Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

SamSindt df2a809aae Reversed operator in SortLifetime fixing #29440 6 éve
core 7022e02d4d Initialize padding on PoolByteArray serialization 5 éve
doc 4d6517fad3 Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial 5 éve
drivers cf9560fdab add project setting for max lights and reflections in gles3 5 éve
editor d871ac670d Use uppercase for all hexadecimal constants in the editor help 5 éve
main 88cccfb796 Print engine version to stdout when starting Godot 5 éve
misc 138aeeabb9 Fix HTML5 export after #30864 6 éve
modules 6c71289432 Fix parse error when extends from subclass of named classes 5 éve
platform cb394082ef Fix memory leak after closing files 5 éve
scene df2a809aae Reversed operator in SortLifetime fixing #29440 5 éve
servers bfcb9dfa01 Fix getting max magnitude in AudioEffectSpectrumAnalyzer 5 éve
thirdparty 24465c5e25 tinyexr: Sync with upstream 656bb61 5 éve
.appveyor.yml c31dba28e1 AppVeyor: Skip saving cache on non-master branches 6 éve
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 éve
.editorconfig e64391f47b Update zstd to 1.3.8 6 éve
.gitattributes af1e945435 Initial version of VS natvis file 7 éve
.gitignore ff3987598e Ignore default ccls cache folder and compile commands jso 6 éve
.mailmap 5fddee909c Update AUTHORS and DONORS list 6 éve
.travis.yml 5967c6347d Travis: Make scons cache branch-specific 5 éve
AUTHORS.md 5672e5db24 Update AUTHORS and DONORS list 5 éve
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 éve
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 éve
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 éve
COPYRIGHT.txt 2e98ecd95f tinyexr: Sync with upstream a685e33 5 éve
DONORS.md 5672e5db24 Update AUTHORS and DONORS list 5 éve
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 éve
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 éve
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 éve
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 éve
SConstruct fc18d637a8 Fix -Wimplicit-fallthrough warnings from GCC 8 6 éve
compat.py 27310974e0 fixed building using scons with python3 7 éve
gles_builders.py 173b342ca7 Remove trailing whitespace 6 éve
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
methods.py 88cccfb796 Print engine version to stdout when starting Godot 5 éve
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 éve
version.py 88cccfb796 Print engine version to stdout when starting Godot 5 éve

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge