Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

clayjohn e1af7b65b2 Add explicit error messages to Multimesh error functions to make errors easier to understand. vor 8 Monaten
.github 327e5d3a4c CI: Add a Linux job for `template_debug` vor 7 Monaten
core 3be46a69c4 Fix uppercase B and X parsing in the integer literals. vor 7 Monaten
doc 8af5072652 Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs vor 7 Monaten
drivers 50b847992d Merge pull request #101602 from stuartcarnie/metal_gpu_address vor 7 Monaten
editor f899138337 Merge pull request #102400 from bruvzg/bin_hex_cap vor 7 Monaten
main 86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers vor 8 Monaten
misc 104857687c Update `ucaps.h` to contain proper case matchings vor 7 Monaten
modules 3be46a69c4 Fix uppercase B and X parsing in the integer literals. vor 7 Monaten
platform a63a8b430b Merge pull request #102104 from Hilderin/fix-embedded-game-disappear-when-not-focused vor 7 Monaten
scene e1af7b65b2 Add explicit error messages to Multimesh error functions to make errors easier to understand. vor 7 Monaten
servers 1bba9dbce9 Fix erroneous logic when flushes are involved on RD async methods. vor 7 Monaten
tests 3be46a69c4 Fix uppercase B and X parsing in the integer literals. vor 7 Monaten
thirdparty 4462363e1e jpeg-compressor: Fix include when compiling with Clang and `FORTIFY_SOURCE >= 1` vor 7 Monaten
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config vor 8 Monaten
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments vor 8 Monaten
.clangd debf19a4e5 Style: Add `.clangd` config vor 8 Monaten
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic vor 8 Monaten
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` vor 8 Monaten
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes vor 1 Jahr
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support vor 9 Monaten
.mailmap a1b081f45c Update AUTHORS and DONORS list vor 1 Jahr
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks vor 7 Monaten
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list vor 1 Jahr
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 vor 1 Jahr
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COPYRIGHT.txt 72856f304f Make COPYRIGHT.txt compliant with specification vor 8 Monaten
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LICENSE.txt d95794ec8a One Copyright Update to rule them all vor 2 Jahren
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SConstruct 382c760ea6 SCons: Apply new ruff/mypy fixes vor 7 Monaten
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes vor 7 Monaten
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files vor 8 Monaten
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. vor 1 Jahr
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths vor 2 Jahren
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes vor 7 Monaten
platform_methods.py e0693f8ad8 Add loongarch64 support vor 9 Monaten
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files vor 8 Monaten
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive vor 10 Monaten
version.py 6d3e66badf Bump version to 4.4-beta vor 8 Monaten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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