190. }
  6191. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  6192. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6193. ERR_FAIL_COND_V(!voxel_gi, RID());
  6194. return voxel_gi->octree_buffer;
  6195. }
  6196. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  6197. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6198. ERR_FAIL_COND_V(!voxel_gi, RID());
  6199. return voxel_gi->data_buffer;
  6200. }
  6201. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  6202. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6203. ERR_FAIL_COND_V(!voxel_gi, RID());
  6204. return voxel_gi->sdf_texture;
  6205. }
  6206. /* LIGHTMAP API */
  6207. RID RendererStorageRD::lightmap_allocate() {
  6208. return lightmap_owner.allocate_rid();
  6209. }
  6210. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  6211. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  6212. }
  6213. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  6214. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6215. ERR_FAIL_COND(!lm);
  6216. lightmap_array_version++;
  6217. //erase lightmap users
  6218. if (lm->light_texture.is_valid()) {
  6219. Texture *t = texture_owner.get_or_null(lm->light_texture);
  6220. if (t) {
  6221. t->lightmap_users.erase(p_lightmap);
  6222. }
  6223. }
  6224. Texture *t = texture_owner.get_or_null(p_light);
  6225. lm->light_texture = p_light;
  6226. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  6227. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  6228. if (!t) {
  6229. if (using_lightmap_array) {
  6230. if (lm->array_index >= 0) {
  6231. lightmap_textures.write[lm->array_index] = default_2d_array;
  6232. lm->array_index = -1;
  6233. }
  6234. }
  6235. return;
  6236. }
  6237. t->lightmap_users.insert(p_lightmap);
  6238. if (using_lightmap_array) {
  6239. if (lm->array_index < 0) {
  6240. //not in array, try to put in array
  6241. for (int i = 0; i < lightmap_textures.size(); i++) {
  6242. if (lightmap_textures[i] == default_2d_array) {
  6243. lm->array_index = i;
  6244. break;
  6245. }
  6246. }
  6247. }
  6248. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  6249. lightmap_textures.write[lm->array_index] = t->rd_texture;
  6250. }
  6251. }
  6252. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  6253. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6254. ERR_FAIL_COND(!lm);
  6255. lm->bounds = p_bounds;
  6256. }
  6257. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  6258. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6259. ERR_FAIL_COND(!lm);
  6260. lm->interior = p_interior;
  6261. }
  6262. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  6263. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6264. ERR_FAIL_COND(!lm);
  6265. if (p_points.size()) {
  6266. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  6267. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  6268. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  6269. }
  6270. lm->points = p_points;
  6271. lm->bsp_tree = p_bsp_tree;
  6272. lm->point_sh = p_point_sh;
  6273. lm->tetrahedra = p_tetrahedra;
  6274. }
  6275. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  6276. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6277. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  6278. return lm->points;
  6279. }
  6280. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  6281. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6282. ERR_FAIL_COND_V(!lm, PackedColorArray());
  6283. return lm->point_sh;
  6284. }
  6285. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  6286. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6287. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6288. return lm->tetrahedra;
  6289. }
  6290. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  6291. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6292. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6293. return lm->bsp_tree;
  6294. }
  6295. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  6296. lightmap_probe_capture_update_speed = p_speed;
  6297. }
  6298. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  6299. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6300. ERR_FAIL_COND(!lm);
  6301. for (int i = 0; i < 9; i++) {
  6302. r_sh[i] = Color(0, 0, 0, 0);
  6303. }
  6304. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  6305. return;
  6306. }
  6307. static_assert(sizeof(Lightmap::BSP) == 24);
  6308. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  6309. int32_t node = 0;
  6310. while (node >= 0) {
  6311. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  6312. #ifdef DEBUG_ENABLED
  6313. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  6314. #endif
  6315. node = bsp[node].over;
  6316. } else {
  6317. #ifdef DEBUG_ENABLED
  6318. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  6319. #endif
  6320. node = bsp[node].under;
  6321. }
  6322. }
  6323. if (node == Lightmap::BSP::EMPTY_LEAF) {
  6324. return; //nothing could be done
  6325. }
  6326. node = ABS(node) - 1;
  6327. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  6328. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  6329. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  6330. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  6331. for (int i = 0; i < 4; i++) {
  6332. float c = CLAMP(barycentric[i], 0.0, 1.0);
  6333. for (int j = 0; j < 9; j++) {
  6334. r_sh[j] += sh_colors[i][j] * c;
  6335. }
  6336. }
  6337. }
  6338. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  6339. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6340. ERR_FAIL_COND_V(!lm, false);
  6341. return lm->interior;
  6342. }
  6343. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  6344. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6345. ERR_FAIL_COND_V(!lm, AABB());
  6346. return lm->bounds;
  6347. }
  6348. /* RENDER TARGET API */
  6349. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  6350. //free in reverse dependency order
  6351. if (rt->framebuffer.is_valid()) {
  6352. RD::get_singleton()->free(rt->framebuffer);
  6353. rt->framebuffer_uniform_set = RID(); //chain deleted
  6354. }
  6355. if (rt->color.is_valid()) {
  6356. RD::get_singleton()->free(rt->color);
  6357. }
  6358. if (rt->backbuffer.is_valid()) {
  6359. RD::get_singleton()->free(rt->backbuffer);
  6360. rt->backbuffer = RID();
  6361. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6362. //just erase copies, since the rest are erased by dependency
  6363. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  6364. }
  6365. rt->backbuffer_mipmaps.clear();
  6366. rt->backbuffer_uniform_set = RID(); //chain deleted
  6367. }
  6368. _render_target_clear_sdf(rt);
  6369. rt->framebuffer = RID();
  6370. rt->color = RID();
  6371. }
  6372. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  6373. if (rt->texture.is_null()) {
  6374. //create a placeholder until updated
  6375. rt->texture = texture_allocate();
  6376. texture_2d_placeholder_initialize(rt->texture);
  6377. Texture *tex = texture_owner.get_or_null(rt->texture);
  6378. tex->is_render_target = true;
  6379. }
  6380. _clear_render_target(rt);
  6381. if (rt->size.width == 0 || rt->size.height == 0) {
  6382. return;
  6383. }
  6384. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  6385. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6386. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6387. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  6388. RD::TextureFormat rd_format;
  6389. RD::TextureView rd_view;
  6390. { //attempt register
  6391. rd_format.format = rt->color_format;
  6392. rd_format.width = rt->size.width;
  6393. rd_format.height = rt->size.height;
  6394. rd_format.depth = 1;
  6395. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  6396. rd_format.mipmaps = 1;
  6397. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  6398. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  6399. } else {
  6400. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  6401. }
  6402. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  6403. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  6404. rd_format.shareable_formats.push_back(rt->color_format);
  6405. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  6406. }
  6407. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  6408. ERR_FAIL_COND(rt->color.is_null());
  6409. Vector<RID> fb_textures;
  6410. fb_textures.push_back(rt->color);
  6411. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  6412. if (rt->framebuffer.is_null()) {
  6413. _clear_render_target(rt);
  6414. ERR_FAIL_COND(rt->framebuffer.is_null());
  6415. }
  6416. { //update texture
  6417. Texture *tex = texture_owner.get_or_null(rt->texture);
  6418. //free existing textures
  6419. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  6420. RD::get_singleton()->free(tex->rd_texture);
  6421. }
  6422. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  6423. RD::get_singleton()->free(tex->rd_texture_srgb);
  6424. }
  6425. tex->rd_texture = RID();
  6426. tex->rd_texture_srgb = RID();
  6427. //create shared textures to the color buffer,
  6428. //so transparent can be supported
  6429. RD::TextureView view;
  6430. view.format_override = rt->color_format;
  6431. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  6432. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  6433. }
  6434. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  6435. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  6436. view.format_override = rt->color_format_srgb;
  6437. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  6438. }
  6439. tex->rd_view = view;
  6440. tex->width = rt->size.width;
  6441. tex->height = rt->size.height;
  6442. tex->width_2d = rt->size.width;
  6443. tex->height_2d = rt->size.height;
  6444. tex->rd_format = rt->color_format;
  6445. tex->rd_format_srgb = rt->color_format_srgb;
  6446. tex->format = rt->image_format;
  6447. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  6448. for (int i = 0; i < proxies.size(); i++) {
  6449. texture_proxy_update(proxies[i], rt->texture);
  6450. }
  6451. }
  6452. }
  6453. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  6454. ERR_FAIL_COND(rt->backbuffer.is_valid());
  6455. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  6456. RD::TextureFormat tf;
  6457. tf.format = rt->color_format;
  6458. tf.width = rt->size.width;
  6459. tf.height = rt->size.height;
  6460. tf.texture_type = RD::TEXTURE_TYPE_2D;
  6461. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6462. tf.mipmaps = mipmaps_required;
  6463. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  6464. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  6465. {
  6466. Vector<RID> fb_tex;
  6467. fb_tex.push_back(rt->backbuffer_mipmap0);
  6468. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  6469. }
  6470. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  6471. //the new one will require the backbuffer.
  6472. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  6473. rt->framebuffer_uniform_set = RID();
  6474. }
  6475. //create mipmaps
  6476. for (uint32_t i = 1; i < mipmaps_required; i++) {
  6477. RenderTarget::BackbufferMipmap mm;
  6478. {
  6479. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  6480. }
  6481. {
  6482. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  6483. RD::TextureFormat mmtf = tf;
  6484. mmtf.width = mm_size.width;
  6485. mmtf.height = mm_size.height;
  6486. mmtf.mipmaps = 1;
  6487. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  6488. }
  6489. rt->backbuffer_mipmaps.push_back(mm);
  6490. }
  6491. }
  6492. RID RendererStorageRD::render_target_create() {
  6493. RenderTarget render_target;
  6494. render_target.was_used = false;
  6495. render_target.clear_requested = false;
  6496. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  6497. render_target.flags[i] = false;
  6498. }
  6499. _update_render_target(&render_target);
  6500. return render_target_owner.make_rid(render_target);
  6501. }
  6502. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  6503. //unused for this render target
  6504. }
  6505. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  6506. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6507. ERR_FAIL_COND(!rt);
  6508. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  6509. rt->size.x = p_width;
  6510. rt->size.y = p_height;
  6511. rt->view_count = p_view_count;
  6512. _update_render_target(rt);
  6513. }
  6514. }
  6515. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  6516. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6517. ERR_FAIL_COND_V(!rt, RID());
  6518. return rt->texture;
  6519. }
  6520. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  6521. }
  6522. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  6523. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6524. ERR_FAIL_COND(!rt);
  6525. rt->flags[p_flag] = p_value;
  6526. _update_render_target(rt);
  6527. }
  6528. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  6529. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6530. ERR_FAIL_COND_V(!rt, false);
  6531. return rt->was_used;
  6532. }
  6533. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  6534. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6535. ERR_FAIL_COND(!rt);
  6536. rt->was_used = false;
  6537. }
  6538. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  6539. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6540. ERR_FAIL_COND_V(!rt, Size2());
  6541. return rt->size;
  6542. }
  6543. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  6544. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6545. ERR_FAIL_COND_V(!rt, RID());
  6546. return rt->framebuffer;
  6547. }
  6548. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  6549. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6550. ERR_FAIL_COND_V(!rt, RID());
  6551. return rt->color;
  6552. }
  6553. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  6554. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6555. ERR_FAIL_COND_V(!rt, RID());
  6556. return rt->backbuffer;
  6557. }
  6558. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  6559. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6560. ERR_FAIL_COND_V(!rt, RID());
  6561. if (!rt->backbuffer.is_valid()) {
  6562. _create_render_target_backbuffer(rt);
  6563. }
  6564. return rt->backbuffer_fb;
  6565. }
  6566. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  6567. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6568. ERR_FAIL_COND(!rt);
  6569. rt->clear_requested = true;
  6570. rt->clear_color = p_clear_color;
  6571. }
  6572. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  6573. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6574. ERR_FAIL_COND_V(!rt, false);
  6575. return rt->clear_requested;
  6576. }
  6577. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  6578. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6579. ERR_FAIL_COND_V(!rt, Color());
  6580. return rt->clear_color;
  6581. }
  6582. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  6583. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6584. ERR_FAIL_COND(!rt);
  6585. rt->clear_requested = false;
  6586. }
  6587. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  6588. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6589. ERR_FAIL_COND(!rt);
  6590. if (!rt->clear_requested) {
  6591. return;
  6592. }
  6593. Vector<Color> clear_colors;
  6594. clear_colors.push_back(rt->clear_color);
  6595. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  6596. RD::get_singleton()->draw_list_end();
  6597. rt->clear_requested = false;
  6598. }
  6599. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  6600. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6601. ERR_FAIL_COND(!rt);
  6602. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  6603. return;
  6604. }
  6605. rt->sdf_oversize = p_size;
  6606. rt->sdf_scale = p_scale;
  6607. _render_target_clear_sdf(rt);
  6608. }
  6609. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  6610. Size2i margin;
  6611. int scale;
  6612. switch (rt->sdf_oversize) {
  6613. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  6614. scale = 100;
  6615. } break;
  6616. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  6617. scale = 120;
  6618. } break;
  6619. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  6620. scale = 150;
  6621. } break;
  6622. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  6623. scale = 200;
  6624. } break;
  6625. default: {
  6626. }
  6627. }
  6628. margin = (rt->size * scale / 100) - rt->size;
  6629. Rect2i r(Vector2i(), rt->size);
  6630. r.position -= margin;
  6631. r.size += margin * 2;
  6632. return r;
  6633. }
  6634. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  6635. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6636. ERR_FAIL_COND_V(!rt, Rect2i());
  6637. return _render_target_get_sdf_rect(rt);
  6638. }
  6639. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  6640. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6641. ERR_FAIL_COND(!rt);
  6642. rt->sdf_enabled = p_enabled;
  6643. }
  6644. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  6645. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6646. ERR_FAIL_COND_V(!rt, false);
  6647. return rt->sdf_enabled;
  6648. }
  6649. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  6650. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6651. ERR_FAIL_COND_V(!rt, RID());
  6652. if (rt->sdf_buffer_read.is_null()) {
  6653. // no texture, create a dummy one for the 2D uniform set
  6654. RD::TextureFormat tformat;
  6655. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6656. tformat.width = 4;
  6657. tformat.height = 4;
  6658. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  6659. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6660. Vector<uint8_t> pv;
  6661. pv.resize(16 * 4);
  6662. memset(pv.ptrw(), 0, 16 * 4);
  6663. Vector<Vector<uint8_t>> vpv;
  6664. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6665. }
  6666. return rt->sdf_buffer_read;
  6667. }
  6668. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  6669. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6670. if (rt->sdf_buffer_read.is_valid()) {
  6671. RD::get_singleton()->free(rt->sdf_buffer_read);
  6672. rt->sdf_buffer_read = RID();
  6673. }
  6674. Size2i size = _render_target_get_sdf_rect(rt).size;
  6675. RD::TextureFormat tformat;
  6676. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6677. tformat.width = size.width;
  6678. tformat.height = size.height;
  6679. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6680. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6681. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6682. {
  6683. Vector<RID> write_fb;
  6684. write_fb.push_back(rt->sdf_buffer_write);
  6685. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6686. }
  6687. int scale;
  6688. switch (rt->sdf_scale) {
  6689. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6690. scale = 100;
  6691. } break;
  6692. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6693. scale = 50;
  6694. } break;
  6695. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6696. scale = 25;
  6697. } break;
  6698. default: {
  6699. scale = 100;
  6700. } break;
  6701. }
  6702. rt->process_size = size * scale / 100;
  6703. rt->process_size.x = MAX(rt->process_size.x, 1);
  6704. rt->process_size.y = MAX(rt->process_size.y, 1);
  6705. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6706. tformat.width = rt->process_size.width;
  6707. tformat.height = rt->process_size.height;
  6708. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6709. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6710. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6711. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6712. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6713. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6714. {
  6715. Vector<RD::Uniform> uniforms;
  6716. {
  6717. RD::Uniform u;
  6718. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6719. u.binding = 1;
  6720. u.ids.push_back(rt->sdf_buffer_write);
  6721. uniforms.push_back(u);
  6722. }
  6723. {
  6724. RD::Uniform u;
  6725. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6726. u.binding = 2;
  6727. u.ids.push_back(rt->sdf_buffer_read);
  6728. uniforms.push_back(u);
  6729. }
  6730. {
  6731. RD::Uniform u;
  6732. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6733. u.binding = 3;
  6734. u.ids.push_back(rt->sdf_buffer_process[0]);
  6735. uniforms.push_back(u);
  6736. }
  6737. {
  6738. RD::Uniform u;
  6739. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6740. u.binding = 4;
  6741. u.ids.push_back(rt->sdf_buffer_process[1]);
  6742. uniforms.push_back(u);
  6743. }
  6744. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6745. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6746. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6747. }
  6748. }
  6749. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6750. if (rt->sdf_buffer_read.is_valid()) {
  6751. RD::get_singleton()->free(rt->sdf_buffer_read);
  6752. rt->sdf_buffer_read = RID();
  6753. }
  6754. if (rt->sdf_buffer_write_fb.is_valid()) {
  6755. RD::get_singleton()->free(rt->sdf_buffer_write);
  6756. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6757. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6758. rt->sdf_buffer_write = RID();
  6759. rt->sdf_buffer_write_fb = RID();
  6760. rt->sdf_buffer_process[0] = RID();
  6761. rt->sdf_buffer_process[1] = RID();
  6762. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6763. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6764. }
  6765. }
  6766. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6767. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6768. ERR_FAIL_COND_V(!rt, RID());
  6769. if (rt->sdf_buffer_write_fb.is_null()) {
  6770. _render_target_allocate_sdf(rt);
  6771. }
  6772. return rt->sdf_buffer_write_fb;
  6773. }
  6774. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6775. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6776. ERR_FAIL_COND(!rt);
  6777. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6778. RenderTargetSDF::PushConstant push_constant;
  6779. Rect2i r = _render_target_get_sdf_rect(rt);
  6780. push_constant.size[0] = r.size.width;
  6781. push_constant.size[1] = r.size.height;
  6782. push_constant.stride = 0;
  6783. push_constant.shift = 0;
  6784. push_constant.base_size[0] = r.size.width;
  6785. push_constant.base_size[1] = r.size.height;
  6786. bool shrink = false;
  6787. switch (rt->sdf_scale) {
  6788. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6789. push_constant.size[0] >>= 1;
  6790. push_constant.size[1] >>= 1;
  6791. push_constant.shift = 1;
  6792. shrink = true;
  6793. } break;
  6794. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6795. push_constant.size[0] >>= 2;
  6796. push_constant.size[1] >>= 2;
  6797. push_constant.shift = 2;
  6798. shrink = true;
  6799. } break;
  6800. default: {
  6801. };
  6802. }
  6803. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6804. /* Load */
  6805. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6806. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6807. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6808. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6809. /* Process */
  6810. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6811. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6812. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6813. bool swap = false;
  6814. //jumpflood
  6815. while (stride > 0) {
  6816. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6817. push_constant.stride = stride;
  6818. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6819. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6820. stride /= 2;
  6821. swap = !swap;
  6822. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6823. }
  6824. /* Store */
  6825. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6826. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6827. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6828. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6829. RD::get_singleton()->compute_list_end();
  6830. }
  6831. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6832. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6833. ERR_FAIL_COND(!rt);
  6834. if (!rt->backbuffer.is_valid()) {
  6835. _create_render_target_backbuffer(rt);
  6836. }
  6837. Rect2i region;
  6838. if (p_region == Rect2i()) {
  6839. region.size = rt->size;
  6840. } else {
  6841. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6842. if (region.size == Size2i()) {
  6843. return; //nothing to do
  6844. }
  6845. }
  6846. //single texture copy for backbuffer
  6847. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6848. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6849. if (!p_gen_mipmaps) {
  6850. return;
  6851. }
  6852. //then mipmap blur
  6853. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6854. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6855. region.position.x >>= 1;
  6856. region.position.y >>= 1;
  6857. region.size.x = MAX(1, region.size.x >> 1);
  6858. region.size.y = MAX(1, region.size.y >> 1);
  6859. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6860. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6861. prev_texture = mm.mipmap;
  6862. }
  6863. }
  6864. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6865. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6866. ERR_FAIL_COND(!rt);
  6867. if (!rt->backbuffer.is_valid()) {
  6868. _create_render_target_backbuffer(rt);
  6869. }
  6870. Rect2i region;
  6871. if (p_region == Rect2i()) {
  6872. region.size = rt->size;
  6873. } else {
  6874. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6875. if (region.size == Size2i()) {
  6876. return; //nothing to do
  6877. }
  6878. }
  6879. //single texture copy for backbuffer
  6880. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6881. }
  6882. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6883. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6884. ERR_FAIL_COND(!rt);
  6885. if (!rt->backbuffer.is_valid()) {
  6886. _create_render_target_backbuffer(rt);
  6887. }
  6888. Rect2i region;
  6889. if (p_region == Rect2i()) {
  6890. region.size = rt->size;
  6891. } else {
  6892. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6893. if (region.size == Size2i()) {
  6894. return; //nothing to do
  6895. }
  6896. }
  6897. //then mipmap blur
  6898. RID prev_texture = rt->backbuffer_mipmap0;
  6899. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6900. region.position.x >>= 1;
  6901. region.position.y >>= 1;
  6902. region.size.x = MAX(1, region.size.x >> 1);
  6903. region.size.y = MAX(1, region.size.y >> 1);
  6904. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6905. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6906. prev_texture = mm.mipmap;
  6907. }
  6908. }
  6909. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6910. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6911. ERR_FAIL_COND_V(!rt, RID());
  6912. return rt->framebuffer_uniform_set;
  6913. }
  6914. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6915. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6916. ERR_FAIL_COND_V(!rt, RID());
  6917. return rt->backbuffer_uniform_set;
  6918. }
  6919. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6920. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6921. ERR_FAIL_COND(!rt);
  6922. rt->framebuffer_uniform_set = p_uniform_set;
  6923. }
  6924. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6925. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6926. ERR_FAIL_COND(!rt);
  6927. rt->backbuffer_uniform_set = p_uniform_set;
  6928. }
  6929. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6930. if (mesh_owner.owns(p_base)) {
  6931. Mesh *mesh = mesh_owner.get_or_null(p_base);
  6932. p_instance->update_dependency(&mesh->dependency);
  6933. } else if (multimesh_owner.owns(p_base)) {
  6934. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  6935. p_instance->update_dependency(&multimesh->dependency);
  6936. if (multimesh->mesh.is_valid()) {
  6937. base_update_dependency(multimesh->mesh, p_instance);
  6938. }
  6939. } else if (reflection_probe_owner.owns(p_base)) {
  6940. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  6941. p_instance->update_dependency(&rp->dependency);
  6942. } else if (decal_owner.owns(p_base)) {
  6943. Decal *decal = decal_owner.get_or_null(p_base);
  6944. p_instance->update_dependency(&decal->dependency);
  6945. } else if (voxel_gi_owner.owns(p_base)) {
  6946. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  6947. p_instance->update_dependency(&gip->dependency);
  6948. } else if (lightmap_owner.owns(p_base)) {
  6949. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  6950. p_instance->update_dependency(&lm->dependency);
  6951. } else if (light_owner.owns(p_base)) {
  6952. Light *l = light_owner.get_or_null(p_base);
  6953. p_instance->update_dependency(&l->dependency);
  6954. } else if (particles_owner.owns(p_base)) {
  6955. Particles *p = particles_owner.get_or_null(p_base);
  6956. p_instance->update_dependency(&p->dependency);
  6957. } else if (particles_collision_owner.owns(p_base)) {
  6958. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  6959. p_instance->update_dependency(&pc->dependency);
  6960. } else if (fog_volume_owner.owns(p_base)) {
  6961. FogVolume *fv = fog_volume_owner.get_or_null(p_base);
  6962. p_instance->update_dependency(&fv->dependency);
  6963. } else if (visibility_notifier_owner.owns(p_base)) {
  6964. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  6965. p_instance->update_dependency(&vn->dependency);
  6966. }
  6967. }
  6968. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6969. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  6970. ERR_FAIL_COND(!skeleton);
  6971. p_instance->update_dependency(&skeleton->dependency);
  6972. }
  6973. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6974. if (mesh_owner.owns(p_rid)) {
  6975. return RS::INSTANCE_MESH;
  6976. }
  6977. if (multimesh_owner.owns(p_rid)) {
  6978. return RS::INSTANCE_MULTIMESH;
  6979. }
  6980. if (reflection_probe_owner.owns(p_rid)) {
  6981. return RS::INSTANCE_REFLECTION_PROBE;
  6982. }
  6983. if (decal_owner.owns(p_rid)) {
  6984. return RS::INSTANCE_DECAL;
  6985. }
  6986. if (voxel_gi_owner.owns(p_rid)) {
  6987. return RS::INSTANCE_VOXEL_GI;
  6988. }
  6989. if (light_owner.owns(p_rid)) {
  6990. return RS::INSTANCE_LIGHT;
  6991. }
  6992. if (lightmap_owner.owns(p_rid)) {
  6993. return RS::INSTANCE_LIGHTMAP;
  6994. }
  6995. if (particles_owner.owns(p_rid)) {
  6996. return RS::INSTANCE_PARTICLES;
  6997. }
  6998. if (particles_collision_owner.owns(p_rid)) {
  6999. return RS::INSTANCE_PARTICLES_COLLISION;
  7000. }
  7001. if (fog_volume_owner.owns(p_rid)) {
  7002. return RS::INSTANCE_FOG_VOLUME;
  7003. }
  7004. if (visibility_notifier_owner.owns(p_rid)) {
  7005. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  7006. }
  7007. return RS::INSTANCE_NONE;
  7008. }
  7009. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  7010. if (!decal_atlas.textures.has(p_texture)) {
  7011. DecalAtlas::Texture t;
  7012. t.users = 1;
  7013. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  7014. decal_atlas.textures[p_texture] = t;
  7015. decal_atlas.dirty = true;
  7016. } else {
  7017. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  7018. t->users++;
  7019. if (p_panorama_to_dp) {
  7020. t->panorama_to_dp_users++;
  7021. }
  7022. }
  7023. }
  7024. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  7025. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  7026. ERR_FAIL_COND(!t);
  7027. t->users--;
  7028. if (p_panorama_to_dp) {
  7029. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  7030. t->panorama_to_dp_users--;
  7031. }
  7032. if (t->users == 0) {
  7033. decal_atlas.textures.erase(p_texture);
  7034. //do not mark it dirty, there is no need to since it remains working
  7035. }
  7036. }
  7037. RID RendererStorageRD::decal_atlas_get_texture() const {
  7038. return decal_atlas.texture;
  7039. }
  7040. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  7041. return decal_atlas.texture_srgb;
  7042. }
  7043. void RendererStorageRD::_update_decal_atlas() {
  7044. if (!decal_atlas.dirty) {
  7045. return; //nothing to do
  7046. }
  7047. decal_atlas.dirty = false;
  7048. if (decal_atlas.texture.is_valid()) {
  7049. RD::get_singleton()->free(decal_atlas.texture);
  7050. decal_atlas.texture = RID();
  7051. decal_atlas.texture_srgb = RID();
  7052. decal_atlas.texture_mipmaps.clear();
  7053. }
  7054. int border = 1 << decal_atlas.mipmaps;
  7055. if (decal_atlas.textures.size()) {
  7056. //generate atlas
  7057. Vector<DecalAtlas::SortItem> itemsv;
  7058. itemsv.resize(decal_atlas.textures.size());
  7059. int base_size = 8;
  7060. const RID *K = nullptr;
  7061. int idx = 0;
  7062. while ((K = decal_atlas.textures.next(K))) {
  7063. DecalAtlas::SortItem &si = itemsv.write[idx];
  7064. Texture *src_tex = texture_owner.get_or_null(*K);
  7065. si.size.width = (src_tex->width / border) + 1;
  7066. si.size.height = (src_tex->height / border) + 1;
  7067. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  7068. if (base_size < si.size.width) {
  7069. base_size = nearest_power_of_2_templated(si.size.width);
  7070. }
  7071. si.texture = *K;
  7072. idx++;
  7073. }
  7074. //sort items by size
  7075. itemsv.sort();
  7076. //attempt to create atlas
  7077. int item_count = itemsv.size();
  7078. DecalAtlas::SortItem *items = itemsv.ptrw();
  7079. int atlas_height = 0;
  7080. while (true) {
  7081. Vector<int> v_offsetsv;
  7082. v_offsetsv.resize(base_size);
  7083. int *v_offsets = v_offsetsv.ptrw();
  7084. memset(v_offsets, 0, sizeof(int) * base_size);
  7085. int max_height = 0;
  7086. for (int i = 0; i < item_count; i++) {
  7087. //best fit
  7088. DecalAtlas::SortItem &si = items[i];
  7089. int best_idx = -1;
  7090. int best_height = 0x7FFFFFFF;
  7091. for (int j = 0; j <= base_size - si.size.width; j++) {
  7092. int height = 0;
  7093. for (int k = 0; k < si.size.width; k++) {
  7094. int h = v_offsets[k + j];
  7095. if (h > height) {
  7096. height = h;
  7097. if (height > best_height) {
  7098. break; //already bad
  7099. }
  7100. }
  7101. }
  7102. if (height < best_height) {
  7103. best_height = height;
  7104. best_idx = j;
  7105. }
  7106. }
  7107. //update
  7108. for (int k = 0; k < si.size.width; k++) {
  7109. v_offsets[k + best_idx] = best_height + si.size.height;
  7110. }
  7111. si.pos.x = best_idx;
  7112. si.pos.y = best_height;
  7113. if (si.pos.y + si.size.height > max_height) {
  7114. max_height = si.pos.y + si.size.height;
  7115. }
  7116. }
  7117. if (max_height <= base_size * 2) {
  7118. atlas_height = max_height;
  7119. break; //good ratio, break;
  7120. }
  7121. base_size *= 2;
  7122. }
  7123. decal_atlas.size.width = base_size * border;
  7124. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  7125. for (int i = 0; i < item_count; i++) {
  7126. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  7127. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  7128. t->uv_rect.size = items[i].pixel_size;
  7129. t->uv_rect.position /= Size2(decal_atlas.size);
  7130. t->uv_rect.size /= Size2(decal_atlas.size);
  7131. }
  7132. } else {
  7133. //use border as size, so it at least has enough mipmaps
  7134. decal_atlas.size.width = border;
  7135. decal_atlas.size.height = border;
  7136. }
  7137. //blit textures
  7138. RD::TextureFormat tformat;
  7139. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7140. tformat.width = decal_atlas.size.width;
  7141. tformat.height = decal_atlas.size.height;
  7142. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  7143. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7144. tformat.mipmaps = decal_atlas.mipmaps;
  7145. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  7146. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  7147. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  7148. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  7149. {
  7150. //create the framebuffer
  7151. Size2i s = decal_atlas.size;
  7152. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  7153. DecalAtlas::MipMap mm;
  7154. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  7155. Vector<RID> fb;
  7156. fb.push_back(mm.texture);
  7157. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  7158. mm.size = s;
  7159. decal_atlas.texture_mipmaps.push_back(mm);
  7160. s.width = MAX(1, s.width >> 1);
  7161. s.height = MAX(1, s.height >> 1);
  7162. }
  7163. {
  7164. //create the SRGB variant
  7165. RD::TextureView rd_view;
  7166. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  7167. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  7168. }
  7169. }
  7170. RID prev_texture;
  7171. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  7172. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  7173. Color clear_color(0, 0, 0, 0);
  7174. if (decal_atlas.textures.size()) {
  7175. if (i == 0) {
  7176. Vector<Color> cc;
  7177. cc.push_back(clear_color);
  7178. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  7179. const RID *K = nullptr;
  7180. while ((K = decal_atlas.textures.next(K))) {
  7181. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  7182. Texture *src_tex = texture_owner.get_or_null(*K);
  7183. effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  7184. }
  7185. RD::get_singleton()->draw_list_end();
  7186. prev_texture = mm.texture;
  7187. } else {
  7188. effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  7189. prev_texture = mm.texture;
  7190. }
  7191. } else {
  7192. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  7193. }
  7194. }
  7195. }
  7196. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  7197. int32_t idx = 0;
  7198. while (idx + p_elements <= global_variables.buffer_size) {
  7199. if (global_variables.buffer_usage[idx].elements == 0) {
  7200. bool valid = true;
  7201. for (uint32_t i = 1; i < p_elements; i++) {
  7202. if (global_variables.buffer_usage[idx + i].elements > 0) {
  7203. valid = false;
  7204. idx += i + global_variables.buffer_usage[idx + i].elements;
  7205. break;
  7206. }
  7207. }
  7208. if (!valid) {
  7209. continue; //if not valid, idx is in new position
  7210. }
  7211. return idx;
  7212. } else {
  7213. idx += global_variables.buffer_usage[idx].elements;
  7214. }
  7215. }
  7216. return -1;
  7217. }
  7218. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  7219. switch (p_type) {
  7220. case RS::GLOBAL_VAR_TYPE_BOOL: {
  7221. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7222. bool b = p_value;
  7223. bv.x = b ? 1.0 : 0.0;
  7224. bv.y = 0.0;
  7225. bv.z = 0.0;
  7226. bv.w = 0.0;
  7227. } break;
  7228. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  7229. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7230. uint32_t bvec = p_value;
  7231. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7232. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7233. bv.z = 0.0;
  7234. bv.w = 0.0;
  7235. } break;
  7236. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  7237. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7238. uint32_t bvec = p_value;
  7239. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7240. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7241. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7242. bv.w = 0.0;
  7243. } break;
  7244. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  7245. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7246. uint32_t bvec = p_value;
  7247. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7248. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7249. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7250. bv.w = (bvec & 8) ? 1.0 : 0.0;
  7251. } break;
  7252. case RS::GLOBAL_VAR_TYPE_INT: {
  7253. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7254. int32_t v = p_value;
  7255. bv.x = v;
  7256. bv.y = 0;
  7257. bv.z = 0;
  7258. bv.w = 0;
  7259. } break;
  7260. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  7261. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7262. Vector2i v = p_value;
  7263. bv.x = v.x;
  7264. bv.y = v.y;
  7265. bv.z = 0;
  7266. bv.w = 0;
  7267. } break;
  7268. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  7269. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7270. Vector3i v = p_value;
  7271. bv.x = v.x;
  7272. bv.y = v.y;
  7273. bv.z = v.z;
  7274. bv.w = 0;
  7275. } break;
  7276. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  7277. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7278. Vector<int32_t> v = p_value;
  7279. bv.x = v.size() >= 1 ? v[0] : 0;
  7280. bv.y = v.size() >= 2 ? v[1] : 0;
  7281. bv.z = v.size() >= 3 ? v[2] : 0;
  7282. bv.w = v.size() >= 4 ? v[3] : 0;
  7283. } break;
  7284. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  7285. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7286. Rect2i v = p_value;
  7287. bv.x = v.position.x;
  7288. bv.y = v.position.y;
  7289. bv.z = v.size.x;
  7290. bv.w = v.size.y;
  7291. } break;
  7292. case RS::GLOBAL_VAR_TYPE_UINT: {
  7293. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7294. uint32_t v = p_value;
  7295. bv.x = v;
  7296. bv.y = 0;
  7297. bv.z = 0;
  7298. bv.w = 0;
  7299. } break;
  7300. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  7301. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7302. Vector2i v = p_value;
  7303. bv.x = v.x;
  7304. bv.y = v.y;
  7305. bv.z = 0;
  7306. bv.w = 0;
  7307. } break;
  7308. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  7309. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7310. Vector3i v = p_value;
  7311. bv.x = v.x;
  7312. bv.y = v.y;
  7313. bv.z = v.z;
  7314. bv.w = 0;
  7315. } break;
  7316. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  7317. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7318. Vector<int32_t> v = p_value;
  7319. bv.x = v.size() >= 1 ? v[0] : 0;
  7320. bv.y = v.size() >= 2 ? v[1] : 0;
  7321. bv.z = v.size() >= 3 ? v[2] : 0;
  7322. bv.w = v.size() >= 4 ? v[3] : 0;
  7323. } break;
  7324. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  7325. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7326. float v = p_value;
  7327. bv.x = v;
  7328. bv.y = 0;
  7329. bv.z = 0;
  7330. bv.w = 0;
  7331. } break;
  7332. case RS::GLOBAL_VAR_TYPE_VEC2: {
  7333. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7334. Vector2 v = p_value;
  7335. bv.x = v.x;
  7336. bv.y = v.y;
  7337. bv.z = 0;
  7338. bv.w = 0;
  7339. } break;
  7340. case RS::GLOBAL_VAR_TYPE_VEC3: {
  7341. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7342. Vector3 v = p_value;
  7343. bv.x = v.x;
  7344. bv.y = v.y;
  7345. bv.z = v.z;
  7346. bv.w = 0;
  7347. } break;
  7348. case RS::GLOBAL_VAR_TYPE_VEC4: {
  7349. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7350. Plane v = p_value;
  7351. bv.x = v.normal.x;
  7352. bv.y = v.normal.y;
  7353. bv.z = v.normal.z;
  7354. bv.w = v.d;
  7355. } break;
  7356. case RS::GLOBAL_VAR_TYPE_COLOR: {
  7357. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7358. Color v = p_value;
  7359. bv.x = v.r;
  7360. bv.y = v.g;
  7361. bv.z = v.b;
  7362. bv.w = v.a;
  7363. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  7364. v = v.to_linear();
  7365. bv_linear.x = v.r;
  7366. bv_linear.y = v.g;
  7367. bv_linear.z = v.b;
  7368. bv_linear.w = v.a;
  7369. } break;
  7370. case RS::GLOBAL_VAR_TYPE_RECT2: {
  7371. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7372. Rect2 v = p_value;
  7373. bv.x = v.position.x;
  7374. bv.y = v.position.y;
  7375. bv.z = v.size.x;
  7376. bv.w = v.size.y;
  7377. } break;
  7378. case RS::GLOBAL_VAR_TYPE_MAT2: {
  7379. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7380. Vector<float> m2 = p_value;
  7381. if (m2.size() < 4) {
  7382. m2.resize(4);
  7383. }
  7384. bv[0].x = m2[0];
  7385. bv[0].y = m2[1];
  7386. bv[0].z = 0;
  7387. bv[0].w = 0;
  7388. bv[1].x = m2[2];
  7389. bv[1].y = m2[3];
  7390. bv[1].z = 0;
  7391. bv[1].w = 0;
  7392. } break;
  7393. case RS::GLOBAL_VAR_TYPE_MAT3: {
  7394. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7395. Basis v = p_value;
  7396. bv[0].x = v.elements[0][0];
  7397. bv[0].y = v.elements[1][0];
  7398. bv[0].z = v.elements[2][0];
  7399. bv[0].w = 0;
  7400. bv[1].x = v.elements[0][1];
  7401. bv[1].y = v.elements[1][1];
  7402. bv[1].z = v.elements[2][1];
  7403. bv[1].w = 0;
  7404. bv[2].x = v.elements[0][2];
  7405. bv[2].y = v.elements[1][2];
  7406. bv[2].z = v.elements[2][2];
  7407. bv[2].w = 0;
  7408. } break;
  7409. case RS::GLOBAL_VAR_TYPE_MAT4: {
  7410. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7411. Vector<float> m2 = p_value;
  7412. if (m2.size() < 16) {
  7413. m2.resize(16);
  7414. }
  7415. bv[0].x = m2[0];
  7416. bv[0].y = m2[1];
  7417. bv[0].z = m2[2];
  7418. bv[0].w = m2[3];
  7419. bv[1].x = m2[4];
  7420. bv[1].y = m2[5];
  7421. bv[1].z = m2[6];
  7422. bv[1].w = m2[7];
  7423. bv[2].x = m2[8];
  7424. bv[2].y = m2[9];
  7425. bv[2].z = m2[10];
  7426. bv[2].w = m2[11];
  7427. bv[3].x = m2[12];
  7428. bv[3].y = m2[13];
  7429. bv[3].z = m2[14];
  7430. bv[3].w = m2[15];
  7431. } break;
  7432. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  7433. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7434. Transform2D v = p_value;
  7435. bv[0].x = v.elements[0][0];
  7436. bv[0].y = v.elements[0][1];
  7437. bv[0].z = 0;
  7438. bv[0].w = 0;
  7439. bv[1].x = v.elements[1][0];
  7440. bv[1].y = v.elements[1][1];
  7441. bv[1].z = 0;
  7442. bv[1].w = 0;
  7443. bv[2].x = v.elements[2][0];
  7444. bv[2].y = v.elements[2][1];
  7445. bv[2].z = 1;
  7446. bv[2].w = 0;
  7447. } break;
  7448. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  7449. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7450. Transform3D v = p_value;
  7451. bv[0].x = v.basis.elements[0][0];
  7452. bv[0].y = v.basis.elements[1][0];
  7453. bv[0].z = v.basis.elements[2][0];
  7454. bv[0].w = 0;
  7455. bv[1].x = v.basis.elements[0][1];
  7456. bv[1].y = v.basis.elements[1][1];
  7457. bv[1].z = v.basis.elements[2][1];
  7458. bv[1].w = 0;
  7459. bv[2].x = v.basis.elements[0][2];
  7460. bv[2].y = v.basis.elements[1][2];
  7461. bv[2].z = v.basis.elements[2][2];
  7462. bv[2].w = 0;
  7463. bv[3].x = v.origin.x;
  7464. bv[3].y = v.origin.y;
  7465. bv[3].z = v.origin.z;
  7466. bv[3].w = 1;
  7467. } break;
  7468. default: {
  7469. ERR_FAIL();
  7470. }
  7471. }
  7472. }
  7473. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  7474. int32_t prev_chunk = -1;
  7475. for (int32_t i = 0; i < p_elements; i++) {
  7476. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7477. if (chunk != prev_chunk) {
  7478. if (!global_variables.buffer_dirty_regions[chunk]) {
  7479. global_variables.buffer_dirty_regions[chunk] = true;
  7480. global_variables.buffer_dirty_region_count++;
  7481. }
  7482. }
  7483. prev_chunk = chunk;
  7484. }
  7485. }
  7486. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  7487. ERR_FAIL_COND(global_variables.variables.has(p_name));
  7488. GlobalVariables::Variable gv;
  7489. gv.type = p_type;
  7490. gv.value = p_value;
  7491. gv.buffer_index = -1;
  7492. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7493. //is texture
  7494. global_variables.must_update_texture_materials = true; //normally there are none
  7495. } else {
  7496. gv.buffer_elements = 1;
  7497. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  7498. //color needs to elements to store srgb and linear
  7499. gv.buffer_elements = 2;
  7500. }
  7501. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  7502. //color needs to elements to store srgb and linear
  7503. gv.buffer_elements = 3;
  7504. }
  7505. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  7506. //color needs to elements to store srgb and linear
  7507. gv.buffer_elements = 4;
  7508. }
  7509. //is vector, allocate in buffer and update index
  7510. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  7511. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  7512. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  7513. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7514. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7515. global_variables.must_update_buffer_materials = true; //normally there are none
  7516. }
  7517. global_variables.variables[p_name] = gv;
  7518. }
  7519. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  7520. if (!global_variables.variables.has(p_name)) {
  7521. return;
  7522. }
  7523. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7524. if (gv.buffer_index >= 0) {
  7525. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  7526. global_variables.must_update_buffer_materials = true;
  7527. } else {
  7528. global_variables.must_update_texture_materials = true;
  7529. }
  7530. global_variables.variables.erase(p_name);
  7531. }
  7532. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  7533. if (!Engine::get_singleton()->is_editor_hint()) {
  7534. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  7535. }
  7536. const StringName *K = nullptr;
  7537. Vector<StringName> names;
  7538. while ((K = global_variables.variables.next(K))) {
  7539. names.push_back(*K);
  7540. }
  7541. names.sort_custom<StringName::AlphCompare>();
  7542. return names;
  7543. }
  7544. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  7545. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  7546. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7547. gv.value = p_value;
  7548. if (gv.override.get_type() == Variant::NIL) {
  7549. if (gv.buffer_index >= 0) {
  7550. //buffer
  7551. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7552. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7553. } else {
  7554. //texture
  7555. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7556. Material *material = material_owner.get_or_null(E->get());
  7557. ERR_CONTINUE(!material);
  7558. _material_queue_update(material, false, true);
  7559. }
  7560. }
  7561. }
  7562. }
  7563. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  7564. if (!global_variables.variables.has(p_name)) {
  7565. return; //variable may not exist
  7566. }
  7567. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  7568. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7569. gv.override = p_value;
  7570. if (gv.buffer_index >= 0) {
  7571. //buffer
  7572. if (gv.override.get_type() == Variant::NIL) {
  7573. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7574. } else {
  7575. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  7576. }
  7577. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7578. } else {
  7579. //texture
  7580. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7581. Material *material = material_owner.get_or_null(E->get());
  7582. ERR_CONTINUE(!material);
  7583. _material_queue_update(material, false, true);
  7584. }
  7585. }
  7586. }
  7587. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  7588. if (!Engine::get_singleton()->is_editor_hint()) {
  7589. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  7590. }
  7591. if (!global_variables.variables.has(p_name)) {
  7592. return Variant();
  7593. }
  7594. return global_variables.variables[p_name].value;
  7595. }
  7596. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  7597. if (!global_variables.variables.has(p_name)) {
  7598. return RS::GLOBAL_VAR_TYPE_MAX;
  7599. }
  7600. return global_variables.variables[p_name].type;
  7601. }
  7602. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  7603. if (!Engine::get_singleton()->is_editor_hint()) {
  7604. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  7605. }
  7606. return global_variable_get_type_internal(p_name);
  7607. }
  7608. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  7609. List<PropertyInfo> settings;
  7610. ProjectSettings::get_singleton()->get_property_list(&settings);
  7611. for (const PropertyInfo &E : settings) {
  7612. if (E.name.begins_with("shader_globals/")) {
  7613. StringName name = E.name.get_slice("/", 1);
  7614. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  7615. ERR_CONTINUE(!d.has("type"));
  7616. ERR_CONTINUE(!d.has("value"));
  7617. String type = d["type"];
  7618. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  7619. "bool",
  7620. "bvec2",
  7621. "bvec3",
  7622. "bvec4",
  7623. "int",
  7624. "ivec2",
  7625. "ivec3",
  7626. "ivec4",
  7627. "rect2i",
  7628. "uint",
  7629. "uvec2",
  7630. "uvec3",
  7631. "uvec4",
  7632. "float",
  7633. "vec2",
  7634. "vec3",
  7635. "vec4",
  7636. "color",
  7637. "rect2",
  7638. "mat2",
  7639. "mat3",
  7640. "mat4",
  7641. "transform_2d",
  7642. "transform",
  7643. "sampler2D",
  7644. "sampler2DArray",
  7645. "sampler3D",
  7646. "samplerCube",
  7647. };
  7648. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  7649. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  7650. if (global_var_type_names[i] == type) {
  7651. gvtype = RS::GlobalVariableType(i);
  7652. break;
  7653. }
  7654. }
  7655. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  7656. Variant value = d["value"];
  7657. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7658. //textire
  7659. if (!p_load_textures) {
  7660. value = RID();
  7661. continue;
  7662. }
  7663. String path = value;
  7664. RES resource = ResourceLoader::load(path);
  7665. ERR_CONTINUE(resource.is_null());
  7666. value = resource;
  7667. }
  7668. if (global_variables.variables.has(name)) {
  7669. //has it, update it
  7670. global_variable_set(name, value);
  7671. } else {
  7672. global_variable_add(name, gvtype, value);
  7673. }
  7674. }
  7675. }
  7676. }
  7677. void RendererStorageRD::global_variables_clear() {
  7678. global_variables.variables.clear(); //not right but for now enough
  7679. }
  7680. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  7681. return global_variables.buffer;
  7682. }
  7683. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7684. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7685. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7686. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7687. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7688. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7689. return pos;
  7690. }
  7691. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7692. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7693. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7694. if (pos >= 0) {
  7695. global_variables.buffer_usage[pos].elements = 0;
  7696. }
  7697. global_variables.instance_buffer_pos.erase(p_instance);
  7698. }
  7699. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7700. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7701. return; //just not allocated, ignore
  7702. }
  7703. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7704. if (pos < 0) {
  7705. return; //again, not allocated, ignore
  7706. }
  7707. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7708. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7709. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7710. ShaderLanguage::TYPE_MAX, //nil
  7711. ShaderLanguage::TYPE_BOOL, //bool
  7712. ShaderLanguage::TYPE_INT, //int
  7713. ShaderLanguage::TYPE_FLOAT, //float
  7714. ShaderLanguage::TYPE_MAX, //string
  7715. ShaderLanguage::TYPE_VEC2, //vec2
  7716. ShaderLanguage::TYPE_IVEC2, //vec2i
  7717. ShaderLanguage::TYPE_VEC4, //rect2
  7718. ShaderLanguage::TYPE_IVEC4, //rect2i
  7719. ShaderLanguage::TYPE_VEC3, // vec3
  7720. ShaderLanguage::TYPE_IVEC3, //vec3i
  7721. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7722. ShaderLanguage::TYPE_VEC4, //plane
  7723. ShaderLanguage::TYPE_VEC4, //quat
  7724. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7725. ShaderLanguage::TYPE_MAX, //basis not supported here
  7726. ShaderLanguage::TYPE_MAX, //xform not supported here
  7727. ShaderLanguage::TYPE_VEC4 //color
  7728. };
  7729. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7730. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7731. pos += p_index;
  7732. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7733. _global_variable_mark_buffer_dirty(pos, 1);
  7734. }
  7735. void RendererStorageRD::_update_global_variables() {
  7736. if (global_variables.buffer_dirty_region_count > 0) {
  7737. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7738. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7739. // 25% of regions dirty, just update all buffer
  7740. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7741. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7742. } else {
  7743. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7744. for (uint32_t i = 0; i < total_regions; i++) {
  7745. if (global_variables.buffer_dirty_regions[i]) {
  7746. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  7747. global_variables.buffer_dirty_regions[i] = false;
  7748. }
  7749. }
  7750. }
  7751. global_variables.buffer_dirty_region_count = 0;
  7752. }
  7753. if (global_variables.must_update_buffer_materials) {
  7754. // only happens in the case of a buffer variable added or removed,
  7755. // so not often.
  7756. for (const RID &E : global_variables.materials_using_buffer) {
  7757. Material *material = material_owner.get_or_null(E);
  7758. ERR_CONTINUE(!material); //wtf
  7759. _material_queue_update(material, true, false);
  7760. }
  7761. global_variables.must_update_buffer_materials = false;
  7762. }
  7763. if (global_variables.must_update_texture_materials) {
  7764. // only happens in the case of a buffer variable added or removed,
  7765. // so not often.
  7766. for (const RID &E : global_variables.materials_using_texture) {
  7767. Material *material = material_owner.get_or_null(E);
  7768. ERR_CONTINUE(!material); //wtf
  7769. _material_queue_update(material, false, true);
  7770. }
  7771. global_variables.must_update_texture_materials = false;
  7772. }
  7773. }
  7774. void RendererStorageRD::update_dirty_resources() {
  7775. _update_global_variables(); //must do before materials, so it can queue them for update
  7776. _update_queued_materials();
  7777. _update_dirty_multimeshes();
  7778. _update_dirty_skeletons();
  7779. _update_decal_atlas();
  7780. }
  7781. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7782. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7783. return true;
  7784. }
  7785. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7786. return true;
  7787. }
  7788. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7789. return true;
  7790. }
  7791. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7792. return true;
  7793. }
  7794. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7795. return true;
  7796. }
  7797. return false;
  7798. }
  7799. bool RendererStorageRD::free(RID p_rid) {
  7800. if (texture_owner.owns(p_rid)) {
  7801. Texture *t = texture_owner.get_or_null(p_rid);
  7802. ERR_FAIL_COND_V(!t, false);
  7803. ERR_FAIL_COND_V(t->is_render_target, false);
  7804. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7805. //erase this first, as it's a dependency of the one below
  7806. RD::get_singleton()->free(t->rd_texture_srgb);
  7807. }
  7808. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7809. RD::get_singleton()->free(t->rd_texture);
  7810. }
  7811. if (t->is_proxy && t->proxy_to.is_valid()) {
  7812. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  7813. if (proxy_to) {
  7814. proxy_to->proxies.erase(p_rid);
  7815. }
  7816. }
  7817. if (decal_atlas.textures.has(p_rid)) {
  7818. decal_atlas.textures.erase(p_rid);
  7819. //there is not much a point of making it dirty, just let it be.
  7820. }
  7821. for (int i = 0; i < t->proxies.size(); i++) {
  7822. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  7823. ERR_CONTINUE(!p);
  7824. p->proxy_to = RID();
  7825. p->rd_texture = RID();
  7826. p->rd_texture_srgb = RID();
  7827. }
  7828. if (t->canvas_texture) {
  7829. memdelete(t->canvas_texture);
  7830. }
  7831. texture_owner.free(p_rid);
  7832. } else if (canvas_texture_owner.owns(p_rid)) {
  7833. canvas_texture_owner.free(p_rid);
  7834. } else if (shader_owner.owns(p_rid)) {
  7835. Shader *shader = shader_owner.get_or_null(p_rid);
  7836. //make material unreference this
  7837. while (shader->owners.size()) {
  7838. material_set_shader(shader->owners.front()->get()->self, RID());
  7839. }
  7840. //clear data if exists
  7841. if (shader->data) {
  7842. memdelete(shader->data);
  7843. }
  7844. shader_owner.free(p_rid);
  7845. } else if (material_owner.owns(p_rid)) {
  7846. Material *material = material_owner.get_or_null(p_rid);
  7847. material_set_shader(p_rid, RID()); //clean up shader
  7848. material->dependency.deleted_notify(p_rid);
  7849. material_owner.free(p_rid);
  7850. } else if (mesh_owner.owns(p_rid)) {
  7851. mesh_clear(p_rid);
  7852. mesh_set_shadow_mesh(p_rid, RID());
  7853. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  7854. mesh->dependency.deleted_notify(p_rid);
  7855. if (mesh->instances.size()) {
  7856. ERR_PRINT("deleting mesh with active instances");
  7857. }
  7858. if (mesh->shadow_owners.size()) {
  7859. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7860. Mesh *shadow_owner = E->get();
  7861. shadow_owner->shadow_mesh = RID();
  7862. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7863. }
  7864. }
  7865. mesh_owner.free(p_rid);
  7866. } else if (mesh_instance_owner.owns(p_rid)) {
  7867. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  7868. _mesh_instance_clear(mi);
  7869. mi->mesh->instances.erase(mi->I);
  7870. mi->I = nullptr;
  7871. mesh_instance_owner.free(p_rid);
  7872. } else if (multimesh_owner.owns(p_rid)) {
  7873. _update_dirty_multimeshes();
  7874. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7875. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  7876. multimesh->dependency.deleted_notify(p_rid);
  7877. multimesh_owner.free(p_rid);
  7878. } else if (skeleton_owner.owns(p_rid)) {
  7879. _update_dirty_skeletons();
  7880. skeleton_allocate_data(p_rid, 0);
  7881. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  7882. skeleton->dependency.deleted_notify(p_rid);
  7883. skeleton_owner.free(p_rid);
  7884. } else if (reflection_probe_owner.owns(p_rid)) {
  7885. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  7886. reflection_probe->dependency.deleted_notify(p_rid);
  7887. reflection_probe_owner.free(p_rid);
  7888. } else if (decal_owner.owns(p_rid)) {
  7889. Decal *decal = decal_owner.get_or_null(p_rid);
  7890. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7891. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7892. texture_remove_from_decal_atlas(decal->textures[i]);
  7893. }
  7894. }
  7895. decal->dependency.deleted_notify(p_rid);
  7896. decal_owner.free(p_rid);
  7897. } else if (voxel_gi_owner.owns(p_rid)) {
  7898. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7899. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  7900. voxel_gi->dependency.deleted_notify(p_rid);
  7901. voxel_gi_owner.free(p_rid);
  7902. } else if (lightmap_owner.owns(p_rid)) {
  7903. lightmap_set_textures(p_rid, RID(), false);
  7904. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  7905. lightmap->dependency.deleted_notify(p_rid);
  7906. lightmap_owner.free(p_rid);
  7907. } else if (light_owner.owns(p_rid)) {
  7908. light_set_projector(p_rid, RID()); //clear projector
  7909. // delete the texture
  7910. Light *light = light_owner.get_or_null(p_rid);
  7911. light->dependency.deleted_notify(p_rid);
  7912. light_owner.free(p_rid);
  7913. } else if (particles_owner.owns(p_rid)) {
  7914. update_particles();
  7915. Particles *particles = particles_owner.get_or_null(p_rid);
  7916. particles->dependency.deleted_notify(p_rid);
  7917. _particles_free_data(particles);
  7918. particles_owner.free(p_rid);
  7919. } else if (particles_collision_owner.owns(p_rid)) {
  7920. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  7921. if (particles_collision->heightfield_texture.is_valid()) {
  7922. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7923. }
  7924. particles_collision->dependency.deleted_notify(p_rid);
  7925. particles_collision_owner.free(p_rid);
  7926. } else if (visibility_notifier_owner.owns(p_rid)) {
  7927. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  7928. vn->dependency.deleted_notify(p_rid);
  7929. visibility_notifier_owner.free(p_rid);
  7930. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7931. particles_collision_instance_owner.free(p_rid);
  7932. } else if (fog_volume_owner.owns(p_rid)) {
  7933. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
  7934. fog_volume->dependency.deleted_notify(p_rid);
  7935. fog_volume_owner.free(p_rid);
  7936. } else if (render_target_owner.owns(p_rid)) {
  7937. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  7938. _clear_render_target(rt);
  7939. if (rt->texture.is_valid()) {
  7940. Texture *tex = texture_owner.get_or_null(rt->texture);
  7941. tex->is_render_target = false;
  7942. free(rt->texture);
  7943. }
  7944. render_target_owner.free(p_rid);
  7945. } else {
  7946. return false;
  7947. }
  7948. return true;
  7949. }
  7950. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  7951. effects = memnew(EffectsRD(p_prefer_raster_effects));
  7952. }
  7953. EffectsRD *RendererStorageRD::get_effects() {
  7954. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  7955. return effects;
  7956. }
  7957. void RendererStorageRD::capture_timestamps_begin() {
  7958. RD::get_singleton()->capture_timestamp("Frame Begin");
  7959. }
  7960. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7961. RD::get_singleton()->capture_timestamp(p_name);
  7962. }
  7963. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7964. return RD::get_singleton()->get_captured_timestamps_count();
  7965. }
  7966. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7967. return RD::get_singleton()->get_captured_timestamps_frame();
  7968. }
  7969. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7970. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7971. }
  7972. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7973. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7974. }
  7975. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7976. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7977. }
  7978. void RendererStorageRD::update_memory_info() {
  7979. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  7980. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  7981. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  7982. }
  7983. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  7984. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  7985. return texture_mem_cache;
  7986. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  7987. return buffer_mem_cache;
  7988. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  7989. return total_mem_cache;
  7990. }
  7991. return 0;
  7992. }
  7993. String RendererStorageRD::get_video_adapter_name() const {
  7994. return RenderingDevice::get_singleton()->get_device_name();
  7995. }
  7996. String RendererStorageRD::get_video_adapter_vendor() const {
  7997. return RenderingDevice::get_singleton()->get_device_vendor_name();
  7998. }
  7999. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  8000. RendererStorageRD::RendererStorageRD() {
  8001. base_singleton = this;
  8002. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  8003. shader_data_request_func[i] = nullptr;
  8004. }
  8005. static_assert(sizeof(GlobalVariables::Value) == 16);
  8006. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  8007. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  8008. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  8009. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  8010. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  8011. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  8012. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  8013. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  8014. { //create default textures
  8015. RD::TextureFormat tformat;
  8016. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8017. tformat.width = 4;
  8018. tformat.height = 4;
  8019. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8020. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  8021. Vector<uint8_t> pv;
  8022. pv.resize(16 * 4);
  8023. for (int i = 0; i < 16; i++) {
  8024. pv.set(i * 4 + 0, 255);
  8025. pv.set(i * 4 + 1, 255);
  8026. pv.set(i * 4 + 2, 255);
  8027. pv.set(i * 4 + 3, 255);
  8028. }
  8029. {
  8030. Vector<Vector<uint8_t>> vpv;
  8031. vpv.push_back(pv);
  8032. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8033. }
  8034. for (int i = 0; i < 16; i++) {
  8035. pv.set(i * 4 + 0, 0);
  8036. pv.set(i * 4 + 1, 0);
  8037. pv.set(i * 4 + 2, 0);
  8038. pv.set(i * 4 + 3, 255);
  8039. }
  8040. {
  8041. Vector<Vector<uint8_t>> vpv;
  8042. vpv.push_back(pv);
  8043. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8044. //take the chance and initialize decal atlas to something
  8045. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8046. decal_atlas.texture_srgb = decal_atlas.texture;
  8047. }
  8048. for (int i = 0; i < 16; i++) {
  8049. pv.set(i * 4 + 0, 128);
  8050. pv.set(i * 4 + 1, 128);
  8051. pv.set(i * 4 + 2, 255);
  8052. pv.set(i * 4 + 3, 255);
  8053. }
  8054. {
  8055. Vector<Vector<uint8_t>> vpv;
  8056. vpv.push_back(pv);
  8057. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8058. }
  8059. for (int i = 0; i < 16; i++) {
  8060. pv.set(i * 4 + 0, 255);
  8061. pv.set(i * 4 + 1, 128);
  8062. pv.set(i * 4 + 2, 255);
  8063. pv.set(i * 4 + 3, 255);
  8064. }
  8065. {
  8066. Vector<Vector<uint8_t>> vpv;
  8067. vpv.push_back(pv);
  8068. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8069. }
  8070. for (int i = 0; i < 16; i++) {
  8071. pv.set(i * 4 + 0, 0);
  8072. pv.set(i * 4 + 1, 0);
  8073. pv.set(i * 4 + 2, 0);
  8074. pv.set(i * 4 + 3, 0);
  8075. }
  8076. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  8077. for (int i = 0; i < 16; i++) {
  8078. pv.set(i * 4 + 0, 0);
  8079. pv.set(i * 4 + 1, 0);
  8080. pv.set(i * 4 + 2, 0);
  8081. pv.set(i * 4 + 3, 0);
  8082. }
  8083. {
  8084. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  8085. Vector<Vector<uint8_t>> vpv;
  8086. vpv.push_back(pv);
  8087. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8088. }
  8089. }
  8090. { //create default cubemap
  8091. RD::TextureFormat tformat;
  8092. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8093. tformat.width = 4;
  8094. tformat.height = 4;
  8095. tformat.array_layers = 6;
  8096. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8097. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  8098. Vector<uint8_t> pv;
  8099. pv.resize(16 * 4);
  8100. for (int i = 0; i < 16; i++) {
  8101. pv.set(i * 4 + 0, 0);
  8102. pv.set(i * 4 + 1, 0);
  8103. pv.set(i * 4 + 2, 0);
  8104. pv.set(i * 4 + 3, 0);
  8105. }
  8106. {
  8107. Vector<Vector<uint8_t>> vpv;
  8108. for (int i = 0; i < 6; i++) {
  8109. vpv.push_back(pv);
  8110. }
  8111. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8112. }
  8113. }
  8114. { //create default cubemap array
  8115. RD::TextureFormat tformat;
  8116. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8117. tformat.width = 4;
  8118. tformat.height = 4;
  8119. tformat.array_layers = 6;
  8120. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8121. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8122. Vector<uint8_t> pv;
  8123. pv.resize(16 * 4);
  8124. for (int i = 0; i < 16; i++) {
  8125. pv.set(i * 4 + 0, 0);
  8126. pv.set(i * 4 + 1, 0);
  8127. pv.set(i * 4 + 2, 0);
  8128. pv.set(i * 4 + 3, 0);
  8129. }
  8130. {
  8131. Vector<Vector<uint8_t>> vpv;
  8132. for (int i = 0; i < 6; i++) {
  8133. vpv.push_back(pv);
  8134. }
  8135. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8136. }
  8137. }
  8138. { //create default cubemap white array
  8139. RD::TextureFormat tformat;
  8140. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8141. tformat.width = 4;
  8142. tformat.height = 4;
  8143. tformat.array_layers = 6;
  8144. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8145. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8146. Vector<uint8_t> pv;
  8147. pv.resize(16 * 4);
  8148. for (int i = 0; i < 16; i++) {
  8149. pv.set(i * 4 + 0, 255);
  8150. pv.set(i * 4 + 1, 255);
  8151. pv.set(i * 4 + 2, 255);
  8152. pv.set(i * 4 + 3, 255);
  8153. }
  8154. {
  8155. Vector<Vector<uint8_t>> vpv;
  8156. for (int i = 0; i < 6; i++) {
  8157. vpv.push_back(pv);
  8158. }
  8159. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8160. }
  8161. }
  8162. { //create default 3D
  8163. RD::TextureFormat tformat;
  8164. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8165. tformat.width = 4;
  8166. tformat.height = 4;
  8167. tformat.depth = 4;
  8168. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8169. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  8170. Vector<uint8_t> pv;
  8171. pv.resize(64 * 4);
  8172. for (int i = 0; i < 64; i++) {
  8173. pv.set(i * 4 + 0, 0);
  8174. pv.set(i * 4 + 1, 0);
  8175. pv.set(i * 4 + 2, 0);
  8176. pv.set(i * 4 + 3, 0);
  8177. }
  8178. {
  8179. Vector<Vector<uint8_t>> vpv;
  8180. vpv.push_back(pv);
  8181. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8182. }
  8183. for (int i = 0; i < 64; i++) {
  8184. pv.set(i * 4 + 0, 255);
  8185. pv.set(i * 4 + 1, 255);
  8186. pv.set(i * 4 + 2, 255);
  8187. pv.set(i * 4 + 3, 255);
  8188. }
  8189. {
  8190. Vector<Vector<uint8_t>> vpv;
  8191. vpv.push_back(pv);
  8192. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8193. }
  8194. }
  8195. { //create default array
  8196. RD::TextureFormat tformat;
  8197. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8198. tformat.width = 4;
  8199. tformat.height = 4;
  8200. tformat.array_layers = 1;
  8201. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8202. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  8203. Vector<uint8_t> pv;
  8204. pv.resize(16 * 4);
  8205. for (int i = 0; i < 16; i++) {
  8206. pv.set(i * 4 + 0, 255);
  8207. pv.set(i * 4 + 1, 255);
  8208. pv.set(i * 4 + 2, 255);
  8209. pv.set(i * 4 + 3, 255);
  8210. }
  8211. {
  8212. Vector<Vector<uint8_t>> vpv;
  8213. vpv.push_back(pv);
  8214. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8215. }
  8216. }
  8217. //default samplers
  8218. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8219. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8220. RD::SamplerState sampler_state;
  8221. switch (i) {
  8222. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  8223. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8224. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8225. sampler_state.max_lod = 0;
  8226. } break;
  8227. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  8228. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8229. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8230. sampler_state.max_lod = 0;
  8231. } break;
  8232. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  8233. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8234. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8235. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8236. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8237. } else {
  8238. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8239. }
  8240. } break;
  8241. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  8242. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8243. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8244. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8245. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8246. } else {
  8247. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8248. }
  8249. } break;
  8250. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  8251. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8252. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8253. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8254. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8255. } else {
  8256. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8257. }
  8258. sampler_state.use_anisotropy = true;
  8259. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8260. } break;
  8261. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  8262. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8263. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8264. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8265. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8266. } else {
  8267. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8268. }
  8269. sampler_state.use_anisotropy = true;
  8270. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8271. } break;
  8272. default: {
  8273. }
  8274. }
  8275. switch (j) {
  8276. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  8277. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8278. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8279. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8280. } break;
  8281. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  8282. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8283. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8284. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8285. } break;
  8286. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  8287. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8288. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8289. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8290. } break;
  8291. default: {
  8292. }
  8293. }
  8294. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  8295. }
  8296. }
  8297. //custom sampler
  8298. sampler_rd_configure_custom(0.0f);
  8299. //default rd buffers
  8300. {
  8301. Vector<uint8_t> buffer;
  8302. {
  8303. buffer.resize(sizeof(float) * 3);
  8304. {
  8305. uint8_t *w = buffer.ptrw();
  8306. float *fptr = (float *)w;
  8307. fptr[0] = 0.0;
  8308. fptr[1] = 0.0;
  8309. fptr[2] = 0.0;
  8310. }
  8311. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8312. }
  8313. { //normal
  8314. buffer.resize(sizeof(float) * 3);
  8315. {
  8316. uint8_t *w = buffer.ptrw();
  8317. float *fptr = (float *)w;
  8318. fptr[0] = 1.0;
  8319. fptr[1] = 0.0;
  8320. fptr[2] = 0.0;
  8321. }
  8322. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8323. }
  8324. { //tangent
  8325. buffer.resize(sizeof(float) * 4);
  8326. {
  8327. uint8_t *w = buffer.ptrw();
  8328. float *fptr = (float *)w;
  8329. fptr[0] = 1.0;
  8330. fptr[1] = 0.0;
  8331. fptr[2] = 0.0;
  8332. fptr[3] = 0.0;
  8333. }
  8334. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8335. }
  8336. { //color
  8337. buffer.resize(sizeof(float) * 4);
  8338. {
  8339. uint8_t *w = buffer.ptrw();
  8340. float *fptr = (float *)w;
  8341. fptr[0] = 1.0;
  8342. fptr[1] = 1.0;
  8343. fptr[2] = 1.0;
  8344. fptr[3] = 1.0;
  8345. }
  8346. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8347. }
  8348. { //tex uv 1
  8349. buffer.resize(sizeof(float) * 2);
  8350. {
  8351. uint8_t *w = buffer.ptrw();
  8352. float *fptr = (float *)w;
  8353. fptr[0] = 0.0;
  8354. fptr[1] = 0.0;
  8355. }
  8356. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8357. }
  8358. { //tex uv 2
  8359. buffer.resize(sizeof(float) * 2);
  8360. {
  8361. uint8_t *w = buffer.ptrw();
  8362. float *fptr = (float *)w;
  8363. fptr[0] = 0.0;
  8364. fptr[1] = 0.0;
  8365. }
  8366. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8367. }
  8368. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  8369. buffer.resize(sizeof(float) * 4);
  8370. {
  8371. uint8_t *w = buffer.ptrw();
  8372. float *fptr = (float *)w;
  8373. fptr[0] = 0.0;
  8374. fptr[1] = 0.0;
  8375. fptr[2] = 0.0;
  8376. fptr[3] = 0.0;
  8377. }
  8378. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8379. }
  8380. { //bones
  8381. buffer.resize(sizeof(uint32_t) * 4);
  8382. {
  8383. uint8_t *w = buffer.ptrw();
  8384. uint32_t *fptr = (uint32_t *)w;
  8385. fptr[0] = 0;
  8386. fptr[1] = 0;
  8387. fptr[2] = 0;
  8388. fptr[3] = 0;
  8389. }
  8390. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8391. }
  8392. { //weights
  8393. buffer.resize(sizeof(float) * 4);
  8394. {
  8395. uint8_t *w = buffer.ptrw();
  8396. float *fptr = (float *)w;
  8397. fptr[0] = 0.0;
  8398. fptr[1] = 0.0;
  8399. fptr[2] = 0.0;
  8400. fptr[3] = 0.0;
  8401. }
  8402. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8403. }
  8404. }
  8405. using_lightmap_array = true; // high end
  8406. if (using_lightmap_array) {
  8407. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  8408. if (textures_per_stage <= 256) {
  8409. lightmap_textures.resize(32);
  8410. } else {
  8411. lightmap_textures.resize(1024);
  8412. }
  8413. for (int i = 0; i < lightmap_textures.size(); i++) {
  8414. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  8415. }
  8416. }
  8417. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  8418. /* Particles */
  8419. {
  8420. // Initialize particles
  8421. Vector<String> particles_modes;
  8422. particles_modes.push_back("");
  8423. particles_shader.shader.initialize(particles_modes, String());
  8424. }
  8425. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  8426. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  8427. {
  8428. ShaderCompilerRD::DefaultIdentifierActions actions;
  8429. actions.renames["COLOR"] = "PARTICLE.color";
  8430. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  8431. //actions.renames["MASS"] = "mass"; ?
  8432. actions.renames["ACTIVE"] = "particle_active";
  8433. actions.renames["RESTART"] = "restart";
  8434. actions.renames["CUSTOM"] = "PARTICLE.custom";
  8435. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  8436. actions.renames["TIME"] = "frame_history.data[0].time";
  8437. actions.renames["PI"] = _MKSTR(Math_PI);
  8438. actions.renames["TAU"] = _MKSTR(Math_TAU);
  8439. actions.renames["E"] = _MKSTR(Math_E);
  8440. actions.renames["LIFETIME"] = "params.lifetime";
  8441. actions.renames["DELTA"] = "local_delta";
  8442. actions.renames["NUMBER"] = "particle_number";
  8443. actions.renames["INDEX"] = "index";
  8444. //actions.renames["GRAVITY"] = "current_gravity";
  8445. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  8446. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  8447. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  8448. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  8449. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  8450. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  8451. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  8452. actions.renames["RESTART_POSITION"] = "restart_position";
  8453. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  8454. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  8455. actions.renames["RESTART_COLOR"] = "restart_color";
  8456. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  8457. actions.renames["emit_subparticle"] = "emit_subparticle";
  8458. actions.renames["COLLIDED"] = "collided";
  8459. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  8460. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  8461. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  8462. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  8463. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  8464. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  8465. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  8466. actions.sampler_array_name = "material_samplers";
  8467. actions.base_texture_binding_index = 1;
  8468. actions.texture_layout_set = 3;
  8469. actions.base_uniform_string = "material.";
  8470. actions.base_varying_index = 10;
  8471. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  8472. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  8473. actions.global_buffer_array_variable = "global_variables.data";
  8474. particles_shader.compiler.initialize(actions);
  8475. }
  8476. {
  8477. // default material and shader for particles shader
  8478. particles_shader.default_shader = shader_allocate();
  8479. shader_initialize(particles_shader.default_shader);
  8480. shader_set_code(particles_shader.default_shader, R"(
  8481. // Default particles shader.
  8482. shader_type particles;
  8483. void process() {
  8484. COLOR = vec4(1.0);
  8485. }
  8486. )");
  8487. particles_shader.default_material = material_allocate();
  8488. material_initialize(particles_shader.default_material);
  8489. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  8490. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  8491. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  8492. Vector<RD::Uniform> uniforms;
  8493. {
  8494. RD::Uniform u;
  8495. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  8496. u.binding = 1;
  8497. u.ids.resize(12);
  8498. RID *ids_ptr = u.ids.ptrw();
  8499. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8500. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8501. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8502. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8503. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8504. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8505. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8506. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8507. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8508. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8509. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8510. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8511. uniforms.push_back(u);
  8512. }
  8513. {
  8514. RD::Uniform u;
  8515. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8516. u.binding = 2;
  8517. u.ids.push_back(global_variables_get_storage_buffer());
  8518. uniforms.push_back(u);
  8519. }
  8520. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  8521. }
  8522. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  8523. {
  8524. Vector<String> copy_modes;
  8525. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  8526. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  8527. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  8528. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  8529. particles_shader.copy_shader.initialize(copy_modes);
  8530. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  8531. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  8532. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  8533. }
  8534. }
  8535. {
  8536. Vector<String> sdf_modes;
  8537. sdf_modes.push_back("\n#define MODE_LOAD\n");
  8538. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  8539. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  8540. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  8541. sdf_modes.push_back("\n#define MODE_STORE\n");
  8542. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  8543. rt_sdf.shader.initialize(sdf_modes);
  8544. rt_sdf.shader_version = rt_sdf.shader.version_create();
  8545. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  8546. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  8547. }
  8548. }
  8549. {
  8550. Vector<String> skeleton_modes;
  8551. skeleton_modes.push_back("\n#define MODE_2D\n");
  8552. skeleton_modes.push_back("");
  8553. skeleton_shader.shader.initialize(skeleton_modes);
  8554. skeleton_shader.version = skeleton_shader.shader.version_create();
  8555. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  8556. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  8557. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  8558. }
  8559. {
  8560. Vector<RD::Uniform> uniforms;
  8561. {
  8562. RD::Uniform u;
  8563. u.binding = 0;
  8564. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8565. u.ids.push_back(default_rd_storage_buffer);
  8566. uniforms.push_back(u);
  8567. }
  8568. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  8569. }
  8570. }
  8571. }
  8572. RendererStorageRD::~RendererStorageRD() {
  8573. memdelete_arr(global_variables.buffer_values);
  8574. memdelete_arr(global_variables.buffer_usage);
  8575. memdelete_arr(global_variables.buffer_dirty_regions);
  8576. RD::get_singleton()->free(global_variables.buffer);
  8577. //def textures
  8578. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  8579. RD::get_singleton()->free(default_rd_textures[i]);
  8580. }
  8581. //def samplers
  8582. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8583. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8584. RD::get_singleton()->free(default_rd_samplers[i][j]);
  8585. }
  8586. }
  8587. //custom samplers
  8588. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8589. for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8590. if (custom_rd_samplers[i][j].is_valid()) {
  8591. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  8592. }
  8593. }
  8594. }
  8595. //def buffers
  8596. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  8597. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  8598. }
  8599. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  8600. rt_sdf.shader.version_free(rt_sdf.shader_version);
  8601. skeleton_shader.shader.version_free(skeleton_shader.version);
  8602. RenderingServer::get_singleton()->free(particles_shader.default_material);
  8603. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  8604. RD::get_singleton()->free(default_rd_storage_buffer);
  8605. if (decal_atlas.textures.size()) {
  8606. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  8607. }
  8608. if (decal_atlas.texture.is_valid()) {
  8609. RD::get_singleton()->free(decal_atlas.texture);
  8610. }
  8611. if (effects) {
  8612. memdelete(effects);
  8613. effects = nullptr;
  8614. }
  8615. }