Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde e0e1f2e4a2 zlib/minizip: Update to version 1.3 1 jaar geleden
.github fd2ec47ec9 Move default theme files to scene/theme 1 jaar geleden
core deaf6c3bb1 Context aware MIDI event printing 1 jaar geleden
doc ba1089689a Merge pull request #80954 from bruvzg/sp_per_font 1 jaar geleden
drivers fd7b27a473 Merge pull request #80909 from adamscott/web-fix-max-uniform-buffer-size-overflow 1 jaar geleden
editor ba1089689a Merge pull request #80954 from bruvzg/sp_per_font 1 jaar geleden
main 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 jaren geleden
misc 5453503697 [Text Server] Store extra spacing of individual font variations. 1 jaar geleden
modules ba1089689a Merge pull request #80954 from bruvzg/sp_per_font 1 jaar geleden
platform 120abd12c2 Merge pull request #79504 from Pingar5/master 1 jaar geleden
scene 541674d106 Merge pull request #81076 from Jordyfel/spinbox 1 jaar geleden
servers ba1089689a Merge pull request #80954 from bruvzg/sp_per_font 1 jaar geleden
tests 75bc6866a4 Merge pull request #81037 from AThousandShips/openxr_register 1 jaar geleden
thirdparty e0e1f2e4a2 zlib/minizip: Update to version 1.3 1 jaar geleden
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 jaren geleden
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 jaren geleden
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 jaren geleden
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 jaren geleden
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 jaren geleden
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 jaren geleden
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 jaren geleden
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 jaren geleden
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 jaren geleden
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 jaren geleden
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 jaren geleden
COPYRIGHT.txt e0e1f2e4a2 zlib/minizip: Update to version 1.3 1 jaar geleden
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 jaren geleden
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 jaren geleden
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 jaren geleden
README.md 491ded1898 Minor typo and docs URL fixes 2 jaren geleden
SConstruct 30bdb23f03 SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` 2 jaren geleden
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 jaren geleden
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 jaren geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 jaren geleden
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
methods.py cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2 jaren geleden
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 jaren geleden
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument 2 jaren geleden
version.py 346f1ab86b Bump version to 4.2-dev 2 jaren geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs