Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Student Main e0693f8ad8 Add loongarch64 support 10 mēneši atpakaļ
.github 357679ceb8 CI: Add explicit problem matchers 8 mēneši atpakaļ
core e0693f8ad8 Add loongarch64 support 8 mēneši atpakaļ
doc 47bc374edf Merge pull request #99325 from Calinou/doc-zipreader-extract-all 8 mēneši atpakaļ
drivers 156bc92282 Merge pull request #98397 from adamscott/add-tmp-support 8 mēneši atpakaļ
editor e0693f8ad8 Add loongarch64 support 8 mēneši atpakaļ
main a135a6478a Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend 8 mēneši atpakaļ
misc 2dc30a4c39 Merge pull request #99051 from bruvzg/ios_entitlements 8 mēneši atpakaļ
modules 47bc374edf Merge pull request #99325 from Calinou/doc-zipreader-extract-all 8 mēneši atpakaļ
platform e0693f8ad8 Add loongarch64 support 8 mēneši atpakaļ
scene 44cda51110 Merge pull request #98812 from bruvzg/macos_bundles_as_file 8 mēneši atpakaļ
servers 26e7b6bdd6 Merge pull request #99164 from bruvzg/int_files 8 mēneši atpakaļ
tests 35bb827d10 Destroy EditorFilesystem/EditorSettings on test shutdown 8 mēneši atpakaļ
thirdparty 84650f2018 Implement `DisplayServer.beep`. 8 mēneši atpakaļ
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x 8 mēneši atpakaļ
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 9 mēneši atpakaļ
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 gadu atpakaļ
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 9 mēneši atpakaļ
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 mēneši atpakaļ
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 8 mēneši atpakaļ
.mailmap a1b081f45c Update AUTHORS and DONORS list 10 mēneši atpakaļ
.pre-commit-config.yaml b3a44a5567 Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors 8 mēneši atpakaļ
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 10 mēneši atpakaļ
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 mēneši atpakaļ
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 gadu atpakaļ
COPYRIGHT.txt c814493e95 Merge pull request #94321 from fire/vsk-csg-manifold-update-4.3 8 mēneši atpakaļ
DONORS.md a1b081f45c Update AUTHORS and DONORS list 10 mēneši atpakaļ
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 gadi atpakaļ
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 gadu atpakaļ
README.md dff6752ac8 Cleanup various repository documentation files 1 gadu atpakaļ
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor 8 mēneši atpakaļ
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 gadu atpakaļ
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 gadu atpakaļ
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 mēneši atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 gadu atpakaļ
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 gadu atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 gadu atpakaļ
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 gadi atpakaļ
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 gadu atpakaļ
methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows 8 mēneši atpakaļ
platform_methods.py e0693f8ad8 Add loongarch64 support 8 mēneši atpakaļ
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax 8 mēneši atpakaļ
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 9 mēneši atpakaļ
version.py c2a4942850 Bump version to 4.4-dev 11 mēneši atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs